Suggestion Build a Leaflet.js-Based Interactive Map to Replace Current Image-Based Starmap

  • It's 5月 YE 43 for September and October. IC months advance every 2 OOC months.

Wes

Founder & Admin
Staff Member
🌸 FM of Yamatai
🎖️ Game Master
🎨 Media Gallery
Jan 27, 2003
30,445
37
9,230
171
Atlanta, GA
stararmy.com
This suggestion is based on something @Whisper showed me. Basically think Google Maps but for the Star Army universe. A map with moveable, place-able icons and labels and information that you can click on, find routes between, and update over time. Rather than me basically editing a picture I can use a background image map and we can place stars on that. Whisper can tell you more in the following post.

If you like this idea, please upvote it.
 
  • Like
  • Love
Reactions: Cowboy and Charaa

Whisper

Retired Staff
Aug 25, 2019
658
519
153
You can see a demo of what this might be like here: https://sarpmap.whisperworks.net/

Map markers can be customized, quick-nav to various locations, and other customization details are all possible with pretty minimal effort after the initial conversion.

I wanted to make something like this since I first joined back up with SARP. I finally sat down and made it for some personal projects (Eberron, for example!). The code could use some cleaning up and better organization, but it's nothing that prevents it from being used right now.

I told Wes that I could continue to host it or that he can host it himself. Depending on the scope of additional feature requests or customizations, I'm happy to provide support.
 

Cowboy

🎖️ Game Master
Sep 2, 2009
577
280
88
Do we really need to vote on this? This is way too cool a feature not to just implement.

It would also be a cool way to keep track of refit stations, starbases, starships, fleet deployments, ECT. I know one thing that has been annoying for me is I look up a planet or try to see where a fleet is based out of and I look at the old picture and I spend half an hour trying to find the location to no avail.
 
  • Like
Reactions: Wes and Charaa

demibear

Staff Member
🎖️ Game Master
Character Forum Mod
Apr 10, 2009
1,401
1,040
143
36
China
^ This is the kind of thing really needed for SARP, especially with tools like FTL speed. My programming skills aren't nearly good enough for this, but I am familiar with JS enough I could learn leaftlet.JS to help organize it a bit when I can.
 

Alex Hart

FM of NDC
🎖️ Game Master
Jul 8, 2016
2,378
1,387
153
23
East coast United states
FTL speed would need to be tweaked a bit for SARP, it seems like it's using a slower speed, but the idea is great. That said, I'd miss the color overlays for borders and such.
 

Wes

Founder & Admin
Staff Member
🌸 FM of Yamatai
🎖️ Game Master
🎨 Media Gallery
Jan 27, 2003
30,445
37
9,230
171
Atlanta, GA
stararmy.com
The borders would still be there. *head scratch*

But having actual text labels means they could be searched!
 

Whisper

Retired Staff
Aug 25, 2019
658
519
153
I could set it up so that the overlays were also part of the data. Or we could just keep those as part of the image. Whatever works!

The FTL would definitely need to be adjusted - I'd need some baseline to get started and then I could provide a couple of travel times based on common FTL speeds.
 
Last edited:
  • Like
Reactions: Wes
RPG-D RPGfix