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Prototype frame "Winter"

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OsakanOne

Retired Member
TCC Ver. 3 - "Winter"


Background:
Lazarus began the TCC Project around half a year ago with the goal of finding a way of affordably providing a number of power-armor to civilians for civilian use and possibly military use with the minimum number of internally made components, this way, projects could be modular and new product lines could quickly be introduced to follow market trends and competitors.

The budget granted to the new project expended before the project was completed. However, when the success rate and adaptability of what had been developed had been reviewed, Lazarus granted their R&D department another budget and a new goal: to work out the bugs of the existing system and standardize as much as possible in order to produce an armor manufacturing tool-kit.

The market potential was thought to be huge: If the TCC chassis could become standardized and enough 3rd party manufacturers supported it then the demand for the chassis alone would be enough to help fund Lazarus' efforts in the air-bike racing arena.


About: Project
At this time, the TCC-Version. 3 (code-name project "winter") is the most recent TCC-Frame to date.
7 prototypes have been issued to a number of civilian and military entities for both private testing to see where potential lies with the frame and public testing to build public relations and generate demand for the product.

Three variants of the TCC Version 3 development package have been distributed: One civilian and two military. The only difference between the military packages are the engineers assigned and the configuration of the demonstration model.

The goal of this phase is to gather as much information as possible from beta-testers and resolve any problems.
All modification of the frames takes place under a controlled environment and a contract must be signed, promising the replication of specific components will not take place and that specific parts will not be replicated.
Many vital components contain materials in their construction which cannot be replicated with a nodal system stably.

It should also be noted that the vast majority of external components which would be mounted to the TCC3 chassis have strict guidelines and manufacturing methods. Schematics are included and recommendations, along with examples are given to promote the creation of parts and a line are included which can easily be made with the provided manufacturing environment and experimentation with components is highly encouraged. External components, unlike the TCC itself can be generated with the nodal system.

About: Lazarus
COMING SOON


Development packages
The civilian package includes:

One complete TCC3 developer unit
One Internal Frame
One External Frame
Scheduled access to high specification manufacturing equipment & materials
Two deltoid computing platforms


ECC-OS & developer environment
ECC-OS simulator for testing

Software libraries & complete documentation for...
Full Authority Control System (FACS)
Example FACS drivers & source code
Motion control interpreter libraries
Intelligent learning libraries
Initial ARI frameworks
Security guidelines
Basic fire-control

Hardware libraries
Example peripherals with full schematics and engineering guidelines
Kinetic Controllers
Basic engine to demonstrate FACS
Example socket mountable limbs

Necessary documentation
24 hour technical support
Forwarding to the frame's original designers


The military package includes:

One complete TCC3 developer unit
One completed demonstration model (disassembly and modification are welcome)
An Internal Frame
An External Frame
Pilot's suits, made to order. One included initially.
3x synthetic inserts
3x Deltoid computing platforms
An ARI image/emulation computing module
500 lb. of NAC-441
40 m^2 of NAC-533 compound armor plating
Scheduled access to high specification manufacturing equipment & materials
Scheduled access to a cybernetics facility
4x Long-Life tweaked military-thrust racing engines, courtesy of Lazarus
6x military-thrust racing vernier plates courtesy of Lazarus
An Anti-Gravity device
2x high resolution motion correction gyroscopes
2x pump motors
100 lb. of CNASS lubricant
30 liters of true-liquid/crystal display fluid
300 meters of CNASS coaxial piping
3x LCNX-503 Series B propulsion systems



ECC-OS & developer environment
ECC-OS simulator for testing
Software libraries & complete documentation for...
Full Authority Control System (FACS)
Example FACS drivers & source code
Motion control interpreter libraries
Intelligent learning libraries
Full ARI frameworks
Voice control frameworks
HUD/HMD I/O frameworks
Environment & sensor visualization frameworks
High resolution systems management libraries
Aero/Hydro surface control libraries
Security guidelines
Advanced fire-control

Hardware libraries
Example peripherals with full schematics and engineering guidelines
Kinetic Controllers
Example socket mountable limbs
Example socket mountable weaponry

Necessary documentation
4x Qualified technical engineers
A Lazarus project manager
Forwarding to Project Winter's founders



STATISTICAL DATA:

Height: Variable (5 to 12 feet)
Width: Variable
Length: NA
Mass: Variable

Stress Limiture: 35G+

Speed
FTL: Unknown
Atmospheric: Unknown
Trans-Atmospheric: Unknown
Aquatic: Unknown


ESSENTIAL SYSTEMS: (*Military only)

Internal Frame

Serving as a cockpit and internal skeleton, the internal frame protects the pilot and maintains stability throughout the TCC 3 series and consists of two major components: The endoskeleton and the protective hive.

The protective hive is made up of a large number of points and bars in a honey-comb like structure to create it's protective form about the pilot's body and to interact with the endoskeleton. These bars are able to contract and the spherical points serve as joints, allowing the protective hive to accommodate any pilot in any position.
Within each comb, a liquid screen and a protective cushioning is suspended along-side a visor mounted display to give the user a complete view of their environment and directly behind the user, a set of neural interface sockets and plugs for a range of systems.

In effect, the protective hive can be thought as a glove clinging to the user, protecting them up to about the collarbone at which point it expands and gives the user room to breathe unless a helmet is used but typically the head of the user is in the neck or behind the collar-bone of a completed frame.

The endoskeleton acts as a frame about the protective hive and provides an internal skeletal layout for parts and kinetic controllers to be mounted. The endoskeleton is also highly adaptive and does not necessarily need to be humanoid in shape, especially considering the number of limb-sockets. The endoskeleton is especially designed to have a far greater range of freedom than a human: Every joint is able to rotate against its own "natural" axis in any direction, meaning it is impossible to elicit restraining maneuvers against the unit.


External Frame

After a layer of gel suspended electronics and kinetic controllers is the external frame which is connected to the endoskeleton of the unit. Like the protective hive, it consists of a series of bars and joints, each bar approximately 3cm in length, able to contract and expand by up to 120% it's mean size, allowing the unit to expand and contract to accommodate the motions of kinetic controllers similarly to skin and muscle.

*To occupy the holes, the NAC bio-alloy series will insulate between the unit and the internal frame, providing a thick layer of expandable gel armor able to absorb and dissipate EMP based weaponry back out into the outer-frame.

