• If you were supposed to get an email from the forum but didn't (e.g. to verify your account for registration), email Wes at [email protected] or talk to me on Discord for help. Sometimes the server hits our limit of emails we can send per hour.
  • Get in our Discord chat! Discord.gg/stararmy
  • 📅 April 2024 is YE 46.3 in the RP.

[NAM] BASICS infantry power armor

Zack

Inactive Member
History and Background:

  • BASICS was designed during the NSS Alliance's mission to Elysia to negotiate a treaty. During this time the engineer of the armor had access to a multitude of NDI designs. As such the armor contains some systems inspired by those armors. Its design included enough new material that a redesign of other ships that were originally intended to be submitted to NAM earlier that year had to be re-designed to accommodate the armor and its new systems.

About the Battle And Strategic Interception Combat System:

  • BASICS was designed to be a standard power armor containing a multitude of defensive measures and sensory equipment. It is specifically designed to fight power armors and other low orbit craft while on a planet in either a short range battle or in a strategic planet wide engagement.
    The original armor was designed by Heram J. Wazu, who had a knowledge of Qel'noran weaponry and had access to a multitude of Nermian designs while onboard the NSS Alliance. As such the armor contains a few systems derived from Qel'noran sources and a plethora of equipment inspired by the famous NDI designs.

    The combat system and needs of the armor itself necessitated the re-design of ships that were originally planned to be submitted to NAM earlier. Additions of new rapid deployment systems and upgrades to pilot maintenance systems seemed necessary during the design phases of the armor.

    The final version of BASICS included the features that were standard to power armors of the day such as flight and other defensive technology and added many others. The onboard medical equipment was designed to be some of the best that Nepleslia could produce while designer atmosphere and pilot maintenance features keep the pilot of the armor constantly ready for combat. Automated weapon systems help reduce the pilot's workload while the multitude of weapon options allows the armor to engage virtually any target.

Statistical Information:

  • Government: Nepleslian Empire
    Organization: NSA
    Type: Multi-Role Powered Armor
    Class: BASICS
    Designer: Wazu
    Manufacturer: NAM
    Production:

    Crew: 1
    Maximum Capacity: 1
    Appearance: fairly stout as far as power armors are concerned. The BASICS has elongated arms which are bulky around the shoulders and joints with an extended automated hand. The glove that the pilot slips his own hand into is not the end of the arm but rather just behind the automated hand which mimics his movements. The hand itself is highly angular, with its fingers coming to points at the end.

    When not invisible the armor is a Nepleslian green and is made up of numerous interlocking plates of armor with the occasional sensor cluster poking out from between them. The legs are lighter looking than the arms and adjust to the length of the pilot's legs. The head is sandwiched between two shoulders and houses various equipment internally. The head protrudes only a few inches up above the shoulder line. Though the headpiece does not turn, this does not hamper visibility. Two angular drive systems are attacked to the shoulders just behind and on either side of the neck. The drive systems are mounted on smart material tendrils, giving them a full range of motion.

    Length: 4 feet
    Width: 4 feet
    Height: 3-9 feet, pilot dependent
    Mass: 85 pounds powered.

    Speeds: 1 ly/min Point to Point
    Planetary: Mach 1.4 – atmospheric, Mach 0.7 – Underwater. Speeds in an intradiction field usually drop to around mach .5 and mach .1 respectively.

