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Takumi Class ECC (Expeditionary Command Cruiser)

Andrew

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About the Takumi Class ECC


The second and final vessel designed by the late Taisho Motoyoshi Katsuko, former Commander of the Star Army’s Fifth Expedionary Fleet and the KFY Designers posted at Taiie no Iori and then later at Akina no Iori. This state-of-the-art command cruiser was intended to expand the horizons of SARA’s colonization and exploration initiatives by providing a capital ship capable of executing extreme long range missions along with the newer Hummingbird CDC, also designed by Taisho Motoyoshi.

The Takumi meets the following design considerations, derived from SARA’s response to the initial design proposal:

  • A capital ship of the Command Cruiser classification capable of performing independant operations with limited need for resupply or fleet resources.
  • A vessel identified as a ‘long-range force protection weapon’ specifically with colonization fleets in mind.
  • A vessel equipped with state-of-the-art laboratory facilities, capable of handling a large volume of samples, specimens and equipment.
  • Large production bays for the production of mission specific equipment, weapons and other products.

History & Namesake

The ‘Takumi’ Name, translated to ‘Peace and Calm’ was chosen to promote the strong shift toward a vessel designed more for exploration. Not to ignore however, that the Takumi Class ECC is more than well equipped with the latest and some of the most powerful weaponry available to the Star Army of Yamatai. Vessels constructed of the Takumi line are to be given names relating to nature. (Moons, planets, forests, rivers, and other things in the natural world).

Production of the Takumi ECC began in YE 29, with the prototype, YSS-Takumi being completed ahead of schedule at Taiie no Iori, Headquarters of the Fifth Expeditionary Fleet. However, a set back was encountered when the Iori was destroyed and production had to be moved to KFY’s Luna Bianca Lunar Shipyards, and Yamatai Shipyards. Thankfully the prototype YSS-Takumi was engaged in a field testing in the Katsuko Nebula and escaped destruction.

Statistics

Organizations Using This Vessel
Yamatai Star Empire (Yamatai Hoshi Teikoku)
Star Army of Yamatai (Yamatai no Hoshiguntai)
Star Army Intelligence Agency (SAINT)
Star Army Research Administration (SARA)

Type
Expeditionary Command Cruiser
Long-Range Exploration Vessel

Class

Ke-C8-1a Takumi ECC

Designers
Ketsurui Fleet Yards (KFY)
Taisho Motoyoshi Katsuko (Initial Design)
Chujo Koyanagi Mayumi (Finalized Design)
Star Army Research Administration (SARA)

Manufacturer

Ketsurui Fleet Yards, Yamatai
Ketsurui Fleet Yards, Luna Bianca Lunar Shipyards
Ketsurui Fleet Yards, Akina no Iori

Production
Three of the Takumi Expeditionary Command Cruisers are expected to be built prior to the end of YE 29, Seven more are set to begin production in early YE 30.

(Constructed)

YSS-Takumi Prototype

(Under Construction)

YSS-Akizuki 秋月 (Possible Plotship)
YSS-Yūgumo 夕雲 (Possible Plotship)
** havent decided which of the two I will use it will likely be a poll**

(Future Construction Queue)
YSS-Akigumo
YSS-Tami
YSS-Matsu
YSS-Yanagi
YSS-Kashi
YSS-Nashi
YSS-Asashimo

Personnel: 607 (Before Armor Pilots & Infantry)

Command Staff:
001 Commander
001 First Officer
030 Intelligence Officers
002 Starship Navigators
010 Communications Officers
010 Operations Officers
004 Capital Ship Pilots
Crew Support Personnel:
022Supply Officers
005 Armorers
050 Cooking Staff
200 Science Officers
020 Medical Staff
Ship Support Personnel:
010 Tactical Specialists
006 Defensive Systems Specialists
200 Technical Sentries
006 Power Systems Specialists

Standard Armor Pilot Compliment:

4,000 NH-29 Armor Pilots
6,000 NH-12 sprites (Stasis)
Standard Infantry Compliment:
3,000 Planetary Soldiers

Maximum Capacity: 11,000 personnel (excludes NH-12 sprites in stasis)

Length: 2700m
Width: 830m
Height: 1200m
Decks: 150 (5m average deck height, some decks are much larger: Production Bays, Launch Bay, Cargo Holds, Weapons Storage, Bridge, etc)
Mass: Unknown

Appearance: Resembles the Nozomi Class Scout but elongated and stretched with higher structures located aft of the bridge dome. Two stabalizer-like blades extend on both sides of the vessel's wings holding two each of the ship's CDD nacelles.

