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Sharie-class Battleship

Well, right off the bat it would be nice to have an exacting number of weapon batteries, as well as links to said weapon pages or something I imagine. Nice art btw, I like the engine glow.
 
The back of the ship looks boss, especially the flight deck. Makes the engines look awesomely huge. However, all of this junk in the trunk makes the front look really bare and uninteresting. To be fair, this monitor at work is really dark, so maybe I'm not seeing the detail up there correctly. I'll take another look when I get home.
 
Right off:
1) No information given on the nature of the sublight drives. Other than the fact that they glow.

2) In regards to the 'Mission Specialization', their is no listed item that generates a anti-FTL effect of any sort, never mind a persistent one.

3) No information is given on the number, size, placement, or capacity of either the shuttle or PA bays.

4) No power system (primary or otherwise) is mentioned in the systems.

5) The Ke-B3-3000 MWA is horribly lacking in detail (what it is, effects, range, etc.).

6) Weapon numbers & placements are not listed.
 
Upon a clearer look, the front is fine, however the sides and the top have block structures that are blank and could use some bits, greebs, or otherwise detail to them.
 
I'd personally would slice its size values and the number of decks is has by half.

Why? Well, it's really kind of dwarfing the Eikan heavy cruiser. By much. Very much. I think it'd be doing a favor to consistency to make it so that a Eikan could fly alongside the Sharie and look like the younger sibling, instead of the baby sister.
 
I'd personally would slice its size values and the number of decks is has by half.
I'm sorry, I'm pretty set on its size.

Upon a clearer look, the front is fine, however the sides and the top have block structures that are blank and could use some bits, greebs, or otherwise detail to them.
I replaced all art with more detailed versions.

1) No information given on the nature of the sublight drives. Other than the fact that they glow.
They have their speeds listed. That's enough! If we really must put a label on them, they're probably some sort of aether plasma turbo impulse drive. That's how Yamatai rolls.

2) In regards to the 'Mission Specialization', their is no listed item that generates a anti-FTL effect of any sort, never mind a persistent one.
The main cannon does this. Previous legacy cannons have the same effect (damage to the subspace).

3) No information is given on the number, size, placement, or capacity of either the shuttle or PA bays.
Vehicle complement added.

4) No power system (primary or otherwise) is mentioned in the systems.
You know this thing couldn't run on anything but extradimensional energy! I will add power info when I get a chance.

6) Weapon numbers & placements are not listed.
I listed the main weapons. Smaller weapons are listed, but the numbers are fuzzy ("lots of guns").

Well, right off the bat it would be nice to have an exacting number of weapon batteries, as well as links to said weapon pages or something I imagine. Nice art btw, I like the engine glow.
There are 28 main turrets, each equivalent to the main cannon of a Plumeria. 14 are on the ship's dorsal side at 14 on the ventral side. I have listed them on the stats now. Thanks for the complement on the art! I'm very pleased with how it turned out, too.
 
Well...28 Aether Shock Cannon equivalents is a tad excessive...even the Tolchok only has five and that thing is a flying brick of manliness and pain. Would it be possible to shave a few off for fairplay's sake, or explain the reason behind so many of these on one ship to necessitate it? I imagine the power requirements are immense in scale, coming up on a Starbase, or Light Starfortress.

EDIT: Where did you get the stuff to do this in DoGA btw?
 
I think the weapons load is reasonable. Consider that the Plumeria could land on one of those turret columns and it has a DR 5 cannon. So there's definitely enough room for full size aether shock cannons and their generators and cooling stuff. In fact, if we really wanted to, there might be room for even more.

Where did you get the stuff to do this in DoGA btw?
The ship is mostly made from stock parts. I did use two custom parts (the barrels on the sides of the midsection have dark gray lines instead of the bright yellow that comes with the default version and the engines are an improved version of the default kind), but most of the ship is made with default parts and basic shapes. The engines glow effects and big engine design are also made with 100% stock parts.
 
Okay, so... I'm going to need to come up with another question, which would be this:

Wes, let's say a Sharie-class battleship somehow gets taken over by an enemy - whatever that is, the ship is compromised and under enemy control - and that Hanako and her Plumeria gunship squadron have to put a stop to it.

Makes you think, doesn't it? If a Plumeria squadron can take down a Mishhu battleship (heck, can't a Plumeria do it alone?) then odds are they should be able to accomplish the same thing too.

