Zack
Inactive Member
Alright, So I spent 5 hours in a car last night trying to get stuff together to fix my computer so I had plenty of time to think about things like what I have dubbed 'Miharugate'. There is plenty to talk about there but I wanted to focus on one specific thing: Bored GMs.
The problem here is the GM is typically also the Captain. In this circumstance they will always know what to do and how to save the day because they can also 'read the mind of the GM'. This results in the captain's character not really being able to do anything because it would be metagaming.
The obvious solution is PvP, remove the GM entirely and let the players be at the forefront of how the story progresses though this isn't an option for everyone.
The other solution I was thinking about, and wanted to explore here, was separating the captain and the GM, switching over to a more DnD style set up where there is the crew and there captain is the party and its leader. The GM would then control NPCs that relate to the story (leaving sprites and other shipboard NPCs to be controlled by the party leader/captain). This way a single plot could have multiple GMs changed out as time goes on over the course of different plots and allow GMs to get to play with new sets of characters. When a GM gets tired they can always revert back to only playing for a while and people who are just playing can be encouraged to 'try GMing' out.
The problem here is the GM is typically also the Captain. In this circumstance they will always know what to do and how to save the day because they can also 'read the mind of the GM'. This results in the captain's character not really being able to do anything because it would be metagaming.
The obvious solution is PvP, remove the GM entirely and let the players be at the forefront of how the story progresses though this isn't an option for everyone.
The other solution I was thinking about, and wanted to explore here, was separating the captain and the GM, switching over to a more DnD style set up where there is the crew and there captain is the party and its leader. The GM would then control NPCs that relate to the story (leaving sprites and other shipboard NPCs to be controlled by the party leader/captain). This way a single plot could have multiple GMs changed out as time goes on over the course of different plots and allow GMs to get to play with new sets of characters. When a GM gets tired they can always revert back to only playing for a while and people who are just playing can be encouraged to 'try GMing' out.