Performance Statistics


Speed (CDD): 0.20c to 110,000c
Speed (Hyperspace Fold): ~8,256,900c (7LY/min)
Speed (Auxiliary): 0.45c
Speed (Aerial): Not designed for atmospheric use.
Speed (Water): Not designed for water use.

Range: Limited by lifespan of the vessel. Except that crew can only be supported for up to fifty years without resupply.
Lifespan: Two hundred years of continual use, with major overhaul every forty years.
Refit: Frequent minor modifications while in service through the PANTHEON automatic upgrade system

Inside The Takumi ECC


Takumi Command Deck:
The Takumi boasts one of the largest, most efficient command designs in the fleet probably only to be surpassed by the almighty Chiharu. It’s located on the dorsal surface of the vessel. Zesuaium beams and trusses form the twenty meter high dome encased in transparent zesuaium-t, yamataium shutters are hidden in the thick beam sections for use during combat situations to decrease the expense of repairing zesuaium. The transparent zesuaium-t, allows for a spectacular view, some ships even have designs sculpted on the dome to add a sense of luxury, and boast Yamataian design.

The bottom floor is polished marble mined on Taiie, its graceful smokey swirls and polished shine give a clean polished look, the central floor is a circular pad raised ten inches, with the star army logo decaled on the surface. This raised central pad has raised polished hand rails with three openings, one forward, and two positioned left and right of aft. The captain’s chair with SPINE interface and consul sits central with three hundred and sixty degree swivel capability. Captain’s chairs are black leather, cushioned, with high lumbered backs and armrests.

Forward of the central pad, is three banks of stations arranged in a closed triangle with the point towards the central area. Each station is equipped with SPINE interface, and is arranged so that communications is on the side furthest from the command chair so that the communications operators face the commander. The side stations house tactical and mission operations stations.

Starship Operations/Engineering area is two long consuls with a table situated in the center directly behind the captain, housing the controls for the CFS, and other vital ship systems. A manipulatable volumetric projection of the ship is presently situated above the table, allowing for more visual analysis of damage, or other operations based situations on the ship.

Two capital ship pilot stations sit side by side to the left of the commander, with the starship navigator’s table just beyond them. On the opposite side the main scientific and sensor stations are arranged similarly.

Two lifts encased in clear tubes, run far aft right and left to the rest of the ship and up to the second level of the dome. The second level of the dome is open in the center, and forms a ring a little more than half way up the dome where other control stations and mission specific consuls are located.

The aft area of the dome has a single enclosed area housing a ready room and a small briefing room for the senior officers and one of two access points to the Auxiliary Computer, the other being on the auxiliary control deck deeper in the vessel.

Engineering: Three aft sections of decks twenty two, twenty three and twenty four are devoted to main engineering. Engineering houses the primary Aether generator power plant, hyperspace fold drive, and other major systems. It is also the primary junction point of maintenance conduits that lead to other system access points around the ship and can serve as an auxiliary method of moving thru the vessel. The chief engineer’s office is located off the main control room on deck twenty three.

Maintenance tunnels have several alcoves for production of NH-12 sprites for damage control and intruder suppression. The tunnels are large enough to accommodate most Star Army power Armors.

Two secondary engineering monitoring rooms also are located in the forward bow, here the secondary quantum power plants, and backup controls can be accessed in the event that main engineering is compromised in combat or other high alert situations.

Auxiliary Bridge: In the event that the main bridge is compromised or destroyed there is an auxiliary control room located on deck thirty in the most central area of the ship. The auxiliary bridge is heavily armored, its interior sections are lined with yamataium plates and it has its own quantum power plant, access to the ACS, its own HSCS network and can be sealed off from the rest of the ship.

Laboratory Complex I: The Takumi boasts the largest scientific laboratory of any ship in the fleet. With the ability to accommodate over two hundred science personnel. There are eight decks in the central forward section of the ship devoted to Biology/Xenobiology, Chemistry, Organic Chemistry, and other labs as well as two storage facilities for containment of specimens large and small and of various risk levels. The labs all meet SARA regulations for bio-containment, safety and research integrity.

