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Tiny Little Catgirls

Next refit the Sakishima gets, we need those for Momo, Ichi and San

I see @Gunsight1, none for Miss Potato? well thats actually pry a good thing... system might go splat.

Only thing I can think of is, Yammatai can make nanobots but not mini armor? Is small medium not a thing they can do? I would say use scaled down versions of the bigger stuff for simplicity, also why go with new when you can repurpose the stuff that still works. Though Fighters the size of lawn darts makes me giggle.
 
The problem with that is the smaller things get, the more costly and expensive it becomes. Plain body armor would be cheap of course, but a Mini-PA for a 7 inch tall Mini-Neko would start racking up the bills fast.
 
That's why we need to go the route of powersuits instead of powerarmor at small scale. Besides if you're acutally going in 7 inches tall, I doubt you're expecting the power of a starfighter. That's what the Slyph is for and armors with its system.
 
Busou Shinki is a perfect example...since they're actually roughly 6 inches tall. That was acutally kinda what I was thinking when I mentioned Centurion before, but I didn't think anyone has actually seen or heard of Busou Shinki figures.
 
I think one of the inspirations (but not the main one) was Mini-Goddess. :p

 
Despite being set to watch, no notification! Yay!~

Also, I didn't imagine that Mini-Neko would torment sentient mice aboard their ship like that. Then again, they are Cats. X D
 
I was thinking about this on a walk just now, about possibly setting up a pet shop chain for "pest control" on pretty much anyone's space ship who can afford it but since it applies here;

Intelligent Flying Space Squirrels. As mounts, For the mini nekos. Thoughts? :p
 
The issue with mini Neko PAs is that big PAs have targeting computers, so their reduced mass will only offer an advantage when in combat with combatants sporting low tech weaponry. That and mass offers protection. A .223 caliber bullet will put a 6' man on the ground, even with a vest, and that's a very small bullet. If a mini Neko was shot it would be like getting hit by a cannon! Hopefully nobody whips out a 12 gauge!

IMO if we want to field mini Nekos in armored combat the cheapest, simplest solution would be to make a module that plugs into a Mindy or Daisy's SPINE and serves as an adapter for the mini SPINE while housing the pilot the same way the Sylph did in the armor's chest area(safest place to be). No need for extra R&D and the unit remains modular. Leave the empty spaces empty to reduce weight while allowing the limb to bend, flex, or transfer shock while in combat. A PA system alone is many times stronger than its pilot, the physical strength of the wearer will rarely be needed.

I keep seeing it suggested to make a ship built specifically to house minis. I love that idea. Then it's suggested to use them for exploration... that's where I respectfully disagree. I believe that ship based space combat is where a crew of minis in a special ship will super excel. I'll explain.

The crew:
Manpower must eat, sleep, bathe, ect. In short they need room to work. Life support, storage, housing and things like that require tremendous space not only to contain the occupants but also to equip the machinery and necessities that keep them alive. The advantage of mini Nekos is that they need all the same things but only require 12% of the space a full sized crew needs. THATS freaking efficient.

The ship:
It's true that an exploration ship with an extra 88% increase in available mass could go super far without a refuel with bigger gas tanks but in the event of a first contact do we really want minis to represent the YSE? I personally don't like that idea.

But what if we built a ship from the ground up thats specifically for the purpose of warfare… let's get a ship the size of a Sharie with 22% more firepower, 22% more shield protection, 22% more Aether power, 22% more engine power. I'm talking about the one ship in the SAoY that can romp and stomp all over its enemies all week long without pause. A one ship fleet. The Mac Daddy. The Ultimate Tomato...

Now I'd put the crew as far in the heart of the ship as reasonably possible for safety. It's pretty obvious that if the ship takes damage they will be useless as far as repairs go so just escort a repair ship and cut down of engineering personnel, use a minimalistic crew and you've got it! No need for PA, escort a carrier for that! Someone has a problem with that I got four words:
BOOM! BOOM! Fiya powah!

… anyway. That was my idea…
 
Well the idea of mini PAs is two fold, it's turning normal PAs into essentially mechs for them(which there already is one that does it) and the suggestion about making mini sized PAs is a little different. No one is really expecting a tiny PA to go into combat against a full sized one. You field the equipment in the situation it's needed for. A mini-PA would be something used in Powersuit scale combat, and powered combat, not power armor grade. Also you're forgetting that there are shields and inertia control systems. A mini-pa could probably take some hefty hits if you say made it 2 feet tall, simply because of shields and inertia dampeners keeping the pilot from feeling much.

As for a combat ship made specifically for minis there are a few problems it poses, like primarily free space does not guarantee that your extra systems in that space will equal supremacy(size does not proportionally scale to performance). If you intentionally neglect a repair crew on a combat ship then you can't make combat repairs and you will be screwed in a fight. Also if the ship ever gets boarded their combat ability is much worse compared to a ship staffed with all full sized neko. And there's no way you can make a single ship fleet. SAoY might be the best in ship tech, but it's not like they're so far ahead that other nations can't work around that advantage with a little ingenuity, so having that ship even if powerful alone is just making it an easy target.
 
