Zack
Inactive Member
http://www.geocities.com/[email protected] ... ries7.html
Because I can't upload these to the site...
1. About the Series 7 Multi-role Frigate (Wazu7, Wazu7 S, Wakizashi7, Wakizashi7 S, and Kitsune SWAC variants)
The Series 7 Variable Mission Frigate was created as a basic design that can quickly be modified for various missions from exploration and warfare to space warning and control. The hulls share several things in common, including a passive stealth system and low visibility design as well as a variable reaction mass storage system and similar internal layouts among other things. The entire interior of the ship is studded with handrails and padded surfaces designed to be used both in Zero G and 1G environments
2. History and Background
The Series 7 multi-role frigate was designed to fill out the needs of a fleet from anti-starship duties to escort, command, scouting, and the like. The ship was also designed with resources in mind. Because of the lack of resource demanding equipment the ship can be built in creation engines with minimal need for specialized equipment. The low resource approach also makes the Series 7 a ship designed for export and sale to other nations, minus the networked battle fleet modifications.
3. Dimensions and Crew Compliment
Organizations Using This Vessel: NSA
Type: Multi-role
Class: Frigate
Designer:
Manufacturer:
Production:
Crew: 5
Maximum Capacity: 25
Appearance: The series 7 is a diamond shape with an elongated front and fairly small horizontally. An indention in the back contains a variable reaction mass storage system that allows for additional fuel to be stored externally and the ship’s escape pods as well as an emergency escape hatch. Below the ship is an exit hatch and ramp as well as landing skis stored under the skin of the ship. The front of the ship contains a rail gun underneath two retracting panels with both front re-load capability and a retractable panel on the other side covering a reloading system. Each variant has its own distinct variations on the main shape. The Wazu type variants have a weapon pod attached to the hull on the top, off to the right of the center of the hull and hard points on either side of the ship for missile racks. The Wakizashi has four cannons, two on top, two on bottom, all inside of a casing designed for maximum stealth. The S series ships have internal drive systems while the standard ships have four protruding angular extensions, two on either side of the ship extending backwards that support two rings that contain the particle accelerators for the drive system. The Kitsune SWAC holds a large disk above it that contains various sensor systems and a paradox sensor array mounted off the center towards the right on the top of the ship. Two forward facing panels cover the atmosphere scoop on the underside of the craft.
Length: 80m
Width: 25m
Height: 6m
Decks: 2
Mass:
4. Performance Statistics
Speed (STL): 0.99c
Speed (FTL): 1000c
Speed (Aerial): mach 2
Speed (Water): 200km/h
Range (Distance):
Range (Support):
Lifespan: 10 years
Refit Cycle: ~1-2 years
5. Inside the Multi-role frigate
Armory: The ship’s armory contains a weapons rack capable of holding all types of man portable weapons on either side of a hallway bounded on either end by thick sliding doors with foot and handholds on either side and on the door. While one door leads into the ship the other opens into a small circular room with an adjustable rack system that can hold up to a maximum of 10 human sized objects, usually either artificial soldiers or power armors (or both).
Bridge: The ship’s bridge is highly compact, containing five chairs facing a holographic projector in the center of the cylindrical room. The chairs recline back 60 degrees and are fairly minimalist, containing only a few cushioned pads and restraining belts held by a metal framework. Using a highly specialized ultrasound device the ship’s computer wirelessly interface’s with the crews brains and receives and uploads data so that the crew can manage the ship. Manual control of the control surfaces of the ship can be done in the pilot’s seat while manual drive and weapons system controls are located on those systems themselves.
Communal Restrooms: Connected to the crew lounge is the communal restrooms designed with a series of shower stalls on one side of the room and toilet stalls on the other. In-between are two rows of sinks designed for use in 1G environments with retractable attachments designed to allow them to be used in a zero G environment.
Crew Quarters: Adjacent to the crew lounge, hidden behind folding panels, are the crew quarters. Each is very small with barely enough room for a bunk bed with straps to secure a person down (for sleep in zero G) and a closet. There are five of these rooms total arranged around the crew Lounge.
Crew Lounge: The Crew lounge is a spacey open area in-between the bridge and the crew quarters with a modular furniture system that allows it to be furnished in any way the crew desires through use of the ship’s creation engine and their own Mind/Machine interface. Inset into the wall is an oven, stove, and a refrigerator to store and cook food.
