Re: DR Revision Discussion
Just a suggestion that's may more accurately reflect scales, without (what some perceive as) overcomplicating combat. Della, Exhack, and I have all come up with a parallel concept of adding scale on top of the DR system (so I take no credit for this!). So, instead of merely 1-10 resistances...
Ships now get a 5, 10, 20, 40, 80, 160, 320, 640, 1280, or 2560 hitpoints, which parallels the DR 1-10 scale, except is based on chassis size instead of armor material. Weapons too would get a multiplier from scale, but they only go (10, 20, 30, ... 100). I'm
hoping this might fix the inconsistencies with the DR system, where even the strongest possible defenses can be overwhelmed by your average cruise
in seconds.
So, for example...
A Perfect Iron-plated battleship. Perfect Iron is DR 4, and battleships we'll say are #9 on the size scale (640 hp). Thus 640 x 4 equals 2560 hitpoints.
On the flipside, say a nuclear ballistic missile is launched. We'll say it's fairly developed and play it at [DR 7], and size category [Size #10 (or 100 damage)] since ballistic missiles are usually planet-defense sized. Thus it would strike for 100 x 7, or 700 damage.
I know the system isn't perfect...but it might be a better alternative to people arguing whether or not a Mindy rifle should be able to tear through a ship...and the current gross imbalance of firepower-to-defense for starships as mentioned earlier.