Background and History: Background and History: Although originally designed to act as a mobile factory to increase production, the demands of the space war caused the Antaeus to be redrawn to
accommodate other logistics functions of the QnS fleet. The ship's main hull was expanded to hold new long range weapons systems and provide for the needs of the organics in the fleet with a large hydroponics bay. Modifications were also made to the construction system to allow for ship modifications updates and repairs.
Shortly after the first Antaeus ships were created (before they went on any
missions), all of the battleships were outfitted with Kessaku's WIES
(pronounced "wise") system, bringing them into the PANTHEON network.
PANTHEON (Projected Access Nodal Transuniversal Heuristic Electronic
Operations Network) allows the ship to be run without crew. In addition,
Pantheon gives the ship the ability to remotely control all of the ships under
it, as well as all of its fighters (by controlling up to 250,000 sprites).
Location: The forward 3/4 of the ship with a focusing chamber running down the center of the ship.Fixed White Beam ( 8 ): Spatial distortion is used to release condensed 5-D potentials. The result is a fantastic flow of tremendous energy. The fixed white beam can be aimed up to 45 degrees off-center.
Primary Purpose: System Bombardment
Secondary Purpose: Heavy fire support
Damage: Total annihilation in
Range: Virtually Unlimited
Payload: Virtually Unlimited as long as power is provided.
Rate of Fire: A continuous beam can be generated for 6 minutes; after that, the structural integrity system needs a 25 second refresh period.
Location: four generators are located on each wing
Primary Purpose: Anti-Starship
Secondary Purpose: Heavy Assault
Damage: Total Annihilation in a 5-foot-wide beam.
Range: 58,800,000,000-mile (94,605,300,000 kilometers, 0.01 LY, 632au).
Payload: unlimited so long as the ship provides power.
Rate of Fire: One five-second blast every 15 seconds.
Heavy Missile Battery (35): The standard missile contains it's own forward shield generator that resembles the ones found on most
Star Army ships as well as it's own anti-missile turret located in the nose of the missile. The warhead is a refined hydrogen thermonuclear fission unit that uses lasers and x-rays to get the maximum energy out of the nuclear reaction. The Missile uses an anti-matter drive system and contains its own CDD. While Inside of the firing tube the missile can be moved into higher dimensions in order to hit ships utilizing space distortion defenses.
Location: Top of the hull near the center of the ship.
Primary Purpose: Heavy Assault
Secondary Purpose: Anti-starship
Damage: Heavy
Range: Unlimited
Payload: 250 Missiles
Rate of Fire: once every 10 seconds
Superconductor Mobile Gun Turrets - A (150): Fifteen small openings on the hull can deploy up to 10 turrets each. It takes approximately half a second to deploy each turret and calibrate them so they don’t fly off the ship. These turrets rest on small disks about a 1 and ½ meters in diameter. Each base is kept at near absolute zero temperatures and are magnetized along with the hull keeping them a set distance from it at all times. Energy is passed to the turrets through the magnetized hull and each base can move around on the surface of the ship freely and fire.
Location: Deployment areas are spaced out around the entire hull.
Primary Purpose: anti-fighter
Secondary Purpose: light anti-starship
Damage: moderate
Range: short
Payload: unlimited so long as the ship provides power.
Rate of Fire: 4 times a second
Superconductor Mobile Gun Turrets - B (350): Thirty-five small openings on the hull can deploy up to 10 turrets each. It takes approximately half a second to deploy each turret and calibrate them so they don’t fly off the ship. These turrets rest on small disks about a 1 and ½ meters in diameter. Each base is kept at near absolute zero temperatures and are magnetized along with the hull keeping them a set distance from it at all times. Energy is passed to the turrets through the magnetized hull and each base can move around on the surface of the ship freely and fire.
Location: Deployment areas are spaced out around the entire hull.
Primary Purpose: anti-fighter
Secondary Purpose: light anti-starship
Damage: Light
Range: short
Payload: unlimited so long as the ship provides power.
Rate of Fire: 5 second continuous beam with 2 second down time.
Bay defense turrets: The bay defense turrets are built directly into the hull for the specific purpose of keeping anything that isn’t supposed to be inside of the ship out. All of them are equipped with fast tracking sensors that can track missiles and tag them with the turrets firepower as they approach.
Location: four are located outside each bay entrance to the ship
Primary Purpose: Protection of the internal storage areas
Damage: Moderate
Range: short
Rate of Fire: Continuous beam.