    Range: two weeks continuous operation
    Lifespan: three years
Weapons Systems:

A Varient

  • Secondary Hand Interface 5 – Automatic: four other versions of the device were created before the scientist building it perfected the acronym. The device consists of two entirely automated arms built into the armor, each capable of holding a variety of weapons, tracking and engaging targets automatically. Inbuilt cameras give the pilot a view of what they are shooting at as well as provide greater battlefield awareness. The original intent of the system was to make it impossible to sneak up on the power armor as well as provide a 360 degree firing arc though the arms can be pointed in any direction to boost the armor's fire power. Each additional arm contains the same stabilizing systems found in the other arms of the armor as well as two additional LOWs, one on the underside of each arm. The arms themselves contain three 360 degree movement ball joints each and connect to the armor directly behind the wearer's shoulder blades.
B Varient

  • Weaponised Automated Fire and Forget Launch Engine: This artillery piece is designed for strategic level engagement of targets in low orbit or on the surface. Initial launch is provided by an upward facing artillery piece on the back of the mech. This rail gun fires automated artillery rounds powered by a small zero point energy system. Upon launch the shock causes the round's pelican tail to be pulled out of its casing. The onboard computer system controls the two fins and guides the projectile in a parabolic path. Onboard software brings the shell into an arc based on the needs of the shooter. A series of shells can be put on separate arcs to impact the target simultaneously and can come down perpendicular to the ground to strike a target without collateral damage. Low orbit and flying targets can also be hit by this weapon system. The zero point energy generator superheats air and uses it as fuel for a miniature rocket engine while the tail and lifting body of the shell provides enough lift to extend the range to thousands of miles. Onboard communications gear allows the shell to be guided to its target while millimeter wave radar, thermal imaging, and a gravitational sensor all provide onboard targeting for the shell. Upon reaching its target the shell generates a zero point energy implosion to create an extremely hot and dense jet of gluon plasma designed to cut through shields and armor with ease. Gluon plasma jets even have a level of effectiveness against Yarvex because of their kenetic energy. When approaching its target the shell is set to zig-zag to evade point defense fire.

    Location: Cannon is located on the back, right side pointing upward. Magazine is located on the back left side.
    Primary Purpose: Strategic Armor Elimination, planeside
    Secondary Purpose: Low Orbit Defense.
    Damage: Heavy | 9
    Range: 325 feet
    Rate of Fire: continuous.
    Payload: power dependent.
C Varient

  • Man-pod: Loaded into racks on the back are man portable orbital defense missiles, each more than a meter in length. Each contains its own negative energy recoil drive capable of accelerating the weapon up to 40,000c though speeds around mach 18 are more likely in the atmosphere. The weapon projects an FTL shearing field when close to its target, causing damage through intense heat and ‘pulling' of matter in an elliptical bubble extending 10 meters in front of the weapon. The weapon also contains communications equipment and optical, subspace, and thermal sensors allowing it to transmit information back to a receiver or be guided to its target remotely or by target illumination. A starter motor propels the missile out of its housing on the back of the armor and into the air at which point it splits in half, extending half of its casing to either side of a centrally mounted wing between the two pieces. The missile then is powered by its negative energy recoil drive and will seek out its target. The missile can also be set for loiter mode, allowing to act as a UAV over a specified area to look for targets and attack either automatically or when directed. When the missile is attacking it is set to zig-zag toward its target to evade point defense fire.

    Location: Missile racks placed slanted on the rear of the armor, connected at the shoulders with two on either side.
    Primary Purpose: Anti-Orbit strategic engagement
    Secondary Purpose: Anti-Armor strategic engagement
    Damage: Heavy | 7
    Range: Virtually unlimited.
    Rate of Fire: N/A
    Payload: 4
All Varients

  • Light Observational Weapon(2): The LOW is made up of a simple fiber optic cable wrapped in synthetic muscle attached on one end to a camera and miniature laser projector. This allows the weapon's user to use the cable to look around corners and fire. The laser itself is not a very powerful weapon though the computer auto-aim system will track and fire at weak points or optical sensors if it can detect them when given the order to fire. This maximizes its effect against power armors where it would otherwise do no damage.

    The LOW is primarily for use against unarmored targets. The standard armor contains two LOWs, one on the underside of the right arm and another just to the outside of the left arm. Though each lens contains an automatically deployable cap with a metamaterial coating, using the lenses requires the lens cap, and the metamaterial protection, to be removed. The computer will automatically aim and fire these weapons at incoming projectiles when not in use by the pilot.

