Mishhuvurthyar Frasworstch (Battle Pod)
Government: Sfrarabla Nougpift
Organization: Sfrarabla Mishhuvurthyar Xhrafuklurp
Mecha Type: Short-Range Attack Pod
Mecha Class: Frasworstch 1 (Type 26)
Manufacturer: SMX
Crew: 1 Brain_slave
Length: 1 meter
Width: 1.2 meter
Height: .8 meter
Mass: 583 kg
Appearance: Ellipsoid ugly fuchsia mass with protruding cannons and baby-diarrhea-green accents.
Power System: Quintessent Energy Tap and Gravimetric Drive System
Speed (Sublight): .25c
Speed (Atmospheric): Mach 13. Transatmospheric using anti-gravity
Range: Supports a brain-slave pilot for up to 13 days through recycling
Light Subspace-Encased Positron Tunneling Cannons (2): Like the main gun, these miniaturized versions are designed to cut through any shielding and matter in a short amount of time. The light cannon also penetrates most distortion and repulsion shielding, ignores scalar and “hard” shields, and cuts into even Zesuaium and Yamataium, while electrocuting the target at the same time through intense release of positive energy.
Primary Purpose: Anti-mecha
Secondary Purpose: Anti-starship
Damage: Heavy. Piercing. ADR 4.
Range: 1 AU (Practical range is 5,000 miles)
Rate of Fire: Three times per second
Payload: Effectively unlimited
Main Missile Launcher (1): Located on the underside of the pod, this large, segmented missile launchers contain launchers for wormhole-killing mini-missiles. When not in use, the missiles are protected by launcher covers.
Warhead: SMX Subspace Detonating Mini-Missiles
Purpose: Creates holes in shield systems, disables FTL flight, collapses wormholes
Damage: No direct damage
Range: 50 miles
Rate of Fire: Individually, or in volleys of 2,3, 7, 14, 28, 56, or 112 from each pod
Payload: 112
Tactical Missile Launchers (2): Located in the sides of the pod, only exposed to space just before firing.
Warhead: SMX Flash Missiles
Purpose: Stunning enemy pilots, damaging enemy mecha
Damage: Creates an intensely bright flash, while spreading incendiary materials like flak, ADR 3 each
Range: 100 miles
Rate of Fire: Individually, or in volleys of 3, 6, 11, or 33 from each pod
Payload: 66 each for a total of 132
Armor and shielding: The pod's armor mostly consists of thick diamond-coated plates over thin Zanarium sheet metal. The armor is supplemented by an energy-dispersal/absorption field that can dissipate most energy beams shot at it, and a gravitic repulsion shield that provides notable protection against scalar attacks.
Organic Computer: The basic DNA-based computer controls automated functions of the pod and provides a translation system from the ship's systems to the crew and back. The computer system is not sentient, but is adaptive and intuitive.
Main Sensors: The sensors of the pod are fairly limited. They basic microwave radar, various optics (Visual, Infrared), and a crude scalar radar. Sensors and communications are integrated. The sensor palettes also include standard and subspace radios.
Telepathic Activity Scanner: This passive sensor, connected to the organic computer, constantly checks the area in a one AU radius for brainwaves. Since ships tend to have persons aboard, it can usually pinpoint said ships by their crews.