Maintenance Area: Throughout the ship are various small crawlways and shafts large enough to stand in used for maintenance of parts or moving of ammunition containers between weapon areas. These areas are usually filled with exposed pipes and cords of various colors with two illuminating stripes running along the floor and the ceiling in a 1g environment.
Task Room: The ship’s task room is designed as a multi-purpose area designed to fill the needs of whatever the ship’s current mission is (or as extra recreational space). This is aided by the ships creation engine which can manufacture all but the most high end of scientific equipment.
6. Ship Systems
Atmosphere Scoop: On the underside of the ship are two retractable panels that conceal the atmosphere scoop. When inside of a planet’s atmosphere the scoop can be opened so that gases flowing across the hull enter into the ports using the ship’s speed to automatically compress them. The compressed gasses are then refined for use in the ship’s power systems or kept in the ship’s creation engine for transformation into ammunition, spare parts, of fuel. The internals of the system consist of the funnels behind each panel and the four storage tanks behind them in addition to a series of flexible tubes built to transfer the raw materials to parts inside of the ship.
Computer System: The computer system of the Multi-role frigate is small and modular, allowing for easy upgrades over the lifetime of the ship. Standard ships come with a miniature quantum computer with a simple OS without a personality. The computer has more than sufficient power to run combat operations and basic scientific endeavors. The system located under the bridge has plug ins for an organic computer including blood purification, glucose drips, and power plugs. A long cavity running in-between decks serves as a place to store a tachyon based processor for plugging into the main computer. The computer system, along with managing the ship, also manages the crew through the latest wireless mind/machine interface. Using ultrasound the ship interfaces with the crew, providing a simple question/answer system for providing food, arranging furniture, and creating parts among other things.
Control Surfaces: The exterior of the ship is studded with various retractable control surfaces that fold down flush with the hull when not in use. When extended the small flaps and fins are used to control the ship in flight in a gas or liquid environment by rotating. The computer automatically adjusts these fins to keep the ship stable while flying as the ship’s hull is not completely aerodynamic.
Creation Engine: A spherical containment tank inside the ship contains trillions of nanomachines that break apart and reassemble matter. This has various uses from refining fuel to creating spare parts. Various tubes flow into the semi-permeable membrane of the sphere to provide raw material and power while completed materials are pushed out of the side into a small storage area connected to the maintenance areas.
Escape System: All of the frigates share the same escape system. Two escape pods in the back each hold 3 people comfortably but have seats for 6 arranged in a circular pattern with harnesses for squeezing in extra people. Each pod has an access hatch on the side that when launched automatically seals and is manually opened by explosive bolts. Under a panel on the floor are compressed nutrient biscuits that provide enough calories to sustain a 180pound person for 30 days as well as 10 gallons of water and 20 water purification tablets that can sterilize a total of 1000 gallons of water. A cluster of thrusters on the underside of the cone like capsule guide the capsule toward the nearest habitable planet while an automated beacon projects the location of the capsule although the crew can manually operate the beacon and use it to send subspace radio messages. A parachute system on the top of the capsule allows for a safe (though uncomfortable) deceleration through the atmosphere. Two escape hatches are hidden on the back of the craft and another on the underside which doubles as a connection port for an integrated battle fleet system allowing the ship to share power, resources, and artificial gravity with a parent ship.
Hull: The hull of the ship is designed for maximum passive stealth in both skin coating and shape. The shape of the hull is angled to only deflect sensor waves away from the source to minimize the chance of being detected. The hull coating is designed to turn most radiation into heat or electricity which is then taken away from the hull by a cooling system. The texture of the paint is also structured in such a way as make any reflections off the coating bounce away from the source that they came from, reducing the chance of detection by single sensor networks. The coating his highly toxic and it is not recommended to be touched without proper equipment. Under the coating are bricks of reaction armor that deflect incoming projectiles to the side, feeding more of the smart metal armor underneath into the projectile to vastly increase the effective armor of the ship. 6 inches of smart metal and insulation are between the outer coatings of the hull and the interior.
Inertial Dampener: Internally 15 force field generators are installed to dampen the effects of Inertia inside of the starship by evening out acceleration so that the squishing wave effect of a normal uneven acceleration is not felt relative to the starship’s center. These dampeners run off the ship’s power supply and are co-ordinated by the ship’s computer system. Systems relating to the Inertial Dampener are colored green.
