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Damage Rating Revision Discussion

I'm not sure if this has been covered yet, but what about rate-of-fire? Specifically, does DR rating for weapons represent "per shot" damage, or how much damage a weapon does overall (reloading and rate-of-fire included).

I would really like to see the DR as an overall rating rather than a per-shot one, since previously we had major abuse with rate-of-fire -- many non-superweapon weapons had ridiculously high rates of fire, hundreds per minute, which was not only a method to boost a ship's effective DR output but made combat calculations irritatingly complex. It also ended up leading to the imbalanced offense vs defense nature of ships (where most ships could destroy their own class in less than ten seconds).
 
Strangelove said:
I would really like to see the DR as an overall rating rather than a per-shot one, since previously we had major abuse with rate-of-fire -- many non-superweapon weapons had ridiculously high rates of fire, hundreds per minute, which was not only a method to boost a ship's effective DR output but made combat calculations irritatingly complex. It also ended up leading to the imbalanced offense vs defense nature of ships (where most ships could destroy their own class in less than ten seconds).

That's what I was aiming for. My running assumption for DR was "damage potential per 10 seconds". A high RoF weapon typically fires many weaker (but still damaging within that grade) shots which will do more surface damage instead of individual impacts. However, high RoF weapons are good against hard to hit target because the wapon's targeting might be able to track a target and land a few hits on it, thus doing partial damage where another single-fire weapon would just miss or hit.
 
Does this mean if I charge my main cannon for a minute before firing, it can do 30 SP in damage? ( 5 SP x 6 periods of 10 seconds each )
 
No, but you could justify it hitting multiple targets in a cone-like burst, though. Six hits, effectively (making the aether shock cannon decent enough to strike at a squadron in formation, for example).
 
RPG-D RPGfix
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