Designed for use in any environment, the Mindy is sleek, fast, and highly adaptable through use of highly miniaturized technology and interchangeable modules.
With performance in mind, it was made capable of numerous trans-atmospheric operations, which include being able to 'hover', shift its inertia, come to a quick stop, and increase or decrease its effective weight as needed. In addition, the Mindy can ignore gravity - in particular, it can mimic walking up walls, on ceilings, across water, and midair due to its internal systems. Despite these capabilities however, the Mindy 2 sees most of its use in ship and space environments - on planets, it is typically reserved for fast, lightning strikes and raids rather than prolonged conflicts. The armor was meant to be used by Nekovalkyrja and as a result, may also accept humans such as Nepleslians and Geshrin as pilots, but is unable to accommodate them if pregnant due to size restrictions. This also culminates in a size restriction on pilots as well, due to the naturally small nature of Nekovalkyrja.
The Mindy was designed by the Star Army Research Administration as a replacement for the Lamia M1 Space Mecha. Despite its predecessor being superior in certain different capacities such as armor material, the technologies aboard were becoming dated in the rapidly changing wars that were being fought. In addition to this, the M1 LAMIA was exceedingly expensive to produce precisely due to the very materials that granted its superior qualities over the Mindy which was to replace it. These costs resulted in the M2 Mindy being designed, and despite being a Light Advanced Mechanized Infantry Armor itself, it is both technologically more refined and easier to mass produce.
As a result of its refinements, the Mindy also sees on-site production aboard even small Star Army ships, a testament to its wide spread use and ease of production. Further testifying to its comparative simplicity and ease of modification to the M1 LAMIA, the Mindy has seen numerous changes throughout its service life, including the Mindy 1H Power Armor, the 2A (shown here) and even the Black Mindy - the most recent iteration is the 3A, a further refinement of the successful design.
Government: Yamatai Star Empire
Organization: Star Army of Yamatai
Type: Hemosynthetic Material Cored Space LAMIA
Designers:SARA, Star Army First Expeditionary Fleet
Manufacturers: Ketsurui Fleet Yards, Star Army of Yamatai
Wearer Information: One (1) NH-29 Series Nekovalkyrja, NH-33 Series Nekovalkyrja, or NH-22C Yamataian
Height, Average: 175cm (5'7”) with 160cm (5'3”) tall soldier
Width: 62cm (2'0”)
Mass: 100kg (220lbs) net weight, 180kg (397lbs) max
Small and compact, the armor and pilot height may vary plus or minus 15cm from the average, standard height expected in field use.
|Size||Armor Height||Pilot Height|
|Extra Short||135cm||120cm (3'11”)|
|Standard||175cm (5'7”)||160cm (5'3”)|
|Extra Tall||215cm||200cm (6'7”)|
See Damage Rating for an explanation of the damage system.
Ke-M2-E2901 Armor Integrated Electronics System
Ke-M2-E2902 Conformal Psionic Signal Control Device
Ke-M2-F2901 Titanium Alloy Chassis Layer
Ke-M2-F2900 Flesh and Hemosynthetic Interior Insert (stararmy:nh-29 type)
Ke-M2-F2902 Outer Armor with Thermoptic Camouflage (Durandium/Yarvex)
Ke-M2-G2901 Aetheric Generator and Capacitor System
Ke-M2-P2901 Combined Field System
Ke-M2-P2902 Gravimetric Backup Engine and Thrusters
Ke-M2-R2901 Inertialess Drive System
The Mindy was designed as a modular platform that could be tailored to mission specifics. Consequently, it has numerous, optional components that can change or enhance its performance. A full list of optional accessories can be found here.
Each of the Mindy's oversized forearms holds a weapons system that draws aetheric energy from space and projects it out in three modes.
The first is a powerful energy blade consisting of a three foot long, two inch wide projection of aether for melee combat, and a six foot projection for hull cutting. It is powerful enough to ignite flammable objects, cut through blast doors and through most power armors in this melee blade mode, but is intended to slowly burn through thick hulls in hull cutting mode. Due to the dispersal of the energy over a longer surface area however, it is marginally effective in combat. The second mode fires a stream of rapid, piercing pulses akin to a short-range energy machine gun. Finally, the third requires two seconds to charge, but fires a more powerful beam which boasts longer range and better shield penetrating capabilities. The forearm weapons cannot function at the same time the forearm barrier shields are activated for each respective arm.
