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CSEIA "Peeper" Science Vessel

Strangelove

Inactive Member
https://stararmy.com/starchan/starships/src/1167591446278.jpg
https://stararmy.com/starchan/starships/src/1167637013786.jpg

1. About the [Peeper]
The Peeper is the primary spacefaring vessel used by CSEIA, and is effectively a basic, but mobile laboratory. The interior is relatively Spartan, containing nothing more than living quarters, a bridge, laboratory rooms and cargo bays. The Peeper boasts advanced sensor, communications, and computer systems.

Its advanced sensor arrays make it well suited for studying anomalies and performing tests deemed too dangerous or too large to be performed at the Center itself. Its powerful communication array allows the Center's supercomputer and AI network (also known as the "Savant's Guild") to operate these vessels remotely, but all ships are equipped with manual overrides in the event of signal jamming or hijacking. It has been found that this powerful communications array is also quite useful as an ECM system when in a pinch.

2. History and Background
The Peeper evolved in response to CSEIA's increasingly dangerous experiments, and the need to perform certain experiments a safe distance away from the main station. Originally nothing more than a salvaged frigate with sensor equipment, the Center's scientists and engineers naturally couldn't help but tinker with the substandard ship to improve and enhance it, until it became such an effective ship that CSEIA opted to begin production of several copies.

As part of their pact with local marauders to defend the station, pirates will strike any vessel save for any CSEIA-made ships, making them the one of the only safe choices for CSEIA staff moving around the Lonely Expanse.

3. Dimensions and Crew Complement
Organizations Using This Vessel: CSEIA
Type: Science Vessel (Sensor Frigate)
Class: Peeper v2.4
Designer: Collaborative CSEIA project
Manufacturer: CSEIA (Rapid Assembly Division)
Production: Fifteen copies produced to date, no future plans for production other than replacing lost ships.

Crew: Teleoperated and thus requires no crew, but usually carries a number of scientist passengers.
Maximum Capacity: Maximum capacity is 20, but most often the true number is less than half that value due to the fact scientists commonly convert crew quarters into labs and storage facilities.
Appearance: [See Attached Image]

Length: 70m
Width: 25m
Height: 20m
Decks: One
Mass: 250,000 kg

4. Performance Statistics
Speed (STL): 0.8c
Speed (FTL): 5 LY/min
Speed (Aerial): Mach 7

Range (Distance): Maximum effective teleoperation range is 20 lightyears, but with pilot the range is unrestricted.
Range (Support): Theoretically unlimited with teleoperation, two months until resupply needed with a complement of 10 humanoids
Lifespan: 30 years
Refit Cycle: The sensitive scanning and communication equipment aboard usually requires calibration at least bi-monthly when in active use.

5. Inside the Peeper
Bridge: Since the Peeper is usually teleoperated, the bridge was an afterthought in the designing of this vessel. This room is instead used primarily as the ship's computer, sensor, and communications room, making it the ideal location to observe and record off-ship phenomena.

Private Quarters: The ship contains ten spartan rooms, each with nothing more than a desk, chair, and bunk bed. Each of these can be folded up and easily removed, as these quarters are used more often for storage and makeshift labs than they are actual living quarters. There is a small closet in each room, as well as a computer console located next to it.

Common Room: A simple room, with a large table in the center with several chairs, consoles in the four corners of the room with a database of CSEIA's literature and reference books. This was originally intended as a leisure room for the crew, but more often than not scientists end up using it for late night discussions and little else. As such this room is commonly cluttered by research notes, datapads, snack food wrappings, and empty cans of soft drinks.

Research Modules (3): These modules may be detached and replaced with different variants depending on the specific assignment. These may include:
  • Laboratory Module -- Basic laboratory facilities
  • Storage Module -- Empty module used for extra passengers or cargo
  • Long Range Travel Module -- Secondary reactors to increase Hyperspace Fold range, advanced air scrubbers and waste processors, extra water and food rations.
  • Hardpoint Module -- Used for mounting starship technologies in the field testing phase of development.

6. Ship Systems
Hull: This ship utilizes Energized Tungsten Armor as a backup to it's shield systems. The internal supports of the ship itself are relatively weak, greatly reducing the defensive capability of this system against higher caliber weapons.

Shields: This ship's shielding system is not a true defensive shield array, but merely a high powered radiation shield. Still, it is strong enough to block small to medium sized starship attacks, making it a viable means of defense against marauding pirates.

"Heart of Silverâ€
 
*Raises hand* ( No I'm not dead, just very affected by the taiwanese earthquake + family hoilday )

Life support, considering the hazardous enviroment inside and outside the ship. Things like escape pods and oxygen.
 
I noticed something, the type of drive system you are describing is a hyperspace fold drive not a CDD.

Also though not required for ships at the moment per-say, diagrams of the internal layout are a nice touch, some of the newer ships added have had this like the Zahl, and the Miharu.

If you do make an internal layout keep in mind to have a few allowences for hull width and probably a little space for wires and conduits along inside the wall(I sometimes consider that the hull plus some stuff in the walls runs between 0.5 to 1 metre for a small ships). Also if your an American please remember that 1 metre equals apx. 3.281 feet (no offence its just that this seems to be a common problem).
 
Fix the said technical problems, and did a quick interior layout sketch. Mostly concentrated on the living and bridge areas since this is a short-range vessel. With rescue and repair teams only a few minutes away, there should be no real need for any passengers to tinker with the reactor, engines, or electronic storage rooms. And I got too lazy to finish it. >.>
 
No other complaints for the last half-week... Bump for approval, maybe? Abwerhan and I need this approved before we can start our contact JP, which I'd like to get started over this weekend while I still have free time.
 
RPG-D RPGfix
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