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[Sourcian] Daiclonius Amelliaus
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Uso Tasuki


Chui
Chui
PostPosted: Fri Feb 23 2007, 12:14 pm    Post subject: Reply with quote

Under the new rules this can't be approved because it has a new armor and a new FTL system.
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FM


Taisa
Taisa
PostPosted: Fri Feb 23 2007, 01:22 pm    Post subject: Reply with quote

Oh for fuck's sake.

I don't think the intention of these rules were so people could go up and say 'stop making these things, because they have these things!' Essentially, you're angry that all your new stuff is banned so you're going off and taking it out on everyone else.

Fucking STOP.
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OsakanOne


Ittô Juni
Ittô Juni
PostPosted: Fri Feb 23 2007, 01:56 pm    Post subject: Reply with quote

Goddamn it, Wes.
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Uso Tasuki


Chui
Chui
PostPosted: Fri Feb 23 2007, 02:01 pm    Post subject: Reply with quote

I am merely pointing out the new rules relating to armor and FTL.
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OsakanOne


Ittô Juni
Ittô Juni
PostPosted: Fri Feb 23 2007, 02:08 pm    Post subject: Reply with quote

FM, this isn't Uso's doing. It's Wes' and I don't think he has a complete understanding of the situation.

Uso's not the big mean dragon we all seem to think he is. He's just a little eccentric.

Right when we had an an agreement on the NERD (we had a big misunderstanding, thinking it was Aether 2.0), the new rules are dropped in by Wes. While I know you mean well, Wes, I don't think they're not appropriate anymore since the drama was resolved as quickly as it happened and the NERD isn't the big bad tech we all thought it was.


Forte, Cora and myself are responsible for mis-judging you, Uso.
Uso, you're responsible for a failure to properly communicate your points.
Wes, you're responsible for being heavy handed.

The sort of misunderstanding that has just taken place between all of us participating is the sort of talk that starts war.

We come to the internet to be free of such poor decisions and idiocity and yet we seem to have brought it with us, taking one step forward and two steps back.

I think we can all learn from this experience and just get on with doing what we do best: having a good time.
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Kotori


Chujo
Chujo
PostPosted: Fri Feb 23 2007, 04:13 pm    Post subject: Reply with quote

Wormhole-making technology is not a newly established concept in the SARP. This passes.

OsakanOne, give me the hull values I wanted, please. I'd like to approve this.
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Uso Tasuki


Chui
Chui
PostPosted: Fri Feb 23 2007, 04:15 pm    Post subject: Reply with quote

The rule bans all new systems as such it would apply to this unless the wording of the rule is changed.
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Kotori


Chujo
Chujo
PostPosted: Fri Feb 23 2007, 04:25 pm    Post subject: Reply with quote

I still want my hull subsections, OsakanOne mentioned overall durability of 7. I'd like to have the locations (like lower hull, upper hull, right engine, etc...)

Also, I want the exact parameters for the wormhole generation...

Recharge time:
Cycle time/time elapsed between jumps:
Distance able to be covered in one jump:

That sort of thing.

And again: wormholes already exist in the SARP. I see this as no different than fold engines going at either 5 ly/m or 7 ly/m.
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Uso Tasuki


Chui
Chui
PostPosted: Fri Feb 23 2007, 04:26 pm    Post subject: Reply with quote

The rule bans all new FTL systems. Unless he got the parts to build the wormhole generator from an already exsisting company or whatever then it is a new FTL system and as such is banned by the rules.

The rules do not say no new methods of FTL travel. It bans the system itself.


Edit: Under the new rules this would still be a repetitive drive system because it uses wormholes. As such it would be against the rules if approved.
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Kotori


Chujo
Chujo
PostPosted: Fri Feb 23 2007, 04:41 pm    Post subject: Reply with quote

Uso Tasuki wrote:
The rule bans all new FTL systems. Unless he got the parts to build the wormhole generator from an already exsisting company or whatever then it is a new FTL system and as such is banned by the rules.

The rules do not say no new methods of FTL travel. It bans the system itself.


And I am a moderator, I have power to approve things in this forum and I reserve myself the right of rule interpretation for submissions I deem deserving.

I have no patience for the idiotic (spiteful?) prattle you are indulging in. Rules are not eyeblinders.

Quote:
Until further notice, no submissions of new, practically repetitive propulsion systems, armor materials, and superweapons will be accepted.


Besides, I don't see any mention of 'companies' here. The concepts can be used; new concepts, however, are frowned upon. Use your head.
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Uso Tasuki


Chui
Chui
PostPosted: Fri Feb 23 2007, 04:43 pm    Post subject: Reply with quote

Then I would like to ask if you can choose to ignore or change the rules at any time to suit what you want then when do rules apply?