Landing Gear: The underside of the ship contains three retractable skis with non-friction coatings in a triangle patter, one in the front and two on either side of the center of the ship toward the middle rear. Each deploys from a triangular panel and descends one meter below the lowest point on the ship. The skis then extend to a total of 8 meters long and one meter wide as the smart metal core is expanded around the non-friction material surrounding it. Systems pertaining to the landing gear are colored brown.
Launch Bay: The front of the ship splits into two panels and moves off to either side of the ship to expose a small rail gun, or a larger rail gun for the Wazu modification. All contain basic sensor probes, sensor decoys, countermeasures, and maintenance bots while the Wazu type contains larger torpedoes and missiles. The ammunition racks can be loaded from either the front, a loading port on the underside, or by hatches inside the ship with ammunition stored in the maintenance area or armory. An additional launch bay is hidden in the back of the craft to jettison flares, mines, chaff, and sensor decoys.
Life Support: The ship’s life support uses small Ion engine panels installed around the ship to circulate an artificial breeze using the creation engine as the heart of this ventilation system. The creation engine absorbs the air around it and purifies it before letting it out while waste water and the like is also purified at this location. Important life support tubes and pipes are colored blue.
Power Systems: The ship contains six power reactors. Two zero point energy power plants, three fusion power plants, and a single point reaction type anti-matter power plant. Each is located on either side of the center bottom deck of the ship toward the back. The fusion power plants can run off both stored fuel and helium, hydrogen, and ect harvested from an atmosphere. Power systems and cords are colored Bright yellow.
Propulsion: The two rings suspended by the pylons in the back of the ship contain particle accelerators which accelerate particles to near the speed of light before jettisoning them from confinement to provide thrust with minimal emission, making the ship’s trail hard to detect. The rings rotate 360 degrees to provide maneuverability to the ship. Propulsion systems are colored red.
Propulsion (S type ships): The S type ships do away with the OMG particle drives and replace them with a set of tachyon recoil drives which throw tachyons out the front of the ship and use the recoil to propel the ship forward. With smaller, less efficient, drives to provide directional control. Because the drives are internal the protrusions of the OMG particle drives can be eliminated, further increasing stealth.
Sensors: The sensor system incorporated into the dorsal surface of the craft contains a pallet of optical, thermal, radar, sonar, gravitational, subspace/hyperspace, and magnetic field sensors along with a small Paradox sensor located on the bottom of the craft with the focusing fork antenna built inside of the hull.
Sensors(SWAC): the SWAC has a second set of sensors located in a pod above the craft and a larger paradox array below the hull. The second set of sensors have a longer range than the standard set and the offset nature allows them better resolution when paired with the original set.
Shields: The ship carries minimal shielding. A kinetic energy barrier provides protection against small weaponry and the reinforced forward barrier provides protection against small particles during FTL flight. The field is set to generate a constant field regardless of interaction so that the same amount of energy is sapped from each attack instead of having the shields fail. While this makes the ship virtually immune to smaller weapons it provides little to no protection against larger anti-ship weapons. A sensor inhibitor generator built into the hull provides active stealth capabilities in two ways. A Heisinburg compensator disrupts entanglement effects, preventing the ship’s detection by entanglement based sensors and anti-wave generators actively neutralize radar, sonar, and subspace sensors. Aside from countering active sensors the subspace distortion generators provide complete anti-gravity for the ship so that it does not register on passive gravity sensors.
Weapons:
Particle Whip (Wakizashi only -4): Using a particle accelerator the weapon accelerates a stream of particles to very near light speed to give each particle projected an energy level like an OMG particle. The high speed particles upon impacting a target tend to cause a very small localized area of quark/gluon plasma allowing it to cut through almost any material made up of matter and even melt YMA cloth with sustained fire. The particle whip is housed in a fast rotating turret shaped for maximum stealth and allowing for the firing system to be retracted inside of the hull with an independent optical imaging camera cluster and radar system On automatic the gun turrets seek out small objects, missiles, mines, and even other particle beams and use their own energy release to disrupt/destroy incoming threats. The beam is then further aimed as it leaves the turret by a ribbon of smart metals that use the Coandă effect to guide the stream toward the target. This makes up the main defense of the ship.
