|That all citizens have the right to pursue a life they see fit, free of fear, hunger and despair. - Line 9, The Nepleslian Creed.|
The C1 is the replacement for the NDI designed DD4 which has become the mainstay of the Nepleslian Star Army. The ship is designed to fill the same role of combination ship killer and troop transport in much the same way as the DD4 only with updated features and layout. The number of weapon systems on board the ship has been reduced to accommodate faster and more accurate guns along with missile launching systems to give the ship a greater flexibility. In addition to just deploying power armored soldiers the C1 is designed to also provide continual support in the form of additional weapon, ammunition, and cargo deployment systems. On board fabrication systems allow the C1 to supply a small army with all of the equipment that it requires to wage a war from weapons to food. From a command and control standpoint the C1 has been completely changed from the DD4. The DEIMOS system has been replaced with Drei, adding a level of uniformity to the entire fleet.
The C1 is also one of the first ships to integrate a significant amount of Free State technology as well. Taking a page from the Freespacer affinity for self-sufficiency and autonomy, the C1 can rapidly reconstruct replacement parts as needed, and perform larger repairs without the need for a drydock thanks to a detachment of Junkers, and a detachment of Militant-Series Automata to step in at a moments notice and either partially or completely operate the vessel.
The C1 is designed to destroy other ships and operate as a base for Nepleslian Soldiers. Almost any combat role the Nepleslian Empire needs filled should be able to be filled by a C1.
The C1 was designed as part of an effort to overhaul the Nepleslian Empire Fleet in the year YE 30. Up to that point the Empire only had second hand ships available to it such as the NDI DD4 and the Qel’noran Broadsides. Computer systems that these ships had were often quite different and standardization of the fleet was a prime goal. NAM designed ships such as the Hray gunship had performed well in combat and as the governments design department NAM was tasked with creating all new ships.
The C1 was designed to replace the DD4 and bring with it a level of standardization that the fleet can use. Development began in YE 29 but it wasn’t until YE 30 that designs were finalized and put into production. The C1 would be deployed to replace destroyed/incapacitated DD4s, slowly replacing them throughout the fleet and not effectively taking over the role of the DD4 immediately. The DD4 would continue to be updated as the government did not want to throw away such a useful design and the C1 would generally be seen in small numbers throughout the fleet.
Under New Starship Speed Standard:
Structure Points: 35 Shield Points: 30 Shield Mitigation: 3
The ship’s airlock doors most resemble old style warship bulkheads that are heavy, operate on hinges, and have a manual locking system requiring some strength to seal.
The ship’s airlocks are made out of large, heavy doors that swing inward. Each is white and lined with a padded gray material. A long leaver extends downward from a protrusion in the center of the door. When rotated to point upward the door is manually locked, when rotated downward the door is manually unlocked. The doors have an electronic locking system that is separate from this system and is disabled when the ship’s power is disabled. A strip of smart material is wrapped vertically around the airlock. If both sides of the airlock are uninhabitable the strip turns a glossy black. If one side is uninhabitable it turns red. If one side has breathable atmosphere but a harmful toxin the strip will turn yellow while if both sides contain livable atmosphere the strip turns green.
The inside of the airlock contains a mass and motion sensor designed to detect steathed personnel trying to sneak onboard. A combination screen and PA system on either side of the airlock provide communication with the crew while panels on the floor can be removed to expose basic medical equipment. In an emergency a self-inflating raft can be pulled out of a storage compartment built on the inside facing of the outermost airlock doors.
The ship’s bridge has a table in the center with numerous chairs and attached workstations. Both the table and the walls are used to generate a volumetric image of the surroundings and display information about the ship.