As the power source for the forearm weapons is the Mindy's Aether Generator, the weapon does not require munitions or batteries, effectively granting it unlimited usage time. To aid in redundancy and energy demanding configurations however, each forearm has a power cell which stores enough power for 15 seconds of cumulative activity from each limb.
The Mindy carries six nodal support drones - these multi-purpose drones can be used for numerous roles, from observation to the shooting down of incoming missiles. When not in use, these NSDs are docked at the lower thighs.
The M2 Mindy can be adapted to fulfill many mission profiles. From its resting position in a typical Star Army rapid launch bay, the power armor can be installed with several modules in key hardpoint locations. The components can be installed by hand in the field by someone with proper knowledge in power armor maintenance - to aid in the ease of modularity, the AIES can also eject or jettison any component from the various hardpoints on the Mindy as needed.
The Dorsal Hardpoint is located in the middle of the back and just under the utility compartment of the Mindy. It is typically reserved for modules that are the most demanding in terms of energy. These include advanced components such as teleportation modules, or additional shield modules.
Each Mindy has two Shoulder Hardpoints. These are located at the very base of the shoulders, and just above the general area of the shoulder blades. In most configurations, they are used to mount additional weapon systems onto the armor, which may include gauss cannons, missile launchers or aether pulse cannons. Besides these, certain utility modules such as capacitors can also be mounted.
Like the Shoulder Hardpoints, each Mindy also sports a total of two Lower Leg Hardpoints. These are located on the outer side of the lower legs at the calf. Unlike the Shoulder Hardpoints however, the modules mounted here must be paired together, and cannot be differing from one another. These are typically reserved for various missile launchers and utility modules.
The Mindy can use hand-helds like the weapons found in the List of Mindy Accessories (which can be attached on shoulder weapon mounts) or other human scale weapons - Its offensive capabilities can be supplemented by the newer Type 29 variable pod with armor assisting drone functions. It has two slots on the front of its thighs to hold an ammunition or battery clip for any hand-held it could carry. An utility compartment built between the Mindy's shoulder blades allows it to store equipment; its inventory typically is:
The Mindy II uses a modular approach, putting to its wearer's disposal a tight array for reliable main weaponry and using several hardpoints over the armor to configure its loadouts for specific missions or to suit for certain user preferences (if approved by the officer in charge).
|Examples of Known Configurations|
|Balanced:||Ke-M2-P3000 Teleportation Unit, Ke-M2-W2905 Left Shoulder-Fired 50mm Gauss Cannon, Right Shoulder Weapon Mount (with any handheld from the List of Mindy Accessories), Ke-M2-2907 Countermeasure Augmentation Pods.|
|“Bobcat” Shock-Trooper:||Ke-M2-P3000 Teleportation Unit, Left K2-M2-W2906 Shoulder-Fired Missile Pod, Right Ke-M2-P3001 Energy Cloak Shield Projector, K2-M2-3001 Leg Capacitor, K2-M2-D3000 Forearm Eliptoid Shield.|
|“Death Blossom” Assault:||Ke-M2-P2904 Barrier Shield Module, Left Ke-M2-2906 Missile Pod, Right Ke-M2-2906 Missile Pod, Ketsurui Fleet Yards Ke-M2-2908 Offensive Augmentation Pods.|
|“Dragonfly” Anti-Starship:||Sylph Wing pack, Ke-M2-2907 Countermeasure Augmentation Pods.|
|“Hornet Nest” Anti-Infantry:||Ke-M2-2904 NSB Launcher, Left Shoulder Weapon Mount (with M4-W2901 LASR), Right Shoulder Weapon Mount (with any handheld from List of Mindy Accessories), Ke-M2-2907 Countermeasure Augmentation Pods.|
|“Shrike” Anti-Armour:||Ke-M2-W2905-BPX Gauss Cannon backpack extension, Ke-M2-W2905 Right Shoulder-Fired 50mm Gauss Cannon, Ke-M2-W2905 Left Shoulder-Fired 50mm Gauss Cannon, Ke-M2-2907 Countermeasure Augmentation Pods.|
On the Mindy, outer armour 2) is a mixture of plates of Durandium Alloy plating, Yarvex, and an advanced, flexible Titanium-based alloy frame. The armor is the thickest on the main body at the chest and upper waist, as well as the the outer section of the limbs. Even with the loss of appendages, Mindy can still function without its limbs, so long as the pilot, power core and propulsion is intact. For obvious reasons, this would mean loss of limbs for the wearer.