Location: Two on top, two on bottom
Primary Purpose: Close In Support Fire
Secondary Purpose: Anti-starship
Damage: Moderate
Range: 5 AU before beam dissipates beyond usefulness.
Rate of Fire: Continuous
Payload: 30minutes of continuous fire
Mid Range Particle Whip (Wazu - 1): The mid range particle whip operates in the same way as the standard particle whip on the Wakizashi class with two exceptions. The casing of the weapon is extended slightly to make room for a wormhole generator which has a range of 8au. Using the wormhole generator the weapon’s range is effectively extended and a mid range threat can be delivered almost instantly to any location within the 8AU of the wormhole’s range. The weapon’s power output has also been doubled but using the space for the lower turret on the Wakizashi for additional power and accelerators, channeling a second beam directly beside the path of the first.
Location: Top, right of ship.
Primary Purpose: Mid-range fire support
Secondary Purpose: Close in support fire
Damage: moderate-heavy
Range: 10au.
Rate of Fire: Continuous
Payload: 45 minutes of continuous fire
Rail Cannon (All - 1): The ship’s rail-cannons are all virtually the same, sharing the same targeting servos and most of the internal components. The entire launch assembly articulates for aiming and the Wazu type carries larger capacitors and coils, slowing its target acquisition slightly in exchange for more power. Rail cannon design has improved little over the years and relies mainly on powerful magnetic fields to fire a projectile.
Location: Front of ship
Primary Purpose: probe launch
Secondary Purpose: Anti-starship
Damage: none-moderate
Range: Virtually unlimited in a frictionless enviroment.
Rate of Fire: 3000rpm
Payload: 15 rounds
Missile Rack(Wazu - 2): The Wazu type ships have detachable panels on its side vertices. Each conceal attachment points for various types of missile racks that allow the ship to carry additional missiles externally.
Location: side of ship
Primary Purpose: anti-starship
Secondary Purpose: depends on payload
Damage: depends on payload
Range: depends on payload
Rate of Fire: all missiles can be released simultaneously.
Payload: depends on rack type.
7. Vehicle Compliment
10 human sized power armors maximum.
Because I can't upload these to the site...
1. About the Series 7 Multi-role Frigate (Wazu7, Wazu7 S, Wakizashi7, Wakizashi7 S, and Kitsune SWAC variants)
The Series 7 Variable Mission Frigate was created as a basic design that can quickly be modified for various missions from exploration and warfare to space warning and control. The hulls share several things in common, including a passive stealth system and low visibility design as well as a variable reaction mass storage system and similar internal layouts among other things. The entire interior of the ship is studded with handrails and padded surfaces designed to be used both in Zero G and 1G environments
2. History and Background
The Series 7 multi-role frigate was designed to fill out the needs of a fleet from anti-starship duties to escort, command, scouting, and the like. The ship was also designed with resources in mind. Because of the lack of resource demanding equipment the ship can be built in creation engines with minimal need for specialized equipment. The low resource approach also makes the Series 7 a ship designed for export and sale to other nations, minus the networked battle fleet modifications.
3. Dimensions and Crew Compliment
Organizations Using This Vessel: NSA
Type: Multi-role
Class: Frigate
Designer:
Manufacturer:
Production:
Crew: 5
Maximum Capacity: 25
Appearance: The series 7 is a diamond shape with an elongated front and fairly small horizontally. An indention in the back contains a variable reaction mass storage system that allows for additional fuel to be stored externally and the ship’s escape pods as well as an emergency escape hatch. Below the ship is an exit hatch and ramp as well as landing skis stored under the skin of the ship. The front of the ship contains a rail gun underneath two retracting panels with both front re-load capability and a retractable panel on the other side covering a reloading system. Each variant has its own distinct variations on the main shape. The Wazu type variants have a weapon pod attached to the hull on the top, off to the right of the center of the hull and hard points on either side of the ship for missile racks. The Wakizashi has four cannons, two on top, two on bottom, all inside of a casing designed for maximum stealth. The S series ships have internal drive systems while the standard ships have four protruding angular extensions, two on either side of the ship extending backwards that support two rings that contain the particle accelerators for the drive system. The Kitsune SWAC holds a large disk above it that contains various sensor systems and a paradox sensor array mounted off the center towards the right on the top of the ship. Two forward facing panels cover the atmosphere scoop on the underside of the craft.
