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Rejected Submission Makter's Emporium and Customizations

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Kayto Styles

Inactive Member
EMP Pistol
Weight: 2lb Oz
Barrel Length: 6"
Overall Length: 8.9"
Finish: Powder Coat (Grey or Black)
Sights: 3-dot, Fully adjustable rear sight (Windage and Elevation adjustable)
Energy Cell: Standard 10 shot recharge period
Energy Cell Weight: 1lb

The EMP/(Electro Magnetic Pulse) Pistol or EMP P fire's a electronic detonator by means of magnetically charging and launching the bead at 450fps. Upon impact the micro detonator releases an electro magnetic pulse which spreads to a 7 foot radius taking down any electronics that haven't been encased in a lead barrier. The standard Energy Cell lasts for 10 shot before needing to be completely recharged which takes up to 10 hours. The cell has an over heating problem if fired in succession (3 shots 4 if lucky) that will cause the weapon to malfunction and perhaps back fire frying the weapon and the users hand along with it. The barrel length is a bit long but renders a more stable shot with the added weight in the butt from the energy cell. All in all if you want to stop enemy electronics such as their implants and radio communication this is a great tool of the trade. Also comes with an extended belt holster to compensate for it's length.

Robotic Arm Exo-Skeletal Enhancement (RAESE)

Built to encase an arm in synapse recognizers that control the exo-skeleton to operate accordingly. Used widely in construction sites in pair's to do heavy lifting and precise bending these baby's can enhance the physical strength of each arm by ten fold. Though the slight bulk of the arm causes reaction time delay to lift it on command these thing's are built to take a beating. Nothing sharp can pierce through this shell unless there is extreme force put behind it. It may even be able to deflect a bullet or two but why on earth are you wearing one of these thing's if your being shot at? Ditch it and run!

Customized Item's list

Extended .45 ACP HP clip: Allows to hold up to 20 rounds in one clip. The clip is curled under the trigger grip to keep the balance as much as possible but it don't help too much.

EMP Cell Recharge Adapter: Allows the user to hook up his Energy cell to a power source for a recharge.

Computer Integration: Puts a built in keyboard mini LSD screen into the RAESE but will need a power source to run properly.

VR Flip down Eye Screen: A small red tinted glass that covers one eye. This projects an image directly into the eye so only the user can see whatever he has it plugged into. Can be flipped up out of the way at any given moment.

EMP Detonator Beads: These are inserted into the right side of the barrel just above the trigger. EMP P can hold up to 3 recharge worth of beads at a time but it's always good to keep it well stocked because you don't want to forget to reload in the heat of battle.

(More may come later)
 
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Wes said:
Well, in addition to the defects, there's also the matter that WickedArms is a Yamataian corporation that only makes things on en masse. They're also slowly dissolving back into their parent organization, Ketsurui Zaibatsu.
That's fine by me. Would you allow a black marketeer to have Yamataian armaments on Nep?
 
Kayto Styles said:
That's fine by me. Would you allow a black marketeer to have Yamataian armaments on Nep?
It wouldn't be too hard for people to transport large quantities of Yamataian guns (like the .40 cal Type 28 General Service Pistol) to Nepleslia and sell them there. It's not illegal, either. Your gun, however, would be Nepleslian made.
 
Yeah don't mind that either less explaining to cops or whatnot why I'm carrying a Yama type gun. But we are getting ahead of ourselves it's yet to have been approved. What else would you like me to add before I edit the first post? And don't forget about the arm the screen and what other nick knacks I've put on there. (The clip extensions title will just be changed to fit the .45)


Oh right the price.

300KS for the gun 200KS for a set of 30 beads. (I may come out with different beads like Hydrogen and or Liquid Nitrogen beads later on if I learn the engineering skill. Would this go under to much protest?)
 
I was thinking more along the lines of 5000 KS per BB. Even with all the tech we have here, they'd be extremely advanced and therefore extremely expensive, especially since each would be individually made (there's no factory for them or anything).

The gun as a railgun is easy enough. To get it approved I need:
  • A sensible explanation of how the bead gets its energy.
  • How it creates an EMP pulse when it hits the target.
 
Keep in mind ONLY the stuff in the description of the gun can be considered part of the weapon. You need to re-post the corrected stats or go back and edit the first set.
 
Wes said:
  • A sensible explanation of how the bead gets its energy.
  • How it creates an EMP pulse when it hits the target.

How bout 5000KS for a set. Like I said the gun has its malfunctions and it's not widely used because of it... though if I make the new beads it might become more popular...

Let's think of the bead in layers.
There are three layers, Coating, Explosive, and Core

Coating: A soft metal alloy like refined aluminum (About as thick as a dime) which can be broken or crushed inward after firing.

Explosive: A chemical (similar to nitro glistering) which when impacted with enough force is ignited into a chemical energy source. (Kinetic and Chemical energy is created in this type of explosion.)