*The tubes are constructed of steel/chrome nano crystals which are woven with carbon nano-tubes and an electrolysis treatment with titanium to fill the tubes. They are designed to conduct and safely dissipate energy similarly to anti-gravity systems when charged rather than insulate and suffer damage.
They can comfortably conduct heat to act as a heat-sink.
Although not designed for military use, in simulations, the system was so efficient, the external frame was able to dissipate fire from a military grade scalar pulse cannon for up to 140 seconds before damage was incurred though this has not yet been physically tested and much skepticism remains. It has been claimed that the technology is in fact stolen but there is no evidence to support these claims.
*The frame also exerted unique gravimetric properties when properly charged in tests and through careful experimentation, the effects have been maximized to reducing the weight of the frame and all components contained by a staggering 94% on a 9mA charge. When charged with 20mA or greater, the triangular sector of the body produced a powerful gravimetric effect at a pin-point upon the body. Applications for this property are still under consideration.
*The potential for this system, venting energy and dissipating it safely rather than sensor protection is to be explored further and it is hoped that by the end of the development cycle, the system will be able to cope with aether based systems via a highly localized aether distortion field which theoretically would conduct the energy back into the aether from normal space.

When the user enters and exits the unit, the external frame unlocks and exerts the protective hive which then opens. This can happen in a vast number of ways, depending on the configuration of the unit.

*NAC series metalloids

NAC is a synthetic compound which exerts many highly unique organic and synthetic properties and is a closely guarded secret of the Lazarus Corporation though it is confirmed that the NAC is NOT a nano-machine system.
NAC is able to act in a vast number of ways: As an artificial muscle, an intelligent programmable memory alloy, unique conduction and insulation properties all of which can be controlled by the wave-length of electricity pulsed through it.
Different variants of NAC are optimized for different tasks. For example, while NAC-411 is used as an outer-armor for the TCC Series 3 because of it's highly specialized density and photon emission capabilities, NAC-743 is utilized as an internal muscle and NAC-111 is used in the optical circuitry of the deltoid computing platform.

What is known is that NAC is able to exchange and cross-pollinate with other variants of the alloy and even re-produce when in contact with it's constituent parts, that it requires specific chemical chains and gasses along side a low electrical current to "survive" and that it is not toxic to the majority of organic life, even if ingested.


*Synthetic insert

The interior of the protective hive contains an NAC variant gel with a thin protective skin to cushion the user.
The insert interfaces with the interior hive and is transparent, allowing the user to see directly through it. The status of the wearer is detected via the NAC system and information is passed on to the unit. The interior is able to contract or expand, tightening or loosening around strategic points to massage the wearer and promote blood flow. In the event the interior is pierced, the NAC variant will move to cover the hole and seal it.

*Interface Suit

The interface suit consists of a thin polymer plastic and metallic components which are held in thickened portions of the plastic of the suit. Typically, it is molded around the shape of the expected wearer in extremes of height and size but for the most part, it fits the majority of sizes as the plastic is flexible and it is a complete body-glove from the neck down.
Once activated, the interface suit will move from a dull baggy-tshirt looseness to glossy reflective skin-tight form to signify it is activated and internal systems are ready. Some areas can be strategically thickened to prevent any possible embarrassment.
A solid component is also worn, a collar which locks to the neck of the suit and sticks via an NAC variant gel moves along the jaw-line and chin to monitor brain-waves of the user passively to better understand the intentions of the user or to administer chemical stimulants through the thin revealed pores via a controlled high pressure vapor directly into the blood stream.
The suit is designed to be worn tight to the skin as so it's strategically placed receptors upon the body which allow it to monitor the status of the wearer and send this information onto the frame although clothes can be worn over it, so long as the back of the neck, fore-arms and eyes are not covered as the suit itself communicates wirelessly with the frame for the most-part, save for the BDI interface upon the rear of the neck.

The interface suit is available in both male and female variants in a wide variety of colors and physical builds. The default is black female "standard size".


I/O SOCKET MOUNTS:

Disclaimer
It should be noted that the heavier the load placed on the frame, the higher the demands and wear upon the kinetic controllers. If the weight exceeds the limits of the controllers, an overweight risk will appear during the boot procedure. Please note of this and refer to chapter 3 for associated risks and override procedure. Military and private enterprises willing are authorized to request specialist endoskeletons for additional socket or rail mounts.

Note: A rail is a harder mount than a socket. However, it does not provide the same degree of motion and cannot be ejected unless the 441 (gel armor) is compromised around the area. Sockets on the other-hand provide a large degree of freedom as they contain internal motors and joints so bulky kinetic controllers do not need to be external but they cannot cope with higher weight loads under stress unless kinetic controllers are mounted externally (rising the target profile of the unit on sensors).


Explanation
Full authority Engine Control system: a computer interface whereby the throttle, direction, thrust output, thrust direction (vectoring against the axis of the primary body) and thrust temperature can be taken into consideration when a movement in a set time frame is commanded through the Motion Control libraries. This means the manipulation of these mount-points will be controlled automatically or can be overridden in the case of the BDI, allowing for great maneuverability.*

Dynamic Fire Control System: a targeting interface whereby the motion, speed, velocity, distance, humidity, air temperature, aiming vector, direction and armor type are taken into consideration when a user wishes to declare a target in conjunction with the BDI imaging system. This means the manipulation of aiming systems is automatic, based on the commands issued by the user via the BDI, allowing for a very impressive accuracy.*

Kinetic Controller array mount: Kinetic controllers (Usually the NAC-441 itself) is able to extend and wrap about the particular joint or mount securely, save for designated points (ammunition slots, nozzles, etc) and provide aid to the internal kinetic controllers of a joint or mount.

Rail: A physical shape and hard-cut piece of material in which another device may actuate across. Typically, a rail mount is very hard and sturdy but the rail itself is also able to twist and rotate, allowing greater flexibility for whatever may be mounted upon it.


Mount A (L&R): shoulder rails & plugs (x2)
Load limit: 100 lb.
Mount-Point (socket type for joint) includes:
Dynamic Fire-Control System interface
Full Authority Engine Control system interface
Kinetic Controller array mount
3-line energy/fuel delivery system


Intended usage: Heavy rifle mount or engine mount.

Location: Rear of shoulders. Typically, a bracket is also mounted.

Special notes: In the event a bracket is mounted, a light system (such as a sensor or vernier) can be mounted and the socket extended through but it must be treated as a rail mount, not a socket mount. Because of the location, the socket is lain directly below the rail. As such, using one obscures the other.

Mount B (L&R) Forearm mounted weapon-rails (x2)
Load limit: 80 lb.
Mount point (rail type) includes:
Dynamic Fire Control-System interface
1-line energy/fuel delivery system


Intended usage: Weapon mount or holster

Location: Bottom & outside of fore-arms

Special notes: Leaving this area empty or light increases the mobility of the elbow joint and lowers the target profile of the unit. Objects mounted on this point are able to extrude beyond the elbow or fore-arm without obstructing motion in most cases.