Laboratory Complex II: The second section of the laboratory complex is an additional two deck sections beneath Laboratory Complex I. Equipped with mission variable laboratory spaces, stellar cartography, and houses the ship’s Medical Bay. The ship’s medical bay serves the needs of the crew with a spacious infirmary, examination alcoves, and operating rooms. Medical Bay is also the central junction for the ship’s HSCS systems and is where body synthesis, mental backups and torture of prisoners is generally conducted.

Galaxy Arboretum: The Galaxy Arboretum is an artificially maintained Yamatai environment. This area of the ship simulates the experience of being on Yamatai, everything from crystal rippling ponds filled with fancy fish to towering fruit trees and a variable climate control system to simulate weather and maintain this carefully planned environment. Benches, fountains and walking paths make for a great way to relax during those off duty hours. This section of the ship was recommended by SARA for maintaining a good mental state in crew members during extremely long voyages.

Enlisted Barracks: Enlisted accommodations are small cabins built to accommodate four to six crew members. Bunks are inset into the walls allowing for the central cabin to be open living space, large enough to fit a few chairs and a table. Unoccupied bunks can be utilized for additional storage. Each crew member is allocated:

  • A bunk, with standard issued sheets, thermal blanket and pillow.
  • Two under bunk storage drawers
  • One small storage locker (inset into the headboard)
  • An allotment of space in the storage closet for additional clothing and belongings

Per two enlisted cabins there is one shower room, showers are communal showers with enough room to accommodate eight to twelve NH-29’s and maybe a few toys or extra shower friends.

Enlisted Common Rooms: Large community areas devoted to the rest and relaxation of crew members when they are off duty. Most common rooms have several comfortable couches, chairs and other decorative fixtures. A small beverage and food bar ran by the ship’s hospitality crew is located in these areas to reduce the number of crew members using the dining hall for minor demands, as well as to serve alcohol during social gatherings.

Media Rooms: A place for crew members to unwind and socialize. The room is equipped with video games, virtual reality and a small area devoted to the viewing of films or other entertainment.

Enlisted Dining Hall: A large cafeteria and auditorium equipped with a state-of-the-art kitchen facility. The Dining hall often doubles as a place for large gatherings that the common rooms cannot contain like theatre productions, talent shows, and other morale boosting events.

Officer Quarters: Intended for one or two officers, these quarters are spacious and nicely decorated. Officers are given a small workstation/desk area, a large walk-in closet, their own head and larger beds. The quarters are carpeted and comfortable with the extended voyage in mind.

Officer’s Dining Hall: A finely decorated dining area with decorative carpets, tapestries and the occasional chandelier set an ambiance of elegance for the enjoyment of those charged with the running of the ship. The food served is often gourmet, and a small stage is located in the forward area of the room for the occasional musical production.

Cargo Bay & Storage Section: Located in the aft most ventral section of the ship underneath the armor bays the ship’s main cargo bay and warehouse is a fully automated storage and receiving center for the goods required for missions, equipment and overflow for storage for the personal effects of the crew. The cargo facility is managed by the computer, small cranes, haulers, and transports move materials into the appropriate storage areas. The cargo bay is equipped with an exterior docking mount specifically designed to accommodate docking with the new Odori Class Freighter.

Production Bay: Located forward of the Cargo Bay and Storage Section is a spacious production facility inspired by the fabrication rooms on the newer class of light cruiser. The production bay allows for the ship’s nodal system to manufacture equipment, weapons, and other needed materials. Finished products are then forwarded via a series of conveyors, automated carts and lifts to storage in the cargo area or weapons hold of the ship.

Multi-purpose Rapid Launch Bays: The launch bay is located above the cargo bay and storage facility. The bay is the entire width of the aft section, and is the height of three average deck sections, however from the exterior it appear there are two distinct bays. Two bay doors open up from the stern of the vessel, and a single door both the port and starboard side. The combined bay serves for the launch of shuttles and armors. The floor is a glossy, polished black and the walls are made of the typical gray paneling found in most Star Army ships.

Maintenance alcoves line the forward most section of the bays, as well as pilot locker storage and weapon holds for armor weaponry and accessories. In the event of an emergency, blast shutters and forcefeilds can seal the armor bay off from the rest of the ship.

Lifts: The lifts provide quick access from deck to the deck. Lift can also be used to travel to other ships when vessels link together (most Star Army ships have standard gauges of lift systems, allowing lift cars to move from ship to ship).

