Plumeria Class Refit input/discussion (Image warning)

Toshiro

Game Master
Jul 10, 2006
4,441
279
108
32
#42
Thanks! I am still interested in peoples' feedback. The Plumeria is a massive part of the RP's character, so I was trying to include people from the get-go. I also realize I need to figure out where maintenance conduits are going to go.

All the decks will be 4 meters, save Deck 4, which is 6 meters and some change because it has the subdeck. There are more Ke-Z1 torpedos under Deck 4 that aren't seen because of that detail. I'm resizing the vessel according to the proportions of the 3D rendering (length will be the same).

I suspect that Deck 4 will have the most conduits because of all the critical systems, pylon connections, added available depth, etc.

Hanako's going to have a much larger bridge to work with, though.
 

raz

A Princess of Yamatai
Necromancer
FM of the Kudhacari
Game Master
Jul 21, 2005
2,628
1,517
138
29
I was everywhere.
#43
What is the purpose of a barracks on the deckplans? Going by the 2-beds-per-room standard there are already 44 beds and then 2 admiral suites and the captain's quarters. Then we've got the barracks — in addition to the standard power armor bay (which actually looks a little smaller than the current Plumeria) and PA bay armory — so I'm wondering your perspective on how it fits in with a gunship's role.

Is the refit supposed to be cruiser-sized and resemble something like a reskinned Ookami or Kagai?
 

Toshiro

Game Master
Jul 10, 2006
4,441
279
108
32
#44
The refit is the same size, it's just adjusted in width and height to reflect the 3D model's proportions. The changes are mostly to make the Plumeria's interior more efficient because the original arrangement was only a side cutaway which did not convey the size of rooms in the least. The same rooms and then some filled up four decks and some change.

The reason for the smaller PA bay is because it has been split off from the now larger shuttlebay which will be heavily modified. Now, though smaller, the PA Bay is solely for PA. It also has a dedicated Armory and Medbay, independent from the shuttlebay's.

Deck 5 can be used for PA personnel, scientific personnel, or refugees and tends to be mission dependent. Otherwise, it can serve as spare storage or a backup place to sleep and meet up should Deck 2 be damaged. No one really seemed to have recommendations for what to put in Deck 5, so I went with expanding the ability of the Plumeria to carry troops or refugees depending on missile profile, especially since Deck 5 allowed for them to quickly get to the Vehicle Bay to deploy. It should be noted that the new Modular Pod is also intended to have various optional forms as needed for the crew loadout, possibly even having a modular pod be for the deployment of Power Armor or for refugees to quickly enter or exit the ship.
 

raz

A Princess of Yamatai
Necromancer
FM of the Kudhacari
Game Master
Jul 21, 2005
2,628
1,517
138
29
I was everywhere.
#45
Deck 5 can be used for PA personnel, scientific personnel, or refugees and tends to be mission dependent. Otherwise, it can serve as spare storage or a backup place to sleep and meet up should Deck 2 be damaged. No one really seemed to have recommendations for what to put in Deck 5, so I went with expanding the ability of the Plumeria to carry troops or refugees depending on missile profile, especially since Deck 5 allowed for them to quickly get to the Vehicle Bay to deploy. It should be noted that the new Modular Pod is also intended to have various optional forms as needed for the crew loadout, possibly even having a modular pod be for the deployment of Power Armor or for refugees to quickly enter or exit the ship.
I don't see a recreation area like the standard Plumeria has (which is just a gym + holodeck for training, fitness, and recreation) so you could consider that, though I may just be missing it. The way you're describing the design intent makes it seem like the "barracks" rooms could go totally unused in certain situations and having a good ol' RecDeck still lets you have the options while allowing the space to be used by any player or GM regardless of plot's mission.
 

Toshiro

Game Master
Jul 10, 2006
4,441
279
108
32
#46
Decks 2 and 5 each have a "Volumetrics Room" which is intended to serve that purpose, and there is a "Multi-Purpose" Room on Deck 1 which is similar but larger. As such, it could have up to three "Recreation Rooms", for recreation or training.

And yes, pretty much all of Deck 5 and Deck 6 could go unused in certain situations. Expanding it too much risks making the ship too OP, and I'm having trouble thinking of other reasonable uses for the space. We might not be in the Fuji class' levels of crew, it's hard to say, but as the Plumeria is a first responder to events, having a refugee carrying capacity seems prudent regardless of if a large number of infantry or soldiers is taking up Deck 5 or not.

I am still listening for ideas to consider, this is just the best I've come up with since the Plumeria's speed, PA capacity, and firepower seem to be its best assets which are to be preserved and expanded on.
 

Zack

Site Supporter
FM of Uso's Organization
Game Master
Jan 21, 2005
7,030
1,694
138
#47
Additional storage is always good. You could even put ammo storage there for the guns or move things around to increase the size of the power armor/shuttle bay
 

Toshiro

Game Master
Jul 10, 2006
4,441
279
108
32
#48
The shuttle bay is massively expanded with side doors instead of the one at the rear, and the PA Bay is relocated to be dedicated. Each also have their own dedicated medbays and armories to service them, meaning the PA Bay needn't be used to store everything. I'm thinking the vehicle bay can also serve as a PA Bay with the Cargo Bay doubling as a massive armory, in cases where there are extra PA pilots on Deck 5.

Between the heavily widened cargo bay and the pylon storage, a lot of storage exists already. Do you have a place you explicitly want to put more storage or relocate?
 
Last edited:
Likes: Wes

Toshiro

Game Master
Jul 10, 2006
4,441
279
108
32
#49
An update for anyone following this: The latest round of weapons and subsystems for this project has been approved.