The Sharie isn't a weapon platform which is supposed to be that rare - it's not in itself a flagship-type vessel for the purpose you gave it. It was supposed to replace the Yuumi... and each fleets had several Yuumis at their disposal if I am not mistaken.

The Himiko class is a light cruiser and can 'feasibly' take on an Eikan or a Takumi cruiser. It's at a disadvantage, but it's possible. How would an Eikan or a Takumi (which is ironically even bigger than the Sharie - too much in my opinion) fare against the Sharie battleship?

Moderation would be required from where I stand, seeing precedents - heck, even as I understand the Sharie could even be an improvement over the Chiharu-class flagship, the power differential you're contemplating is too high. I know you're a smart guy, Wes, so you must be able to see it, even if 'having uber aether twin-dagger turrets' can fit. With the above questions, I'm hoping you'll reconsider.

Now, I'm not coming in here empty-handed suggestions. I say that the scalar fields generated by those cannons conflict. Bad things happened to the Second Draconian Fleet because of a similar problem. I would suggest that the Sharie could actually have several aetherick shock arrays on turrets for the purpose of being able to boast the unprecedented feat of being able to fire such a weapon all around the ship - however, all those cannons would share the same power grid so only one could fire at a time with a certain delay between shots of the turrets as a whole.
 
This coming from the guy that designed the Shlarvasseroth-class Battleship with 650,000 aether weapons on it (and is only 3x the Sharie's length)? I don't think the scalar field interference thing is viable. The other thing is...this ship's not a transport. The reason this is so large is to hold all this weaponry.

Wes, let's say a Sharie-class battleship somehow gets taken over by an enemy - whatever that is, the ship is compromised and under enemy control - and that Hanako and her Plumeria gunship squadron have to put a stop to it.
I don't think it would be wise to send only a single squadron against a Sharie. The battleship has enough shields to hold them off, which doesn't even have to do with the weapon count.
Makes you think, doesn't it? If a Plumeria squadron can take down a Mishhu battleship (heck, can't a Plumeria do it alone?) then odds are they should be able to accomplish the same thing too.
I disagree. The Sharie is made to take on squadrons of enemy ships at a time. Besides, the NMX Battleship isn't even statted yet. It will likely be comparable to the Sharie.

The Sharie isn't a weapon platform which is supposed to be that rare - it's not in itself a flagship-type vessel for the purpose you gave it. It was supposed to replace the Yuumi... and each fleets had several Yuumis at their disposal if I am not mistaken.
That is correct. The Sharie is not going to be rare, but no battleship class in the Star Army has ever been really rare. That said, it's not supposed to be very common either. I imagine building one is quite expensive. I expect to deploy from 1 to 10 Sharie per fleet (4 to 6 per fleet is suggested), usually as flagships or main operations ships.

I understand the Sharie could even be an improvement over the Chiharu-class flagship,
Good! That's excellent, since I want to replace the Chiharu (and Yuumi) with this.

I am still very confident that the Sharie is NOT overarmed or too large and I feel that with proper restraint on my part as manager of the shipyards, the Sharie Battleship will retire the Yuumi and Chiharu classes and become the centerpieces of Yamatai's military fleets - The Sharie is by necessity a behemoth that will inspire awe and fear. It's like the Battlestar of Star Army.

EDIT: Stats updated with more interior compartment links, ABOUT and HISTORY sections rewritten. Opening sentence rewritten. Systems section improved a little.
 
Wes said:
This coming from the guy that designed the Shlarvasseroth-class Battleship with 650,000 aether weapons on it (and is only 3x the Sharie's length)? I don't think the scalar field interference thing is viable. The other thing is...this ship's not a transport. The reason this is so large is to hold all this weaponry.

I figured you'd use this argument against me. ^_^;

Wes, the SMX flagship was rare and took extremely long to build. It was around mostly for plot purposes and the most we ever saw were 3 for a ~5000 SMX warship fleet. They were rare, and they were around for plot purposes. The weapons themselves were also not 'total annihilation' weapon, and more weapons of the 'I kill you with papercuts' kind.

Presently, the reason why the Shlarvasseroth hasn't been seen yet ICly in YE 31 is because I did consider it overpowered the way the current DR system works. I wanted to make its 3d-model once I was done with Miharu's and restat it as a refit/retcon to be of acceptable use.

