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NMX Forces Update

One of many examples of something in the NMX which is a stub rather than something truly fleshed out:
https://wiki.stararmy.com/doku.php?id=faction:mishhuvurthyar:nmx_cruiser

The NMX faction is filled with stub articles like this. Which is why I'd personally welcome the effort. Not to mention that the Star Army of Yamatai isn't exactly static, so, I don't see why the NMX would be.

I mean...
https://wiki.stararmy.com/doku.php?id=faction:mishhuvurthyar:organization
Wow, such detail.
Kinda why I'd rather flesh them out, since many "stubs" have seen usage in the past. It's better to expand on what we have, which has seen use, than make more that MIGHT be used.

I want to iterate what I mean by this, since after I posted I figured it might be misunderstood.

New content is fine if it fills gaps. But the NMX have so many ship designs and the like which could simply get their articles expanded on and it'd be more viable and easier to use them as tools. When you're "repairing" a faction to the current standard versus the old, it's better to start with what you have before wildly throwing things in and just leaving our site further damaged by not updating these older articles.

It's the reason Nepleslia didn't just start throwing out 50 types of new submissions when DRv3 came out. It updated the ships it intends to use/still uses in RP. I can't imagine the NMX replacing their entire fleet, regardless of each little potential sect. If there's to be an NMX/SMX revamp or "upgrade", then we need to make a baseline by improving the many things that DON'T need to be replaced and need to be expanded on.
 
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SMX? Not NMX?

Is there a reason for the preference?

I'm not sure how I exactly stand on the Mishhuvurthyar, to be honest. I was the SMX FM. While I was finishing the Miharu plot I was still using old Mishhu stuff rather than the newer NMX. Now, I'm mostly the guy that knows the most about the Mishhu progenitor race, so I can run quality-control on a lot of related things (people actually consulted me fairly recently) but Wes and I often have a different take on the Mishhuvurthyar which makes me hesitant to be the person that ultimately gives permissions.
Mostly from talking with Dosh the SMX are the only ones who remember how to manipulate their genetics toward those sorts of modifications.
 
The NMX are master manipulators, but they wouldn't do it without the Umbral. The SMX could do it on their own. That was all I was getting at.
 
The NMX are master manipulators, but they wouldn't do it without the Umbral. The SMX could do it on their own. That was all I was getting at.
I don't remember how far back it is in the log, I believe you compared the NMX more toward tools rather then a force of their own. Effectively puppets of the umbral.
 
Wes argued otherwise, which made that opinion wrong. The upgrade of Mishhu body is apparently just the same as the upgrade for neko bodies. I thought it was a sinister 'sublimating free will and perfecting the killing machine' kind of process because that's what I read Wes was implying... whereas Wes apparently never really thought that far and his take was "Neo Mishhu are just like Mishhu, but better".

So, my impression, is that:
The SMX that remained didn't become Neo Mishhuvurthyar. It just makes me feel it's unlikely they'd play around with their genetic code.
The NMX already took the plunge, which makes me feel they'd more readily do alterations on themselves.

Doesn't stop either from fitting the mold with good story reasons. For all we could tell, maybe the Neo Mishhu 'migration' was a multi-faceted project and one form of Neo Mishhu was chosen over the other (just like fighterplane trials where the YF-21 lost to the YF-22). Maybe a scientist for the losing projects decides to try to perfect his idea and implement it. Perhaps power-hungry SMX soldiers not chosen for the NMX migration push want to attain their own kind of superiority rather than being left as obsolete.
 
I don't remember how far back it is in the log, I believe you compared the NMX more toward tools rather then a force of their own. Effectively puppets of the umbral.
This is a backward assumption. Both the SMX and NMX are military organizations under the SMN, the Mishhuvurthyar government. If anything, the NMX is a far more independently-minded fighting force and features greater numbers of autonomous sub-groups, which was necessitated by the OOC approach of letting a lot of people (GMs) control NMX fleets/combat elements.
 
Hey now that this is heading right to what I wanted to do...

I did want to make an offshoot of the NMX focused entirely on megamsihhu and other large space creatures. The general theme would be MORGAN taking the body upgrade thing to the logical extreme.

It'd have a 'monsters from gunbuster' vibe .

MORGAN would be doing this largely because the NMX haven't been handing out marching orders lately so they'be been acting on their own.

But that's as far as I've gotten with that. A megamishhu showing up again has made me want more of them again.
 
Arieg, I know far too little of what you intend to endorse anything.
Effectively one average group that can't really effect the setting as a whole but has quite the set of gear, organization, (a couple of new 'species' of mishhu?), and would make quite the small to moderate scale villain.
 
