Strangelove
Inactive Member
Junker Automated Utility Drone
[Click here for visual reference]
About the Junker
The Junker is an all-purpose automated utility drone. Their cutting tools and manipulator arms make them adept at mining, salvage, manufacturing, repair, and countless other tasks. When needed they also make effective combat units, using their cutting tools to open a way for boarding parties or to plant bombs inside the enemy ships. They posess animal-like intelligence, instinctively attempting to reproduce (build more of their kind) or to feed (aquire spare parts from scrap yards or by destroying foreign ships). If a Junker is left in a scrap field and given sufficient time, it will eventually produce a colony and thousands of other drones.
History and Background
The Junker Utility Drone is the vehicular counterpart to the Automata. Like it's cousin, it acts as the backbone of the Saorstat Deoradh industry and economy. The Junker receives it's name from a creature in Freespacer lore called the Junkyard Dog, a mythical creature said to guard salvage sites and resource deposits of dirtdwellers. It's quadpedal movement, vicious 'fangs', preferred scrapyard habitat makes it a fitting name.
Statistical Information
Government: Saorstat Deoradh
Type: Multipurpose Drone
Designer and Manufacturer: None (Self-replicating)
Length: 0.5 m (without legs)
Width: 0.5 m
Height: 0.5 m
Mass: 7 tonnes
Range: Limited by local resources and regional permeability (see Systems)
Lifespan: Limited by local resources
Weapons Systems
Coherent Beam Laser: This system utilizes a solid beam of coherent laser light in order to weld or cut through various materials.
Location: Underbelly
Primary Purpose: Construction, Salvage
Secondary Purpose: Anti-starship
Damage: Heavy
Range: 1m
Rate of Fire: Constant
Payload: Unlimited
Bolt Driver: Another multi-purpose system, the bolt driver is an effective tool for holding armor plates in place during emergency repairs. It fires a rivet-like projectile using a coil gun. The Bolt Driver may also be fitted with armor piercing rounds making it an effective tank killer.
Location: Underbelly
Primary Purpose: Emergency starship repair
Secondary Purpose: Anti-tank, anti-armor
Damage: Moderate
Range: 1m
Rate of Fire: 1200 rounds a minute
Payload: 1000
Limbs: The legs and tentacles of the Junker are designed to operate in the hazardous conditions of space construction, and are therefore well built. The raw kinetic energy the legs are capable of producing make them effective as both stabbing and bashing weapons while the tools wielded by the tentacles make effective at puncturing.
Location: Various
Primary Purpose: Locomotion, Construction
Secondary Purpose: Anti-infantry
Damage: Moderate
Range: 1m
Rate of Fire: n/a
Payload: n/a
"Egg" Thermonuclear Detonators: Based on similar technology as their reactors, Junkers have the ability to produce bombs for self-defense. These are deployed in two ways; The first involves slingshotting the bomb like a grenade to attack from a range. The other is when a Junker cuts an opening in an enemy ship's hull, they often summon bomb carriers to deposit Eggs in the opening. The following explosions usually clear an opening large enough to allow the entire swarm to enter the ship, and tear it apart from the inside out.
Location: Internal Compartment
Primary Purpose: Hull Puncturing
Damage: Very High
Range: 1000m (thrown)
Rate of Fire: One every 5 seconds (thrown)
Payload: Carrier drones carry up to 5
Systems
Power -- Micro Nuclear Fission Reactor
A reactor scaled down for use in drones. Designed to run off of various fissile materials, depending on what is available.
Propulsion -- Monopolar Electromagnets
At the base of each limb is an electromagnet, which can carry a net magnetic charge depending on it's setting. Using a combination of magnetic attraction and repulsion a Junker can maneuver through areas containing permeable materials, such as along a ship's hull or through a junk field. A common tactic of Junkers is to capture a ship intact and use it to travel across zones without permeable materials in order to spread the colony.
Notes
First ship-- Well, not exactly ship, but first design submitted on behalf of the Saorstat Deoradh (Freespacers). A sort of semi-intelligent pseudo lifeform or 'artificial animal' designed to grow and thrive in space where resources are highly abundant. A possible workforce and even army if utilized correctly, maybe by using some kind of supercomputer (drone controller?).
"Disturbing a colony of Junkers is like disturbing a hornet's nest. But imagine these hornets have armor piercing rounds and thermonuclear detonators.