Length: 80m
Width: 25m
Height: 6m
Decks: 2
Mass:
4. Performance Statistics
Speed (STL): 0.99c
Speed (FTL): 1000c
Speed (Aerial): mach 2
Speed (Water): 200km/h
Range (Distance):
Range (Support):
Lifespan: 10 years
Refit Cycle: ~1-2 years
5. Inside the Multi-role frigate
Armory: The ship’s armory contains a weapons rack capable of holding all types of man portable weapons on either side of a hallway bounded on either end by thick sliding doors with foot and handholds on either side and on the door. While one door leads into the ship the other opens into a small circular room with an adjustable rack system that can hold up to a maximum of 10 human sized objects, usually either artificial soldiers or power armors (or both).
Bridge: The ship’s bridge is highly compact, containing five chairs facing a holographic projector in the center of the cylindrical room. The chairs recline back 60 degrees and are fairly minimalist, containing only a few cushioned pads and restraining belts held by a metal framework. Using a highly specialized ultrasound device the ship’s computer wirelessly interface’s with the crews brains and receives and uploads data so that the crew can manage the ship. Manual control of the control surfaces of the ship can be done in the pilot’s seat while manual drive and weapons system controls are located on those systems themselves.
Communal Restrooms: Connected to the crew lounge is the communal restrooms designed with a series of shower stalls on one side of the room and toilet stalls on the other. In-between are two rows of sinks designed for use in 1G environments with retractable attachments designed to allow them to be used in a zero G environment.
Crew Quarters: Adjacent to the crew lounge, hidden behind folding panels, are the crew quarters. Each is very small with barely enough room for a bunk bed with straps to secure a person down (for sleep in zero G) and a closet. There are five of these rooms total arranged around the crew Lounge.
Crew Lounge: The Crew lounge is a spacey open area in-between the bridge and the crew quarters with a modular furniture system that allows it to be furnished in any way the crew desires through use of the ship’s creation engine and their own Mind/Machine interface. Inset into the wall is an oven, stove, and a refrigerator to store and cook food.
Maintenance Area: Throughout the ship are various small crawlways and shafts large enough to stand in used for maintenance of parts or moving of ammunition containers between weapon areas. These areas are usually filled with exposed pipes and cords of various colors with two illuminating stripes running along the floor and the ceiling in a 1g environment.
Task Room: The ship’s task room is designed as a multi-purpose area designed to fill the needs of whatever the ship’s current mission is (or as extra recreational space). This is aided by the ships creation engine which can manufacture all but the most high end of scientific equipment.
6. Ship Systems
Atmosphere Scoop: On the underside of the ship are two retractable panels that conceal the atmosphere scoop. When inside of a planet’s atmosphere the scoop can be opened so that gases flowing across the hull enter into the ports using the ship’s speed to automatically compress them. The compressed gasses are then refined for use in the ship’s power systems or kept in the ship’s creation engine for transformation into ammunition, spare parts, of fuel. The internals of the system consist of the funnels behind each panel and the four storage tanks behind them in addition to a series of flexible tubes built to transfer the raw materials to parts inside of the ship.
Computer System: The computer system of the Multi-role frigate is small and modular, allowing for easy upgrades over the lifetime of the ship. Standard ships come with a miniature quantum computer with a simple OS without a personality. The computer has more than sufficient power to run combat operations and basic scientific endeavors. The system located under the bridge has plug ins for an organic computer including blood purification, glucose drips, and power plugs. A long cavity running in-between decks serves as a place to store a tachyon based processor for plugging into the main computer. The computer system, along with managing the ship, also manages the crew through the latest wireless mind/machine interface. Using ultrasound the ship interfaces with the crew, providing a simple question/answer system for providing food, arranging furniture, and creating parts among other things.
Control Surfaces: The exterior of the ship is studded with various retractable control surfaces that fold down flush with the hull when not in use. When extended the small flaps and fins are used to control the ship in flight in a gas or liquid environment by rotating. The computer automatically adjusts these fins to keep the ship stable while flying as the ship’s hull is not completely aerodynamic.