My personal view is that any ship should avoid being so armed that it could destroy itself in one salvo. If that happens, exchanges between battleships become slugfests decided in the first 10 seconds and that's already pretty quick. I personally don't really like the idea of making it quicker.

Honestly, just off the top of my head like that, I'd have given the Shlarvasseroth 10 DR3 omni-directional weapon clusters and then piled in 3 torpedo launcher fore and 2 aft (DR 4), and considered it a done deal on the matter of anti-starship weapons. That'd pack a solid 50 DR worth of damage.

* * *

The above said... you seem to have a new description of what a battleship is in this setting. Can I ask you about the role a Battleship is expected to fill?

What does it take to take out a battleship? Think about it and answer my question seriously. I'm quite ready to 'stop complaining' if you can show me your vision of what you expect a battleship to do in the SARP universe and how an enemy can manage disposing of one without just using another battleship.

I really think you're putting the bar too high, and that it might set a bad precedent that will come back to bite our behinds one day - just because you wanted this particular ship to kick all kinds of arses. Can you try to explain it to me, and alleviate my concerns?
 
OsakanOne said:
STL: Turbo Aether Plasma

What now?

Don't do that, Osa. Simply suggest a replacement... Few of us are too particularly tech savvy, m'yes.


On another note.

Wesley, you've missed Fred's point. Completely. The ship is just too big and can take on too much stuff. If it's so much better and bigger then, say, Nep's #1 flaming brick the Tollchock (I don't know the particular spelling off the top of my head) or the UoC's vessels then you are setting a bad example for the rest of the setting, as it'll move up from smaller ships to massive ones that probably could destroy a planet.

But most of all... You're saying that this ship would be very expensive to make and that you won't make too many of it.

Two things, though.

The setting doesn't really care about resources or how they're acquired in the least. In fact, Yamatai's massive ship numbers of more or less the same very strong resource is particularly erroneous in this regard. You can't cite that as a example for OOC concerns...

... Two, however, you are basically asking people to trust you. I don't think the majority of the site can really do that, though. You haven't set a particularly lofty precedent.
 
I think it would be totally awesome if the battleships filled a role similar to the large Capital ships in Star Wars. Big, huge things that needed insane tactics to fight against and could pummel just about anything that was smaller than them, oftentimes taking a small fleet to defeat, if not more.

A good example of one of them being taken out would be Isard's SSD the Lusankya, which was taken out with somewhere around 500,000 Proton torpedos detonating simultaneously on the shields, then another equal size salvo obliterating most of the armor and all of its weapons a couple seconds later.
 
Gamer, Wes is the Setting Manager. He doesn't have to really ask us our permission to do anything. It's just nice of him if he does so, and spares him from complaints.

My worry is about escalation. I want Wes to understand this worry, especially on a comparative scale when pointing out that smaller ship classes like the Eikan and the Takumi. I believe both should be disadvantaged, but capable of taking down a battleship (it's just unlikely they'll win). I believe that if a Plumeria is a 'pocket battleship' that then it should not be that insignificant before said battleship.

The small-midsize vessel range is most often the one chosen for plotships. It can understand the need to make a battleship look daunting, but I don't like seeing a plotship made insignificant. The smaller fleets were made for a reason - to make player vessels more significant because they weren't lost in a crowd (well, not as much) so, in a way, I find Wes' battleship concept to be threatening that. It makes me worry.

This may be problematic, as it will encourage certain factors to compensate for it. I stress that less is more, in such an instance. Wes doesn't seem to ascribe to the idea that 'the next ship class size category is about 150% stronger than the previous' so I want him at least to share his vision of what a battleship is in comparison to other vessels like the Heavy cruiser.

However, it could be as designed, because of the kind of storytelling he wants to encourage on SARP.

If Wes has a new vision about battleships, I want him to share it so that we can understand it - rather than go "OMG overpowered!". Then, however, the impact will be that most battleships to come will be designed to be about the Sharie's power level.
 