Mount C (L&R) Forearm mounted utility-rails (x2)
Load limit: 60 lb.
Mount point (rail type) includes:
Dynamic Fire Control System interface
1-line energy/fuel delivery system


Intended usage: light systems mount (vernier/shield)
Location: Topside of fore-arms
Special notes: Leaving this area empty or light increases the mobility of the elbow joint and lowers the target profile of the unit.

Mount D (L&R) internal fore-arm mount (x2)
Load limit: Up to 250 lb
Mount point (rail type) includes:
Dynamic Fire Control-System interface
3-line energy/fuel delivery system


Intended usage: Hands, weapons or systems linked to the mental motions of the hand/arms of the wearer

Location: Internal of the fore-arms (including hands)

Special notes: Typically, a hand or primary weapon is mounted into this point. Because it is hollow, if the wrist/actuator controller is compact, there is room for extra systems.
In the event the frame is in a body-tight configuration, the hands of a user can be within the wrist, allowing for an extra degree of freedom when manipulating the fingers without a BDI link.
The control of the hands can be linked either manually, routed through the BDI or overridden by targeting with information in order to aid with aim correction. There are no hands by default but schematics are provided.


Mount D (L&R) (x2) Long thin weak arms with sensitive equipment or tools mounted
Load limit: 30 lb
Mount point (socket type) includes:
7-line energy/fuel delivery system


Intended use: delicate systems, secondary arms & hands in the event primary mounts are filled with a weapon mount or a high powered highly mobile engine mount, leaving shoulder sockets free to improve arm mobility

Location: Mounted upon a cylindrical rail either side of the shoulders.

Special notes: Typically, these arms are used for either thin sensitive tools which wrap and lock beneath the armpits up to the upper shoulders and are masked beneath the NAC-441 or are used instead as engine pod mounts due to the high number of energy lines and high flexibility.

Mount E (L&R) (x2) Primary weapons mount
Load limit: 250 lb
Mount point (socket type) includes:
[size] Dynamic Fire Control-System interface
Full Authority Engine Control interface
Kinetic Controller array mount
4-line energy/fuel delivery system [/size]

Intended usage: Secondary arms for weapon mounting or engine/wing mounting due to the extreme flexibility of the joint.

Location: Upon the center of the torso vertically, above the hips upon the waist. The socket itself is able to move upon a ribbed rail capable of sliding the socket either close to the center of the spine or out to the front of the torso.

Special notes: In theory, this is one of the most dynamic joints upon the body. Able to carry a much higher load than the shoulder mounted arms and able to move and flex in a greater number of positions, this point offers a vast number of possibilities. Anything from a heavy weapon to an engine mount. The schematics for a second dynamic morphic-rail to be mounted into the socket are included, which would allow the limb in question to lock stiff into a "neutral position" when it would normally obscure the arms or legs or when not in use. This position can either be hanging stiff from the back pointed outwards as engines (able to snap and wrap or move to point thrust in many directions), as weapons in a holster like position next to either thigh or as a hand, it is able to rise, lock and disappear beneath NAC-441 if it is provided and provide extra armor rearwards.


Mount F (L&R (x2) Engine or utility mount
Load limit: 70 lb
Mount point (rail under socket) includes:
Full authority Engine Control interface
6-line energy/fuel delivery system


Intended usage: Engine mount, holster mount or in rare cases, a second pair of legs.

Location: Hips or thighs. The socket itself is able to rotate horizontally, sliding the socket closer to the rear, fore or sides of the legs.

Special notes: Lacking the same load capacity as the mount D, the mount E makes up for this with a 6-line fuel/energy delivery system. This point makes an effective mount for a set of plates, holsters (charging weapons or carrying capacity) or a second pair of legs. Designers favored a second pair of legs in use with heavy engine mounts and nozzles in place of calves and feet. The flexibility of the socket allows for a great range of mobility as with mount D, allowing for similar functionality.

Mount G (L&R (x2) Leg/Engine mount
Load limit: 10T
Mount point (internal rails) includes:
Full authority Engine Control interface
5-line engine/fuel delivery system


Intended usage: A wide array of leg types and joints or engine housing.

Location: Knee joint downwards, a basic housing provided for the lower leg which can be removed or replaced.

Special notes: It was decided that a vast array of different leg types be allowed for different environments and requirements. This mount-point allows for a large number of leg or even hand-type mounts. Because it is likely to take the must physical abuse, this point has the highest load limit. There is a prototype liquid crystal shock-absorbsion system in place in military variants.

Mount H (L&R (x2/4): Spine/Tail mount
Load limit: 70 lb
Mount point: (rail under socket) includes:
Full authority Engine Control system
5-line engine/fuel delivery system


Intended usage: the placement of a tail for balance or a second pair of legs in the form of a hip joint and so forth.

Special notes: The final decision (which is not available in civilian models) is the tail socket mount. In the event the extra hip module is mounted for a second/third pair of legs, the NAC-441 armor and external frame wrap to encompass and lock the hip joint in place, making it a stable internal joint. In practice, the hip joint could be made and a holster mounted upon the end in place of legs.


TACTICAL SYSTEMS:


SYSTEMS:
Computer & Avionics systems

Deltoid based computing platform

The Deltoid computing platform is loosely based on a chain of other platforms with different uses (from simulation and mass calculation platforms to privately designed fire control systems) to create a custom open platform of Lazarus' own design taking the strengths and minimizing the weaknesses for blistering performance in all applications without the massive power-drain and huge inefficiency of typical AI based platforms.

Motherboard: ("Parent Module")

Central motherboard: Placed behind the neck of the wearer, beneath the spinal layer is the central motherboard. It consists of the central processing unit approximately the size of either a dice in the low performance model and a ping-pong ball in the high performance model which is inserted and locked to a motherboard plate of a trademark biomorphic (able to shift shape without function) construct technology allowing it's number of edges and overall form contract and change. Connectors consist of optic and electrical channels through the motherboard plate. The motherboard plate alone contains the equipment necessary to boot into a prompt mode but the true power of the system comes in the form of daughter-boards and controllers.

The Motherboard includes the primary processing unit, a full version of the ECCOS operating system and computing libraries which will be used, enough memory to boot into prompt mode for debugging/upgrading, support for short range wireless devices along side wired devices and extremely basic controllers.

Daughter-board: ("Child Module")

The daughter-boards plug into the edges of the motherboard and move to mount against the controller which locks into the opposite side of an extension suspended from the motherboard from the processor. As the number of specified daughter-boards rise, the number of faces also rise on command for both daughter and motherboards, shifting the layout of connectors routed to micro-circuits and onboard complex components to make them more compact so the maximum number of daughter-boards possible fit into the alloted space.

