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Board index » Discussion Forums » Submissions and Suggestions » APPROVED



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 Post subject: [PC] Ice Plainsview
PostPosted: August 8th, 2012, 11:29 pm 
Master Role-Player
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Still a bit of a work in progress, but most of the meat is there. I kinda winged it a bit with the background, let me know if I should change anything to mesh a bit better with the setting. It's been a wee bit so I'm still a little rusty (cleverly implying I wasn't rusty before :P)

http://stararmy.com/wiki/doku.php?id=ch ... plainsview


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 Post subject: Re: [PC] Ice Plainsview
PostPosted: August 9th, 2012, 1:13 am 
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Power Armor use is rolled into Fighting & Physical. Get rid of Marine Discipline, that should be replaced with Strategy (Tactics/Discipline). Close combat training can just be reflected in Fighting/Physical and doesn't require a separate skill choice. The CCG is one of many Nepleslian pages that require updating and it is on my list of to do's.

Check out this character, Bernie. He's got the basic 4 skills plus Medical. That should help you figure out what the skills should look like. Also, ignore the Medcanic stuff. Not one of Uso's brighter ideas. *cough*

If I count correctly, that should result in two free skill choices (after adding Strategy).


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 Post subject: Re: [PC] Ice Plainsview
PostPosted: August 9th, 2012, 9:22 pm 
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Cleaned up the skills a bit. Still got one open, debating if I should fill it (thinking Medical for first aid and basic battlefield prep, or rogue for some of the skills she picked up before joining the military) or leave it open.


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 Post subject: Re: [PC] Ice Plainsview
PostPosted: August 9th, 2012, 10:00 pm 
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Fill it in. Seven skills isn't a permanent limit, so there's no reason to leave it open now. You can add more later if they're justified, so use your slots now.


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 Post subject: Re: [PC] Ice Plainsview
PostPosted: August 9th, 2012, 10:17 pm 
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It's less a matter of not wanting lock in all my skills up front as not wanting to make her too omnidisiplinary. But I'll sleep on it, maybe do something about it in the AM.


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 Post subject: Re: [PC] Ice Plainsview
PostPosted: August 10th, 2012, 3:37 am 
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My suggestion is to use all 7. It's easier to add them now than to RP your character's learning them later on.

Remember to read this page for the full list of skills available to all SARP characters.


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 Post subject: Re: [PC] Ice Plainsview
PostPosted: August 10th, 2012, 9:09 am 
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Alright, updated to give her some B&E skills. Hopefully nothing too unreasonable.

Also, what would be the pricing on getting a detachable stock and a 4x or so scope for a HHG? Without 'em I doubt that even an ID-SOL could get the most out of that 800 meter effective range. I would guess 50 and 100 respectively, assuming a rough parity to US Dollars in purchasing power.


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 Post subject: Re: [PC] Ice Plainsview
PostPosted: August 10th, 2012, 9:49 am 
Epic Legendary Role-Player
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You would have to get them custom made. There isn't an official set of attachments.


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 Post subject: Re: [PC] Ice Plainsview
PostPosted: August 10th, 2012, 10:57 am 
Master Role-Player
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Well, I'd assume there'd aftermarket accessories in a culture as gun happy as Nepleslia. But if I have to get bespoke accessories... Well it's not like she has much else to spend that enlistment bonus on. I guess I could use the same to get her a big fuck-off knife as well...

Edit: actually, I have to ask for the pricing anyway. I only can find a guide for custom apparel.


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 Post subject: Re: [PC] Ice Plainsview
PostPosted: August 11th, 2012, 4:03 pm 
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250 DA (for both) seems about right.


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