The bridge itself is surrounded by an armored bulkhead. The entrance itself is armored as well and opens inward. The door looks just like any other airlock door except it is labeled ‘command’ and uses considerably heavier armor than the rest of the ship. The interior is lined with a solid piece of soft white material that has embedded electronics used to create and project the display screens. The material is gives just a little but is firm enough to walk on easily. Typically the material is powered and uses its own projection system to make the surfaces of the room look like a giant window out into space with numerous floating display screens. The table at the center of the room is rectangular in shape with a raised chair at the head of the table facing the door that is designed as the ‘captain’s’ chair. Numerous other workstations are positioned down the sides of the table, each with their own inbuilt screen. Below this table is the primary computer core of the ship that contains the fleshy, organic bits of the operating system. Other computer cores can run the ship however this one governs the ship’s personality. Damage to it will disable those functions of the AI. The chairs themselves are padded in a grey foam.
The Cargo/Fabrication sections of the ship are big open spaces where cargo can be stored or assembled.
The cargo bay and fabrication systems are located in the same, large, 4 deck, cavernous room. The fabrication system can construct additional floors and use its long, spider like arms which can also be used to move cargo around or section off areas of the room for liquid/gas storage. The walls and surfaces are generally gray while the floor is covered with a high friction padded foam designed to help keep things from rolling around. There are also numerous loops and connection points for which to mount ropes and nets to restrain cargo in the ship.
The crew section is made up of a barracks with bunk beds and personal rooms.
The entirety of the crew section is located in the center of the ship. The forward sections are small personal rooms while the rear area has a barracks setup. The rooms themselves are generally white but can be configured to have any color or pattern displayed on the wall and the crew of the prototype ship was reported to be fond of displaying somewhat erotic ‘wallpaper’ images. The floor is made out of the same metal as the walls but is often carpeted by crewmembers. The room is provided with a simple bed large enough for two people to sleep comfortably, and a storage locker that can be slid under the bed. A small room in the back of the living space holds a white metallic shower with textured floor and frosted glass sliding doors next to a simple white sink and a toilet. The walls in this room are often set to reflective and a hidden storage area above the sink can be used to store personal supplies. This storage space comes with an electronic, voice activated, locking system. Desks and entertainment equipment are not often kept in personal rooms as entertainment and work spaces are provided elsewhere on the ship. The projection system provides ambient light and hidden speakers in the walls can provide audio stimulation.
The Engine section of the ship is generally kept sealed off from the crew. It is dark, crowded, and filled with repair ‘junker’ drones.
The engine systems are designed to be repaired and maintained by robots controlled from the ship’s bridge by skilled technicians and engineers. The room itself is a large open area with numerous supporting beams and metal grates supporting the interior and providing walkways and handholds for drones to maneuver with. The actual engines themselves are located in and amongst these supporting beams. The FTL system is in the forward section and has its own layer of armor around the whirling, glowing, and generally high tech looking device in the center of the armored shell that provides the ship’s FLT abilities. Many tubes and transfer devices are connected to this and run out along the undersides of the decks to reach the areas where they are needed. This entire apparatus is suspended on heavy shock absorbers to provide further protection. Behind this is the liquid fuel used to power the ship’s fusion devices. This fuel is kept supercooled and doubles as a heat sink to a limited extent inside of the ship. Using the fusion reactors the fuel can be converted into energy which is then channeled either into the ship’s power network or out of the ship as STL thrust.
The engine section doesn’t just contain the ship’s engines but it contains devices like the ship’s shields and other important equipment as well.
The hallways are simple, green carpeted, spaces with white walls and some electronics systems designed to not distract the crew as they are moving about the ship.
The Hallways of the C1 all have a standardized design, a green shag carpeting material along the floor and flat white panels along the sides and ceiling which double as displays for the ship’s computer system. Doors are usually outlined in a padded light gray material and slide open while airlocks open inward and are usually much thicker looking. All airlocks and the similarly shaped bulkheads that are throughout the ship have a small lip that comes up around them, requiring a person to step over this lip to avoid tripping. A manual opening system for these doors is attached to both sides near the handles around the edges. Repeated pumping of this lever will start moving the heavy deadbolts out of the ‘locked position. The airlock also contains a strip of smart material wrapping around the door vertically. If both sides of the airlock are uninhabitable the strip turns a glossy black. If one side is uninhabitable it turns red. If one side has breathable atmosphere but a harmful toxin the strip will turn yellow while if both sides contain livable atmosphere the strip turns green.