The Art of Never Again, Chapter 580: Little Drone, Little Drone
[Click here for visual reference]
About the Junker
The Junker is an all-purpose automated utility drone. Their cutting tools and manipulator arms make them adept at mining, salvage, manufacturing, repair, and countless other tasks. When needed they also make effective combat units, using their cutting tools to open a way for boarding parties or to plant bombs inside the enemy ships. They posess animal-like intelligence, instinctively attempting to reproduce (build more of their kind) or to feed (aquire spare parts from scrap yards or by destroying foreign ships). If a Junker is left in a scrap field and given sufficient time, it will eventually produce a colony and thousands of other drones.
History and Background
The Junker Utility Drone is the vehicular counterpart to the Automata. Like it's cousin, it acts as the backbone of the Saorstat Deoradh industry and economy. The Junker receives it's name from a creature in Freespacer lore called the Junkyard Dog, a mythical creature said to guard salvage sites and resource deposits of dirtdwellers. It's quadpedal movement, vicious 'fangs', preferred scrapyard habitat makes it a fitting name.
Statistical Information
Government: Saorstat Deoradh
Type: Multipurpose Drone
Designer and Manufacturer: None (Self-replicating)
Length: 0.5 m (without legs)
Width: 0.5 m
Height: 0.5 m
Mass: 7 tonnes
Range: Limited by local resources and regional permeability (see Systems)
Lifespan: Limited by local resources
Weapons Systems
Coherent Beam Laser: This system utilizes a solid beam of coherent laser light in order to weld or cut through various materials.
Location: Underbelly
Primary Purpose: Construction, Salvage
Secondary Purpose: Anti-starship
Damage: Heavy
Range: 1m
Rate of Fire: Constant
Payload: Unlimited
Bolt Driver: Another multi-purpose system, the bolt driver is an effective tool for holding armor plates in place during emergency repairs. It fires a rivet-like projectile using a coil gun. The Bolt Driver may also be fitted with armor piercing rounds making it an effective tank killer.
Location: Underbelly
Primary Purpose: Emergency starship repair
Secondary Purpose: Anti-tank, anti-armor
Damage: Moderate
Range: 1m
Rate of Fire: 1200 rounds a minute
Payload: 1000
Limbs: The legs and tentacles of the Junker are designed to operate in the hazardous conditions of space construction, and are therefore well built. The raw kinetic energy the legs are capable of producing make them effective as both stabbing and bashing weapons while the tools wielded by the tentacles make effective at puncturing.
Location: Various
Primary Purpose: Locomotion, Construction
Secondary Purpose: Anti-infantry
Damage: Moderate
Range: 1m
Rate of Fire: n/a
Payload: n/a
"Egg" Thermonuclear Detonators: Based on similar technology as their reactors, Junkers have the ability to produce bombs for self-defense. These are deployed in two ways; The first involves slingshotting the bomb like a grenade to attack from a range. The other is when a Junker cuts an opening in an enemy ship's hull, they often summon bomb carriers to deposit Eggs in the opening. The following explosions usually clear an opening large enough to allow the entire swarm to enter the ship, and tear it apart from the inside out.
Location: Internal Compartment
Primary Purpose: Hull Puncturing
Damage: Very High
Range: 1000m (thrown)
Rate of Fire: One every 5 seconds (thrown)
Payload: Carrier drones carry up to 5
Systems
Power -- Micro Nuclear Fission Reactor
A reactor scaled down for use in drones. Designed to run off of various fissile materials, depending on what is available.
Propulsion -- Monopolar Electromagnets
At the base of each limb is an electromagnet, which can carry a net magnetic charge depending on it's setting. Using a combination of magnetic attraction and repulsion a Junker can maneuver through areas containing permeable materials, such as along a ship's hull or through a junk field. A common tactic of Junkers is to capture a ship intact and use it to travel across zones without permeable materials in order to spread the colony.
Notes
First ship-- Well, not exactly ship, but first design submitted on behalf of the Saorstat Deoradh (Freespacers). A sort of semi-intelligent pseudo lifeform or 'artificial animal' designed to grow and thrive in space where resources are highly abundant. A possible workforce and even army if utilized correctly, maybe by using some kind of supercomputer (drone controller?).