Primitive Polygon
🎖️ Game Master
Code:
"It’s been eight years since the Free State was smashed to pieces.
Eight years since the Great Lighthouse was gutted, Freehold Factory turned to glass...
But the heart of the gestalt monster still beats.
The flesh and metal of the nomad machine lingers still.
Sisters, brothers, comrades. Come, meet me on the powdery shores of Nil.
It’s time to wake the patient.
To find out what dark dreams it has encountered in its long slumber.
Reawaken the wanderlust in your hearts, and become one of the Skeleton Ensemble!"
-Message Source; Soulnomad Jack-O-Lantern 76-1097-8421, poly://spooky_house.jol
This is going to be a new Freespacer-only plotship, a small slippery space yacht sailing on sunbeams to find out exactly what happened to all of the exiles which absconded known space after the Freespacer genocide. Their mission will entail investigating ruined installations from that age, finding and communicating with groups of survivors who had been mentally pushed to the edge by such experiences. Far from civilized space, pirates, vindictive separatists, and opportunist aliens may be encountered at any time.
Characters themselves can be a mix of the incredibly varied cyborg types the ‘spacers have available, giving the players a huge amount of freedom with how they choose to deal with situations. Not only that, but the exact missions that they take, and also the setup and modifications to the ship itself, are both things that players will be able to vote on.
Cyberspace, and operations using the polysentience, will also take a larger precedence in this plot than it might in others, as the crew delves into strange far-off networks, and the broken-down hulks of abandoned mainframes left to rust. Sometimes a blood stain just isn’t enough of an answer, through in bringing a virtual ghost back from the dead, they may not like the answers that they find…
Just to make things clear; I’m trying to keep this as close to the original lore as possible, and Lamb, the old FM, did look over a lot of the ideas here. A new character creation page was created specifically for this to help player confusion, and update a lot of the things that really needed it by now. I’d prefer if you used that one, but it’s pretty open and loose anyway, since ‘spacers are supposed to be like that. Adopted pre-existing characters are also fine.
-Crew Positions Currently Possible-
Druidess/Navigator; @paladinrpg (Ty3 Organic Fem)
Mechanic; @Gunsight1 (Ty3 Organic Fem)
Soldier/Space Ninja/Covert Agent; Open.
Pilot; Dumont (Ty2 Organic Fem).
Hacker/Software Specialist; Yoshi (Ty5 Syntelligence) + Arsenic (Ty3 Organic Fem)?
Doctor/Nurse/Forensic Investigator/Bio-Engineer; Raz (Ty3 Organic Male) + Yoshi (Ty3 Organic Fem)?
Drone Operator; Moogle (Ty4 Automata)?
Freespacers are renowned for being strange, myriad and rather obscure at times, so it’s okay if a character takes on two similar roles at the same time, or one that isn’t even listed, as long as you can actually justify it with their character application. If you’re extra unsure about some ultra-weird physical trait and the like, seriously, just PM me, and we can work it out. ;I
Your eternal host, Soulnomad Jack-o-Lantern is the NPC syntelligence for ship itself. Probably won't replace him for reasons of keeping the plot active. But I guess if you want a syntelligence that does something else, that might be okay. Again, the new CCG is geared for this kinda thing.
About five players would be nice, overall.
-Roleplay Legality Stuff-
Guess taking this on will make me the de-facto FM of the Freespacers for the time being, but honestly, I just wanted to run a survival horror, grimdark, spooky, creepy-cute, cyber-psychedelic, hell parade plotship... Player experience is totally what I'm interested in more than anything. More large scale things might come down the line, especially from alliances and technologies that this plot might set off, but yeah, if @Strangelove, @MissingNo, or @Lamb have a severe problem with the way I'm running things from a faction perspective, I will still respect their right to swoop in and call foul play. Paladinrpg expressed interest in a co-FM position, and they are definitely far and away experienced enough to be keeping an eye on things.
TLDR; The universal woes of the Freespacers are actually really characterful. Let's play with that!
Last edited: