Qel'noran Limited Shipyards' Qn-B2-1b 
Antaeus-class battleship

Background and History: Background and History: Although originally designed to act as a mobile factory to increase production, the demands of the space war caused the Antaeus to be redrawn to accommodate other logistics functions of the QnS fleet. The ship's main hull was expanded to hold new long range weapons systems and provide for the needs of the organics in the fleet with a large hydroponics bay. Modifications were also made to the construction system to allow for ship modifications updates and repairs.

Shortly after the first Antaeus ships were created (before they went on any missions), all of the battleships were outfitted with Kessaku's WIES (pronounced "wise") system, bringing them into the PANTHEON network. PANTHEON (Projected Access Nodal Transuniversal Heuristic Electronic Operations Network) allows the ship to be run without crew. In addition, Pantheon gives the ship the ability to remotely control all of the ships under it, as well as all of its fighters (by controlling up to 250,000 sprites).

Statistical Data
Government: Yamatai Star Empire
Class: Antaeus
Manufacturer: Qel'noran Shipyards
Crew: Optional (220)
Main Power System: QnT Zero point generators (10)
Sublight Engines: QnS Antimatter drive core 

Speed Data
Speed: 0.54 light speed
Maximum Range: Unlimited
Lifespan: Qel'noran Yards theorizes that an Antaeus class can sustain itself indefinitely.

Physical Data 
Appearance:  An Antaeus class vessel has a long flat hull that is fairly tall; the sides come together in a long sharp blade on the top and bottom with the only break being the flat section on the top, middle of the hull that contains the missile tubes. The rear of the ship contains a forward two large ship bays on either side of the hull with two wings protruding from either side. The wings contain a connection to the UC and can assemble large ships on their own as well as help with firing of the GWB’s by providing extra shield fields for shooting. Internally several elevators move freshly constructed ships from the UC to the flight decks. Near the front, a ring of spinning gravity generators is located. The midsection of the hull has two panels that open up on wither side, underneath are large clear panels that allow natural light to filter into the electronics bay. 
 
Length: 1.2km
Width: 145m
Height: 54m (108m at the wings)
Weight: 70,740 tons

Weapons Data
Singularity Ejection Cannon (1): The weapon generates a black hole inside of the ship and then spins it to generate a SEC, that energy is focused out the front of the ship and out at the target. A complex ring of gravity generators is situated on a ring outside of the ship with more inside of the ship lining a chamber built for containment of the black hole. The internal gravity generators contain the singularity while the outer ones form and spin it to create the GRP. The energy is then focused out of this chamber. Complex magnetic arrays and gravity generators line this part of the weapon and can guide and direct the beam.

Location: The forward 3/4 of the ship with a focusing chamber running down the center of the ship.
Primary Purpose: System Bombardment
Secondary Purpose: Heavy fire support
Damage: Total annihilation in 
Range: Virtually Unlimited
Payload: Virtually Unlimited as long as power is provided.
Rate of Fire: A continuous beam can be generated for 6 minutes; after that, the structural integrity system needs a 25 second refresh period.
Fixed White Beam ( 8 ): Spatial distortion is used to release condensed 5-D potentials. The result is a fantastic flow of tremendous energy. The fixed white beam can be aimed up to 45 degrees off-center.
Location: four generators are located on each wing
Primary Purpose: Anti-Starship
Secondary Purpose: Heavy Assault
Damage: Total Annihilation in a 5-foot-wide beam.
Range: 58,800,000,000-mile (94,605,300,000 kilometers, 0.01 LY, 632au).
Payload: unlimited so long as the ship provides power.
Rate of Fire: One five-second blast every 15 seconds.


Heavy Missile Battery (35): The standard missile contains it's own forward shield generator that resembles the ones found on most Star Army ships as well as it's own anti-missile turret located in the nose of the missile. The warhead is a refined hydrogen thermonuclear fission unit that uses lasers and x-rays to get the maximum energy out of the nuclear reaction. The Missile uses an anti-matter drive system and contains its own CDD. While Inside of the firing tube the missile can be moved into higher dimensions in order to hit ships utilizing space distortion defenses.

Location: Top of the hull near the center of the ship.
Primary Purpose: Heavy Assault
Secondary Purpose: Anti-starship
Damage: Heavy
Range: Unlimited
Payload: 250 Missiles
Rate of Fire: once every 10 seconds


Superconductor Mobile Gun Turrets - A (150):
Fifteen small openings on the hull can deploy up to 10 turrets each. It takes approximately half a second to deploy each turret and calibrate them so they don’t fly off the ship. These turrets rest on small disks about a 1 and ½ meters in diameter. Each base is kept at near absolute zero temperatures and are magnetized along with the hull keeping them a set distance from it at all times. Energy is passed to the turrets through the magnetized hull and each base can move around on the surface of the ship freely and fire.