I'm not trying to be mean, but it still not enough for me to go on.
Effectively what I'm looking to do is standing up a new small faction with a particularly nasty SMX character running the show, one is who looking to create an entirely new race of Mishhu with the classic goal of building up to overrun the rest of the setting although for now hes small enough to only represent a local threat. He'll have various underlings with a capacity to create new warrior type mishhu breeds, alter other creatures with said Mishhu DNA (such as creating hybrids for whatever applications he and his organization need), and the most interesting of all will be the continous development of factional tech with a decidely more biological angle to it. At the moment the concept basically has them being a particularly nasty pirate faction with a base system that will resemble some horror of fuedalism. Anyways thats what I can come up with atm though it should become decidedly more organized as I work up the page for them, but basically Mishhu microcosm.
 
This is a backward assumption. Both the SMX and NMX are military organizations under the SMN, the Mishhuvurthyar government. If anything, the NMX is a far more independently-minded fighting force and features greater numbers of autonomous sub-groups, which was necessitated by the OOC approach of letting a lot of people (GMs) control NMX fleets/combat elements.
I didn't say they couldn't operate independently. Nor did I imply it. Also, I didn't exactly get my full thoughts teased out here, and Fred already corrected all of us with what Wes has desired.
 
Legix, if you wish for something, you might as well go and do it. So, just accept that Arieg wants something different from you and stop harping about the same point over and over. We get it.

Arieg, past experience teaches me that you're better at doing single granular submissions rather than sweeping swath of content. I've seen you stall on projects halfway through until you'd finally tear down your own stuff from the wiki, some of that which was already approved. It's not a practice I want condone, nor repeat, because I figure that must be extremely disappointing for you. I, for one, intend to learn from experience.

If you want to go for adding factional tech, there's a lot that you've done which I think would be an excellent addition to the Mishhu overall. If you want to create somesort of tailored subfaction - which I'm not against, based on your concept - then you need to make sure that you're going to create something which will be used. So, it needs to have some relevancy to a plot. It's likely better for you to not build something in a vacuum.
 
Effectively what I'm looking to do is standing up a new small faction with a particularly nasty SMX character running the show, one is who looking to create an entirely new race of Mishhu with the classic goal of building up to overrun the rest of the setting although for now hes small enough to only represent a local threat.
I feel like you're still misunderstanding the Mishhuvurthyar command structure. The SMX and NMX are, again, simply differing military branches of the Sfrarabla Nougpift. So "a particularly nasty SMX character" doesn't really mean anything in the reality of canon. Both the SMX and NMX have the goal of "building up to overrun the rest of the setting" but have dissimilar doctrines by which they achieve that objective.

As I said at first, no objections to the project itself, just get it right. For characters to undertake the stated goals of your idea-faction, you should probably think bigger than "some tentacle dude from the Version 1 Army."
I didn't say they couldn't operate independently. Nor did I imply it. Also, I didn't exactly get my full thoughts teased out here, and Fred already corrected all of us with what Wes has desired.
I was responding to what Arieg said, not what you said. That's why I quoted him and not you.
 
Harping over the same point isn't having an effect, so clearly you don't get it. Especially given the immediately voiced concern that Arieg could finish this AND that it could even end up not seeing use beyond maybe a plot.

I don't care if he wants to do something different. We keep going on about how much he's done/would make excellent additions... but when I grew up, I was taught you can't fix a broken arm with a band-aid. The problem isn't a lack of content with the NMX. Their amount of use in various plots, despite their article quality, is proof of it.

But if it's going to be ignored so we can funnel a group in that will likely stop seeing use as soon as the one or two plots built around it stop using them, fine. I'll bow out and go compile a list of articles and start working on updates that actually improve what we have quality-wise. When I compile the list of articles that need a new coat of paint, I'll post it here. I'd hate to be called out for "harping" because I simply don't want to water down the Mishhu with a throw-away pirate-fodder group that's somehow different than the splintered states it currently is in.
 
Arieg, past experience teaches me that you're better at doing single granular submissions rather than sweeping swath of content. I've seen you stall on projects halfway through until you'd finally tear down your own stuff from the wiki, some of that which was already approved. It's not a practice I want condone, nor repeat, because I figure that must be extremely disappointing for you. I, for one, intend to learn from experience.
I've.... hit a point to where that doesn't happen anymore, even with the recent political situations on SARP.

As far as not doing it in a vacuum I'll try and keep this thread updated and take in input (useful input) as I move along with the project. As far as it being useful I intend to use them in an Open-RP plot I'm planning with the pact and the fact they're going to be your complete setup faction wise (I intend to sink a similar level of detail to what you see with my Pact articles) other plots needing a decent compact adversary could see them as a decent option considering they'll have setting articles to go romp on as well as technology. But those needs will hopefully be given a good look via this thread as I develop them.
 
Then you've appeased most of my concerns. Can't say much more before seeing any content, but as far as I can remember, I've only been pleasantly pleased with what you produced; or at worst nitpicky about it.
 
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