New FTL systems that have been used before in RP are banned according to the new rules. This is a new FTL system, it has redundency as wormholes have been used extensively before. According to the rules it shouldn't be approved.
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Kotori


Chujo
Chujo
PostPosted: Fri Feb 23 2007, 04:50 pm    Post subject: Reply with quote

Rules apply as a guide for me to decide what is acceptable and what is not. I consider there to be shades of grey in the interpretation since this site does not use bots for its operations, it uses moderators. As I have free will, I have the opportunity to judge on a case-by-case basis.

As far as I am concerned, this is a wormhole system made by aliens. The actual methodology and function is different here and there, but that seems fine to me as long as it looks balanced and non abusive. So far, this still feels like it'd be acceptable, but I want OsakanOne to give me the details over this so that I can see what's on his mind and steer him toward what I believe would be acceptable in the SARP.
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Cora


Shoi
Shoi
PostPosted: Fri Feb 23 2007, 05:37 pm    Post subject: Reply with quote

OsakanOne wrote:
Forte, Cora and myself are responsible for mis-judging you, Uso.
Uso, you're responsible for a failure to properly communicate your points.
Wes, you're responsible for being heavy handed.


Ok, you're a nice guy Osaka. But, NEVER speak for me again. EVER.
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OsakanOne


Ittô Juni
Ittô Juni
PostPosted: Fri Feb 23 2007, 06:42 pm    Post subject: Reply with quote

I have no idea how to calculate armor values and I'd like Wes to sort the ruling out and for us to resolve this goddamn drama so we can go back to the way things were.

As for wormholes, I'd like to know what was common so we can set it all fair and just have everything fine.
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Kotori


Chujo
Chujo
PostPosted: Fri Feb 23 2007, 07:14 pm    Post subject: Reply with quote

It's not a question of calculating armor values. It's a question of deciding how many subsections your ship has. For example:

Quote:
The Sakura:

Shield Rating: 7
Armor Damage Rating: 9

Armor Sections:
    1. Bridge Bubble
    2. Main Body Upper
    3. Main Body Lower
    4. Main Gun
    5. Left Pylon
    6. Right Pylon
    7. Left Engine
    8. Right Engine


The heck, Wes said the Sakura 's shield DR was DR 6 in the SRP listing for the Sakura gunships.

Quote:
The Miharu:

Shield Rating: 5
Armor Damage Rating: 9

Armor Sections:
    1. Main, Prow (nose, sensor dome, MEGAMI-IES, engineering)
    2. Main, Stern (wardroom area, quarters, launch bay)
    3. Main, Right Wing (capacitors, STL engines, secondary generators)
    4. Main, Left Wing (capacitors, STL engines, secondary generators)
    5. Main, Rollbar (Torpedo launcher, backup sensors/FCS, variable pods)
    6. Auxiliary, Stern (STL engines, launch bay, C-IES, bridge)
    7. Auxiliary, Prow (quarters, engines, sensors)


As for the wormhole thing, this is what I'd recommend based on what you told us thus far:

SOURCIAN GUNSHIP WORMHOLE GENERATOR SPECIFICATIONS
Generator cycle time: 30 seconds.
Capacitor storage: 2 jumps.
Recharge time per jump: 6 minutes.
Maximum distance traveled per jump: 12 light years.

Cycle time is the time required for the ship to effect the jump. This is twice as fast as Star Army fold drives which typically take a minute.

You could jump twice, which gives this some use in battle. However, the cycle time makes it too slow to make it of use to avoid area-effect weapons, so, this is more of a tactical maneuver option. That makes you very vulnerable to anti-ship weapons, but luckily, you have the denial wave to compensate for that (the Sakura needs aether power feed to fire her main gun, for example).

Recharge time is fairly long and made so in accordance to the denial-wave weapon (which counts as 2 jumps).

Distance traveled, for the time you spend recharging, is roughly equivalent to going at a fold speed of 2 light years per minute. I assumed you might have liked to go for more, but fold systems are notorious for being easily tracked/detectable - you might want to balance stealth for speed in this case. One of the significant advantages you gain over fold drives is that you can ignore obstacles like nebulas and just cross through them easily with a double-charged leap.
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Wes


Taisho (Admin)
Taisho (Admin)
PostPosted: Fri Feb 23 2007, 10:26 pm    Post subject: Reply with quote

Kotori wrote:
Wormhole-making technology is not a newly established concept in the SARP. This passes.
SIGNED.

I changed the wording for clarification to "new FTL methods."
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OsakanOne


Ittô Juni
Ittô Juni
PostPosted: Fri Feb 23 2007, 11:20 pm    Post subject: Reply with quote

OK, some systems added and ammendments made to existing systems alongside armored areas.

Next up, wormholes.

Could someone proof read for my grammar?

Spelling seems fine in spellcheck.
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Wes


Taisho (Admin)
Taisho (Admin)
PostPosted: Sun Feb 25 2007, 09:23 pm    Post subject: Reply with quote



http://stararmy.com/setting/ship_resource_points.html

I need the SRP cost chart ASAP.
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Wes


Taisho (Admin)
Taisho (Admin)
PostPosted: Tue Mar 13 2007, 01:15 am    Post subject: Reply with quote

Added to the Wiki.
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