Systems

Takumi Spaceframe & Integrated Hull Systems

Primary Spaceframe: The Takumi’s primary spaceframe is constructed primarily of zesuaium truss frames interlocked together. These major trusses are arranged in higher concentration around the sections of the vessel that are most likely to become stressed like around the CDD nacelles, auxiliary engines and to provide additional strength to areas such as armor bays, the main bridge and around major weapon mounts. Smaller zesuaium trusses that form the interior frame of the vessel provide internal support for decks and interior sections.

Forcefeild generators are arranged at major truss junctions to provide additional strength, and protect these junctions from anti-matter hits in the event the major spaceframe becomes exposed or compromised in a battle. Of course the forcefeild generators are small and can only absorb a limited amount of energy before becoming useless but this serves effort to provide strength to the spaceframe.

Secondary Spaceframe: Secondary framework is nested within the primary spaceframe to provide additional support and provide support for ships systems. The secondary frame is composed primarily of small Yamataium trusses and rods lined with Yarvex meshing to provide shielding to interior structures.

Armored Hull Plating: The primary substrate of the hull plating is zesuaium coated 0.60m thick yamataium plates. Interior sections of the vessel are provided shielding by layering of Yarvex meshing across the secondary framework structure.
  • Zesuaium-S: Zesuaium is a nonporous gray substance which does not conduct any form of electromagnetic radiation, including heat and electricity. It neither bends nor breaks, but will remain in a solid piece. The fabrication of Zesuaium takes place factory starships, where a certain substance is molded in the shape desired, and then is transmuted into the fixed Zesuaium form. The properties of Zesuaium are related to time energy. In the Takumi ECC, Zesuaium is interlaced with Yamataium in the hull plating.
  • Yamataium-S: Because Zesuaium armor is nearly impossible to repair, the ship's plating is primarily composed of Yamataium-S, a SARA-created artificial metalloid with self-healing molecular bonds. Under the guidance of the HSCS-3, the Yamataium can patch holes as needed in a matter of days. Yamataium-S is also made to interact efficiently with the repair systems and bond with Zesuaium-S.
  • Yarvex: A highly advanced, virtually impenetrable gluon mesh, first used by KFY in the Kylie power armor. Particles that make up protons (quarks and gluons) the gluons and quarks are strung together in a long chain using an alteration of Yang-Mills Theory. This permanently binds the quarks together so they may never be pulled apart. The resulting cloth like substance is impervious to penetration, although it does nothing to stop kinetic energy. All interior passageways and rooms are surrounded by Yarvex sheeting.

Kessaku Electronics Corporation Warship Integrated Electronics System (WEIS): The WIES system, based on the Megami concept, is a network of sensors, communications, and fire control all built around a centralized computer system. WIES is built for main warships - (battleships, assault ships, and carriers). WIES is both a subordinate and a master system; it operates as part of a larger command hierarchy of computers, but commands all elements below it.

Above WIES is MEGAMI, and KAMI. Under WIES is EIES (Escort Integrated Electronics System; for cruisers, destroyers, and escort carriers) and CIES (Compact Integrated Electronics System; for frigates, corvettes, and gunboats). Such smaller ships are usually under the control of the WIES, the EIES (or a higher-level system) can take over if necessary (if the WIES ship is destroyed or unavailable).

The WIES can be divided into several subsystems, which are distributed throughout the ship: The System Core, which consists of the power management system, processor, and central memory system; the inner layer, which includes the environmental control subsystems, force stabilizer (inertial dampener) control, unidirectional sensors, and bridge interfaces; and the outer layer, which holds the majority of the ship non-vital electronic systems: mapping and navigation system, weapons control system, ship defensive systems, omnidirectional Sensors, telepathic communications, translator system, and common control interfaces.

The heart of the integrated electronics suite is an advanced quantum computer, capable of performing super-high-speed data-churning and possessing untold memory. Quantum computers, unlike old computers which could only process 1 and 0, can process an effectively infinite range of digits, making them awesomely powerful. In addition, the system's sub-particle memory system allows for truly magical storage and access speeds. Data processing is further assisted by an electrogravitational temporal distortion field which can increase the processor and memory signal speeds to many times that of light, for use during continuum distortion travel. WIES computers usually share the name of the ship they are on, and if necessary, can run a small group of ships on their own (frigates, corvettes, gunboats). WIES ships can remote control up to 250,000 sprites at one time. The systems were designed by Kessaku Anri and are now by her company, Kessaku Electronics.
More information on the WIES: The AI-driven system can manifest itself as a hologram on the bridge, or through a synthesized body. The computer room is located in an armored room that is normally inaccessible. Since the system is involved in nearly all functions of the ship, it is vitally important. This was brutally clear to the crew of the YSS Yui (YD-30) when a seraph infiltrated the ship and destroyed the ship's MEGAMI, rendering the ship stranded and unable to call for help. Access to the computer room is only available to both the ship's captain and chief technician or technicians from SARA or KES. While not truly sentient, the WIES system is intelligent and intuitive, and usually interacts fairly well with the crew.