Each daughter-board usually has a specific task and the majority can easily be exchanged. There are five primary modules which go to form a cube along side the motherboard.

-Dynamic memory plating for instruction storage: A high speed optical memory system which is able to store information in an infinite number of different states based on a specialized quantum algorithm used in conjunction with the processor to secure instructions from buffer-overruns and hacking attempts with no processing overhead.

-High capacity solid state data storage: A high speed optical memory system which is able to store information in an infinite number of states based on a specialized quantum algorithm used in conjunction with the processor to secure data from being read or written without explicit permission from the Operating System, whether it is active or not with no processing overhead.
Information to merit such a high resolution storage medium includes Operating-System variables, simulation information, encryption/decryption keys and Brain-Image profiles.

-I/O interpretation bus & management systems: physical resources are devoted to processing and converting brain-waves out.

OTHER CRITICAL SYSTEMS MUST BE ADDED AND ARE NOT SUPPLIED


ENGINE SYSTEMS:

LazMa-X-V/R-28-ZERO
SEE MAVERICK PHOENIX MK XII 4 STAGE ION MAG/LOC VARIABLE PROPULSION SYSTEM

LazMa-X-F-28-7
A series of anti-gravity devices modulating with the external frame to produce gravitonic effects which would allow for the frame to escape the effects of gravity, shift the gravitonic plain from down to above allowing the unit to walk on ceilings or for pin-point precision activity, such as levitation of objects with very little mass within a close range (such as external weaponry).


POWER SOURCE:
A series of bacterial power-packs work in conjunction with NAC substances in order to efficiently and intelligently distribute energy across systems. Energy is also gathered from the propulsion systems and there is debate over whether an anti-matter device or zero-point energy system will be fitted.






<center>Note that this package is not a complete unit. In the event you are interested, please consult LAZARUS for further information

OOC: OK, the overall idea here is that people decide "I wish I had something bigger than an armor which could do...". I see a lot of applications and they don't necessarily have to be military or even humanoid. Anything from armored multiped tanks, construction kit, leisure vehicles or even mecha for sport (such as say, air-bike racing only with a twist).

The Phoenix MK XII will be coming soon but it's 1:33am and I have a class in 8 hours and I'm too lazy to mark it up so I'll dump a completed version in a quote box below. I appreciate feedback and illustrations will be coming soon. Sorry about how long this has taken, everyone and bits like the ARI and software explinations are being re-written: They'll make it into the final version of this write-up. I'm a bit pressed for time so sorry about the rate of write-up.

If you're interested, consult me and give me a general idea of what you want. I'll adapt the systems and explain potential uses in the area in which you are interested (such as the outer-frame being able to reshape and thus become more aerodynamic on the fly with air-surfaces for example) and we'll work something out.

</center>





Maverick Phoenix MK XII 4-stage Ion mag/loc variable propulsion system (LazMa-X-V/R-28-ZERO)
(Internally, LCNX-503 Series B) "Type Zero"


Background:
With experience in high output ion engines, Lazarus and Maverick sought to maximize life-time and sustainability of engine systems and a wider range of fuel types while maintaining a high performance ratio and durability.
The result was an engine that not only trumped Lazarus and Maverick's previous achievements in terms of survivability and durability but the efficiency was over 130% higher with performance gains to match in ionic mode. Though there are minor problems in higher operational modes, the FADECS is programmed to circumvent the ranges in which these errors take place which denies the unit its full performance but vastly improves it's safety.

Key information and parts are highly classified and will be until mass production begins.

About:
Because of the timing, the Type Zero will be distributed through the Winter Project to possible future customers and for public demonstration.

Type: Prototype engine technology testbed

Statistics:

Length: 35cm to 4 meters (variable)
Weight: 30Kg (20Kg dry)
Thrust/Weight: 72X (limited from 144X which would completely destroy the engine in approximately 6 minutes of prolonged use) @ 1T
Stress Limiture: 35G+
Thrust Limiture: 60% (Optimal range) 90% (beyond)

Special Capabilities:

The engine is able to operate in a range of modes via careful control of FADECS:

-Stealth: No heat signature, radar or unusual chemical trails are left behind and engines are ran at a low speed if urban/internal mode is also engaged to reduce noise. (60% performance loss)

-Raw performance: fuel consumption is disregarded and magnets are charged at 80% their maximum capacity (300% gain)

-Fuel efficiency/cruising: fuel consumption is taken most seriously and the engine systems are managed to conserve it. (70% loss)

-Disengaged limiter: Fuel consumption is disregarded and magnets are over-charged beyond 70% of their recommended limit. Recommended only in bursts. (immense thrust/weight ratio gain. Not properly recorded).

-Urban/Internal mode: Designed for use inside buildings, the rotor blades are kept spinning magnetically with a low electrical charge and a very very small amount of vapor is injected on demand of the computer system into the engine to keep it running every 100 seconds. The metalloid is not ignited and is instead vented out into tubes through the body and held in vernier pits which then charge and expell the vapor in bursts or ignite it for extra performance.

Fuel/Consumption modes:
Ionic (vaccume/no intake):
The primary mode of operations for the engine, the ionic mode inserts an atomically fine ionized vapor of propellant (a classified substance) into the first stage which compresses the vapor and regulates its motion. The vapor is then super-heated to produce a fine plasma which is accelerated and directed outward into the second stage. Should the second stage be operational, it acts as similarly to a rail-gun with a series of carefully timed magnetic pulses through a cyclone assembly and outwards into the output nozzle assembly. The cyclone assemblies will only spin should the rate of output be retarded, regulated or should the unit be regenerating. When all disk/fan assemblies are rotating the output is actually very low but the return voltage high.
In some circumstances whereby a high temperature is not desirable, the vapor is not ignited and the matter is simply propelled through the engines with a 45% performance loss and no rapid acceleration.
Should the primary generator on the mount attached fail, the engine can provide emergency power until the solid state fuel is expired. Only when an ionic system (propelled with charged magnets and solenoids) is used can thrust also be directed forwards by "passing" the live plasma through a microwave assembly and careful use of magnets into the opposite first stage.

Ionic mode can be recognized as a bright blue or pink light is produced at the output nozzle position when a plasma is within the engine systems and an indigo to red hue trail is left which dissipates naturally.

Atmospheric mode:
Intakes open. As per usual, the injection of the vapor takes place and the substance is super-heated into a plasma. It is however, injected in much lower proportions, allowing the oxygen to combust (and potentially burn other gasses in the atmosphere). Once the combustion process has begun, a lower level of vapor is used and the fans themselves act to accelerate, rush and combust the fuel during the second stage, acting as a normal jet engine.

At hypersonic speeds, the blades lock open and the shock-cone is used more effectively. The microwave emitters lining the second stage pulse at a higher rate and internal engine pressure is risen artificially by the armored intake doors to emulate a scram-jet.

