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Discussion: Tweaking FTL Travel

Uso Tasuki said:
But does it really need to be beaten into the ground with debate after the choice has been made for a slight tweaking?
It's not finalized. Let everyone have his say.
 
Basically I agree with everything Zack and Thomas said. Something I think really needs to be stressed: tweaking/getting rid of FTL travel is not likely to change the RP much at all.

Now I don't read the Sakura, but unless JP sessions start with "10 minutes after the last JP...." then your character would probably have been sleeping. Your character doesn't cease to exist when you stop RPing it for the night. If that's how the JPs are actually handled, then that's something your character should take up with command, because it's pretty foolish to expect your soldiers to run without sleep because you can move all over a galaxy within an hour.

Social RP should really be done without a GM anyway, unless you want to interact with NPCs, which could be all right or pointless depending on how it's played. If you do away with FTL travel, you know what'll happen? JPs will start taking place a few days later IC--maybe just hours later--and you're still not going to have social RP. That's because when GMs start JPs, they're working towards a goal. That goal is hardly "let the characters socialize" because the players can do that without the GM.

As for space exploration, how do you plan to do that anyway? It's not going to be like "now that we can't move so fast, it'll be so much more intersting!" You're just going to be moving slower. This RP system isn't made for your characters to be out mapping the universe. It's like that old Investigation Board. The Empress' suicide was not meant to be investigated OOC. As a result, there was nothing that could really be investigated. Now OOC shouldn't really impact IC, but if it's how the game is played, you're just going to have to accept it. Until someone comes up with a new system to do it--which seems rather unlikely to me--you're not going to have "exploratory roleplay."
 
Jaq, the Sakura managed to get from Hanako's world to Scorpio within the span of two JPs and three hours between them.

That's Hanako's world, near the southern Nebula to the Yamatai nebula in around three hours. They're near, or more then, thirty lightyears apart.
 
Chris, so far Zack has expressed his own opinion, vital for this debate, I won't call it an argument because I don't think that is right in this circumstance. However it is not just expressing your opinion but bringing forth points, which Zack has.

Two pages ago he brought up the question, which I have backed on several occasions, that for there to be any change on the behalf in increasing the standard of Social RP, which is what this whole debate (there it goes again, not argument) started upon, someone must find example of it hindering social interaction.

That is an important point, and I think bringing something to the debate (not argue).

No one can go back to past RP and say, "well, I wish we could have done this with the plot but FTL traviel wouldn't allow it" or anytihng along those lines. FTL and quality of RP don't seem to be related.

Such as that point.

Indeed I believe he has also made the point of example of where it has limited tactical RP, and has contributed to that part of the argument well:

For the people complaining that a single ship can't make a difference in a big fight, again you haven't read any of the old battle transcripts that involve things like experomental or special ships as well as main character ships that are controling the fleets or preforming special operations.

So all in all, he's one of the most important voices here because he's taking the position of the Conservatives, an important position I might add, and has been bringing things to the argument. I don't think he should shut up at all.
 
Just wanted to say that I have no opinions on this. It's been quite a while since I've RPed on a plot ship that traveled frequently, so I really can't tell what the potential impacts to tweaking FTL travel would be, if any.
 
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