The WIES can be divided into several subsystems, which are distributed throughout the ship: The System Core, which consists of the power management system, processor, and central memory system; the inner layer, which includes the environmental control subsystems, force stabilizer (inertial dampener) control, unidirectional sensors, and bridge interfaces; and the outer layer, which holds the majority of the ship non-vital electronic systems: mapping and navigation system, weapons control system, ship defensive systems, omnidirectional Sensors, telepathic communications, translator system, and common control interfaces.
The heart of the integrated electronics suite is an advanced quantum computer, capable of performing super-high-speed data-churning and possessing untold memory. Quantum computers, unlike old computers which could only process 1 and 0, can process an effectively infinite range of digits, making them awesomely powerful. In addition, the system's sub-particle memory system allows for truly magical storage and access speeds. Data processing is further assisted by an electrogravitational temporal distortion field which can increase the processor and memory signal speeds to many times that of light, for use during continuum distortion travel. WIES computers usually share the name of the ship they are on, and if necessary, can run a small group of ships on their own (frigates, corvettes, gunboats). WIES ships can remote control up to 250,000 sprites at one time. The systems were designed by Kessaku Anri and are now by her company, Kessaku Electronics.
More information on the WIES: The AI-driven system can manifest itself as a hologram on the bridge, or through a synthesized body. The computer room is located in an armored room that is normally inaccessible. Since the system is involved in nearly all functions of the ship, it is vitally important. This was brutally clear to the crew of the YSS Yui (YD-30) when a seraph infiltrated the ship and destroyed the ship's MEGAMI, rendering the ship stranded and unable to call for help. Access to the computer room is only available to both the ship's captain and chief technician or technicians from SARA or KES. While not truly sentient, the WIES system is intelligent and intuitive, and usually interacts fairly well with the crew.
The WIES systems actively defend and maintain themselves; they create their own NH-12 and NH-17 weapons to do so. These computer-generated nekos take orders only from the WIES and are usually assigned the rank of Juni. For reference, WIES systems have the rank of Shôshô. WIES is compatible with the PANTHEON system.
Unidirectional sensors included in the WIES
include variable wide-band imaging clusters, long-range gravimetric and magnetic
resonance and distortion sensors and spectrometers, These sensors face the front
of the ship and have a range up to ten light-years.
Omnidirectional sensors of the WIES include aetheric/quintessential
field/differential/particle/wave sensors, scalar field sensors, subspace mass
sensors, and unified field mass/energy sensors. These sensors have a range of
five light-years. The Integrated Electronics Package is so fast, that the ship
can attack faster than many ships can comprehend, doing a faster-than-light
drive-by-shooting.
The Integrated Electronics Package is so fast,
that the ship can attack faster than many ships can comprehend, doing a
faster-than-light drive-by-shooting.
TQP-RDD: One of the most sophisticated electronic intelligence tools used by the Star Army, it can detect any ship or energy source by observing its mass and/energy by actually making TTD-based quantum linked observations of phenomena. There are three levels to scanning: a wide range passive scan, which monitors for unidentified energy objects and mass fluxes among a wide range of dimensions and phases; the second is an active scan. Active scans are used rarely because they can give away the presence (but not location) of a vessel to other ships. The active scan is a high-powered sweep of a particular phase and dimension. The third mode is a remote scan of a clearly defined area such as an enemy ship. Using the scan, the complete nature of the target can be recorded. Because of the massive scanning area, the sensors of a ship are not a single solution for quickly finding enemy targets, although they can keep track of them with ease once discovered. The WIES's Transmetaphasic Quantum Particle/wave Remote Detection Device can only track one target area at a time.
Level Range Sphere Diameter Resolution Minimum Mass 1 100 light-years 10 light-years Stellar Star 2 80 light-years 1 light-year Planetary Planet 3 60 light-years 0.5 light-years Lunar 5,000,000 kg 4 40 light-years 0.2 light-years Rough 2,000,000 kg 5 20 light-years 58.8x109 miles Low 100,000 kg 6 10 light-years 20 trillion miles Medium 75,000 kg 7 5 light-years 500 billion miles High 45,000 kg 8 1 light-year 1 billion miles Molecular 20,000 kg 9 1 light-year 10,000 miles Subatomic 10,000 kg 10 58.8x109 miles 100 miles Total 20 kg
More on the RDD: The Remote Detection Device, being teleportation-based, has proven somewhat ineffective against ships with teleportation-oriented defenses. While the RDD can detect such vessels, scanning them yields no results. This is due to failure to create the quantum links necessary to perform the scan. The "Minimum Mass" on the chart above indicates the minimum mass that will register during a scan of the corresponding level. The RDD can track smaller items if it knows what to look for, but will not see underweight objects when searching for "anything and everything."