Liquid fuel mode:
Using combustible liquids, the engine is able to act as a jet engine or even a rocket if necessary though normally this is only as an after-burner with a classified substance.

Gas fuel mode:
Using combustible gasses, the engine is able to act as a jet engine or even a rocket if necessary. In the event the parent craft is traveling through an atmosphere with combustible gasses, the onboard computer will calculate the optimal engine layout if the gasses are detected and the intakes will open to engage atmospheric mode. This mode is able to operate in a vast range of different atmospheres.

Internal Systems

Full Authority Digital Engine Control System (FADECS)
A computer system works to monitor the substances entering the engine, levels of specific chemicals, temperature, operation of components and anatomies to make strategic decisions and changes to keep the performance of the engine at it's best, based on what instruction it is given (fuel efficiency VS raw power for example).

Ionizer
Highly compressed liquid metalloids are stored at room or super-cool temperatures around the engine and at key locations. The metalloids are injected in a careful air/liquid vapor into a series of cathode tubes lining the very tips of the intake assembly and first stage(s) to charge before injecting them into the system.

Intake/Outtake assembly
The intake for the type ZERO consists of hardened trapezoid assembly made of a simple *I-Frame and armored intake doors. The movable I-Frame allows the nozzle to vector intake (or output), widen or seal closed. The intake doors work in the sealing process to cover and armor the intake. The doors also act as intake pressure controllers for super-sonic atmospheric flight and can channel the shock-wave into the engines safely and use it to further compress thrust (Tidal Intake Mode below mach 8, Wake Intake mode beyond mach 8).
For each engine, there can be multiple or in some circumstances, even no intake. The intake provides new materials to the engine in the form of gas which can later be used to either cool the engine, combust or or act as a propellant in atmospheric conditions.
In some cases, retractable vectoring nozzles can either be mounted along-side intake doors or externally.

First stage
The role of the primary compressor is to inject combustion matter and compress the ionized matter via a series of rotating electro-magnetic blades ready for the combustion chamber. Each blade contains 18 toidal field coils, two central solenoids and one correction coil an optimal performance of 3.5T and 9MA consumption.
The rotating fan blades can be adjusted on a tilt to allow them to spin faster, slower or close the system off entirely and to the primary injectors in the event of damage or special operations mode.

Combustion matter typically consists of gasses or for military performance, a thin spray of gaseous metalloids suspended in a gravitational field. In the event of silent thermal operations mode, the injector can also add a 3% proportion of liquid nitrogen and quickly lower local temperatures without damaging internal systems.
A gravitational device also forces the matter rearwards in conjunction with the electromagnets or in some cases, forwards.
A specially treated magnetic coating on all parts prevents ions or a rapid change in temperature from damaging internal components and a cushioning layer between this and the outer-casing prevents shock damage of up to 700 PSI/Sec from affecting the engines performance.
The internal shaft passes a series of microwaves to the coils which then can heat up or produce strategically placed bursts of energy as an ignition system to work with combustible matter.

There is a first stage injector at each end of the second stage booster. The second can act as an after-burner or backup system and is necessary for RTR operation despite being removable.

Second stage
The second stage has a range of features depending on the operational mode. Not only can it act as a first stage compressor with identical features but it contains a revolver shaft with six axles, each revolving around a central point to achieve a cyclone effect. Despite the fact the blades are smaller, they are more powerful. Each layer of blades runs in an opposite direction from that which came before it. Each blade can also vary their distance from one another depending on the mode of operation and to also allow the use of multiple combustants. Each blade contains 64 toidal field coils, four central solenoids (though far smaller) and the correction coils are lined not only within the blades but also along the edge surface of the re-compressor.

A range of piping set across the section leading into what is ideally an NCC based piping network allows this stage to also provide vernier and correction thrust at various points of its mounted body.

During low performance operation/cruising, the second stage is shut down with blades opened to allow air to pass freely through the stage.

Drive Shaft:
An internal shaft runs through the entire assembly save for intake/output. The shaft locks to the sealed blade assemblies and through a turbo-magnetic construction, rotates within at up to 700,000 RPM, precision locked into place magnetically with zero friction unless a substance is injected into the outer-casing of the shaft which will then be pulled into the shaft itself ready for injection.
The shaft contains monitoring equipment and emergency injection equipment to insert modulation materials into the engine during use in the event of a component failure (liquid nitrogen vapor and carbon dioxide for example). The shaft is also modular and in the event of a critical error on behalf of a component, the shaft can be separated to eject the erroneous segment of the engine. The shaft can then lock together and return to a reduced operational mode. In the event of a recoverable error (such as foreign material entering the engine which the engine cannot tolerate) a damaged blade or rotary disk can be ejected safely, regulate the operations to circumvent the damaged disk(s) entirely or segment the damaged assembly from the operation by stopping it, opening up a specific sector (therefor isolating it) and injecting a series of nano-machines to repair a damaged component or break up the object lodged within the engine.
The front and rear cones of the drive-shaft can project a highly dense gravimetric field which will not allow air to enter a conical shape and work in conjunction with bay doors for use as shock-cones.

Vectoring Nozzles:
Able to be mounted upon either the intake or outtake, the nozzles are mounted upon a disk rail and a number of flaps or "fingers' can be added which can rotate across the rail , twist and tilt in a range of directions, magnetically forcing ion thrust (and safely de-ionizing it) outwards. A ring of dense graviton fields work in conjunction to make sure this system is 100% effective and can continue to work if the fingers are destroyed or not mounted. Thrust can be made into a variety of shapes via the graviton fields and if the engine is not de-ionized, the ions themselves can be left behind in a field which will damage weaker ships (or with prolonged exposure, for example, a dogfight) destroy a following ship which is not adequately shielded. This is more effective in a vacuum, however.

*I-Frame - a truss consisting of a number of joints and adjustable shafts which can contract or expand in a variety of shapes and withstand extreme stresses without changing shape
 
How's the insert actually work if it is just gel?
 
Some minor questions:

Jake said:
Type B mentions testing on airbike tracks on Lorath worlds.

Lorath has no airbike tracks, and is only a single, heavily devestated world.

Jake said:
Type C mentions permanent loan to the Lorath government.

Lorath at the moment seems to have no government.

Jake said:
You mention the width can expand up to 6 feet and the height to 10'7".

Um, that seems a little excessive ... 6' is 4x 1.5', yet 5'9" is more than half of 10'7" ... that'd make the armor look kind of goofy. But if the frame can do that, I guess.

Jake said:
You say the speeds are untested.

Is there a reason this is blank?

Jake said:
Its max atmospheric speed on a track was 1020 m/s.