    Location: underside of right arm, outside of left arm.
    Primary Purpose: Recon
    Secondary Purpose: unarmored targets
    Damage: light | DR 2
    Range: 325 feet
    Rate of Fire: continuous.
    Payload: power dependent.

    Defensive Missiles (4):
    two missiles are located under sliding armored plates on the outside of each arm. Each contains a small, quick burning engine and a specially adapted aerosol deployed metamaterial with embedded electronic systems. Each missile is automatically deployed by the suit's onboard computer and will spray out its payload. The dispersed material will align itself in fractions of a second using a complex chemical process to form a lens in front of the armor. This lens is oriented toward the gravitational pull of the planet and directs objects passing through it downward. This is specifically intended to dampen the effects of plasma weapons by dispersing and distorting their trajectory. It also has some effect against ballistic weapons and is highly effective against energy weapons. The lens also effects most sensor systems, and though it is unlikely the possibility exists for it to distort the sensor readings of a guided weapon enough for it to miss its target.

    Location: Outside of each arm
    Primary Purpose: defense
    Secondary Purpose: sensor disruption
    Damage: Light | 2 (if hit is sustained by missile)
    Range: 20 feet
    Rate of Fire: N/A
    Payload: 4

Systems Descriptions:

Adjustable Plating System:
  • The armor itself is built out of multiple plates of both metamaterial stealth coating and physical armor. Large amounts of synthetic muscle are just below the surface and expand or contract to make the armor fit the pilot. Though designed for people between 5 ½ and 6 ½ feet tall the armor can shrink or expand to accommodate between 3 and 9 feet tall. Naturally a 9 foot tall armor will have less protection than someone using the suit in a smaller setting.


Alpha Delta Neutralizer:
  • While an old device by most standards the ADN is effective at neutralizing the alpha and delta waves emitted by telepathically active brains. The result is a small dead zone around the armor that provides protection against telepathic actions against the pilot.


Armor:
  • The powered armor's exterior is studded with various smart material plates that contract when heat and pressure is applied. The result is a lightweight armor that gets incredibly dense when struck by weapons fire. The continued squishing motion is enough to crush most ballistic projectiles while the continuous introduction of new armor to the area as it is being hit is effective against energy weapons. The armor is virtually impervious to most small hand weapons. The panels themselves are removable and can be replaced with the proper equipment.

    The armor panels are coated with a radar absorbing material coating to convert radiation and electromagnetism into heat. This helps to further harder the armor against EMP and protect the user against radiation.


Armor, Stealth:
  • The entire armor is coated in a complex metamaterial with embedded metamaterial electronics which has many useful properties. Defensively the material can be set to refract energy waves around the armor without any disturbance to its original trajectory and by using the special index of refraction properties of the material, without any lag time as it passes around the armor.

    The metamaterial also can be set to bend only certain types of energy or no energy at all, allowing for customizable color patterns to be displayed on the armor or to allow the operating system to display an interface on the exterior. The effect works completely from the outside of the material but from the inside of the material it simply looks jet black unless it has been set to ‘clear' mode.

    Clear mode adjusts the structure of the metamaterial through the embedded electronics to create basic refraction, causing armor's hull to look like it is a few inches back from its actual location just like normal glass would. Clear mode enables full use of the armor's embedded hull electronics while partial energy wave bending will naturally disable the sensors that operate on the same type of energy being bent around the armor to become inoperative as no energy is reaching them to sense.


Active Denial Field:
  • Built just under the metamaterial skin, the active Denial Field projects microwave beams into the metamaterial which emits these beams in a 360 degree bubble around the armor. These microwave beams are entirely non-lethal but trigger pain nerves just under the skin. The pain caused is extremely intense and will normally force an unarmored person to withdraw from the beams.


