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What Year Is It?

 
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Wes


Taisho (Admin)
Taisho (Admin)
PostPosted: Fri May 20 2005, 08:11 pm    Post subject: What Year Is It? Reply with quote

Today, May 21, 2005, will be the start of YE 28 in the in-character world.

Currently, the year is YE 29.


Last edited by Wes on Sun Dec 24 2006, 03:49 am; edited 3 times in total
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Yangfan


Taisho (Admin)
Taisho (Admin)
PostPosted: Sat May 21 2005, 01:23 am    Post subject: Reply with quote

*goes to update the ages of his characters and NPCs*
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Wes


Taisho (Admin)
Taisho (Admin)
PostPosted: Wed Nov 16 2005, 01:17 pm    Post subject: Reply with quote

YE 29 begins Nov 20.
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Rei


Taisa
Taisa
PostPosted: Wed Nov 16 2005, 09:05 pm    Post subject: Reply with quote

That's an interesting point. How do we apply the changes in time if say, we're on a mission that takes a month to do, but only passes a day or so? Is there some huge space we assume normal operations in between that and the next mission? Is it the GM's discrestion as I suspect?
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Yangfan


Taisho (Admin)
Taisho (Admin)
PostPosted: Thu Nov 17 2005, 07:26 am    Post subject: Reply with quote

The Celia takes very long breaks (in IC time) between missions. Smile
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Wes


Taisho (Admin)
Taisho (Admin)
PostPosted: Wed Jul 12 2006, 11:17 am    Post subject: Reply with quote

It's about that time, Chaps. How about YE 30 on July 20? It'll be eight months since the last IC year change. Time flies, doesn't it?
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Doshii Jun


Shôshô
Shôshô
PostPosted: Wed Jul 12 2006, 11:43 am    Post subject: Reply with quote

How do we note the change ICly? Should active ships speed through some boring parts of a plot or something, or just keep running as if nothing happened and it's the new year?
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Kotori


Chujo
Chujo
PostPosted: Wed Jul 12 2006, 01:58 pm    Post subject: Reply with quote

Yeah, we sort of ignored it for YE 28 to 29... but if we don't get some good narration about time passing this time around, I'm going to have trouble - and a lot of it - playing a neko that's 3 years old when I've not even spent more than 3 IC weeks with her.

Not to mention I don't think enough things happened in the setting itself.
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DocTomoe


Ittô Juni
Ittô Juni
PostPosted: Wed Jul 12 2006, 02:49 pm    Post subject: Reply with quote

Kotori wrote:
Yeah, we sort of ignored it for YE 28 to 29... but if we don't get some good narration about time passing this time around, I'm going to have trouble - and a lot of it - playing a neko that's 3 years old when I've not even spent more than 3 IC weeks with her.

Not to mention I don't think enough things happened in the setting itself.


IC aboard the Sakura it has only been... what... a month at most since their last visit to Lor, maybe less. And the time of that was around the year change to 29. So, I figure a year will instantly pass, thus tossing our characters into some sort of massive time skip.

So... how should we handle a random -ONE YEAR LATER- with our characters? Because a hell of a lot happens in a year. Things explode, people die, promotions are given, mistakes are made, nekos are nailed. All of that happening in a snap is a bit much.
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Magnus


Taisa
Taisa
PostPosted: Wed Jul 12 2006, 04:19 pm    Post subject: Reply with quote

Well my thoughts on this is we could do a sort of summerized time advance. Seeing as the Mishu have gone on a slight offensive and the frontlines have been redrawn.

Meaning would could have YE 30 start with certain ships fighting along the front, recovering, finishing a long patrol, etc. I guess players could submit to their GMs how their characters react during the time passage. IE, "John Doe" would have but extremely large amounts of time into work. Or something along that lines. From there the GM or perosn writing the plotship's summary can flesh out the time passage.

That's my personal thought. *shrug*
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Kotori


Chujo
Chujo
PostPosted: Wed Jul 12 2006, 04:39 pm    Post subject: Reply with quote

The biggest hurdle I see is in a character's growth... especially a neko. To a human, skipping the most of one year isn't all that bad since it has less impact if the said human has lived for 25 years already.