The helmet for the Mindy is reasonably well armored and is removable for entering or exiting the armor. Unlike its predecessor however, a NH-29 using the Mindy can project commands to the Mindy's AIES directly without the helmet as an interface. An optional Zesuaium Coated Titanium Boron Carbide Plate and Zesuaium Chain Mail mesh set 3) is also available to replace the default Durandium set and is intended for officers and ace pilots.
The Mindy's warm insides are composed of a muscular flesh that is soft, slimy, stretchy, and wrinkly. The organic components provide shock absorption as well as augmented strength to the wearer. This flesh includes a sophisticated Hemosynthetic, blood-based femtomachine system that can repair damage to the Mindy's interior. The interior is shielded from heat and radiation to protect the wearer from the rigors of space travel and atmospheric reentry. Operation of the Mindy can be done through the SPINE for the various Nekovalkyrja models or the headset system in the helmet for Yamataians and other humanoids.
The fleshy core of the Mindy houses the life support systems, which include the hemosynthetics system, a rebreather system, oxygen supply, and a sterile, nutrient-enriched water supply. Nekovalkyrja and Yamataian pilots receive oxygen and nutrients through their hemosynthetic umbilical port, while oxygen can also be pushed through the skin if necessary. The Mindy can support its wearer for up to 15 days before replenishment is needed, or up to 10 years in stasis. If needed, the Mindy can filter outside air to replenish its supply (not usually done until absolutely necessary, though). The Mindy's interior includes a catheter organ that wriggles its way into the wearer's urethra and bladder, keeping the pilots from having to exit the suit to urinate. The interior flesh also will massage the wearer's body from time to time to encourage blood flow and provide increased comfort.
Actual operation of the armor is natural to Nekovalkyrja and is fairly simple and easy to learn. In a Mindy, the wearer's nervous system gains an extra circuit through the Somatic-Projection Interlinked Neural Ensemble, or SPINE. All signals to the body are routed through the Mindy and control it like as if it were the Nekovalkyrja's body. Signals to and from the body during operation are sent from the Mindy's nervous systems. Some Mindy power armors are set up to provide strong stimulus to the wearer's pleasure centers when enemy kills are scored.
The Mindy M2 armor is equipped with an Ke-M2-P2901 Combined Field System that provides STL and FTL propulsion as well as defensive shielding through the usage of spatial distortions. This system is modified to function differently from the standard however, and focuses at the forearms. Due to the nature of CFS, both protective and propulsive in nature, the field generated is capable of causing lethal harm to unshielded organic organisms including personnel within a 1 meter radius of the armor as they pass through the threshold of the field - ammunition may also be affected by the system, and may prematurely detonate.
Built into the enlarged forearms of the Mindy, the shield projectors face the outer side and produce a compact but powerful protective field in a biconvex dome-shape a meter in diameter. The forearm shields are only capable of running for 15 seconds each, but in that time, are nearly impervious to attack. Despite this advantage, the forearm projectors also have a number of disadvantages. Besides depleting the capacitor system shared with the forearm weapons, the shields cannot be passed or fired through. The forearm weapons can be fired immediately after the forearm capacitor is depleted however, so long as the aether blades are not activated or other power intensive systems are used, such as charging the teleporter module.
Used in a manner similar to an arm block, the forearm shield can deflect heavy and focused attacks, making them relatively effective against most anti-armor weaponry. In addition, an arm block with both limbs can cope with slightly more powerful attacks. The forearm shield in itself does not degrade when breached, though damage to the Mindy, such as losing a limb, can compromise its performance. During use, and in-atmosphere only, an air distortion is visible - when impacted in general however, the shields crackle blue.