Audio Sensors:
  • Embedded under the metamaterial skin are a series of pressure sensors that are tuned to detect and interoperate sound waves. These sensors are accurate up to 150 feet and up to twenty miles under water.


Automated External Medical System:
  • Installed on the left arm just below the hand is an automated medical system covered by a smooth retractable smart material casing coated in the armor's metamaterial cloak. When retracted the automated medical system extends and using a combination of nanomachine, MRI, visual and thermal sensors it diagnoses the condition of a patient it is pointed at.

    Following that automated flesh fabrication printing arms extend along with a supersonic speed airgun that deploys medicine directly into the patient from the pilot's own supply of medical chemicals. Clotting agents can be deployed and the small flesh fabricating arms will quickly close wounds or perform needed amputations. The medical system has limited resources and though it is capable of rebuilding entire limbs it only contains enough resources onboard for quick patch jobs in the field. Because the system is entirely automated no medical knowledge is required for its use.

    Note, In extreme conditions the Automated External Medical System can be set for Lethal Injection.

    Though not intended to be used on people, the automated system also carries a can opener.


Automated Shielding System:
  • The armor contains a small but powerful shielding system tied into the armor's computer and sensors. Upon detecting an incoming burst of mass, energy, what-have-you the intense electromagnetic forces activate, creating a localized repulsion field. As many instances of the shield can be generated as needed though defensive capacity is reduced with the increase in total effective field size. Against a small area attack the shield's output is nearly three times that of the conventional barrier fields found on the PHALANX though spread out to the same surface area of the PHALANX barrier field effective defense is only roughly half.


Back-compatability:
  • The BASICS is designed to be capable of using certain pieces of equipment designed for the PHALANX and GOLEM series power armors including the personal shields, hand weapons, and some backpack systems. An additional upgrade slot is fitted below the plug on the back of the armor to fit in systems such as the blackout ECM device or a barrier field generator.


Conformal Intradiction Field:
  • Intradiction fields are extremely power intensive pieces of equipment and as such are not suitable for normal power armors. However, a conformal intradiction field covering only the armor itself to protect against enemy teleportation actions on the armor itself can be built small and is fitted in the ‘seat' of the armor.


Communications Systems:
  • In addition to the communication systems provided by the armor's negative energy recoil drive the armor also contains a radio and microwave communication system. Both are tied into the ECM systems to help prevent enemy anti-communication actions.


Dampener Field:
  • Installed to augment the capabilities of the Negative Energy Recoil Drive, the dampener field augments the output of the drive system to create an area of anti-gravity to protect the armor from scalar weapon attacks.


Designer Atmosphere:
  • The life support system of the armor uses a designer atmosphere which combines various life support systems designed for pilot performance and not just survival. This includes heating and cooling elements tied into the armor's engine system. The computer system automatically varies the temperature inside of the armor as needed to wake the pilot, keep him alert, or make his body function at peak efficiency.

    Pressure is computer controlled in much the same way through adding/removing atmosphere from the crew compartment while C02 filtering is provided by modified algae inside the armor. Waste material is vaporized by the engines. The armor tailors the atmosphere's content for the individual pilot, creating a cocktail of oxygen, inert gasses, stimulants (usually an armodafinil cocktail), vitamins, and minerals. The atmosphere helps keep the pilot awake for 22 hour days, with no ill side effects, and nourished during long operations though it must be supplemented with food and water during extreme duration operations.
ECM Suite:
  • Electronic Warfare Systems are built into the skin of the armor in decentralized clusters backed up with their own processing systems networked with the armor's computer. The program that handles the armor's electronic warfare capabilities also utilizes the armor's engines and sensor systems to help detect, spoof and disrupt enemy sensor actions against the armor as well as carry out ECCM duties using its own sensor systems and added integrated equipment. The negative energy Recoil Drive has various functions tied into the system such as gravitational disruption and heat projection while the metamaterial coating functions tied in with the sensors help detect or reduce the effectiveness of enemy sensors.

    The armor's Electronic Warfare system is also tied into the sensor system of the armor, helping to process and utilize sensors to gain maximum effectiveness against radar jamming using various techniques including varying power, frequency and time of sensor emissions to give the appearance of random sensor sweeps. Sidelobe Cancellation is also used to eliminate jamming signals being broadcast by enemy ships through filtering out signals coming from improper directions. Smart material polarized filters are also incorporated into the sensor systems. The smart materials adapt their construction to help change the polarization of the signal to filter out other signals not using the correct polarization.


Emergency Displacement Sensor System:
  • Tied into all sensors is an automated program which automatically triggers the armor's point to point FTL when tripped by incoming weapons fire which would otherwise severely damage the armor. When activated it will guide the armor to the nearest safe area or provided no safe area is around it will hold the armor in a slow teleport for three seconds, allowing it to reappear in the same place after disappearing. The system will also automatically divert the armor if something is blocking its return to real space and in the presence of an intradiction field or other anti-FTL systems it will auto-disable. The system can also be disabled by the pilot.


Loudspeaker:
  • Built integrated into the metamaterial coatings over the right shoulder, the loudspeaker uses part of the armor itself as a speaker/subwoofer to allow the pilot to communicate without either compromising the armor or using an exposed and unarmored speaker system.


Mobility Systems:
  • The armor's feet contain a special electronically controlled metamaterial. Depending on the current that is applied the material either becomes nearly frictionless or high friction. This allows the pilot to either walk and make careful movements or slide along the ground at high speed. The suit's negative energy recoil drives are suspended on four smart material struts extending from the back of the armor. Each is capable of independent movement and give the engine system a complete range of motion.


Negative Energy Recoil Drive:
  • The Negative Energy Recoil Drive system utilizes a negative energy flow to generate a variety of effects including propulsion, weaponry, defensive measures, sensors, computing power, energy, artificial gravity, and communication. Multiple drive systems are installed, including two smaller drive systems originally used to power anti-ship missiles.

    Propulsion is provided by projecting negative energy out of the front of the engines. By pushing against the negative mass the armor is drawn forward. The negative mass particles are generated moving faster than the speed of light which allows for a small amount of them to move a large conventional mass.

    By manipulating negative mass three different types of sensor can be emulated. Generating a burst of negative energy and then comparing the speed and amount of negative energy that returns to the engines acts as a basic form of tachyon sonar that allows for detection of anything that reacts with negative energy. Manipulation of negative energy also allows for control of gravitational fields. The analysis of the gravitational fields created by the armor allows for the detection of other gravitational fields that are interacting with those created by the system. Finally, a space bubble can be extended with its space moving at the same rate as the outside space. Because energy consumption of the bubble dramatically increases when gravity inside the bubble increases, an expanding spatial bubble can be used to detect the location and size of masses within the range of the bubble. Because of its intended planetside use this sensor is not extremely functional.

    Time Loop Logic computing is also possible with negative energy. By using tachyons as the carrier for information in part of the computer system information can be moved faster than the speed of light, allowing the computer to predict the results for tasks that require less time than it takes for the tachyon to be imparted with the information and then received.

    Once started, the negative energy fields also provide power for the system by leeching energy from the surrounding space-time through a process very similar to zero point energy systems.

    The negative energy fields also allow for the manipulation of gravity, reducing the overall weight of the armor.

    The negative energy fields can be precisely manipulated to simulate a subspace radio or tachyon based communication system, allowing the communication with other ships.

Networked Reload Beacon:
  • The NRB is set to, on command, transmit an encoded signal that displays the armor's exact location and position to a command unit or mother ship. It is designed to allow that mother ship or command unit to use its own point to point FTL to teleport additional ammo inside of the suit's own ammunition storage packs. The armor's own intradiction field prevents accidents with ammo being misplaced inside of the armor.


Operating System:
  • The suit is operates by continuously scanning the brain, creating a wireless man/machine interface which moves the armor according to the pilots thoughts as well as responds to the pilot's own physical motions. This allows the pilot to move the armor as if it were a normal set of clothing but the suit will automatically start overriding his motions in certain conditions such as when the pilot wishes to fire a weapon.

    Gyroscopic stabilizers will kick in and help guide the hand held weapon system to aim at the target. The suit itself will automatically handle adjustments for gravity, wind, object density, and target momentum, leaving the pilot to merely place the virtual crosshairs displayed on his retina onto the target of his choice. The arms will even automatically track targets such as artillery shells and missiles and engage them if the intercept system is left online. The suit will move the arms only as fast as is safe for the pilot in this mode. Additional weapon systems can be deployed verbally or mentally. Communication channels can be handled in the same way.

    The pilot normally has an armored panel covered by the metamaterial coating of the armor infront of his face at all times, using a virtual display projected onto his retina by the armor to navigate via a combination of real time images and virtual overlays of the battlefield. The armor automatically highlights targets of interest and displays their current movement patterns as detected by the sensors for the pilot. This is augmented by sharing information with all friendly units, combining data and displaying targets that the suit itself might not be able to see directly. Even being inside a smoke screen will not seriously hamper the pilot's visibility.

    In the event of a system failure the panel in front of the face can be manually removed. A high strength clear plastic contains the atmosphere inside of the armor. This plastic is sealed by a chemically sensitive material that turns green in the presence of breathable atmosphere and red in the presence of a toxic atmosphere, allowing the pilot to know if it is safe to jettison his armor.


Pilot Maintenance System:
  • Extreme long duration operations combined with the physical and mental stresses of power armored combat and the occasional amputation by enemy fire can be deadly to a pilot. To counter this the power armor is equipped with a special Pilot Maintenance System designed to keep the pilot alert and functioning in all situations. The interior of the armor is designed to apply pressure to wounds and automatically seal off damaged appendages so the pilot does not bleed out as well as apply special clotting agents to smaller cuts and painkillers for extreme wounds.

    Stores of medical nanomachines are automatically dispensed to repair internal damage the pilot may sustain while high grade Oxycyte powders can be dispensed in the event of damage to the pilot's own brain oxygenating functions. A feeding tube dispenses stimulants and other drugs directly to the pilot in tandem with the designer atmosphere system. This helps create alertness and balance brain chemistry. For extreme duration operations the feeding tube not only supplies the pilot with a balanced liquid diet but also works in tandem with the armor's autopilot.

    A commanding officer can trigger the ‘sleep' command to automatically put his soldiers to sleep and instantly wake them for combat while the armor's computer auto-pilots the suit. Waste materials are even collected and sent to the engines for vaporization then expulsion out of the armor. Though the armor is NBC protected the suit carries with it a variety of antidotes for common chemical and biological weapons in the even the armor becomes compromised. Anti-radiation medication is even available to the pilot in a small dose. These systems are supplemented with a special filter that ties directly into the pilot's blood supply to create a dense grouping of white blood cells which the blood is then passed through for filtering.

    In addition to various sensors that monitor the pilot's health and make that data available to his commander the suit also monitors brain chemistry for extreme abnormalities. Miniature, mobile medical machines manipulating magnetism manipulate electrical fields around the pilot, acting as an automatic defibrillator or deep brain stimulator to restart the heart and mind should they fail. A small automatic heart system can even be activated and installed into the pilot during an operation by the suit to pump and oxygenate blood.

Plug:
  • The rear of the armor contains a plug to connect to a ship's rapid deployment system. This system was designed specifically to increase the range of the power armor by using a ship's power system to charge its point to point FTL, vastly increasing its range and speed. This allows the armor to teleport directly into a combat situation from a ship's staging area.


