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Atromos Particle Beam Rifle

Zakalwe

Inactive Member
Atromos Particle Beam Rifle

The Atromos is the default firearm of the Elysian infantry, a sturdy effective weapon capable of delivering a powerful penetrating blow while retaining simplicity and a ‘back to basics' style of design.

Producer Information
Designer: Elysian Empire.
Manufacturer: Elysian Empire.
Price: Military issue. Not for sale.

Nomenclature Information
Name: Atromos.
Type: Particle Beam Rifle.
Role: Anti-Personnel, Anti-Material.
Length: The length of the rifle is twenty-nine inches (without bayonet) and while largely invisible the barrel extends sixteen inches within the body of the gun.
Weight: The weight of the rifle is kept down through the use of ceramics and composites and so while compact its weight is only 3.2kg.

Discharge Information
Projection/ammo type: Hydrogen molecules.
Firing Mechanism: The rifle functions first through treating hydrogen (stored in its ammo clips) in a series of chambers. The first chamber ionises the hydrogen so that its molecules are carrying one too many electrons and in the second they are gathered around a high energy electrode. The polarity of the electrode is then reversed and this change of charge electrostatically repels the negative ions to near the velocity of light – the resulting high energy beam of anions passes through a secondary chamber filled with low pressure gas. Collisions with the gas strip the extra electrons from the anions, making the particle beam neutral. The beam proceeds out of the barrel of the rifle at around about 185,000 miles per second, and straight to its target where it damages it through impacting it with great kinetic energy. The final result is a pulsed particle beam of great kinetic power.
Beam Diameter: 1cm.
Beam Arc: 0 degrees.
Effective Range: 4km.
Maximum Range: 6km.
Minimum Range: It isn't particularly advised that you fire it within 1 metre.
Muzzle Velocity: 185,000 metres per second.
Muzzle Blast: There is no specific muzzle flash, however the beam can be visible extremely briefly as a flash of light through the air as the molecules interact with the air.
Firing Mode(s): Single shot semi-automatic (fires a ‘bolt' every second) or a pulsed beam lasting for two seconds but requiring three seconds before re-firing (this mode is not particularly good for the rifle.)
Recoil: The recoil is less than one might expect given that the kinetic energy is being transfered to a great number of atoms and that the overall weight of the hydrogen is significantly less than that of a bullet. However the velocity involved means that the recoil is still around the same as a standard rifle.

Damage Description: This particle beam causes damage through a process similar to that of a cue ball transferring its energy to the racked balls in a game of billiards – with its kinetic energy it transfers this energy to those atoms it hits, and they transfer this energy and so forth. Thus the target object is super-heated almost instantly and there is commonly an explosion.

Ammo Description:
Name: Hydrogen Capsules.
Visual Description: The Hydrogen capsules take the form of a hexagonal collection of metal cylinders, each containing highly concentrated hydrogen. The capsules are inserted in through the right hand side of the weapon.
Ammo: 50 rounds.

Name: Battery.
Visual Description: The battery for the Atromos is a medium sized rectangular metallic box which slots into the left hand side of the rifle.
Charge: 50 rounds.

Weapon Mechanisms:
Safety: Yes. The safety has to be deactivated through vocal command or pressing one of three buttons on the top of the rifle. The safety button is the on to the left. The weapon is designed so that if the safety mechanism is damaged it will be capable of firing.
Fire mode selector: Going between the two firing modes can achieved through the use of the centre of the three buttons or by vocal command.
Weapon Sight: A sight extends from the top of the rifle, however it is encompassed by the body of the rifle rather than extending above it as a semi-separate features, a so called ‘shrouded sight'. This sight contains several systems. It is telescopic, has a ‘red-dot' system and also has an activated ‘gyro gunsight' system where it compensates for the movement of the target allowing for more accurate fire at moving targets. This last feature is activated through vocal command or through pressing the right of the three buttons.
Attachment Hard points: The Atromos comes with a bayonet which can be attached to the end. This bayonet is 1'6â€
 
How can a gun with low recoil have high kinetic damage? Equal and opposite reaction, etc. Also, why would a target get superheated?
 
I shall make some adjustments - the weapon now has a recoil simmilar to that of a standard rifle, the momentum of the atoms are compensated by the low weight of the projectile (after all it is Hydrogen atoms).

Kinetic energy is heat. The point of a particle weapon is that it very efficiently transfers its energy over to the target, enormously exciting their molecules - excitment of molecules is the same thing as heat. When they're travelling at this speed it's the same thing as being superheated.

I actually got that description of its damage of the Wikipedia, but I agree with it from a rational point of view.
 
I'm not sure what recoil would be (a shotgun has more recoil than a normal rifle, doesn't it?), but the rifle looks alright to me. Not like we can test it, right?

If someone is able to test it, do not speak of it on these boards...the Army might be watching... <_<

Wait, Wes is in the Army. Nm.
 
You do know that things like diamond and zirconia are ceramics, right?

Steel is a pale contendor to a great many ceramics. Like fullerite, which in some forms is, in fact, significantly stronger than diamond, reaching theoretical ratings of 13 or so on the Mohs scale. Also, such compounds as tungsten carbide and tantalum carbide are ceramic in nature, and make vastly superior refractories to steel.

That said, I greatly like this weapon.
 
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