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[Iromakuanhe] So-M1-1A Erla VANDR

Exhack

Inactive Member
https://wiki.stararmy.com/doku.php?id=ir ... erla_vandr

The first of the Iromakuanhe Organoid Powered Frames, a pet project of mine, and a concept since I drew the original sketch in October '07. A lot has changed since then, but the current concept remains true to many of the ideas I had in mind.

I have pencil art in the works, though I'm not sure if it'll be alright for the wiki.

EDIT: The following sub articles are unapproved:

https://wiki.stararmy.com/doku.php?id=ir ... ing_device
https://wiki.stararmy.com/doku.php?id=ir ... ance_pulse
https://wiki.stararmy.com/doku.php?id=ir ... nce_shroud
https://wiki.stararmy.com/doku.php?id=ir ... con_flares
 
Looks like the frame concept is taking off.

I will say that if the pilot isn't restrained in the cockpit, the sockets to the plugs would cause some pretty nasty injuries.

Weapons are all pre-approved: Very neat and tidy. Well thought out. It'd be good if you organized the System Descriptions a little better. The mass of tables is a bit confusing (infact, it's arcane).

I like the electronic warfare capability but you need to include the recharge time.

The organic materials would have a tough time in space, especially considering the large fluctuations in temperature and the lack of moisture or oxygen. It'd also be difficult to regulate metabolic function, because there's no way to transduce heat and the vacuum would warp cell structures so these colonies would probably explode like boiled prunes if they took a hit that violated the armor plating.

If they can operate in a vacuum, you need to say so. Even if it's sparse, explain how.

The only real question left is how you fit a full cockpit into it at 5 meters in height. Either the torso is big or the pilots are dinky.

Don't seem to be any balance issues.

The repulser burst field needs some information... Infact, a lot of systems do: There's a lot of stuff where all you've provided is a link and a statistic.
You have to keep in mind that people read these articles when they engage your units and GMs need to have a good feel for this stuff so you need to provide enough information for it to be useful to anyone, not just regular roleplayers who make use of the unit.

I'm assuming the stuff you link off-article is pre-approved. If it's not, you need to submit it separately or declare what is unapproved so it may be reviewed.

Explain or fix these issues and I think you're probably home free.

Oh, and one thing:
Type defines the mode of the unit. What it is.
Class defines the function of the unit. What it's designed for.


Took me a while to work that out so I thought I'd share it with you.

I'm thinking this is an assault & disorder unit, judging from the way you outline it's capabilities. Its numbers and speed make it ideal for proper tactical engagement but I figure they need to be coordinated to get the best out of them.
 
Updated and fleshed out a little. I've basically summarized each article and told the reader what he or she needs to know to operate the machine. For nuance and more technical instructions, they can read the sub articles.
 
Type defines the mode of the unit. What it is.
Class defines the function of the unit. What it's designed for.

Type is what the vehicle is; Class is the specific nomenclature.

Example:

Class: Ke-S3-2C Plumeria
Type: Nekovalkyrja Gunship
 
Le bump? I addressed the points that Osakan brought up a few days ago, so I'm wondering where this stands now.
 
So-M1-S1784 Vector Barrier Guards
More powerful than the Vector Shroud, Vector Barriers are large, oval 'hard' space compression shields that are effective against all weapon types, especially solid-ammunition and directed energy weapons. These are generated at various locations on the frame unit and remain fixed in proximity to the module that formed it.

Locations: Forearm and Shin Guards
Shield Rating: DR 7
Runtime: 1-3 Minutes, Recharge 1.5x Runtime
This is a mecha with the same DR shields as Yamatai's most recent gunships...Go review https://stararmy.com/setting/damage.html
 
The system description of Vector Barrier Shields indicate that they are 2 DR higher than the unit's main shields. This was pre-approved as such.
 
SUBMISSION DENIED
Submission Rules said:
We won't accept cutting edge or advanced technology for factions that don't have any role-play going on.
 
Instead, how about we keep the armor at the original DR, keep the lowered shield DR, and reduce the vector bonus to 1 instead of 2?
 
I've made the change, but the Vector Barriers now have the same additional protection versus particle weapons the Vector Shroud posesses. I actually intended to mark that down before, since they work on nearly identical concepts, but thought it would clutter the table on the main pages.
 
Yes, but please replace it with a blue-background version ASAP.
 
RPG-D RPGfix
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