First off, I really don't think any person could really 'board' a ship with the interior design of a dollhouse.

The increased space on the interior means more room for systems of any variety so let's say that you have one main reactor on a ship of a certain size. That's going to provide x amount of energy. Now add another one, you have twice as much available power to run a system like shields or weapons. Now add a third, you now have three times the power you started with. At that point you can pretty sport any weapons you'd like and have awesome defence.

Now obviously your not going to put a multi trillion KS investment on the frontlines with no support. That is called stupidity and it's usually frowned upon in most cultures. Also, think about it logically. If a part that weighs 5000 kilos breaks in a massive, densely packed space, the entire ship, what is a 7 inch Neko going to do about it? Honestly, this would be a flagship, not a yui-scout or a fighter. Were talking about massive machinery. The engineering team isn't going to be repairing massive, dangerous equipment in the heat of battle. An engineer's battle takes place before and after the fight.
 
The ship isn't going to be inaccessible to normal sized people. You said yourself have a crew from somewhere else do repairs. Well that crew has to be able to move around inside, otherwise they can't do internal repairs or engine maintenance or any of that. So yes, such a ship would be boardable, simply because if it's not, it becomes a logistical nightmare in terms or maintenance.

Like I said size does not proportionally scale to performance even in the real world, you could make an engine 50% large and only get a 10% boost to power. Even if you're directly stacking reactors, that doesn't mean you get the full benefit of them all. Other systems and energy pathways will be a bottle neck, and will limit the capabilities. Yeah you'll be less likely to have total failure because you have to have each reactor fail, but having twice the reactors does not guarantee twice the performance. In order to do that everything attache dot the reactors has to upgrade as well. Engines have a max output, the energy relays have max outputs, inertia dampeners have limits, the ship's physical structure has limits, all of this would bottle neck the increase in performance.

And engineer's do repairs on systems and equipment mid battle. They aren't repairing the physical structure a lot, but of conduits blow out, or parts fail, they're not just gonna twiddle their thumbs and watch, they're going to try to get the ship back in best operational condition as soon as possible. Like you yourself said think about it -logically-. If you lose you -die-. You're going to do everything in your power to make sure the ship doesn't sink. If that means performing repairs on an active reactor in the middle of a fight, then that's just what you gotta do.

The reason why an exploration ship is a better idea for this is because simply put it is less likely to encounter situations that bring up the Mini neko's natural disadvantage. This is because most of the time a exploration ship is moving at its own pace. Yes they will sometimes get into fights and sometime other things will happen. But most of the time is spent doing things its own way. Where as a combat ship is forced to operate in situations dictated by external factors and many times it can't just go "Well I'm not good at this, I'm just gonna leave."
 
As mentioned before, the idea if Mini-PA for Mini-Neko is not a particularly good one; it just wouldn't be cost effective considering the firepower it'd have on hand. Even with shields and absurd speed, a single good hit would be a death sentence. As for full sized PA being piloted by Mini-Neko like they were mechs, my opinion is that the Sylph should be used, rather than taking the time to retrofit the Daisy with a cockpit and a lobotomized Pseudo-NIWS to fill up that empty space. It's a preexisting design, and a number of them are likely mothballed in some old, dusty but kawaii warehouse.

In regards to the ship concept however, I'd have to agree with Syaoran. Even with the extra space, various new challenges pop up. The real advantage of having Mini-Neko act as a ship's PA troopers however, is the ability to pack a whole lot more of them onto a ship. The Mini-Neko themselves need smaller dollhouse size living quarters, and their PA, the Sylph or any derivatives, would only need hangars.

On another note, one of the bestest things about all this in general would be how the point of view could follow a single Neko as she gets suited up, makes the dramatic long walk to a GIANT MECHA, enters its cockpit and powers it up, only for the POV to pull back and show the 'Mech' is shorter than the Captain.
 
I do think the idea of a ship that is just a giant gun and an engine with a team of Minis inside would be interesting, though. That's more what I picture, rather than a regular ship with a Mini-sized living space way in the middle. A full ship the size of a shuttle/fighter that is just the biggest weapon, engine and power source you can fit into that space, with a tiny living space and a highly specialized crew. I'm picturing a whole fleet of them acting like bits/options for an Eiken or other huge cruiser type. Kinda like the Neko version of a Battle Pod I guess...
 
Power armor is armor, in the sense of body armor or full plate mail. If it's something you pilot, not something you wear, it's a mecha.
 
Hmm, this topic is now of interest to me, as I will be attempting to play a Mini-Neko (Amatsukaze Noa) for Kyle's YSS Ryujo plot. A guide of some kind would be really helpful. Also, since you say it is out of use, is she still allowed to requisition a Sylph to go into combat with some protection?

The idea of designing a small PA or suit for them is intriguing, though I am struggling to see how it would work well for anything other than stealth infiltration (maybe you could miniaturize the SAINT Operative Field Suit and make it enhance their anti-gravity movement or strength ratio?). I guess this might also hinge on where Star Army is going with that whole Nekos with armor connected to them idea, too (the Type 33A), as we have bodies now being made in different sizes to fit to different pieces of equipment.

Perhaps after some RP, inspiration will strike.
 
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