That's 3,672 km/h, 2,282.7 mph or Mach 2.99. So we have a better idea.

Jake said:
In the armaments/mounting, you refer to "FCS."

Explain what that is the first time you use it, if you could. Leaves us not wondering.

Jake said:
In the forearm mounted weapon rails, you say "upper arm" toward the end.

Do you mean top of the arm?

Jake said:
Under Delta Controller, you mention a Kessu processor.

What is this? Where does it come from?

Jake said:
Under Tactical/Combat ARI, you mention the use of a Lorath Elder female being used.

Can other customers use a different ARI instead of a Lorath female?

Jake said:
In brain direct imaging, you say that "This means despite being larger than a Power-Armor, the Winter Frame is no less graceful and at many times, may appear more-so."

Which armor are we talking about? More graceful than a Mindy? A Daisy? A Demon?

I like this. Mostly because it's different and obviously well thought out, so much so I can't wrap my head around everything there. The above are just my general questions about it, things you might want to consider, nothing more.
 
Doshii, thanks for bringing the corrections to light.

I was going to make them after I submitted them but I submitted this before I went to bed.

As for height, a user doesn't wear it like an armor which is really closer to a suit of armor but they step into it.

With or without a user, the Winter Frame (hence why I called it a Frame) is capable of operating autonomously so if the user has a blackout, it can continue to fight or retreat or take the user to a safe-zone. Otherwise, if for civilian operation, it will automatically notify emergancy services.

Speeds haven't been filled in because aside from running speed, a lot of functionality remains untested. Because you can swap out engines or even the Kinetic controllers if you're willing to go that far, the speed varies greatly so it's not worth really entering.

As for looking goofy, not to offend but I wanted something larger than a conventional power-armor because I felt uncomfortable using them and I wanted room for alternatives if players wanted them.

FCS is a fairly standard term anyone who's used a simulator or eventhe majority of mecha games will recognize as "Fire Control System" so I thought it moot to explain it.

The Delta Controller can basically parse information between itself and Kessu based devices so it's not left incompatible but at the same time, it doesn't have the massive drawbacks which would make it unpractical in a machine like this.

ARI aren't typically shipped in initial units (as explained, the Lorath female comes with the type C embedded and optional for the type B) but so long as you have access to a neural lab, sure. Just don't go putting any drug dealing psychopathic madmen with delusions of grandeur into it unless you're using the neural barrier ;)

They used "power-armor" as a generic term because these are comments from those who've tested it. To use direct terms might ellict unwanted interest from the Yamatai government which LAZARUS went great deals to avoid since they're worried that someone will try to copy the idea before they can distribute a licencing plan and authorize resellers.

I really apreciate your comments, Doshii. If you have any more or you're curious about the configurations, feel free. I'm farting about over the next few hours with making a user-manual so players will know exactly what can and can't (and what might) be possible with the Winter Frame after it's completion.

I had a cheaper "Summer" frame planned which wasn't to encorporate a pilot at all and provide an affordable truss for mobile electronics systems and droids (it might be attractive in say, law enforcement on a certain planet).

Again, if you have any questions, donot hesitate to ask.
 
Oh, and the insert? (almost forgot you, Wes)...

Sorry it's not biological and it doesn't ship with a catheter yet so pilots may need to squeeze their legs together if they're not wearing the suit (which will be added at a later date).

I thought the term "insert" meant it was inserted into the machine rather than the machine built around it.
 
That didn't answer my question. How can a hunk of gel be making injections, massaging the pilot, etc?
 
The gel is able to move and such in a similar fashion to the outer-armor.

How can a hunk of muscle be moving? It expands and contracts.
As for the injection, that's a part of the suit which plugs into a node in the cockpit.

I'll ammend the post.
 
OsakanOne said:
As for height, a user doesn't wear it like an armor which is really closer to a suit of armor but they step into it.

With or without a user, the Winter Frame (hence why I called it a Frame) is capable of operating autonomously so if the user has a blackout, it can continue to fight or retreat or take the user to a safe-zone. Otherwise, if for civilian operation, it will automatically notify emergancy services.

Ahhh, okay. Cool.

Speeds haven't been filled in because aside from running speed, a lot of functionality remains untested. Because you can swap out engines or even the Kinetic controllers if you're willing to go that far, the speed varies greatly so it's not worth really entering.

This actually raises two questions in me. One, shouldn't some sample speeds be submitted with some kind of test equipment? Two, are you going to make the various pieces of equipment that can attach to this thing? Or do we have to do that ourselves?

I only this because if you don't make specific items, the best players could get away with is general equipment that isn't going to be terribly effective.

As for looking goofy, not to offend but I wanted something larger than a conventional power-armor because I felt uncomfortable using them and I wanted room for alternatives if players wanted them.

Point well taken.

FCS is a fairly standard term anyone who's used a simulator or eventhe majority of mecha games will recognize as "Fire Control System" so I thought it moot to explain it.

Gah. I wasn't thinking of it that way. Thank you.

The Delta Controller can basically parse information between itself and Kessu based devices so it's not left incompatible but at the same time, it doesn't have the massive drawbacks which would make it unpractical in a machine like this.

KESSAKU devices? Remember, those computers are pretty fucking powerful. Other than that, okay.

ARI aren't typically shipped in initial units (as explained, the Lorath female comes with the type C embedded and optional for the type B) but so long as you have access to a neural lab, sure. Just don't go putting any drug dealing psychopathic madmen with delusions of grandeur into it unless you're using the neural barrier ;)

Okay. Fair enough. But the company producing it uses Lorath female as standard, am I right? That means they'd either have to order your company to switch it out for something they recognize (Sid 6.7, anyone?) or they have to do it themselves.

They used "power-armor" as a generic term because these are comments from those who've tested it. To use direct terms might ellict unwanted interest from the Yamatai government which LAZARUS went great deals to avoid since they're worried that someone will try to copy the idea before they can distribute a licencing plan and authorize resellers.

Fair enough. But you can take some OOC license here -- is this designed to be better than a Mindy somehow? A Daisy? A Delta?

Also, I want to ask about a power source. One isn't mentioned. What is this thing powered by?
 
What sort of artificial muscle do you use? Smart metal or something of that variety?

I've never heard of 'Lazarus R&D' or 'Maverick avionic and engine systems' - might it be an idea to create a post detailing these organisations?
 
The whole thing is basically a frame with some programming and libraries to make everything (read, you do need to attatch most of it yourself) effective.

Including the power source.

The idea was to make non-military personel demand military grade equipment.

I know Yamatai's policy on such things and I thought it would be a good anti-establishment move to give the StarArmy a worthy opponent that wasn't Mishhu for a change.

Zakalwe, do you know where I can create a posting?