The WIES systems actively defend and maintain themselves; they create their own NH-12 and NH-17 weapons to do so. These computer-generated nekos take orders only from the WIES and are usually assigned the rank of Juni. For reference, WIES systems have the rank of Shosa. WIES is compatible with the PANTHEON system.
  • Unidirectional sensors: included in the M-IES include variable wide-band imaging clusters, long-range gravimetric and magnetic resonance, distortion, and interferometry sensors and spectrometers, electromagnetic trans-space flux sensors and imaging scanners, quark and gluon density scanners, and spin polarometers. These sensors face the front of the ship and have a range up to fifty light-years.
  • Omnidirectional sensors: of the M-IES include aetheric/quintessential field/differential/particle/wave sensors, scalar field sensors, subspace mass sensors, soliton sensors, moh sensors, unified field mass/energy sensors, neutrino/tachyon sensors, and the all-seeing eye of the TQP-RDD. These sensors (excluding the RDD) have a range of twenty light-years. The Integrated Electronics Package is so fast, that the ship can attack faster than many ships can comprehend, doing a faster-than-light drive-by-shooting.
  • Remote Detection Device (1): The Transmetaphasic Quantum Particle/wave Remote Detection Device can detect, track, observe mass and/energy by making observations using linked quantum particles. The RDD can track small items if it knows what to look for, but will not see objects with relatively little mass when searching large areas. The maximum range is 250 LY, but at that range the RDD can only detect huge objects such as stars. The standard range is 50 LY. This decreases if resolution increases. When used in a 1 LY range, anything over 10,000kg is detected.

    There are three levels of scanning: (1) A wide range passive scan, which monitors for unidentified energy objects and mass fluxes among a wide range of dimensions and phases; (2) an active scan. Active scans are used rarely because they can give away the presence (but not location) of a vessel to other ships. The active scan is a high-powered sweep of a particular phase and dimension. (3) a remote scan of a clearly defined area such as an enemy ship. Using the scan, the complete nature of the target can be recorded.
  • Wave-front Affinity Resonance Monitoring System: WARMS is a monitoring system that is able to detect and calculate the probability wave front of a major quantum events (such as hyperspace folds or firing of main starship weapons) before the events actually occur. It is possible to determine the time, location, duration, power, and type of each via a complex analysis of the wave front by the MEGAMI. Derived from both the much-maligned PARADOX system developed by the Qel'noran and the TQP-RDD developed by SARA.


Communications: Any WIES ship is equipped with a multi-channel wide-band array that gives both security and versatility. Among the types of communication supported are radio, laser, subspace, and hyperspace. Communications can be secured using Quantum Encryption technology, which (due to the Heisenberg Uncertainty Principle) allows the system to detect any monitoring attempts and counter them.
  • Hyperspace and Subspace: An alternative method of faster-than-light transmission. The Takumi Class ECC hyperspace systems can emulate those of many other space militaries; the Takumi Class ECC is not only proficient at detecting and decrypting hyperspace messages, but can produce "authentic" communications of it own. The Takumi Class ECC can also provide absolute jamming of hyperspace signals within ten light-years of its position.
  • Laser: For close-range transmissions, it is more difficult for the enemy to intercept, because they have to be in the area of the beam. Also limited to light-speed.
  • Radio:Full spectrum, Dual-Modulation, range theoretically unlimited except by interference. Practical range is short, since the waves only travel at light-speed. The Takumi Class ECC can also jam the spectrum with white noise and intelligent false radio traffic (such as fake missile guidance commands and IFF traffic).
  • Tachyon:Quantum tunneling used for faster-than light transmissions. A tachyon is a photon without any mass. Tachyon transmissions, because they travel faster than light in normal space, appear to travel towards the transmitter from an observer's view.
  • Quantum Relay: Delivers a message anywhere, instantly, but precise coordinates of the receiver must be available. Mainly used by WEIS and relayed through starships. Certain shields may interfere with QR transmissions. Based on Einstein-Podolsky-Rosen phenomenon (quantum pair effect).

