Zack
Inactive Member
Shamelessly stolen from Reddit: https://www.reddit.com/r/truegaming/comments/50c6rh/generic_marines_in_western_games_vs_generic/
The article is about how the Hero's story is told in Japan and in America. How in Japan they value 'becoming the hero' and in the US they value 'Being the Hero'. Certainly it is something to think about for anyone telling a story.
Or to quote Lotus Flare:
The article is about how the Hero's story is told in Japan and in America. How in Japan they value 'becoming the hero' and in the US they value 'Being the Hero'. Certainly it is something to think about for anyone telling a story.
Or to quote Lotus Flare:
Generally in the west, we value being the hero. You train and grow when you're young in a stable environment, then adventure as an adult. Once you've got full independence with your own place and steady income, that's where the adventure begins.
Generally in Japan, they value becoming the hero. The training and growing when you're young is the adventure, then you settle down and become stable as an adult. Once you've got a job and a home, you're supposed to dedicate yourself to those responsibilities. That's where the adventure ends.
In general, the west has the trope of the established hero being the main character and the young ward being his backup. Whereas Japan would view the established hero as an older mentor while the young up-and-comer is the real hero. There's exceptions of course. We've got our Avatar: The Last Airbenders, and they've got their Cowboy Bebops.
I'm not sure how true this holds to real life expectations, but it's a prevalent storytelling trope.