Seal:
  • The armor is sealed around the waist and along the side and then deploys its metamaterial covering over the sealed segment when being buttoned up. In standby mode the front piece of the armor folds forward and the back half folds back, both folding at the waist. The pilot slides in from the side and puts his legs into the lower portion of the armor. It is recommended that they are already wearing the blue sensor equipped jumpsuit supplied with the armor which connects to the onboard medical monitoring system. The entire opening and closing process is automated and controlled by the suit's own synthetic muscle though exiting the armor can be accomplished manually though a covered release lever directly in front of the pilot's right breast. The pilot must slide his arm out of the right sleeve while still in the armor to reach this release and activate the release lever which pops the atmosphere and allows the pilot to exit.


Sensor Systems:
  • All onboard sensors are integrated into the armor's skin and include passive and active modes. The sensor types include millimeter microwave radar, radio, sonar, thermal, pressure, night vision, gravitational, high resolution optical and subspace senor systems. All are built in decentralized clusters around the skin and are networked with the armor's computer and ECCM functions provided by the ECM suite.


Short Range Point to Point FTL:
  • The armor contains a short range point to point fold drive system that is powered by a capacitor system fed by the armor's Zero Point energy Generator. The capacitor takes around 15 seconds to charge up the massive amounts of power needed and in combat is always either charged or charging. The FTL is designed for short hops, defensive moves, and for initial deployment to the combat zone.


Strategic/Tactical Commands System:
  • the S/T-CS is designed to allow commanders and soldiers to focus on their areas of the battlefield. While soldiers always have control over tactical level maneuvers and weapon systems they share strategic level weaponry with their commanding officer. Long range missiles and artillery on any soldier in the system can be fired by their commanding officer at targets he chooses, allowing him to focus on the ‘big picture' while soldiers focus on shorter range engagements and staying alive.


Synthetic Muscles;
  • The interior of the suit is lined with numerous synthetic muscles made out of densely packed strands of smart metal and controlled by the ship's computer through electrical impulses. Not only do they help support the suit and keep it upright but they vastly increase the wearer's physical carrying and lifting capabilities.

Zero Point Energy Generator:
  • A simple Zero Point Energy system is installed under the armor of the back of the armor to power the various systems.


Armor Sections:
ArmL:7
ArmR:7
Body: 7
LegL:7
LegR:7

Point Cost:
FTL Engine | 0
Hyperspace Drive | 100
Sublight Engine | 10
Main Starship Super-weapon | 0
Main Gun Battery | Variant A 0 | Variant B 225 | Variant C 700
Secondary Guns | 0
Point Defense Guns | 12
Main Generator | 400
Secondary Generators | 400
Environmental Systems | 1
Computer | 100
Armor | 1750 | (50x7x5)
Stealth Armor | 1000 | (200x5)
Sensor System | 300
Shield Systems | 1000 | (200x5)
Nanotech systems | 0
Total | 4063 | 4288 | 4763

OOC Notes:

Armor Cost: The head is nearly flush with the body of the armor and can't turn so I did not count it as a separate area for armor SR cost

Mobility: The armor is intended to remain mobile and close to the ground without using FTL systems. As such it does not include a NDI barrier field normally.

Shield Cost: Shield cost is estimated. The DR of the shield should vary depending on the situation and though references of power are made to the PHALANX Barrier field by no means should this be used to calculate that shields DR.
 
11 lightyears per minute is significantly faster than the vast majority of starships. The Sakura goes 20 LY/min, and we've seen vicious nerfing on other starships going past 4 or 5. Perhaps not a reason directly not to improve it, except in interest of keeping the setting consistent.

The wording on the stealth armor makes me cringe a bit, the ambiguity of it makes it prime for abuse.
 
The armor's FTL is 1 light year per minute. It is written as 1ly/min so I am assuming you thought the l was another 1. I'll make changes to that as soon as I am done with this post.

I think I know what you mean now that I go and look at the wording again. I will re-word it to say something along the lines of wavelengths of energy rather than just energy.
 
RPG-D RPGfix
Back
Top