I'm also pondering something called an "Electron Barrier" to work in conjunction with the ICFS Array and serve the role of the old Electron Countermeasure's less aggressive functions. It would essentially be an optional part of the CFS that isn't necessarily used in atmosphere and can help protect against positrons by having electrons be in the surface of the shield or ejected as a cloud around it. Use in atmosphere could result in lightning strikes between the ship and nearby clouds.

Still debating it though...especially on if the CFS would already serve such a function now or not.
 

Toshiro

Game Master
Jul 10, 2006
4,441
279
108
32
#50
I just checked how much the shuttlebay of the Plumeria Refit could hold, and boy am I surprised. o_O

2 Raccoon T7s and a maximum of 10 Kuma T8s at the same time, though 2 Raccoon T7s and 8 Kuma T8s are more likely. This "2 and 8" configuration lets every shuttle launch regardless of the others' status. Far better than a single T7 and a pair of T8s...



And here's a version with 4 T7s and 3 T8s. Not that I see the Plumeria actually needing to transport over 200 people via shuttle. If she had to support an extra century of troops, though, she could. The barracks can sleep 50+ each...
 
Last edited:

Zack

Site Supporter
FM of Uso's Organization
Game Master
Jan 21, 2005
7,030
1,694
138
#51
What about starfighters? Most naval ships carry a helicopter or two that can also do combat operations. It makes sense for a ship like this to also carry a fighter or two.
 

Toshiro

Game Master
Jul 10, 2006
4,441
279
108
32
#52
True. Presume that every 2 side-by-side Kuma T8 are equivalent to a single Hayabusa 2A. A "2/4/2" arrangement might be ideal for the Plumeria.

Edit: Turns out a 2/4/3 setup is possible! 2/5/3 if not worried about launching everything at once.

 
Last edited:

Zack

Site Supporter
FM of Uso's Organization
Game Master
Jan 21, 2005
7,030
1,694
138
#53
If you really wanted, you could probably squeeze a few more in there:

awearethemighty.wpengine.netdna_cdn.com_wp_content_uploads_201de34b23403ee4c4c58cd958939e70dc9.jpg
 

Toshiro

Game Master
Jul 10, 2006
4,441
279
108
32
#54
It's true, I just worry about turbulence knocking stuff together. There is added height to the front half of the shuttle bay, into the deck above. That could possibly hold some stuff...

Also, a V10 could probably fit inside the front half of the shuttlebay, too.
 

Fred

Game Master
Oct 25, 2005
10,423
2,163
138
38
Montreal
#55
This deckplan level of quality has gone dramatically up! x_x

I think you're fine putting less vehicles in because people actually do need clearance around the craft in order to:
- move around them
- work on them
- carry cargo pallets in/out of the vicinity

This isn't just a storage space; it's a functional space.
 

Toshiro

Game Master
Jul 10, 2006
4,441
279
108
32
#56
Thanks for the praise! And that's true. If the area is zero-G, that upper area on Deck 2 could be kept free for movement. Also, each pixel is approximately 1 foot. Hopefully this will not only serve to define a standard compliment for the vessel, but also give people an idea of the size of the bay so that individual captains can choose their own suitable configuration.

I will also have to see how much the cargo hold can hold, vehicle-wise. I expanded it and the vehicle bay to the sides notably.

Edit: Alright, I checked the dimensions of the cargo bay, vehicle bay, and the the dimensions of the field collapsible modules. The Plumeria can transport all the personnel and equipment required for a Star Army Century, though it's barely enough room for all the Rapid Deployment Modules and supplemental stuff in the Cargo Bay. They're stacked 5 high (10 meters) in places. It's a good thing that there is secondary storage in the pylons for other stuff.

It seems that new tanks and such have been developed since the Plumeria's last update. I would like to request input on what loadout the Plumeria should have vehicle-wise. The ship can support more and larger vehicles than before.
 
Last edited:

Toshiro

Game Master
Jul 10, 2006
4,441
279
108
32
#57
Here's yet more new stuff I have to work on before making the Plumeria. I dob't have permission to use the VCE stuff yet, so that can easily change. These are drafts that are not yet submitted as of this time (12/9/17)

Standard Star Army Barracks Segment and its new Bunk Bed, Type 39, which also has civilian variants.

Edit: Made the beds able to go three high for areas with enough ceiling height (3 meters, 1.5 meters compacted), for compatibility with the Collapsible Rapid Deployment Module's Barracks variant. The fact that the building can collapse itself and that the bunks can do the same was a happy accident. A drawer can also be added instead if similar height exists.

I've added a bunch, so I have yet to determine if the articles ramble or not. Brain too melty to work on it more right now.
 
Last edited:

Toshiro

Game Master
Jul 10, 2006
4,441
279
108
32
#59
Important question. Should the Plumeria use the Fuji's bridge, or its own? The Fuji's would work, but there's no 3D rendering. just a 2D pic. I also think that there's a lot more room available for the Plumeria's bridge (about 9m x 8m on the top deck, 11m x 8m for the bottom deck.

Part of Deck 4's Bridge lines up with Deck 5's Escape Pod launcher area, so the bridge has direct Escape Pod access.
 

Fred

Game Master
Oct 25, 2005
10,423
2,163
138
38
Montreal
#60
That's actually a question I think you ought to answer yourself.

If you were captaining a Plumeria, what kind of bridge would you want to be in? If this requires further depiction, well, you're the one whom said that you kept getting into things to further develop as you move on. Why go for half-measures when you've gotten as far as you have? ^_^;