The ship’s launch bays are large, open, areas. The rear opens into the cargo bay while the front opens into a large airlock. Power armors can enter a rapid launch system on the sides of the rooms.
The efficient launch bay of the DD4 was what allowed it to quickly deploy fighting forces from orbit down to the surface. Many of these features were considered when designing the C1. The room itself has a high friction, dense, green foam material on the floor that provides some cushioning. The walls are made out of the same metallic material that makes up the ship’s hull. Two large doors on the front and rear of each launch bay fold downward into the floor to expose an airlock in the front of the ship large enough to hold a fighter or shuttle, and the cargo area in the rear. The entire compartment can be depressurized to launch the entire compliment of fighters faster. Power armors can be deployed in this manner as well however it is more typical to use the ship’s rapid launch system. A conveyor belt that ‘grips’ the feet of power armors that stand on it is positioned along the outer side of each launch bay towards the front. These conveyor belts lead into a port which sucks the power armor down into the launch system and fires it out of the front or rear of the ship through an armored port.
Fighters can be restrained against the ground using restraining cables in this compartment if need be and power armors not stored in the cargo bay can be stored inside of nooks in the wall equipped with clamps on robotic arms that restrain the legs and midsection so that the armors don’t move around during transit. Hand weapons for the power armor such as rifles and energy weapons are stored in the cargo bay in weapon containers of various shapes and sizes. A single power armor load out can be stored in the walls of the nook using restraining cables so that a pilot can have his armor and equipment prepared to deploy at any moment.
The medical bay is a stark white room with two tables and numerous pieces of equipment lining the walls. The design is taken straight from the DD4 and has virtually no changes aside from the new security system.
The side walls of the medbay are lined with three layer bunk beds for a total of 18 and painted white like the rest of the medbay. Each is padded with memory foam and contains automated systems to perform first aid, defibrillation of the heart, and suspended animation functions in the event that the automated surgery tables and medical staff are overwhelmed. Small drains in the beds are capable of gathering lost blood, cleaning it, and retuning it to the patient.
The center of the room contains two tables, each with a spider like machine above them that has a variety of arms filled with drug dispensers, flesh fabricators, and other implements of surgery. These robots are capable of performing complex surgery on a patient quickly and efficiently without help from the medical staff. Like the beds on the side walls these tables are capable of blood transfusions and collecting blood lost, cleaning it, and returning it to a patient. Below these tables are cabinets with various pieces of medical equipment for the medical staff to use.
The rear wall contains a diagnosis area. Using inbuilt sensors any patient can be scanned and their vitals displayed upon the flat white wall. Toxom screens and brain chemistry checks can also be preformed through the stations located on this wall. Additional equipment storage is built flush against the wall and is opened by a verbal command given to the ship’s computer by the medical staff. NOTE: The high resolution screen is for Serious Business not for watching AetherSperm music videos when the XO is not around.
The ceiling contains high powered lights that operate in a variety of spectrum for all conditions as well as four deployable, spherical, bots that float in the air. These bots use magnetic grappling technology to levitate and bring equipment from the storage areas to the medical staff that makes a request for additional equipment. Three hemispherical bots levitate small equipment trays that are 2×4 feet in size beside the medical staff to hold equipment for them.
When not in use the computer will automatically seal the medbay and sterilize the entire room with hot water sprayed from the floor, cleaning chemicals, and microwave radiation. Water drains out through a drain in the floor when the cleaning process is completed.
The ship’s Mess Hall is divided into two different sections, an cafeteria style eating area and a well stocked cooking area.
