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Board index » Discussion Forums » Roleplay & Setting Discussion
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Abwehran Commander
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Posted: April 13th, 2010, 10:42 pm |
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| Faction Manager |
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That is true, pirates are more prevalent when there are undefended or lightly defended frontiers.
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Kai
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Posted: April 14th, 2010, 12:18 am |
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| Faction Manager |
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in the KMS, Make sure to have all the proper starbases ETC. in place.
Also, where are the UX- systems?
Other than that, it looks pretty nice. This will be very useful to me as a GM.
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Exhack
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Posted: April 14th, 2010, 12:27 am |
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| Legendary Role-Player |
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kai wrote: Also, where are the UX- systems? I spent about 3 hours waffling between giving the UX systems names and trying to find any evidence of naming them. Needless so say, I didn't try again.
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Fred
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Posted: April 14th, 2010, 1:07 am |
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| Game Master |
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Thank you for adding the grids. I've found them very helpful on the maps they've been put on. Somehow, my eyes seem to be able to take it all in and make sense of it much more easily.
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SSharp
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Posted: April 14th, 2010, 6:38 am |
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| Legendary Role-Player |
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I am curious: What did you use to make the new map, Exhack?
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Aendri
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Posted: April 14th, 2010, 11:02 am |
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| Epic Legendary Role-Player |
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illustrator or photoshop, I would assume, since it's a psd file.
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Tom
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Posted: April 14th, 2010, 12:03 pm |
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| Global Moderator |
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Quote: But that would defeat the concept that brought this about. Several of the other factions want to spread things out so that their factions have room to grow instead of all being lumped together. This is the wrong opinion to have when talking about the map retcon. I'm in full support of the map retcon if only for the fact that it makes SHAMELESS LAND GRABS harder. Some people on this site STILL haven't moved on from the 'our territory has to be BIGGER than theirs,' belief, which I feel is the most active detriment to the unity of the site and is an elephant in the room that needs to be addressed. If it were up to me, I'd have the entire star map obliterated, but this is happy medium I can accept.
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Wes
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Posted: April 14th, 2010, 12:17 pm |
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| Site Admin |
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Maps don't affect the "Land Grabs." No matter what the layout is (or even if there was just systems lists and no map), there will be expansion...so I don't agree with your post Tom.
If you wanted to slow land grabs, you'd have to do something like require a certain amount of RP per added system, require a player per system (like our guidelines are now), or require that each new system come with some sort of issue (like maybe it has native life you have to figure out how to get along with, or maybe the NMX are also trying to take it and you do a plot mission to drive them off).
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Nashoba
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Posted: April 14th, 2010, 12:38 pm |
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| Site Admin |
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Tom, For the record I have no problem with this new map. I have already been giving thought regarding having to rethink dynamics and logistics. For example an SSS Tansaku traveling from Yamatai to Daichi is going to take 23+ days using CDD. 800 LY / 1.43 LY/H = 599.4 hours or 23.31 days. I have no problem with this, but it does affect how I will post things, if I write a post about a ship traveling to Yamatai I have to remember that its about 10 times longer than I originally had. And if that same ship were to use Fold which they don't for long distances because of the risk, its 17.77 hours. My post that you quoted was in response to Uso's comment of Uso wrote: Using a separate overall cluster map with the current map as the 'core cluster' would mean no retconing and wouldn't affect what is already established in RP. Overall I have no problems with this concept. It does help give a sense of how big space is and and that help is not going to be coming in a few minutes..
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