Submission Type: Missile
Submission URL: https://stararmy.com/wiki/doku.php?id=corp:komodo_arms_manufacturing:bloodrage_missile
Faction: VDTF
FM Approved Yet? Yes
Faction requires art? No
For Reviewers:
Contains Unapproved Sub-Articles? Yes, Necrosis
Contains New art? Yes
Previously Submitted? No
Notes: So while writing up this weapon, I made a realisation that the rules for weapons itself are rather... non-existent when it comes to weapon types that have a very set amount of shots.
Take my Necrosis, which this missile is technically designed for ((It will work on other small craft but eh, Necrosis)). It can carry 6 of them, from what I hope. This is a lot, and it seems people believe that each missile is a weapon, meaning I can only hold X amount of missiles.
So, if I were to say, go out with 6 T9 missiles, obviously, these are not my primary weapon. I get 6 shots before I am stuck with just my primary weapon. So how many shots do you have before it can be considered a weapon of it's damage tier?
The reason I ask is because if a Missile is considered it's tier worth in weapons on the ship, then what would stop me from sticking a single max tier weapon on my ship and getting more bang for my buck? This only really applies to Armour and Mecha tiers.
Submission URL: https://stararmy.com/wiki/doku.php?id=corp:komodo_arms_manufacturing:bloodrage_missile
Faction: VDTF
FM Approved Yet? Yes
Faction requires art? No
For Reviewers:
Contains Unapproved Sub-Articles? Yes, Necrosis
Contains New art? Yes
Previously Submitted? No
Notes: So while writing up this weapon, I made a realisation that the rules for weapons itself are rather... non-existent when it comes to weapon types that have a very set amount of shots.
Take my Necrosis, which this missile is technically designed for ((It will work on other small craft but eh, Necrosis)). It can carry 6 of them, from what I hope. This is a lot, and it seems people believe that each missile is a weapon, meaning I can only hold X amount of missiles.
So, if I were to say, go out with 6 T9 missiles, obviously, these are not my primary weapon. I get 6 shots before I am stuck with just my primary weapon. So how many shots do you have before it can be considered a weapon of it's damage tier?
The reason I ask is because if a Missile is considered it's tier worth in weapons on the ship, then what would stop me from sticking a single max tier weapon on my ship and getting more bang for my buck? This only really applies to Armour and Mecha tiers.