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  • 📅 February and March 2024 are YE 46.2 in the RP.

New Player has entered

John2y

Member
Hey all,
I'm new here and to the RP here, but from what I seen and read it seems like a nice place!
I hope you all forgive my small mistakes while writing in English as even if I'm as good as I am at it, I still make some.

I am from Portugal and a student for now, I have hobbies like Designing 3D and playing games, usually space related games.
Space is my passion, even though I don't know much I can say I know enough of the basics xD
Also I'll have some questions about things here, mostly related to the history of SA

I hope I have a good time here and possibly make/participate in interesting and fun RP.
 
Welcome! I'm pleased to meet you. My name is Wes and I'm the site's creator.

I'm happy to answer your questions about Star Army's history.
 
I'm planning an RP and wanted to ask related to the map and the history.
What happened to Earth? Can I create a character related to Earth?
what's the sectors that have not yet been mapped? are they suppost to be unknown space?
 
We left it unclear what happened to Earth. In theory, it's somewhere out there waiting to be rediscovered, but we don't know where it is, or how long it has been since we left it. Basically it's a mystery.

Unmapped sectors are anything around the existing maps (note that even the main map is not completely explored yet and we can put new stuff on it).
 
A good rule of thumb is to pretend Earth doesn't exist, at least early on, until you get the hang of how the setting that's already here feels and works. There's a lot to take in as it is, and there's no need to make your life more difficult by trying to tie in an element that's completely disconnected from the setting, as things stand. It's something that might be worth exploring down the road, but early on it's probably best left alone.
 
Ok, thank you for the helpful information, I'll be sure to think about that and change the origins story a bit

Another thing that I wanted to ask is about weapons and ships, can I have my own ship and weapons, without going for the already existing products? (of course, not impossibly destructive weapons and as realistic possible) I've seen somewhere around here that you're not advising to but wanted to make sure
 
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I could be wrong about this, but for the most part, you're probably gonna want to get a feel for things first. There's plenty of factions to choose from, all of which have plenty to offer. One of those factions might even be the ticket to get some of the things you'd like to see added sooner than later.

Not to say you can't successfully blaze your own trail from the get go, it's how to get your *insert addition here* to fit in with the setting and how the setting will benefit that's most key. Of course, if you're willing to take the time to do so, it's completely possible to offer things clear on up to your own faction with your own unique tech/ships/etc. Possibly, yet not for the faint of heart.

Don't take this as me shooting down your desire to leave a lasting impression on SARP as a whole, take it as the opinion of one new member to another. My two cents for what it's worth.

It's good to have you here and I look forward to seeing what you have to offer.
 
Thank you, then I guess I'll get a feeling for things first, although I'm not going to give up on my idea and take my time planning it better while I learn things up.

Once more, Thank you for the support and suggestions, I'm really looking forward for the future RP's!
 
If you use existing common technologies in the setting, it might be possible to quickly whip up a new small ship without getting bogged down in approval of related stuff. Basically, the fast lane to shipmaking is to remix existing stuff. Otherwise, there's foundations to build in advance (I'm talking about the ship manufacturer's article, and any tech articles to be references).

There's also a lot of "used" ships (example linked) that we've already made that can be picked up and adopted by player characters.
 
Welcome to the site! Whatever you do, have fun and don't feel like you have to be rushed into it. We have so much material that it is easy to become lost inside of it all, and chances are you will find something that will tickle your fancy before long. As stated before, start off slow with a character to play and build on that from there slowly adding to the setting and eventually you will be doing ships and all that good stuff with the necessary depth and connection to the universe to get them approved. All great leaps start as small steps. :)
 
@John2y Best advice from a veteran player here is to get involved in plots as a character first as you get to know the site better. This way you will enjoy being part of SARP from the get go and make friends. Giving the incentive to improve on what is available, even up to running your own faction in the future.

I still haven't made a dent in the wiki and don't know everything. I am having fun being creative and interacting with a lot of creative writers. Hopefully I'll see you in one of the many factions/plots I belong to.

As everyone before me has said.

Welcome to SARP. Got question... ask either here or in irc chat *points to the irc chat link*
 
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