The eating area has a smooth metallic floor with drains in the center of the room. Two long metal tables stretch down the length of the Mess Hall and have a silvery finish. The chairs for each of the metal tables slide on metallic railing built into the floor and can adjust forward, backward, up, or down. The chairs can not be removed from their railing without tools. They are padded with a memory foam material on the back and seat which is stain resistant and smooth, not allowing crumbs or dust to penetrate the surface. Lighting is inset along the joining between the ceiling and walls while an additional inset lighting strip runs down the center of the room. The walls are white and double as display screens. The metallic floor also can be used as a display screen, however instead if information it is usually used to display a logo of some sort. Small nozzles are also inset into the ceiling. The entire room can be closed off and sprayed down with hot water and cleaning fluids, allowing the computer to clean the entire room with a short rinse cycle.
Two large sliding doors, usually left open, towards the rear of the room open into the kitchen area. It has one metallic island (with padded corners) in the center of the room and numerous industrial sized cooking apparatuses around the corners, all of which are in a metallic finish against a white background. Heating surfaces are colored black as well as the interior of the ovens and BBQs. All of the appliances are self-cleaning and the utensil storage areas are also self cleaning for themselves and anything stored inside.
The weapons section is rarely opened for crew access and is a crowded, unlit, space inside of the ship.
The weapon’s section of the C1 is located in the forward areas of the ship and takes up two of the lower decks. This area contains all of the equipment, ammunition, and backup power sources for this area of the ship. For the most part this area is locked off from the crew by heavy airlock doors, is usually left unlit, and is patrolled by computer controlled junker drones that maintain the weapon systems. The ammunition storage for the missile batteries are stored in a series of large open rooms in this area along with the directed gravity systems of the main guns. The directed gravity systems can cause weirdness to occur while in use, shifting the direction of the artificial gravity on the lowest levels while in use.
Crew members wanting to get away from the ship’s prying eyes are strongly encouraged to head to the restrooms and showers instead of the weapons section. The computer does monitor the weapons section even though it is normally left unlit.
The C1 does not have extensive heavy armors. Instead it uses a NAM Aggressive Armor System to protect itself. By combining plasma and electrical fields the system generates a shell of mass around the ship that is held in place and shaped by the ship’s electrical fields. Through manipulation of this mass numerous effects can be achieved, allowing the ship to mold the shell around the craft into a variety of shapes, or to superheat areas of the shell to melt objects, or even using the shell to absorb radar waves, reducing the ship’s visibility on sensors. (DR:5)
The ship’s armor is made up of layers of self repairing armor and a few sections of heavier armor from the NDI around key components. (DR: 5 and 7)
The C1 is protected by numerous layers of smart materials designed for ease of repair. The smart material is cheap, easy to produce, and self-repairing. The metallic-foam like material will attempt to move itself back to its normal form when heat is applied, allowing it to automatically repair dents and impacts against the hull while a puncture will cause the metal to expand to self-seal. Additional mass is a bit more difficult to add to the armor, requiring some time and tools to wedge and meld additional armor sections into the hull of the ship. The ship’s skeleton is based around the hull, with floors and support structures built into the hull much as if it were an exoskeleton, maximizing internal space. Because of this method of construction, and the attachment of numerous components to the central hull, structural stress is centered around this section which lowers the effective armor value.
Forward Section (DR:5)
Forward Section Second Layer (DR:5)
Mid Section (DR:4)
Mid Section Second Layer (DR:5)
Right Pod (DR:5)
Right Pod Second Layer (DR:5)
Left Pod (DR:5)
Left Pod Second Layer (DR:5)
Directional Sensor Dish (DR:5)
Engine Section (DR:7)
The C1 has a highly advanced artificial gravity system as a part of its own FTL systems. This gravity control is used inside of the ship to help regulate crew functions and has a variety of settings. Often times gravity will be controlled much like temperature would be in a home, through accessing a menu. Localized areas of low gravity are often used to move cargo while localized areas of high gravity can be used for training. When in combat it is recommended to turn off the artificial gravity systems, the computer system will display a warning when this is about to occur.
The Artificial gravity control system is often displayed as a circle by the ship’s computer. By moving a finger inside of the circle zero gravity can be selected while moving it above or below will set gravity to a corresponding level of gravity relative to the surface in the direction of the movement such as the ceiling or floor. The computer will not adjust gravity if it feels that the person attempting to do so has insufficient clearance or the process will cause harm to crewmembers.