Fire Control: The WIES does not use an independent Fire Control System per se, but operates a sub-system of itself dedicated to fire control operations. WIES compensates for all movement of the ship and of target ships, and can track upwards of a trillion targets ranging from pebble-sized shrapnel to planets. WIES-FCS is a mainly offensive system, and ignores all but the largest incoming missiles, leaving the powerful shields (below) to dispose of the threat. Weapons under WIES's control automatically: target sensitive areas of enemy ships; identify friendly assets; optimize beam power and range; guide missiles and torpedoes, assign (and reassign, if necessary) targets in real-time; and control ECM, and ECCM functions. WIES-FCS usually controls all point weapons systems but the GWB (which the tactical specialist controls). Control of torpedoes is shared between the pilot and WIES. The pilot fires, and WIES takes over tracking the target, creating a "fire and forget" system.


Combined Field System: The Takumi has an excellent combined field system. In effect, the CFS sustains a small "pocket universe" around the vessel by nesting electrogravitic and electrostatic fields. Gravity and time outside the shield bubble do not affect the objects inside, and objects inside the bubble are protected from both solid and beam weaponry, because the projectiles or beams pass through the curved space and around the ship. The combined field serves a number of purposes, including propulsion, defense, weaponry, and stealth; for this reason, it is almost always on. The CFS can also be used to generate waves and pulses, which can be used to detect hidden ships and objects when used in combination with the sensors.
  • Interdiction Field: The ship is capable of projecting a powerful artificial gravitic field that disrupts the operations of FTL drives of all types in a specific area of effect (minimal effective AOE is a 1,000 meter cubic area; maximum AOE is 1 AU cubic area). This is useful in preventing enemy vessels from escaping from battle. The interdiction field also has a secondary mode that can defeat the interdiction efforts of enemy forces in a localized area roughly half the size of its normal operation.
  • Propulsion: The ship propels itself at speeds many times the speed of light by generating continuum distortions in the CFS and nesting them to create asymmetric peristaltic fields. The normal CDD speeds are augmented by working with the forward deflector (located on the underside of the ship). This allows the ship to travel thousands of times the speed of light. This gives Star Army ships the advantage of attacking at FTL speeds. The Takumi uses a combined distortion drive capable of generating small wormholes, navigating the quantum slipstream, creating hyperspace fold points, and acting as sublight propulsion. Distortion-based systems allow the ship to stop or move nearly instantly because the ship has not "moved."
  • Primary Defense: The shields are automatically modulated and phased by the ships computer system. While all frequencies, planes, and dimensions are theoretically covered by the shield, the modulation enables extra power to be routed to the bands, planes, and frequencies in which enemy weapons operate, decreasing the possibility of a shield overload and rendering enemy weapons largely useless. The CFS also protects the ship from collisions during high-speed space flight and can be used to facilitate ramming other vessels. As the ship's defense against weapons and high-speed impacts such as meteors in space and debris from destroyed starships, the shield is extremely powerful. The CFS can protect against up to 22 YottaWatts worth of damage per 1 square meter area in either kinetic or energy form, making the ship VERY difficult to damage, even with most main guns.
  • Outer Defense: The shield system is bordered (at a several kilometers out from the ship) with an intense scalar field which serves to dud electronics of incoming missiles and mecha, as well as detonating explosives, ablative armor, and overloading the nervous systems of pilots. This feature is disabled during normal operations, and (usually) enabled in combat.
  • Stealth: The ship can also be rendered invisible to scalar radar, aetheric-energy sensors, other forms of detection by using the shield bubble to keep the ship in its own alternate plane of existence. It can also use its scalar fields to simulate that photons and other sensory forms pass through the "empty space" and thus its presence is hidden. When the ship is fully it its bubble plane, it may only use its RDD sensor to monitor normal space.
Auxiliary Engines: The ship has three ion impulse engines for use if the CFS system is damaged or destroyed.

Hyperspace Fold Drive: A FTL propulsion drive which pushes a vessel into a dimension adjacent to our own dimension but where distances are far smaller.

Emergency Systems

Ke-XS-2900es Escape Pods (2500): Twenty-five hundred escape pods are located on the Takumi class for use in the event of major catastrophe resulting in the primary vessel being uninhabitable or in eminent danger of being destroyed. This model of escape pod was originally designed for the Sakura, but KFY was so impressed by its preformance that it was included in some other models as well.