Location: Deployment areas are spaced out around the entire hull.
Primary Purpose: anti-fighter
Secondary Purpose: light anti-starship
Damage: moderate
Range: short
Payload: unlimited so long as the ship provides power. 
Rate of Fire: 4 times a second


Superconductor Mobile Gun Turrets - B (350): Thirty-five small openings on the hull can deploy up to 10 turrets each. It takes approximately half a second to deploy each turret and calibrate them so they don’t fly off the ship. These turrets rest on small disks about a 1 and ½ meters in diameter. Each base is kept at near absolute zero temperatures and are magnetized along with the hull keeping them a set distance from it at all times. Energy is passed to the turrets through the magnetized hull and each base can move around on the surface of the ship freely and fire.

Location: Deployment areas are spaced out around the entire hull.
Primary Purpose: anti-fighter
Secondary Purpose: light anti-starship
Damage: Light
Range: short
Payload: unlimited so long as the ship provides power. 
Rate of Fire: 5 second continuous beam with 2 second down time.


Bay defense turrets: The bay defense turrets are built directly into the hull for the specific purpose of keeping anything that isn’t supposed to be inside of the ship out. All of them are equipped with fast tracking sensors that can track missiles and tag them with the turrets firepower as they approach.

Location: four are located outside each bay entrance to the ship
Primary Purpose: Protection of the internal storage areas
Damage: Moderate
Range: short
Rate of Fire: Continuous beam.




Systems Data
Fleet Bays: A large segment of the ship’s insides are given over to shuttle bays, which are large enough to hold several destroyers each. Eight large bays, each connected to two long flight decks, (one on top of the other) is used to store ships from fighter up to destroyer size. The Antaeus carries 20 Minion class ships and a small complement of fighters internally in addition to its normal payload of missiles.
   Location: the second fourth of the ship from the rear
   Purpose: Storage


Command and Control Center: The CCC contains a sophisticated sensor and communications array as well as a powerful AI (based off of the Overlord computer system) that can coordinate the actions of a fleet. A powerful ECM warfare unit is also stationed onboard. They can deploy various sensor-jamming devices as well as control the ships ADN. The most sensitive sensors are gravitational based using the entire gravity altering systems to help with the scanning. Powerful subspace sonar is also located onboard, it can emit a powerful pulse through subspace and then measure the effects to locate a ship, and it is nearly impossible to hide a ship within range from a full strength ping. 
   Location: Upper rear section
   Purpose: Fleet Command


Gravity arrays: Gravity generators provide a variety of functions for the ship. Along with the BFG they are used to reinforce structural integrity and provide artificial gravity. A measure of shielding can also be provided by creating 'negative' gravity that pushes all objects away from the ship.
   Location: All over the ship
   Primary Purpose: artificial gravity
   Secondary Purpose: offence and defense.


Hemosynthetic Conduit System: This network, consisting of blood-filled tubes, runs throughout the ship carrying femtomachines. These purpose-oriented molecules are tied to the ship's life support and computer system. At access points, the bloodstreams can hemosynthesize objects, including food and water packages, as well as dissolve objects. A secondary internal network recycles and dissolves waste, and a third; independent HSCS system carries femtomachines through various parts of the ship where repairs are needed, to control damage automatically, even during combat.
   Location: the entirety of the ship
   Primary Purpose: Repairs
   Secondary Purpose: Synthing objects


Hydroponics bay: The Hydroponics bays are two large cavities in the lower middle of the ship that run nearly half of it's length. The insides are painted white and filled with artificial sunlight, long see through racks run from end to end and are tended by a few farmers. Outer doors on the hull can be opened to fill the bay with natural sunlight if the ship is in a position to do so. Due to a centralized control station and automated watering/care systems a crew of 6 is all that is needed to fully staff the hydroponics bay and provide food for hundreds of people.
   Location: lower middle of the ship
   Primary Purpose: Feeding the crew 


Kessaku Electronics Corporation Warship Integrated Electronics System: The WIES system, based on the Megami concept, is a network of sensors, communications, and fire control all built around a centralized computer system. WIES is built for main warships - (battleships, assault ships, and carriers). The WIES system is designed to work with the Qn-d1-3c and Qn-d2-3b starships, as well as future KFY line battleships. WIES is both a subordinate and a master system; it operates as part of a larger command hierarchy of computers, but commands all elements below it. Above WIES is MEGAMI, and KAMI. Under WIES is EIES (Escort Integrated Electronics System; for cruisers, destroyers, and escort carriers) and CIES (Compact Integrated Electronics System; for frigates, corvettes, and gunboats). Such smaller ships are usually under the control of the WIES, the EIES (or a higher-level system) can take over if necessary (if the WIES ship is destroyed or unavailable).