The C1 uses multiple Drei Computer cores instead of the DD4’s DIEMOS system. The ship’s intelligence is designed to be professional and to the point with the crew, quickly aiding them in finding things and familiarizing them with the ship.
The C1 contains a fabrication system that allows the ship to ‘print’ out objects quickly and efficiently using mass stored in its cargo bays.
Long mechanical arms with assembly tools on the end that distribute and arrange materials are primarily used to build small objects such as power armors, spare parts, or even shuttles. They can be used to construct larger objects as well but engineers are reminded that the objects still have to be able to leave the room through a door large enough to only fit a shuttle sized object. Very large objects can be built in pieces and assembled outside of the ship. The arms are capable of producing virtually any object with the exception of those that require extremely rare and exotic materials like FTL drive systems.
An off-shoot of the main room contains the Automata charging outlets and workshops, which is actually little else than a wall lined with cable sockets and spools of cable. From the roof of the room hang an array of robotic arms, which are capable of performing a limited number of autonomous tasks when operated by SI controllers, along with several cluttered work benches for tasks that may require them.
In the event of catastrophic damage to the ship a backup memory system that is encrypted and encased in armor can be set to eject from the ship. The information contained inside is normally flight data and crew brain chip backups. Once recovered this pod can give a rescue ship a clear picture of what happened and enough information to resurrect the crew.
The C1 contains more than simple CO2 scrubbing systems to clean the atmosphere but numerous anti-toxin systems as well including a deployable high surface area dust that can pull toxins out of the air and render them inert. The computer will also adjust the internal pressure and temperature to allow the crew to operate more efficient. The system will also deploy a variety of airborne drugs to stimulate the crew, allowing them to work a 22 hour day with only 2 hours of downtime.
The cargo bays of the C1 contain two small cavities in the walls each. These cavities contain a simple construction system that can build a small heat resistant pod around the supplies stored inside. This pod can then be jettisoned out of the ship and make a safe, rocket assisted, landing on a planet’s surface.
The interior of the pod, and the cavity to be filled is a lightly cushioned grey material. This material has numerous circular links where cargo netting can be installed. Much like a closet, these cavities have a outward opening door that once closed will display a simple interface menu allowing a crewmember to confirm the readiness of the cavity to be fully converted into a pod and dropped. Using prefabricated equipment the pods can be created in moments and quickly dropped, allowing a new cavity to be presented for filling.
The C1 uses multiple small fusion generators to power the entire ship. The two main banks of reactors are stationed towards the rear of the ship and can double as STL propulsion. Each section of the ship also has its own fusion generator. Even if the main power generators are lost the ship is still capable of operation through use of the numerous secondary power sources.
The Fusion generators are highly efficient and can max out the ship’s power bandwidth when operating in groups of 15. This eliminates the need to use Nermian Hyperspace Tap technology.
The C1 has numerous ‘Highground’ units designed to help it control FTL use on the battlefield. In addition to the systems built into its weapon systems one Highground system is installed in the ship’s nosecone and one is inset just below each of the main power armor launching systems.
Each Highground system is capable of generating a small .3au interdiction field, .3au anti-gravity field, or generate a directed beam of gravity or anti-gravity at a distance of several light years provided adequate sensor information is available.
The C1 contains basic internal security systems designed to help monitor the crew and detect intruders. These systems are not very advanced as it is determined that if you are inside of a C1 you are generally supposed to be there. Low resolution conventional and thermal cameras are placed throughout the hull (also to help the computer interact with the crew) and sound based motion detectors are installed every few meters as well. This combined security package generally manifests in the shape of a decorative black bulge against both sides of the top of the hallway.
The ship also carries a colony of Junkers, autonomous drones with an insect-like behavioral programming provided by the Freespacers. Unlike traditional Junkers these units are slaved to a “Queen” SI which micromanages their operations. The Queen automatically monitors internal and external sensors, and will automatically send drones to repair damage to its host ship, collect derelict parts of value, and send drones to attack perceived threats when capable of doing so.