The artificial muscle is a smart metal but again, like lots of other kit, it can be exchanged in favor of something else (say manual motors or gravity based systems to hollow out the limbs a bit more and give more ordenance room).
 
OsakanOne said:
The whole thing is basically a frame with some programming and libraries to make everything (read, you do need to attatch most of it yourself) effective.

Including the power source.

This begs the question, "Does it have the capability to run very strong power sources?" Especially considering the Lorath recently acquired better ships.

The idea was to make non-military personel demand military grade equipment.

That's great and all. But it doesn't address my questions, if that was your intent -- who is going to make the stuff to attach to this thing?

I know Yamatai's policy on such things and I thought it would be a good anti-establishment move to give the StarArmy a worthy opponent that wasn't Mishhu for a change.

That's also well and good -- but the opponent you're discussing is essentially a Lorath at this point, who are aligned with Yamatai. I'm lost. Basically you want to create a foil for the Mindy, which is nice, but right now this thing is a match to the Mindy's spotlight. That's why I wondered about stuff you can attach to this thing.

Zakalwe, do you know where I can create a posting?

In this forum. I attached a company history to the first fighter I did, the "Artemis." You can do the same, probably.
 
This begs the question, "Does it have the capability to run very strong power sources?" Especially considering the Lorath recently acquired better ships.
it's quite happy with battery systems but for higher capacity power sources, insulation would need to be added. I'll update this.

That's great and all. But it doesn't address my questions, if that was your intent -- who is going to make the stuff to attach to this thing?
A lot of it will be custom made for the customer by Lazarus but the specifications for people to manufacture their own kit is given.

That's also well and good -- but the opponent you're discussing is essentially a Lorath at this point, who are aligned with Yamatai. I'm lost. Basically you want to create a foil for the Mindy, which is nice, but right now this thing is a match to the Mindy's spotlight. That's why I wondered about stuff you can attach to this thing.
I'm not completely sure what you're saying but the idea is that if it's sold, anyone (even SA's enemies) could get hold of it. Think the sort of scenario with converted Power-Armor you see in the beginning of Macross Plus as the sort of thing: The kit wouldn't be near as good as military kit but it would be nice.

As for a foil, it's not intended to directly compete with the Mindy: The unit is supposed to be more specialized and although it's capable of higher loads and modification, the majority of the kit is a little bit more primative.

An example of modification might be an adaption for a Full Armor Mindy with an adapted TCC-3 wrapped about it providing thicker armor and another generator or weapons.

Another might be a Power-Armor like role or even something like construction work for non-military intends. Myself, FM, Tomoe and Tiff have already discussed the idea of creating a type of racing based around a specialized varient.

In this forum. I attached a company history to the first fighter I did, the "Artemis." You can do the same, probably.
Cheers!

Sorry about how long I took to get back to you on this.
I'll be making more edits but the real idea here is to get questions from interested parties such as yourself so I can improve it.
 
He said he'd do more edits. Give him the time to make the edits. When he'll have something new to announce, he'll tell us.

Personally, I don't feel that giant mecha/power armor thing. I've been told over and over the Lorath would prefer fighters... one reason amongst many that it's cumbersome to make a power armor for a winged humanoid.
 
Personally, I don't feel that giant mecha/power armor thing.

Larger fighter jets, when more agile, dessimate smaller fighter jets because they usually have the engine power and the air-surface size to be maneuverable. I don't feel micronization should end this.

Logically, the same is true for Power-Armors, especially if popular media and /m/ of 4Chan is anything to go by.

I've been told over and over the Lorath would prefer fighters... one reason amongst many that it's cumbersome to make a power armor for a winged humanoid.
Why? The arms are tucked out of the arms of the frame: Why can't the wings be?

As for a fighter... I know this sounds conceited but I've got a very slight hunch that you have some reason to not want the race to have Power-Armor technology and I think it has something to do with Yamatai superiority on the battle-field.

Which is something I want to see brought to an end, whether it's by my doing or someone elses.

When your heroes are over-powered, your roleplay gets boring.

Hell, are they even at war with anyone?

Well, enough of my rambly nonsense. I'm probably getting annoying now and I did sound like something of an ass.

I really want people to pick apart my ideas, even if it destroys them so I can learn and improve. This is very important to me.
 
My perception of Lorath prefering fightercrafts comes from spending over ten months with the players of the Sakura, which include the two people whom made the Lorath in the first place. My character arrived smack in the first contact with them... so, yeah, I've heard a lot more than I'd have cared for about them.

Therefore, yes, the Lorath seem to prefer fightercraft. They have some giant mecha thing somewhere, but Tomoe's been harping for a long time about the wholesome goodness of fighters over power armor just because of the cool factor.

Personally, I don't give a damn about your conceited quest to outdo any cool thing in the SARP you perceive that should go - mainly because that proves to me just how little you understand what the scope of a roleplay that's been existing for over 6 years with a wholly roleplayed history is... there are people behind those creations, you know? And meanwhile, all it seems you can really do is try to bring them don't verbally as if this would shore up the validity of your creations.

Face it OsakanOne: there are many ways to manage to do stuff that can look attractive, utilitarian and cool in the contribution forum, but trying to jump over the creations of others and push them down just so you feel your stuff is better is not the right approach. That's a rather glaring attitude problem of yours, I've noticed: everytime someone disagrees with you, you will ruthlessly try to discredit him and verbally lash out instead of making intelligent conversation. It's hard to intelligently debate when the outlook of the person you talk with is that if you don't agree with 'him', then that means you're dumb. And when I say 'Him', I really mean you.

Now, to get back to the subject; power armor technology did not seem to be the area in which Lorath technology would excel. I did not get the impression they even wanted to touch those ICly.

Also, I don't think the rival you're aiming for is Yamatai. The NDI have a considerable headway on you in term of 'Frame' units. Check out the Firehawk II and the Ocelot to see what you're really up against (since the Lorath already have a giant mecha design, it feels more reasonable to compare it to the NDI's mobile frames than the Yamataian power armors).
 
My perception of Lorath prefering fightercrafts comes from spending over nine months with the players of the Sakura, which include the two people whom made the Lorath in the first place. My character arrived smack in the first contact with them... so, yeah, I've heard a lot more than I'd have cared for about them.

Point made.

Therefore, yes, the Lorath seem to prefer fightercraft. They have some giant mecha thing somewhere, but Tomoe's been harping for a long time about the wholesome goodness of fighters over power armor just because of the cool factor.

So what's wrong with wanting to do something new?

Personally, I don't give a damn about your conceited quest to outdo any cool thing in the SARP you perceive that should go
I'm testing the waters with ideas and trying to get you to guys to innovate, like real war.

