Yes.Was SDR 2 the same as ADR 10 this whole time?
The old 1-10 DR system did not have different levels of damage. Everything was on the same 1-10 scale from a child's slingshot to a starship main gun. On the old system, it was vaguely exponential.The old DR system before the current one apparently did have MDR and even ran off of a 1-10 system, but details on it are sketchy.
An SP is a structural point. For example, a Mindy has typically something like 8 armor structural points, so it would take two ADR 4 attacks to deplete its points and destroy it.What's an SP? I never got that. And threshold?
For clarification purposes:
Yes.
The old 1-10 DR system did not have different levels of damage. Everything was on the same 1-10 scale from a child's slingshot to a starship main gun. On the old system, it was vaguely exponential.
An SP is a structural point. For example, a Mindy has typically something like 8 armor structural points, so it would take two ADR 4 attacks to deplete its points and destroy it.
Threshold is the minimum amount of damage that it takes for any damage to make it through the shields. So, if a ship has a shield threshold of 3, then an SDR 4 attack would only send 1 point of damage to the ship.
Yes, weapons that are on the personnel scale, except for PDR5 (ADR 1), cannot hurt armor-scale objects. Likewise, armor scale weapons, except for the strongest ones, don't hurt ships.
The present DR system makes it a touchy issue, where the armor-grade expects you'll pack ADR5 at best. Then balance, balance, balance... except that the power armor kind of remains king and the best a huge mecha ends up being is a Armor Grade 50 SP unit with ADR5/SDR1 weaponry at best.Similarly, doesn't this mean some platforms can (with serious flaws because of it) mount weapons outside of their own size-classification? Eg: an anti-starship bomber, but it would need a sizable weapons-bay and suffer mobility as a result?
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