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[Yamatai] Fighter plot

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Gamerofthegame

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Of course, Yamatai. Ho hum.

Alright.

Basic Synopsis: A relatively small, playerwise, plot maybe capped at five players, possibly including myself, it would feature a Fighter wing of Magni fighters (Which will, obviously, get approved if'n interest is shown) of a Warmaster world's defense force. The plot would try to balance Social and Action, focusing on RP between characters first and foremost. Not just action. Possibly also have dice rolls for combat stuff to make it 'fair' and exciting.

The wing would face against enemies that aren't necessarily Mishhu, not at first at least. And, being that the wing is part of a self-defense force, they will for the most part be rooted around the Warmaster worlds, thus allowing for RP there as a setting as well as a sense of 'home' instead of the usual ship floating in space. It would be used to further delve into the worlds themselves, as well allowing players to make their own parts in the worlds, too. A world building exercise. Always fun!

The wing would also get a theme that is rarely actually used in SARP outside of NPC thoughts; Racism. The Warmaster world's people, as a whole, don't really like Neko to much. Of course, this theme won't get much light if there are no Neko PCs, though that's fine.

The plot will give variety in the many other plots due to it being on small fighter craft, obviously, instead of Power armor or ships, as well as being focused on a cultural/setting group. And it isn't even, technically, a independent plot unlike some of the other plots that share this sort of theme.

Player count would remain low to allow more of a flow instead of a clusterfuck, as well as keeping all players in the mist of things at once. As well as making it so one doesn't have to learn about so many characters, ho hum.

So yeah.

Plot median: Stuff will be done by the occasional SP, though mostly JPs. This will be done in a Eastern timezone format, probably around the 7-9 PM start and ending whenever on Fridays and saturdays. Of course, these are primary JPs, with side JPs being more then encouraged. Even though I know by experience they'll probably not happen.

Sexy times?: This plot will not be 18+, so anything to explict will be done between two players, at their consent, and tinytext'd. This allows everyone to join.

Worried about it being Gamer and all? Well screw you too, you hurt Gamer's feelings. Hmph. Silliness aside, my previous venues of GMing (Nerkat, being the Zoya didn't push off) weren't exactly successes, to say much. Well, it won't be like that. A.) It won't be something exactly on whim that I will put my name too, B.) I won't lose interest in SARP by the time I get GMing this time annnd C.) You lot won't give me headaches. Hopefully.

Regardless, it'll be better. Ahem.

Any questions, post them here.

Otherwise post your interest here, so I can see what I am workin' with and interest is shown.

Oh.

And on a side, special note: Fivemarks. If you want to join, you may. You will be on a thin rope, though.
 
Oh, aint I Spesshul

Though, to be serious, I think Wes will want you to use the Hayabusa and the Tora.
 
I am not stating this with any malicious intent, but, as I have stated in a thread that I cannot seem to find, I have a problem with you controlling any facet of the Warmaster Worlds.
 
I'd like to see records of when you were given these worlds to administrate, because if I recall in that very same thread Raz mentioned. Wes had retcon'd your actions.
 
I remember a few years ago after playing a 64 fighter thing I had thought up a story that would be the anime equivalent of "everyone is a fighter pilot."

The only conflict would be time though, since I'm central that would mean around 6-8pm for me, and work generally ends at 7 or 8 (10 on Saturaday sometimes).
 
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