I think it would be totally awesome if the battleships filled a role similar to the large Capital ships in Star Wars. Big, huge things that needed insane tactics to fight against and could pummel just about anything that was smaller than them, oftentimes taking a small fleet to defeat, if not more.
In the SARP, battleships just aren't that strong, due to the way the DR rules work. However, since they're king of the spectrum, it does mean that nothing will hit their hull until the shields are down, which is a great advantage in making them the toughest ship around.
The small-midsize vessel range is most often the one chosen for plotships. It can understand the need to make a battleship look daunting, but I don't like seeing a plotship made insignificant. The smaller fleets were made for a reason - to make player vessels more significant because they weren't lost in a crowd (well, not as much) so, in a way, I find Wes' battleship concept to be threatening that. It makes me worry.
I think one of these battleships would make a GREAT plot ship setting, in the way the Senbu (also a huge ship) is a "big plot ship." It won't make smaller ships insignificant at all because small ships are going to be doing totally different mission types. Having Yuumi battleships around never kept the YSS Yui from making a difference...the Sharie won't adversely affect ships like the Eucharis either.
I believe that if a Plumeria is a 'pocket battleship' that then it should not be that insignificant before said battleship.
The Plumeria can't take on a battleship because the battleship has better shields and armor. That's irrelevant, because all battleships in this setting have 50 SP/SP.
Wes doesn't seem to ascribe to the idea that 'the next ship class size category is about 150% stronger than the previous
Each is 20 SP stronger.
If Wes has a new vision about battleships, I want him to share it so that we can understand it - rather than go "OMG overpowered!". Then, however, the impact will be that most battleships to come will be designed to be about the Sharie's power level.
Battleships are the king of space combat. They're not invincible, but they have enough firepower that taking them on alone is near suicide. The Sharie is not overpowered. It has the same SP as any other battleship and weapons in reasonable numbers for its size. It's the first real battleship we've had since the new DR rules and it's basically what a battleship is supposed to look like. The Chiharu, by comparison, is woefully underarmed by current standards because it is was made in the time where weapons still did total annihilation.
Turbo Aether Plasma
They're engines, they're high performance, and they glow and move the ship. Basically, an aether tap is used to draw high energy plasma from the 'aetherverse' and instead of being used for power, it's directed out the back of the ship to move the ship around. Not the stealthiest, but you don't have to worry about fuel or power.
The ship is just too big and can take on too much stuff.
Its size is lovely. Its capabilities are reasonable for its size.
as it'll move up from smaller ships to massive ones that probably could destroy a planet.
There isn't too much incentive to build anything bigger than, say, 1km long because then you just end up making an even juicier target for the enemy without a lot of benefits. All battleships in the SARP have 50 SP...so a larger ship is just as easy to sink as the smaller battleships. I agree that there could be a battleship arms race, but you can just sink whatever the enemy builds with the same amount of effort.
The setting doesn't really care about resources or how they're acquired in the least. In fact, Yamatai's massive ship numbers of more or less the same very strong resource is particularly erroneous in this regard. You can't cite that as a example for OOC concerns...
The setting cares about the number of industrialized systems controlled.
... Two, however, you are basically asking people to trust you. I don't think the majority of the site can really do that, though. You haven't set a particularly lofty precedent.
It doesn't matter if you buy it or not, Gamer. It only matters that I believe it, since I'm the one running my shipyards and military, giving me control to limit the amount of battleships going around. I don't want them to be throwaway ships. They're like ninjas in movies. A lone ninja is always a badass, but fifty of them in one place is is asking for a slaughter...in the same way, I think overproducing them would hurt their coolness factor. I've already told you my estimated production numbers.
Presently, the reason why the Shlarvasseroth hasn't been seen yet ICly in YE 31 is because I did consider it overpowered the way the current DR system works
As a note, the Shlarvasseroth was present at the invasion of both Tatiana and Nataria, IIRC.
My personal view is that any ship should avoid being so armed that it could destroy itself in one salvo. If that happens, exchanges between battleships become slugfests decided in the first 10 seconds and that's already pretty quick. I personally don't really like the idea of making it quicker.
In a best case scenario, the Sharie tilts forward to get maximum guns on its target and fires 14 main turrets at once, for a total of 70 damage. If it's fighting another battleship, that leaves the other ship with 30 SP left. So, it'd take a second salvo to slag the other ship. But really, any GM can make a battle last as long as he needs to.
What does it take to take out a battleship?
In one combat round, it takes 20 Plumeria gunships to fire their main cannon on it. (However, the Plumeria's secondary cannons could probably cut that number in half, so let's say 10 gunships or so). That sounds about right to me.

The battleship is powerful, but it's not a one-ship fleet in itself. It will need to operate as part of a group.

EDIT: NMX Battleship, for comparison
https://wiki.stararmy.com/doku.php?id=mi ... battleship
 
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