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Aquae ~Crystal Clear Waters~ [a visual novel]

Hello friends! I'm making a thread here to see if anyone would be interested in reading the visual novel I've been working on for the last year. It's nearly finished and in desperate need of avid readers and creative minds!

Welcome to the proper thread for Aquae ~Crystal Clear Waters~
a fantasy/adventure visual novel.

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Completely free to play as was the original though now with a much more vivid and expanded world to explore. Still mostly kinetic though now with the ability to change certain course of events through the player's actions and choices. While romance isn't a main focus, it is now an option.

The original story was broken up into three separate arcs.

Presently, Arc 1 is sitting at 16,853 words before proof.

The entire script itself is clocking in at 56,761 words and counting.

itch.io

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The winds of fate rush in with the summer breeze.Travelers the land over come to take part in the annual festival and celebrate the lasting time of peace after previous years of war and strife. As paper lanterns begin decorating the coastlines above, there surges a troubling shift of tides through the underwater haven of the nerida below.

Join Kaizarel - the wayward prince of the isles - as he embarks on an exciting night at the summer festival. Where he meets friends both new and old, including a mysterious stranger with rare purple eyes just like his own. In his attempts to discover the connection he and this strange visitor have in common, Kaizarel instead finds himself embroiled in both the politics of land and sea, as well as unearthing family secrets long buried beneath the sands.

Will history be re-written, as waves upon the sand?
Or will bloodshed remain?

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Early Character Concepts
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Coming Soon!
 
This looks amazing. Are you thinking about launching a Kickstarter or other crowdfunding for it?
 
This looks amazing. Are you thinking about launching a Kickstarter or other crowdfunding for it?
Nope! It's kind of a reboot of something I made while still in high school some ages ago. All the resources are either repurposed from that, created personally by myself, or are commercial free assets (mostly music). If anything it's more of just a passion project to keep me sane during the pandemic. So nope! No crowdsourcing and entirely free to play/read. Though I'm definitely considering other projects in the future that might need it.
 
Any thoughts of planning on putting it on Steam and/or similar game distribution platforms?
 
Well, it would be a Mac build. iOS can't go through steam or itch or anything would have to be an App Store release which is kind of a big deal but doable. I've done it a lot, there's just quite a bit of setup. HOWEVER, the big obstacle to building for Apple is having a Mac to do it, which I do.
 
RPG-D RPGfix
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