Creation Engine: A spherical containment tank inside the ship contains trillions of nanomachines that break apart and reassemble matter. This has various uses from refining fuel to creating spare parts. Various tubes flow into the semi-permeable membrane of the sphere to provide raw material and power while completed materials are pushed out of the side into a small storage area connected to the maintenance areas.
Escape System: All of the frigates share the same escape system. Two escape pods in the back each hold 3 people comfortably but have seats for 6 arranged in a circular pattern with harnesses for squeezing in extra people. Each pod has an access hatch on the side that when launched automatically seals and is manually opened by explosive bolts. Under a panel on the floor are compressed nutrient biscuits that provide enough calories to sustain a 180pound person for 30 days as well as 10 gallons of water and 20 water purification tablets that can sterilize a total of 1000 gallons of water. A cluster of thrusters on the underside of the cone like capsule guide the capsule toward the nearest habitable planet while an automated beacon projects the location of the capsule although the crew can manually operate the beacon and use it to send subspace radio messages. A parachute system on the top of the capsule allows for a safe (though uncomfortable) deceleration through the atmosphere. Two escape hatches are hidden on the back of the craft and another on the underside which doubles as a connection port for an integrated battle fleet system allowing the ship to share power, resources, and artificial gravity with a parent ship.
Hull: The hull of the ship is designed for maximum passive stealth in both skin coating and shape. The shape of the hull is angled to only deflect sensor waves away from the source to minimize the chance of being detected. The hull coating is designed to turn most radiation into heat or electricity which is then taken away from the hull by a cooling system. The texture of the paint is also structured in such a way as make any reflections off the coating bounce away from the source that they came from, reducing the chance of detection by single sensor networks. The coating his highly toxic and it is not recommended to be touched without proper equipment. Under the coating are bricks of reaction armor that deflect incoming projectiles to the side, feeding more of the smart metal armor underneath into the projectile to vastly increase the effective armor of the ship. 6 inches of smart metal and insulation are between the outer coatings of the hull and the interior.
Inertial Dampener: Internally 15 force field generators are installed to dampen the effects of Inertia inside of the starship by evening out acceleration so that the squishing wave effect of a normal uneven acceleration is not felt relative to the starship’s center. These dampeners run off the ship’s power supply and are co-ordinated by the ship’s computer system. Systems relating to the Inertial Dampener are colored green.
Landing Gear: The underside of the ship contains three retractable skis with non-friction coatings in a triangle patter, one in the front and two on either side of the center of the ship toward the middle rear. Each deploys from a triangular panel and descends one meter below the lowest point on the ship. The skis then extend to a total of 8 meters long and one meter wide as the smart metal core is expanded around the non-friction material surrounding it. Systems pertaining to the landing gear are colored brown.
Launch Bay: The front of the ship splits into two panels and moves off to either side of the ship to expose a small rail gun, or a larger rail gun for the Wazu modification. All contain basic sensor probes, sensor decoys, countermeasures, and maintenance bots while the Wazu type contains larger torpedoes and missiles. The ammunition racks can be loaded from either the front, a loading port on the underside, or by hatches inside the ship with ammunition stored in the maintenance area or armory. An additional launch bay is hidden in the back of the craft to jettison flares, mines, chaff, and sensor decoys.
Life Support: The ship’s life support uses small Ion engine panels installed around the ship to circulate an artificial breeze using the creation engine as the heart of this ventilation system. The creation engine absorbs the air around it and purifies it before letting it out while waste water and the like is also purified at this location. Important life support tubes and pipes are colored blue.
Power Systems: The ship contains six power reactors. Two zero point energy power plants, three fusion power plants, and a single point reaction type anti-matter power plant. Each is located on either side of the center bottom deck of the ship toward the back. The fusion power plants can run off both stored fuel and helium, hydrogen, and ect harvested from an atmosphere. Power systems and cords are colored Bright yellow.
Propulsion: The two rings suspended by the pylons in the back of the ship contain particle accelerators which accelerate particles to near the speed of light before jettisoning them from confinement to provide thrust with minimal emission, making the ship’s trail hard to detect. The rings rotate 360 degrees to provide maneuverability to the ship. Propulsion systems are colored red.
Propulsion (S type ships): The S type ships do away with the OMG particle drives and replace them with a set of tachyon recoil drives which throw tachyons out the front of the ship and use the recoil to propel the ship forward. With smaller, less efficient, drives to provide directional control. Because the drives are internal the protrusions of the OMG particle drives can be eliminated, further increasing stealth.