Core: A power converter that is able to turn the Chemical and Kinetic energy from the explosion into an electric magnetic pulse. (The core would be the only hard part to create since it has a tiny power supply to keep it ready to convert the explosive energy this is why the power supply to the core is only activated once the magnetic discharge of the gun passes over it.)


I think that answers both questions... I mean I'm doing the best I can I'm a chef not a weapons designer.
 
How it creates an EMP pulse when it hits the target.

At least give a general explanation of how it converts heat and pressure to an EMP field. You don't need to give a detailed explanation however. As it is the energy is more likely to vaporise the power core than provide it with any real energy.
 
Uso Tasuki said:
How it creates an EMP pulse when it hits the target.

At least give a general explanation of how it converts heat and pressure to an EMP field. You don't need to give a detailed explanation however. As it is the energy is more likely to vaporise the power core than provide it with any real energy.
It's been stated. I said the coating was made of soft metal not the core so obviously the core can withstand the small explosion. Why do you make me repeat myself? I hate it just as much as I hate things being repeated to me. Let's try this in small talk.
The coating is pushed into the chemical, chemical go boom, energy of boom converted into magnetic. Pow EMP


[sarcasm]You've stressed the very being of this weapon to the max. Have you built one at home yet? [/sarcasm]
 
Again how is the energy converted? Not what series of events is required to make the weapon work but how is the energy going from a chemical explotion to EMP espetially when an explosive like this would loose most of its energy in the blast by radiating outward leaving very little for the 'power core' itself. Even if all the energy of the blast was to go to this 'power core' it is still pushing the limits of reason to think it could use that to generate a powerful enough EMP wave to harm electronics.

Additionally if you drop or bang this weapon up against something to hard the explosives in the ammunition would go off. Not an atribute most people would want to have.
 
It's an energy converter that's all you need to know.
I do not need to describe how a power converter works because it does what it's name implys I don't care how it does it because I can't make them and nigher can you so you can't tell me how they work either. This also work by way of you can't tell me how they don't work :p

The beads need to be at least dented to cause the explosion and they are very well secure in the gun. Yet while handling them and out of the weapon they are rather dangerous.
 
There would not be much energy to convert in your current state and like Wes said each individual shot would end up costing you thousands of KS.

Just saying its an energy converter is not enough, explain how the energy converter works.
 
Kayto Styles said:
A power converter that is able to turn the Chemical and Kinetic energy from the explosion into an electric magnetic pulse.

Like i said that's all you need to know. That it's able too. I don't need to argue the fact's of it's effective area with you since so far Wes hasn't denied me that only you have. For the most part all I need is for him to check over those two things.

You can give all your thoughts about how my design should or ought to work but it's my design and it works how it's stated. You don't like it don't buy it. Simple as that.
 
Check out Occam's Razor, and Ad hominem in the baloney detection kit.


https://stararmy.com/v-web/bulletin/bb/v ... php?t=1227


Saying: Thats all I need to know. Is not going to hold up in an argument. Odds are if I'm making the point now someone will make the point later on so you might as well fix it now while you can. Ignore the reasoning I'm bringing up isn't very wise.

lets jump ahead one point. Considering what you have here is able to magically transform chemical heat and pressure into EMP from the inside center of a blast most of your energy is going to be lost in the blast radiating outward. So much energy would be lost in fact that more danager would come from the blast itself than from the EMP. What your talking about here would need the power of a nuclear weapon scaled down to a marble size which of couse can't exsist without a stasis field which would take far more equipment than just a simple home made pistol would have.
 
Lets change one word then. We can change Explosion to implosion. Would this make more since to you? Now instead of expanding away fro the converter it's all going to the converter. Thus allowing minimal waste of energy.

And if you want a detailed description of a converter go look one up for me and post a link. It will have to tell me how it converts whatever it is into energy though.
 
That still does not solve the problem. What exactly is a chemical imposive? How do you make the marble impode? ect.

I know how you would convert energy from one form to another I just don't see how one about the size of a BB would work. The simple fact that its being exploded/impoded on dosen't really help either. A EMF is usualy generated by something moving and simply raising the heat and pressure all around the generator won't accomplish that.
 
Wes said:
The gun as a railgun is easy enough. To get it approved I need:
  • A sensible explanation of how the bead gets its energy.
  • How it creates an EMP pulse when it hits the target.
It's an energy converter that's all you need to know.
Unfortunately, you were unable to provide a satisfactory explanation, so I cannot approve the item. I do, however, suggest a weapon that could acheive the same effects without the use of solid ammunition. It'd be simpler, safer, and more effective. Besides, as it it, your character would not be able to afford to make the weapon as a starting item, since all characters start with the same, fair amount of 3000 KS (The equivalent to about $3000, I suppose) since the bullets would be so expensive. But don't worry, you can always have him work on a functional design in the actual RP. As I said earlier, your character has plenty of skills to roleplay out some "jobs" and earn cash to invest in his gear. You may want to check out the Dirty Dealings forum.

Your character's items shouldn't define him. Don't worry about them so much; concentrate on the story and the character development, okay?

The argument's done with now, so I'll lock the topic.
 
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