Using the optical tracking system, the Mindy puts the image of what is on one side of the power armor onto the other with its integrated volumetric systems, creating the effect of invisibility, and also functions in the infrared spectrum. For utility uses, the Mindy can also use this system to project holograms up to two meters away. In addition, the exterior of the Mindy is equipped with flashing red collision-avoidance light strips, which can be turned on and off at the AIES' or the wearer's discretion.
The Mindy armor is equipped with a Ke-M2-E2902 Psionic Signal Controller, which prevents the pilot and the suit from coming under harm from Psionic assaults.
The M2 Mindy can be triggered to self-terminate so that its technology will not fall in enemy hands. This process can be initiated by the wearer or AIES if the wearer is dead. The process involves having the hemosynthetic fluids inside the fleshy parts of the suit turn hostile to matter for a sufficient period of time and cause significant damage to the armor's internal systems and supports, eventually leading the suit to becoming a mere burned out husk of what it was, with any organic remains dissolved and evaporated.
Alternatively the power armor can be destroyed by deliberately overloading the Ke-G2902 Generator and Capacitor System. The process takes only a few seconds and results in an aether energy explosion powerful enough to totally destroy the armor and anything within twenty meters.
The Mindy M2 is equipped with a standard Ke-M2-E2901 Armor Integrated Electronics System (AIES), which provides sensors and communications systems besides a suit based AI. Amongst others, some key features include both radio and subspace communications systems for local and faster-than-light communication. For more secure, difficult to intercept and short range communications however, the Mindy features laser based communications systems as well. A key feature for combat, the Mindy is equipped with an external audio system as well, allowing it to directly communicate with nearby individuals unimpeded.
For sensors, the Mindy has a wide band optical imaging and tracking systems located at the helmet. Beyond this, its key advanced sensor system is the time modulated ultra-wide band radar - it can easily see through non-metallic substances, and works well within atmosphere and nebulae. Unlike more advanced models however, it does not feature a Tachyon tracking system.
An emergency homing device is also present within the Mindy to allow lost, isolated units to be found.
The Mindy 2 is highly customizable with many accessories. See: Mindy Accessories.
The Mindy was originally created to be a master of mobility and firepower when used in conjunction with its teleportation unit, rapidly moving from one location to another during combat while dealing damage. However, as it specializes in firepower and mobility, the Mindy trades protective ability for this and discards conventional shielding units. The end result is a high-risk, high-reward combat unit that rewards skilled usage, and heavily punishes any foolish mistakes made.
When using the forearm shields, the protective field generated is powerful enough to defeat and hold aether based blades in place during its 15 second lifespan - it is effectively invulnerable during its brief lifespan. However, though an aether forearm weapon may immediately open fire or project a blade after its shield drops, the very same shield on that arm will not recharge, as both draw off of the same power source. Alternatively, the dorsal teleportation module will not charge if the forearm weapons, or any other power intensive systems are being used such as shoulder mounted energy consuming weapons.
This means that a Mindy is capable of some impressive feats - if used properly.
On the extreme end, and as one example, a Mindy may shield herself with her left forearm shield, and open fire with the right forearm weapon before reversing the order, next firing with the left and shielding herself with the right. However, this cannot be maintained indefinitely. At the end of the second forearm shield's lifespan, both forearm capacitors will be depleted, at which the Mindy may only open fire with one arm due to the charging rate of the aether system. At this point, the best option is to teleport to safety, and proceed with a very, very lengthy recharge time due to having both forearm capacitors depleted, along with some degree of teleporter capacitor depletion.
A far more balanced approach would be to use the forearm shield to block while opening fire with a forearm gun, before retreating into hard cover to allow the shield to recharge with either standard movement, or a teleportation. The combinations are as varied as a pilot's imagination and creativity allows, making the Teleporter/Forearm Shield setup one of skill and balance.
With the Barrier Shield Module installed in the dorsal area instead of a teleportation module, the handling of the Mindy changes to a significant degree. As it no longer can teleport across the battlefield, the Mindy must rely more on its new barrier shield and forearm projectors than with its factory default layout. It still remains a fast and agile unit with its standard means of propulsion however, and the addition of the defensive fields makes it more durable overall. This means that usage of the Mindy 2 is much more conventional, being easy to use and forgiving of mistakes made.
Due to the nature of the Barrier however, the field will kill unshielded organisms.