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Approved Submission [Nepleslia] NAM "Svarog" Anti-Ship Mass Driver

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As ive given an FM stamp backed by legix and cannot be the one to review this article. I am not demanding either of you review it now but please be aware that it needs a reviewer @Syaoran @Ametheliana . I know, I personally see one of you having posted in a thread and write that off as either of you claiming it so maybe ye do the same?~
 
I know it can be altered to fit any platform, but you should include a minimum platform size for it.

Please include text between header and bullet points. Weapon mechanisms, nomenclature, and discharge need attention in this realm.

Otherwise, looks great and good. Very well written and just the right amount of info imo. Thank you for your patience, Fire, and thanks Char for tagging me.
 
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Approved
 
I was noticing this stuff and after bringing it up with someone I was told to bring it up in this thread. Currently, the Svarog is doing more damage than a gun firing shells more than twice the size that the Svarog does. Both are using antimatter fillers, so there's no real reason for the Svarog to be doing that much more damage.

Even when compared to another weapon, closer in size but still firing shells larger than what the Svarog does, the Svarog is doing two tiers higher damage, which isn't really explainable in any way.

I feel that this is a bit of an oversight, and should probably be fixed, both for the Svarog and for the starship and capital ship sized UMD canisters in general, though that might be better for another thread

@Firebrand
 
Nepleslia has better technology than Origin. We're not reducing the strength of our pre-existing ammo types for Origin's sake.

Regardless, the Svarog has been reviewed and approved. Leave me and my tech submissions alone for once, Alex.
 
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i've updated the Svarog to have a range of .5 AU. As looking at it now 300 kilometres for a primary weapon for standard ships and defence platforms and as a secondary weapon doesn't make much sense even for a mass driver when Nep has a lot of weaker and older weapons with ranges in the hundreds of thousands of kilometres.

Ive done away with the muzzle velocity temporarily because that math is beyond me right now and it can be re-added at a later date because its not setting breaking to not have it until then.
 
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