The WIES can be divided into several subsystems, which are distributed throughout the ship: The System Core, which consists of the power management system, processor, and central memory system; the inner layer, which includes the environmental control subsystems, force stabilizer (inertial dampener) control, unidirectional sensors, and bridge interfaces; and the outer layer, which holds the majority of the ship non-vital electronic systems: mapping and navigation system, weapons control system, ship defensive systems, omnidirectional Sensors, telepathic communications, translator system, and common control interfaces.

The heart of the integrated electronics suite is an advanced quantum computer, capable of performing super-high-speed data-churning and possessing untold memory. Quantum computers, unlike old computers which could only process 1 and 0, can process an effectively infinite range of digits, making them awesomely powerful. In addition, the system's sub-particle memory system allows for truly magical storage and access speeds. Data processing is further assisted by an electrogravitational temporal distortion field which can increase the processor and memory signal speeds to many times that of light, for use during continuum distortion travel. WIES computers usually share the name of the ship they are on, and if necessary, can run a small group of ships on their own (frigates, corvettes, gunboats). WIES ships can remote control up to 250,000 sprites at one time. The systems were designed by Kessaku Anri and are now by her company, Kessaku Electronics.
More information on the WIES: The AI-driven system can manifest itself as a hologram on the bridge, or through a synthesized body. The computer room is located in an armored room that is normally inaccessible. Since the system is involved in nearly all functions of the ship, it is vitally important. This was brutally clear to the crew of the YSS Yui (YD-30) when a seraph infiltrated the ship and destroyed the ship's MEGAMI, rendering the ship stranded and unable to call for help. Access to the computer room is only available to both the ship's captain and chief technician or technicians from SARA or KES. While not truly sentient, the WIES system is intelligent and intuitive, and usually interacts fairly well with the crew. 

The WIES systems actively defend and maintain themselves; they create their own NH-12 and NH-17 weapons to do so. These computer-generated nekos take orders only from the WIES and are usually assigned the rank of Juni. For reference, WIES systems have the rank of Shôshô. WIES is compatible with the PANTHEON system.

Unidirectional sensors included in the WIES include variable wide-band imaging clusters, long-range gravimetric and magnetic resonance and distortion sensors and spectrometers, These sensors face the front of the ship and have a range up to ten light-years.

Omnidirectional sensors of the WIES include aetheric/quintessential field/differential/particle/wave sensors, scalar field sensors, subspace mass sensors, and unified field mass/energy sensors. These sensors have a range of five light-years. The Integrated Electronics Package is so fast, that the ship can attack faster than many ships can comprehend, doing a faster-than-light drive-by-shooting.

The Integrated Electronics Package is so fast, that the ship can attack faster than many ships can comprehend, doing a faster-than-light drive-by-shooting.

TQP-RDD: One of the most sophisticated electronic intelligence tools used by the Star Army, it can detect any ship or energy source by observing its mass and/energy by actually making TTD-based quantum linked observations of phenomena. There are three levels to scanning: a wide range passive scan, which monitors for unidentified energy objects and mass fluxes among a wide range of dimensions and phases; the second is an active scan.  Active scans are used rarely because they can give away the presence (but not location) of a vessel to other ships. The active scan is a high-powered sweep of a particular phase and dimension. The third mode is a remote scan of a clearly defined area such as an enemy ship.  Using the scan, the complete nature of the target can be recorded. Because of the massive scanning area, the sensors of a ship are not a single solution for quickly finding enemy targets, although they can keep track of them with ease once discovered. The WIES's Transmetaphasic Quantum Particle/wave Remote Detection Device can only track one target area at a time.

Level Range Sphere Diameter Resolution Minimum Mass
1 100 light-years 10 light-years Stellar Star
2 80 light-years 1 light-year Planetary Planet
3 60 light-years 0.5 light-years Lunar 5,000,000 kg
4 40 light-years 0.2 light-years Rough 2,000,000 kg
5 20 light-years 58.8x109 miles Low 100,000 kg
6 10 light-years 20 trillion miles Medium 75,000 kg
7 5 light-years 500 billion miles High 45,000 kg
8 1 light-year 1 billion miles Molecular 20,000 kg
9 1 light-year 10,000 miles Subatomic 10,000 kg
10 58.8x109 miles 100 miles Total 20 kg

More on the RDD: The Remote Detection Device, being teleportation-based, has proven somewhat ineffective against ships with teleportation-oriented defenses. While the RDD can detect such vessels, scanning them yields no results. This is due to failure to create the quantum links necessary to perform the scan. The "Minimum Mass" on the chart above indicates the minimum mass that will register during a scan of the corresponding level. The RDD can track smaller items if it knows what to look for, but will not see underweight objects when searching for "anything and everything."

Time-Modulated Ultra-Wide Band Radar: Signals transmitted by UWB radars are pulses generated pseudo-randomly in time. They are only .1 nanoseconds in duration. The energy content in any conventional frequency band is below the noise, making TM-UWB transmission highly covert unless ones knows the specific pseudo-random sequence. TM-UWB has no carrier frequency, no conversion either up or down, and because of the low frequency content of TM-UWB signals, they are capable of seeing through foliage and nonmetallic objects better than regular radar can. Ideal for atmospheric operations and nebulae.

Communications: Any WIES ship is equipped with a multi-channel wide-band array that gives both security and versatility. Among the types of communication supported are radio, laser, subspace, and hyperspace. Communications can be secured using Quantum Encryption technology, which (due to the Heisenberg Uncertainty Principle) allows the system to detect any monitoring attempts and counter them.

Radio: Full spectrum, Dual-Modulation, range theoretically unlimited except by interference. Practical range is short, since the waves only travel at light-speed.

Laser: For close-range transmissions, it is more difficult for the enemy to intercept, because they have to be in the area of the beam.  Also limited to light-speed.

Subspace/Hyperspace: Allows faster-than-light transmission. A standard means of communication.

Transuniversal Quantum Relay: Delivers a message anywhere, instantly, but precise coordinates of the receiver must be available. Mainly used by PANTHEON computers for relaying information through starships. Shields may interfere with TQR transmissions.

Fire Control: The WIES does not use an independent Fire Control System per se, but operates a sub-system of itself dedicated to fire control operations. WIES compensates for all movement of the ship and of target ships, and can track upwards of a trillion targets ranging from pebble-sized shrapnel to planets. EIES-FCS is a mainly offensive system, and ignores all but the largest incoming missiles, leaving the powerful shields (below) to dispose of the threat. Weapons under WIES's control automatically: target sensitive areas of enemy ships; identify friendly assets; optimize beam power and range; guide missiles and torpedoes, assign (and reassign, if necessary) targets in real-time; and control ECM, and ECCM functions. WIES-FCS usually controls all point weapons systems but the GWB (which the tactical specialist controls). Control of torpedoes is shared between the pilot and WIES. The pilot fires, and WIES takes over tracking the target, creating a "fire and forget" system.


Defensive Systems (external): Various systems protect the Antaeus class craft. Three shield generators protect the ship, one on each wing and one for the hull. This field configuration allows the GWB's to all be fired directly forward or in any other direction simultaneously. The shields rely on space distortion to curve shots away from the ship. Another layer of defense comes in the form of the ships cloaking device. Using the TTD the Antaeus can hold itself in higher dimensions so shots simply pass through it as well as most scans. The final energy based defense distorts the space around the ship, breaking it in certain points to causing incoming shots to be deflected up into higher dimensions. A reflective coating over Zesuaium armor makes up the outer most defense of the ship. Below that is a layer of a special super dense material that is only a few millimeters thick.
   Location: the wings, center of the ship
   Primary Purpose: Defending the ship


Defensive Systems (internal): After repeated incidents involving Star Army ships being boarded by seraph bio-weapons Internal security on the ship has been beefed up using systems normally reserved for high security area’s inside of the QnLS. The entrances to keep segments of the ship like engineering or the bridge is protected by sophisticated Biometrics, Using ST technology a person’s memory is checked against a copy previously made to ensure that it is indeed you trying to get in. Other defensive systems include special doors to seal off portions of the ship and automated defense drones.
   Location: Inside of the ship
   Primary Purpose: Defending the ship

Soul Savior Pod: The latest version of the escape pod, the SSP, instead of saving a few bodies, saves an encrypted copy of the entire crew's souls providing the chance that the entire crew will survive destruction instead of just a select few. Only a MEGAMI or KAMI system (not a WIES or EIES) can retrieve the data. While KFY usually provides enough escape pods for the crews of its ships, QnS has historically put too few aboard.
   Location: Underneath the bridge.
   Purpose: Protection of crew


Universal Constructor: The UC allows the Antaeus to maintain an entire fleet or simply create one. A massive cavity inside of the ship contains trillions upon trillions of nanite assemblers, different from the smaller ones of the HSCS, which can create ships and crew then jettison them out through the assembly bay. If the ship is really large, it can be assembled outside of the ship with various mechanical arms.
   Location: Rear of the ship, Rear wings.
   Primary Purpose: Construction
   Secondary Purpose: Re-loading/Re-arming


Written by Zack Serrano. ©2004 StarArmy.com