Time-Modulated Ultra-Wide Band Radar: Signals transmitted by UWB radars are pulses generated pseudo-randomly in time. They are only .1 nanoseconds in duration. The energy content in any conventional frequency band is below the noise, making TM-UWB transmission highly covert unless ones knows the specific pseudo-random sequence. TM-UWB has no carrier frequency, no conversion either up or down, and because of the low frequency content of TM-UWB signals, they are capable of seeing through foliage and nonmetallic objects better than regular radar can. Ideal for atmospheric operations and nebulae.
Communications: Any WIES ship is
equipped with a multi-channel wide-band array that gives both security and
versatility. Among the types of communication supported are radio, laser,
subspace, and hyperspace. Communications can be secured using Quantum Encryption
technology, which (due to the Heisenberg Uncertainty Principle) allows the
system to detect any monitoring attempts and counter them.
Radio: Full spectrum, Dual-Modulation, range theoretically unlimited except by interference. Practical range is short, since the waves only travel at light-speed.
Laser: For close-range transmissions, it is more difficult for the enemy to intercept, because they have to be in the area of the beam. Also limited to light-speed.
Subspace/Hyperspace: Allows faster-than-light transmission. A standard means of communication.
Transuniversal Quantum Relay: Delivers a message anywhere, instantly, but precise coordinates of the receiver must be available. Mainly used by PANTHEON computers for relaying information through starships. Shields may interfere with TQR transmissions.
Fire Control: The WIES does not use an independent Fire Control System per se, but operates a sub-system of itself dedicated to fire control operations. WIES compensates for all movement of the ship and of target ships, and can track upwards of a trillion targets ranging from pebble-sized shrapnel to planets. EIES-FCS is a mainly offensive system, and ignores all but the largest incoming missiles, leaving the powerful shields (below) to dispose of the threat. Weapons under WIES's control automatically: target sensitive areas of enemy ships; identify friendly assets; optimize beam power and range; guide missiles and torpedoes, assign (and reassign, if necessary) targets in real-time; and control ECM, and ECCM functions. WIES-FCS usually controls all point weapons systems but the GWB (which the tactical specialist controls). Control of torpedoes is shared between the pilot and WIES. The pilot fires, and WIES takes over tracking the target, creating a "fire and forget" system.
Written by Zack Serrano. ©2004 StarArmy.com
Defensive Systems (external): Various systems protect the Antaeus class craft. Three shield generators protect the ship, one on each wing and one for the hull. This field configuration allows the GWB's to all be fired directly forward or in any other direction simultaneously. The shields rely on space distortion to curve shots away from the ship. Another layer of defense comes in the form of the ships cloaking device. Using the TTD the Antaeus can hold itself in higher dimensions so shots simply pass through it as well as most scans. The final energy based defense distorts the space around the ship, breaking it in certain points to causing incoming shots to be deflected up into higher dimensions. A reflective coating over
Zesuaium armor makes up the outer most defense of the ship. Below that is a layer of a special super dense material that is only a few millimeters thick.
Location: the wings, center of the ship
Primary Purpose: Defending the ship
Defensive Systems (internal): After repeated incidents involving Star Army
ships being boarded by
seraph bio-weapons Internal security on the ship has been beefed up using systems normally reserved for high security area’s inside of the
QnLS. The entrances to keep segments of the ship like engineering or the bridge is protected by sophisticated Biometrics, Using ST technology a person’s memory is checked against a copy previously made to ensure that it is indeed you trying to get in. Other defensive systems include special doors to seal off portions of the ship and automated defense drones.
Location: Inside of the ship
Primary Purpose: Defending the ship
Soul Savior Pod: The latest version of the escape pod, the
SSP, instead of saving a few bodies, saves an encrypted copy of the entire
crew's souls providing the chance that the entire crew will survive destruction
instead of just a select few. Only a MEGAMI or KAMI system (not a WIES or EIES)
can retrieve the data. While KFY usually provides enough escape pods for the
crews of its ships, QnS has historically put too few aboard.
Location: Underneath the bridge.
Purpose: Protection of crew
Universal Constructor: The UC allows the Antaeus to maintain an entire fleet or simply create one. A massive cavity inside of the ship contains trillions upon trillions of
nanite assemblers, different from the smaller ones of the HSCS, which can create ships and crew then jettison them out through the assembly
bay. If the ship is really large, it can be assembled outside of the ship with various mechanical arms.
Location: Rear of the ship, Rear wings.
Primary Purpose: Construction
Secondary Purpose: Re-loading/Re-arming