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CCG 2

II have 2 ways they could travel first off is a Artifitial Wormhole because if you have seen some of the info that they were once an advanced race in technology. The second would be a Permanent Hyperspacial Gate which conntects their planet to another. I have discussed where the Permanent Hyperspacial Gate could connect to and we came up with Neplesia. Any better ideas please post...i will be thinking of the planet description and info.
 
I have discussed where the Permanent Hyperspacial Gate could connect to and we came up with Neplesia.
Er, don't you think the Nepleslians would have noticed? Nepeslia isn't some back-water world; its a bustling city planet that was formerly the capital world of the Empire.
 
If your going to have a link to other worlds make it one of the worlds you've created. If you want a link to a pre-exsisting world then actually RP out the creation of that link.
 
You could say that it's a newly discovered piece of ancient technology, but then either RP it out or right about it in the general roleplaying, a meeting between the first to step through the portal, and some of the worlds inhabitants. Also you might want to decide whether the portal is in space or on the ground. Otherwise their could be some messy complications.

As for who steps through the portal it could be some explorers that found the gate, or a diplomatic party. Which plaent ... well discuss that with Wes or whoever is the senator for that world (see the imperial senate under the Legislative Discussison forum. Don't do mine, it's terraformed and run by the miliatary exclusively. Neo Fenyar and Tatiana are also of the list.
 
Maybe a world just outside YSE space, or one of the newer ones. Maybe John would be interested in having it on Gashmere.
 
You could be in Consortion territory. The guy who created it hasn't been around for ... quite a while. What's more their reasonably low tech, have slaves and are vulgar (not to mention they drink their slaves blood). I get the feeling that your race would probably try to wipe them out. They own a single system to the north of Yamatai space. Just an idea, might be intresting.
 
when i get online later we will sicuss this more but im thinking of dipolacy even though the conflict would be fun...but its best to choose diplomacy perhaps there will be perhaps i should post the thaxarian hierachy...i think i will
 
Hierarchy of Thaxaria

King and Queen(1 of each)- Rulers of The Kingdom of Thaxaria

Avatar of Thaxaria (1)- This is a Warrior who has shown the most Bravery, Strength, and Selflessness in Battle Gain this Honorable Rank It is like a represenetive But they can relieve themselves of the Title if they choose to become a nomad like many others have.

GUARDIAN ELITES (4)- Hulking 9 foot tall giant thaxarian, Giant Technological blade wielding guards who guard the throne room. These Guards wear other recovered technlogical anti-energy Armour which they activate upon heavy fire of energy weapons. these guards weapons can fire beams of Aetherician Energy which is a dark blue energy that fires instead of beams bolts of the energy like a Energy Shotgun if one existed.

ELITE TOWN GUARDS/TOWN GUARDS(???)- Normal sized thaxarians to 8 foot tall thaxarians guard the city with overwhelming numbers with the addition of the huge 300 mile building the thaxarians reside in made of darksteel. The building was there greatest acomplishment next to wiping out a army of slavers.

the elite guards are placed in strategic places so when the walls of the city are breached the thaxarians come from tunnels leading from a barracks right up next to the gate armed with regular blades and armor but some come with suprises such as kamikazi thaxarians loaded with explosives made with natural resources.

(and next would be the Thaxarian villager, hunter, tanner, Blacksmith , Armorer, Etc...but thaxarians to have some technology they took from the slaver ships.)
 
So there's no nobility, no poliicians, no mayors, no local representatives, no elders. Just a king and queen and everyone else are the plebs. Alright.

I still think you should attack the consortium, but huh why would you listen to me. I think it should be something a bit like a stargate, if you've seen the TV series, although it only reaches two places (their could have been other gates but they would have been destroyed or not yet be found.

There could also be some relic weapons of great power which are left, possibly kept zealously by the monarchs, maybe a ship remains which is used as the flagship. Also by great power, I mean possibly around SA stanards, and their are very few of them. I mean maybe a dozen. Or less. Tell me if you like the idea.

On further thought you shouldn't war with the Consortium. I was looking through this and saw their units. If you want to see look at this link and scroll down a ways.

https://stararmy.com/v-web/bulletin/bb/v ... consortium

Your guys wouldn;t stand a chance unless they had reasonably advanced technology. Alongside the fact that a lot of the materials they use are unknown to me and probably the SA universe.
 
That sounds better thant what i was thinking...but before i didn't have much time but today im gonna be working on everything more in depth
 
Wes, there is no Elf option on the male section of the CCG. Not that it's finished, but there's a link to information on the female section, but not the male.
 
I'll fix it.

Tyler said he'd do the Elf section months ago. :/

EDIT: Fixed. Thanks for pointing it out.
 
species.gif


Credit goes to Yangfan for the idea for this chart.
 
I left out a few other races, most noteably the Fenyaro, because I wasn't sure where to put them. I would like to add them later.
 
RPG-D RPGfix
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