Sensors: The sensor system incorporated into the dorsal surface of the craft contains a pallet of optical, thermal, radar, sonar, gravitational, subspace/hyperspace, and magnetic field sensors along with a small Paradox sensor located on the bottom of the craft with the focusing fork antenna built inside of the hull.
Sensors(SWAC): the SWAC has a second set of sensors located in a pod above the craft and a larger paradox array below the hull. The second set of sensors have a longer range than the standard set and the offset nature allows them better resolution when paired with the original set.
Shields: The ship carries minimal shielding. A kinetic energy barrier provides protection against small weaponry and the reinforced forward barrier provides protection against small particles during FTL flight. The field is set to generate a constant field regardless of interaction so that the same amount of energy is sapped from each attack instead of having the shields fail. While this makes the ship virtually immune to smaller weapons it provides little to no protection against larger anti-ship weapons. A sensor inhibitor generator built into the hull provides active stealth capabilities in two ways. A Heisinburg compensator disrupts entanglement effects, preventing the ship’s detection by entanglement based sensors and anti-wave generators actively neutralize radar, sonar, and subspace sensors. Aside from countering active sensors the subspace distortion generators provide complete anti-gravity for the ship so that it does not register on passive gravity sensors.
Weapons:
Particle Whip (Wakizashi only -4): Using a particle accelerator the weapon accelerates a stream of particles to very near light speed to give each particle projected an energy level like an OMG particle. The high speed particles upon impacting a target tend to cause a very small localized area of quark/gluon plasma allowing it to cut through almost any material made up of matter and even melt YMA cloth with sustained fire. The particle whip is housed in a fast rotating turret shaped for maximum stealth and allowing for the firing system to be retracted inside of the hull with an independent optical imaging camera cluster and radar system On automatic the gun turrets seek out small objects, missiles, mines, and even other particle beams and use their own energy release to disrupt/destroy incoming threats. The beam is then further aimed as it leaves the turret by a ribbon of smart metals that use the Coandă effect to guide the stream toward the target. This makes up the main defense of the ship.
Location: Two on top, two on bottom
Primary Purpose: Close In Support Fire
Secondary Purpose: Anti-starship
Damage: Moderate
Range: 5 AU before beam dissipates beyond usefulness.
Rate of Fire: Continuous
Payload: 30minutes of continuous fire
Mid Range Particle Whip (Wazu - 1): The mid range particle whip operates in the same way as the standard particle whip on the Wakizashi class with two exceptions. The casing of the weapon is extended slightly to make room for a wormhole generator which has a range of 8au. Using the wormhole generator the weapon’s range is effectively extended and a mid range threat can be delivered almost instantly to any location within the 8AU of the wormhole’s range. The weapon’s power output has also been doubled but using the space for the lower turret on the Wakizashi for additional power and accelerators, channeling a second beam directly beside the path of the first.
Location: Top, right of ship.
Primary Purpose: Mid-range fire support
Secondary Purpose: Close in support fire
Damage: moderate-heavy
Range: 10au.
Rate of Fire: Continuous
Payload: 45 minutes of continuous fire
Rail Cannon (All - 1): The ship’s rail-cannons are all virtually the same, sharing the same targeting servos and most of the internal components. The entire launch assembly articulates for aiming and the Wazu type carries larger capacitors and coils, slowing its target acquisition slightly in exchange for more power. Rail cannon design has improved little over the years and relies mainly on powerful magnetic fields to fire a projectile.
Location: Front of ship
Primary Purpose: probe launch
Secondary Purpose: Anti-starship
Damage: none-moderate
Range: Virtually unlimited in a frictionless enviroment.
Rate of Fire: 3000rpm
Payload: 15 rounds
Missile Rack(Wazu - 2): The Wazu type ships have detachable panels on its side vertices. Each conceal attachment points for various types of missile racks that allow the ship to carry additional missiles externally.
Location: side of ship
Primary Purpose: anti-starship
Secondary Purpose: depends on payload
Damage: depends on payload
Range: depends on payload
Rate of Fire: all missiles can be released simultaneously.
Payload: depends on rack type.
7. Vehicle Compliment
10 human sized power armors maximum.