Total Internal Compartmentalization: The ship is sectioned off so that ruptures and fires in one section will not affect other sections. Airtight internal doors and emergency blast shutters further enable the ship to maintain air pressure in the event of small through large-scale decompression. These systems also make excellent anti-boarding defense

Damage Control Stations: The Takumi Class is equipped with several of these stations located in several places around the ship. Like those designed for the Sakura these station contain storage for hull patches, emergency generators, and tool kits but also include emergency medical kits, survival rations (in the event someone is trapped within proximity of one of these stations), emergency lighting and an emergency subspace communications transmitter.

Firefighting: In every room on the ship, and throughout the passageways, there are fire-fighting stations. These stations are designed to enable Star Army soldiers to extinguish fires aboard the starship. Each contains three environmental suits, a hose and pumping system, and two portable fire extinguishers for smaller fires. The hoses mix a concentrated solution mixed with the ship's emergency water stores to produce an water-borne foam that forms a fire-protective film that suffocates fires and prevents spreading onto coated surfaces. High-powered air treatment and venting systems also assist in clearing smoke from areas.

Soul Savior Pod (1): A different type of escape pod, the SSP, regularly saves an encrypted copy of the entire crew's memories and providing the chance that crew members will survive destruction of the ship even if they cannot make it to an escape pod. Only an upper-Pantheon (such as MEGAMI or KAMI) system can retrieve the data. The pod is heavily armored with Zesuaium, and will self-destruct if tampered with.

Sound-Powered Telephone System: Sound-powered telephone systems are installed throughout the ship. These phones will work without power because sound waves acts as the source of current in the phone circuit. Because of the nature of these phones, each receiver is also transmitter; this means you can talk into the earpiece if your mouthpiece is broken and vice versa. Note that these will not work in a vacuum.

Hemosynthetic Conduit Systems: This network, consisting of blood-filled tubes, runs throughout the ship carrying femtomechanical purpose-oriented molecules (constructed at the level of elementary particles) that are tied to the ship's life support and computer system. At access points, the bloodstream can hemosynthesize objects, including food and water packages, as well as dissolve objects. A secondary internal network (HSCS-2) recycles and dissolves waste, and a third, independent system (HSCS-3) carries femtomachines through various parts of the ship where repairs are needed, to control damage automatically, even during combat.

The HSCS system fluid can be differentiated by color. The HSCS-1 system is bright red, HSCS-2 is brown, and HSCS-3 is gray. While the HSCS-1 and HSCS-3 fluids are harmless to Nekos, the HSCS-3 waste liquid is extremely dangerous to organics (it dissolves them). Food from the HSCS is probably not what one has in mind when "food" is mentioned. The food packets generated by the HSCS, while edible, come only in the form of slimy blocks of nutrient-rich "flesh."

The ship has a very thorough recycling system, tied into HSCS-2, which breaks down anything classified into "waste" into its atomic components. The air recycling system (which is segmented and highly monitored for security reasons) can support up to 11,000 Yamataian or NH-29 personnel up to fifty years. Water can be recycled for fifty years as well.

Conformal PSC Device: The PSC (Psionic Signal Controller) is a form of psionic and telepathic protection, capable of nullifying all such activity. The device can selectively allow channels to permit secure telepathic operation and to maintain communication even under psionic attack. The PSC devices also negate 'magical' attacks and effects. This PSC is safe enough to remain active at all times, unlike older "ADN" devices. The field generated by the PSC protects the entire Mindy, and extends only one meter out past the hull of the ship (thus, it will not create an obvious psionic "dead zone").

Matter Collection System: The MCS allows the ship to collect hydrogen molecules as it travels through space, which can be used to provide fuel or converted into higher elements for use in the HSCS. The MCS units can be shielded in combat with cover plates.

Nodal System: Trillions of tiny femtomachines are distributed in the air aboard the ship, allowing anywhere to become a control panel with a simple swirl of a person's finger. The ship can use the system to sense what is happening throughout the interior, thus giving it more information to use for environmental control, security, and communication. Using the nodal system, the ship's computer may manifest herself anywhere on the ship in physical or holographic form.

Weapons

KFY-C8-W29A01 Positron 'Striker' Array (12): A smaller rapid fire adaptation of the Type 26-A with an anti-mecha purpose in mind. Highly compressed 200 kg positron shells (much smaller than the Type A) are fired at a speed of 900c. Shells are fired with a subspace pulse, accelerating them to FTL speeds and are protected with electromagnetic shielding until they leave the firing port. Each port can fire a shell every 5 seconds and there can be up to 250 ports in every array.