However, a neko like Kotori that's around 2 years old lives through a LOT of stuff in a single year (from her perspective, since it's equal to half the time she has been alive so far). How the character matures in this time, and more importantly, how the character deals with existing relationships is something I feel is important. I can't just pretend a character has known another for over a year when less than 3 weeks have gone by at the very start of that year, leaving nothing after that and forcing the mind to conveniently skip over it.
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Zakalwe


Shôshô
Shôshô
PostPosted: Wed Jul 12 2006, 05:43 pm    Post subject: Reply with quote

I think this problem is always going to come about due to the different speeds of the various different plots, and I can only suggest this course of action:

Sure, advance a year but in the plot ships - ignore it.

It'll work, but just avoid the topic coming up. Ever. I have every intention of doing that.

Alternatively you could say your plot is still running in YE:29 and thus lagging behind the current events, but that would be somewhat complicated.
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Karma Mechanic


Ittô Juni
Ittô Juni
PostPosted: Wed Jul 12 2006, 07:11 pm    Post subject: Reply with quote

I have issues with this topic, as some of you might already know.

I'm also in the same situation as Fred(Kotori) mentioned, I have a character that was started in late YE 28(OOC November 2005), but has only had about three and a half weeks of in-character time. Another year automatically causes lots of problems.

I've had a few suggestions on how to combat this trend so far but I haven't seen adoption of any of my ideas so far. Some were;

*More JPs that PAUSE somewhere in the middle after a scence is finished, then resume the next IC day.

*Less JPs that follow this predictable order ---> Wake up JP scene---> Breakfast scene ---> Random bridge small talk scene ---> Lunch scene --->(insert plot advancing scene here) ---> Dinner scene--->(repeat, or insert Mature scene then repeat)

*When on shore leave have everyone post at least a few days(IC) of there own experiences(nothing too long, just the highlights) in an SP or small group JPs.
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Wes


Taisho (Admin)
Taisho (Admin)
PostPosted: Wed Jul 12 2006, 08:14 pm    Post subject: Reply with quote

I guess we should at least wait until the missions are done for most of the ships before we change the year.
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Yangfan


Taisho (Admin)
Taisho (Admin)
PostPosted: Thu Jul 13 2006, 12:09 am    Post subject: Reply with quote

Well, there are quantum consequences to traveling faster than light. ^_^ Time for the rest of the universe may be passing faster than for player characters.

But yeah. Let's have each plot-ship finish its current mission before ending the IC year. (The Celia is getting there. I swear.) Smile
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Toshiro


Taisa
Taisa
PostPosted: Tue Nov 21 2006, 04:57 pm    Post subject: Reply with quote

It is now November 21, 2006.

YE 29 started on November 20, 2005.

The year change was halted to let various plots conclude their current mission, which has largely occured.



So...when will we change to YE 30?
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Wes


Taisho (Admin)
Taisho (Admin)
PostPosted: Tue Nov 21 2006, 05:01 pm    Post subject: Reply with quote

I suppose each ship could do it at the next convenient opportunity...the thing is, in some of the plots like the Miharu and Sakura, only a month or two have passed ICly.
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raz


Chui
Chui
PostPosted: Tue Nov 21 2006, 05:11 pm    Post subject: Reply with quote

Wes wrote:
I suppose each ship could do it at the next convenient opportunity...the thing is, in some of the plots like the Miharu and Sakura, only a month or two have passed ICly.


My character has been around for about 1.5 IC months, but 2 years have, in actuality, passed.

It may be a good policy to have months-long breaks between each mission (unless a string of missions must happen in a rapid fire timeframe, of course) if you plan to move the RP as a whole a year forward on a regular basis. This would also give character's time to do behind the scenes training and other mundane things that really don't need to be role-played out.
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Kotori


Chujo
Chujo
PostPosted: Tue Nov 21 2006, 05:12 pm    Post subject: Reply with quote

Well, even though I have a day count, I am planning on hitting YE 30 within Mission 4 of the Miharu. That means I'll probably be skiphopping over a few days, perhaps even weeks. Sensor surveys, patrols, investigations, research, refits (and the Miharu will probably have its share of those) and such take time.

Once some situations are presented and that I'll know that my player base can cope well with them, I wouldn't be afraid of skipping over it ICly (a supply run escort that'd take a week, assisting on the frontline in fighting Mishhu ships if it happened once or twice before, etc...).

I say YE 29 is probably a significant year and that a lot is going on in it. I wouldn't be afraid of stretching it.
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Yangfan


Taisho (Admin)
Taisho (Admin)
PostPosted: Wed Nov 22 2006, 05:08 am    Post subject: Reply with quote

Quote:
A soldier's life consists of interminable periods of boredom, punctuated by moments of sheer terror.
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