Many, but not all of these drones are also upgraded with a high-end communications suite to allow a Queen to attempt a hack and take control of any systems her drones happen to have access to.
This device generates powerful magnetic fields which are used to harvest hydrogen as fusion reactor fuel. By projecting the field large distances this system allows for quick filling of the ship’s storage tanks. The intake scoops feed directly into the liquid/gas storage area which in turn allows for the usage of those materials by the ship.
The C1 contains a rapid launch system designed to deploy power armors quickly. The Power Armors are loaded into the system from the power armor bay by a conveyor belt in the floor. This conveyor belt locks onto the power armor’s feet using smart metal fibers and loads it into a tube in the forward section of the Launch Bay towards the outermost side. The power armors are then shot out the front of the bay from a port under the landing deck and out into space. Armored lips protect the exit port from enemy fire, allowing power armors to disembark in relative safety even during a fire right.
The C1 h as numerous sensors integrated into its weapon systems and mutli-purpose sensors integrated into the hull. The ship does contain a directional sensor dish on the ‘top’ which contains a long range, directional gravitational sensor, subspace radar, aetheric sensor, and an FTL assisted optical sensor. Optical sensors are built into the hull all around the ship as well as a subspace and conventional radar system, thermal sensors, and aetheric sensors which operate best in ranges within a few AU of the ship.
The C1 uses small, conventional electrostatic fields to protect the ship from incoming fire. (DR 5 and 7)
The C1 has one primary shield generator and a secondary shield generator in the center of the ship and three additional shield generators, one near the bridge of the ship and one inside of each of the pods on either side of the ship. Each is encased inside of a repair ‘sphere’ with its own fusion power plant and robotic repair arms designed to allow the crew to repair the shield generators. There shield generators are generally not accessible by the crew.
The shields not only protect the ship against conventional weapons but their protective fields also are projected into higher dimensions which in turn protects the ship against weapons that would attempt to ‘teleport’ inside of the C1.
Primary Shield (DR:7)
Secondary Shield (DR:5)
Forward Shield Generator (DR:5)
Right Side Shield Generator (DR:5)
Left Side Shield Generator (DR:5)
The C1’s FTL system dubbed ‘Super Vogel’ by NAM grants very precise control of FTL functions to the C1. The system provides the basic ‘continuum distortion’ style FTL movement as well as conventional hyperspace and wormhole forms of FTL. The primary advantage of this system is its ability to generate these effects in localized areas away from the machine itself. In the C1 this feature is used to a great extent in its weapon systems.
The C1 contains a very basic STL propulsion system based on channeling a fusion explosion out the rear of the craft and then further directing it with a variety of control surfaces in order to turn the ship. This system is normally not used in favor of the ship’s FTL systems however it can be used for small precise movements or to accelerate the ship in the event that the FTL systems have been disabled.
The C1 has a centralized waste disposal system that uses high energy plasma to vaporize waste and separate it out into its molecular components so that it can be recycled. There are two of these central units onboard the ship and are contained inside of their own rooms labeled ‘Incinerator’. The feeds that load waste products into the disposals have their own computerized filters that examine waste material to ensure that the process is not dangerous to crew members.
The main guns of the C1 are highly accurate long range weapons designed to allow the C1 to ‘kite’ other ships.
The main guns of the C1 are essentially scaled up versions of the ‘Rapier’ weapon designed for the troubleshooter class escort. Two turrets on the underside of the front of the craft hold two of the weapons each along with a two high powered directed gravity systems and links into the ship’s FTL systems. These turrets are also equipped with directional sensors.
The guns themselves are powerful directed energy weapons that project superheated plasma at extreme speeds. The weapon can easily burn through lighter armors nearly instantly and has a tendency to splash and engulf heavier armors, flowing around them. So long as the ship is capable of producing energy the weapon can be fired continuously.