And meanwhile, all it seems you can really do is try to bring them don't verbally as if this would shore up the validity of your creations.
"try to bring them don't verbally"? ...I'm confused now.

Face it OsakanOne: there are many ways to manage to do stuff that can look attractive, utilitarian and cool in the contribution forum, but trying to jump over the creations of others and push them down just so you feel your stuff is better is not the right approach.
Wait, what?

everytime someone disagrees with you, you will ruthlessly try to discredit him and verbally lash out instead of making intelligent conversation.
Usually that's because alcohol is involved. If you noticed, this hasn't happened for about a month and I don't think it will again until around christmas time.

It's hard to intelligently debate when the outlook of the person you talk with is that they don't agree with you
There is a time and place for intelligent debate. Sometimes, I just want someone to validate their concept to me after I've read it to put any uneasiness to rest. I've often hounded Zakalwe because something seems over-powered, simply because I believe it will either not be used by players, will be disliked by players.

I also find that players often dance around issues, such as the reason why players are so reluctant to switch to Yamataian bodies and I'm sorry if my autocratic approach doesn't work for you. This place needs at least one Joey Bishop and at least one person to keep time on the drum.

I probably come across as an ass, as I've been told a thousand times before but every possible opinion needs to be thrown at something for it to survive and frankly, I'm damn glad you think I'm trying to out-do you and actually had the balls to tell me because this means I at least have a glimpse as to how the wheels turn in your mind and it also tells me you're not afraid to voice your opinion.

Now, to get back to the subject; power armor technology did not seem to be the area in which Lorath technology would excel. I did not get the impression they even wanted to touch those ICly.
The manufacturer is Lorath. It was later going to be revealed that segments of the technology were actually stolen (yes, I know they don't excel in this area) and the customers aren't nessesarily all Lorath: There was a very deliberate attempt here to appeal to the Nepaleian market.

Also, I don't think the rival you're aiming for is Yamatai. The NDI have a considerable headway on you in term of 'Frame' units. Check out the Firehawk II and the Ocelot to see what you're really up against (since the Lorath already have a giant mecha design, it feels more reasonable to compare it to the NDI's mobile frames than the Yamataian power armors).

This isn't a giant mecha.
A giant robot is 30 feet high.
Are these units affordable and available to the public?
Can they be tailored to their task, whether military OR civilian?

This isn't a mobile frame in the terms you're thinking.
Hell, this thing doesn't have to be humanoid.

If someone really wanted, they could grab one of these things, some engine stock parts and construct a variable cycle that fully encloses the rider or a unit for for heavy lifting.

I'm glad you told me straight up what you thought of both me and the concept. I wish you would be this brash and honest in the future.
 
Kotori said:
My perception of Lorath prefering fightercrafts comes from spending over ten months with the players of the Sakura, which include the two people whom made the Lorath in the first place. My character arrived smack in the first contact with them... so, yeah, I've heard a lot more than I'd have cared for about them.

Therefore, yes, the Lorath seem to prefer fightercraft. They have some giant mecha thing somewhere, but Tomoe's been harping for a long time about the wholesome goodness of fighters over power armor just because of the cool factor.

Personally, I don't give a damn about your conceited quest to outdo any cool thing in the SARP you perceive that should go - mainly because that proves to me just how little you understand what the scope of a roleplay that's been existing for over 6 years with a wholly roleplayed history is... there are people behind those creations, you know? And meanwhile, all it seems you can really do is try to bring them don't verbally as if this would shore up the validity of your creations.

Face it OsakanOne: there are many ways to manage to do stuff that can look attractive, utilitarian and cool in the contribution forum, but trying to jump over the creations of others and push them down just so you feel your stuff is better is not the right approach. That's a rather glaring attitude problem of yours, I've noticed: everytime someone disagrees with you, you will ruthlessly try to discredit him and verbally lash out instead of making intelligent conversation. It's hard to intelligently debate when the outlook of the person you talk with is that if you don't agree with 'him', then that means you're dumb. And when I say 'Him', I really mean you.

Now, to get back to the subject; power armor technology did not seem to be the area in which Lorath technology would excel. I did not get the impression they even wanted to touch those ICly.

Also, I don't think the rival you're aiming for is Yamatai. The NDI have a considerable headway on you in term of 'Frame' units. Check out the Firehawk II and the Ocelot to see what you're really up against (since the Lorath already have a giant mecha design, it feels more reasonable to compare it to the NDI's mobile frames than the Yamataian power armors).

Excuse me, Fred, have you ever heard the phrase:

"Assume, it makes an ass of you and me."

Fred, don't go shooting down a project which I gave my personal stamp of approval, thinking that it would be unwanted by the Lorath. I plan to have an IC introduction of this armor which would be used to change IC mindsets about such armor. Not to mention, I only harped on about fighters because I am a jackass who gets his rocks off looking at F-14 Tomcats, and old P-51's. Now, please, relax. Your tone is making my ass ache.

Appologies in advance, its just bothersome to get kicked in the balls repeatedly.

As for Osaka, its just his debate style, I've seen worse make a damn fine killing in this board for far longer than they should have (CoughUsoCough). In comparison to some other people, I think Osaka here may be rather well mannered, and at least he presents his discrediting arguements in a fasion that exedes previous examples which have been displayed.

Also... did you just call him dumb?

But that is not what this section is about, take it up with him in YIM PMs if you don't like the way he communicates. As for this tech, I like it, hell, I get tingles in my gut looking at it.
 
I must say I am quite impressed by this tech submission....but not what it seems to have descended into.

Toshiro would want one.
 
He wanted it torn down to pieces. Or at least wanted someone to try. I accomodated him and even went for the jugular. I admit to have been sick the last night and thus be extremely short fused because I only managed to sleep for over two hours... but I'm pleased with how it turned out ("FRED SMASH!").

Firstly, I saw that Tomoe did indeed know about it... instead of this being just another person whom wants to try to do stuff with the Lorath without really knowing them.

As for dumb... no, that's not what I called him. I said he came off as a spiteful person. There's a big difference. He gave me as decent answer as to why I might see him that way.

Finally, I think OsakanOne defended his points extremely well. I have a much firmer idea of where he's planning to go with this, his aims... and I admit I am sort of growing in favor of the concept (It's inherently flawed by its Lorathness, but it still has promise). The idea of slapping on pieces on a framework to make different kinds of mecha is sort of appealing, especially if what he aims for is utility over sheer military power.

Many people here want to go for the frazzlin' dazzling cool thing which blows shit appart better than what blew shit appart before the cool thing was invented. It's common and it's boring. Even I am susceptible to that (though I remember I made an escape pod sometime)... however, anyone going out of his way to make good utility vehicles deserve a modicum of respect.
 
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