This is paired with two directed gravity systems, typically set to project a beam of directed gravity and directed anti-gravity. The beam of directed gravity acts like an interdiction field, breaking down FTL effects, distortion based shielding, and other devices that use space bending effects. The directed anti-gravity beam in turn breaks through interdiction fields, creating a small corridor for the FTL effects of the weapon to be expressed while the directed gravity beam holds the target ship in place.
The link to the ship’s FTL system allows each weapon to be projected through either a wormhole or a conventional FTL distortion, allowing for a variety of long range combat options to be used.
To target ships at extreme range the turrets have their own aetheric energy sensor, directed gravity sensor, and directional subspace radar. These sensors are virtually useless for finding a target but are optimal for making small adjustments to weapons after detecting a target so that long range combat can be carried out.
Anti-Ship Torpedos combine an internal AI, self contained movement systems, and powerful directed energy weapons in a single package designed specifically to destroy ships.
The torpedo battery is a small armored opening on either side of the weapons section on the forward area of the hull. This armored lip prevents weapons fire from hitting the torpedo magazine while still allowing the torpedoes to climb out and push away from the ship before activating their engines.
Each torpedo has a small quick burning rocket for acceleration and a small FTL system to provide conventional ‘distortion’ based FTL towards a target. Four legs are located around the cylindrical torpedo and will move the torpedo around the ship as needed. Torpedos will ‘walk’ into the torpedo battery when docked and self-load themselves into the weapon as needed. The torpedo uses a dual charge directed explosive warhead powered directly by a series of fusion generators inside of the torpedo. After detonation the spent torpedo burns out all of its critical technology and the empty hulk remains.
The Anti-Fighter Torpedo Battery dispenses high explosive rounds designed to disrupt incoming rounds.
The Anti-Fighter Torpedo Battery is built exactly like the Anti-Ship torpedo battery. It dispenses similar cylindrical missiles with four legs capable of self loading and launching but carries five fusion warheads designed to be released either simultaneously or in a pattern in order to generate a blast that can damage or disable incoming weapons and small craft.
When surrounded by its protective plasma cloud the C1 can use its directed aggressive armor features. By precise control of the electromagnetic fields that shape the plasma the ship can superheat a small area of its protective barrier externally and then project it outward in a tendril a short distance to attack nearby objects.
A feature added to the aggressive armor through a software patch, the Pulse mode allows the Aggressive Armor to generate an expanding ‘blast’ around the ship. The protective cloud is heated up and then released, creating an expanding cloud of high temperature gas. This short range blast is not very powerful in terms of starship combat but can be effective at damaging incoming projectiles.
The C1 carries four high powered mines designed to generate a massive explosion centered on any FTL events within range. The mine itself carries small point to point FTL device and a high output fusion generator. The mine will move itself nearly instantly to the center of the first FTL event that it detects and detonates. The mine’s range is fairly small, only about 1AU, and generally isn’t enough to destroy a ship but enough to deter pursuers.
The C1 also carries two interdiction mines that generate 1au interdiction fields that are deployed from the missile battery in the same way the anti-FTL mines are.
The disperser is a large device mounted off center and on the ‘top’ of the C1 designed to dominate FTL movement.
The disperser is a series of directed anti-interdiction field generators arranged in a series which project a powerful anti-interdiction beam at the cost of a majority of the ship’s power output. The power consumption of the device prevents the ship from moving using FTL devices entirely but generates several hundred times more output than the conventional directed anti-interdiction fields on the ship. The disperser is designed for one thing only, penetrating interdiction fields.
56 Power Armor
10 N F/A01s
The C1 contains a detachable fortress that can be deployed from orbit via a series of drop pods. The fortress consists of a pair of shield generators that can cover a 60meter diameter sphere (DR:5), a subspace radar tower, and prefab buildings including a pair of NAM Drop Triage units and an air conditioned warehouse structure which can expand to cover 10X30X5 meters worth of space. The primary intent of the drop fortress is to provide a location for ammunition to be stockpiled for future operations but it can be re-configured for a variety of purposes. The ship’s fabrication systems can construct engines for the return trip. The ship must return to a star base to reload this system.