The shells inflict heavy damage and are delivered in high yields to incoming enemy mecha. The positrons annihilate electrons they come in contact with, thus destabilizing and destroying molecules, and creating an enormous energy surge through the mecha.

This weapon was specifically designed for the Type 29 production line and refit schedule.
  • Location: 2 forward dorsal array, 2 aft dorsal arrays, 2 forward ventral arrays, 2 aft ventral arrays, 4 mid-lateral arrays.
  • Primary Purpose: Anti-mecha
  • Secondary Purpose:Assault
  • Damage:Heavy
  • Range: 600,000 miles
  • Rate of Fire: Every 5 seconds/port (250 shots/second/array)
  • Payload: Two Hundred shots per hour, per port. Self regenerating.
Subspace-Encased Particle Cannon (Heavy): The Star Army of Yamatai particle cannon, like the SMX tunneling cannons it was reverse engineered from, has astounding shield and armor piercing properties while also compromising the target's power grid from the backlash of positive energy released on impact. The cannons are typically mounted on turrets with a gyroscopic mount to offer optimal tracking and firing arcs.
  • Location: Forward Bow
  • Primary Purpose: Anti-starship
  • Secondary Purpose: Assault
  • Damage: 50-meter diameter discharge; possibly fatal to non-capital ships, heavy damage to larger vessels. Pierces through distortion and repulsion shielding, ignores force and scalar fields and easily breaches through Zesuaium and Yamatiaum.
  • Range: 1 AU
  • Rate of Fire: Twice every 15 seconds.
  • Payload: Effectively unlimited, so long as the ship provides power.

KFY-C8-W2904 Subspace-Encased Particle Cannon (Medium): (3) Smaller version of the Super-Heavy Subspace-Encased Particle cannon.
  • Location: mid-forward ventral starboard and port, central-low aft
  • Primary Purpose: Anti-Starship
  • Secondary Purpose: Assault
  • Damage: Extremely heavy; pierces through distortion and repulsion shielding, ignores force and scalar fields and easily breaches through zesuaium and xinthium.
  • Range: 1 AU
  • Rate of Fire: Once per second.
  • Payload: Effectively unlimited, as long as the ship provides power.

KFY-C8-W2907 Projected Energy Beam Rakers (2): Utilizing the ships power generation system rather than the CFS for an effect much like for the traditional Projected Energy Beam Cannon except the energy is channeled through two dome turrets and diverged into four parallel beams which can be used to rake across the surfaces of enemy vessels causing extremely heavy damage.
  • Location: Two Dome Turrets mounted on higher portions of the ship behind the bridge dome
  • Primary Purpose: Anti-Starship
  • Secondary Purpose: Heavy Assault
  • Damage: Total Annihilation in a beam of 1 to 25 meters in diameter.
  • Range: 10 AU
  • Rate of Fire: Two, twenty second blasts every 4 minutes.
Projected Energy Beams: The projected beam was first developed in Yuumi battleship program and has become a staple of Star Army weaponry. The spatial distortion around the ship (the Combined Field System) is used to release condensed potential energy from the aether, the ubiquitous sea of energy. By distorting the shield-space, the origin of the beam can be maneuvered around the field bubble, allowing it to be fired from any point on the field system. The subspace effects of the beam make it naturally piercing to distortion-based shields. Please note that when firing, it substantially weakens the Combined Field System.
  • Location: Combined Field System
  • Primary Purpose: Anti-Starship
  • Secondary Purpose: Heavy Assault
  • Damage: Total Annihilation in a beam of 1 to 25 meters in diameter.
  • Range: Up to 94,605,300,000 kilometers (58,800,000,000-miles, 0.01 LY, 632au)
  • Rate of Fire: Up to ten five-second blasts every 15 seconds.
KFY Ke-C8-W2903 Mobile Variable Pods (1000): The ship's has numerous launchers in its hull that can form custom discoid variable pods. These pods may form into mobile weapons whom take about two minutes to form and typically fire some sort of transphased energy beams, scalar electromagnetic interferometric pulses or Transplanar Phased Pulse due to the abilities of such weapons to hit and destroy shielded targets. Alternatively, the pods can be configured to a yamataium hull armor regenerative platform or as a cluster of six small plasma cannons whom orbit the ship's power armors for added anti-mecha firepower. When the pods are deployed, they move fully out of and around the ship (they float) and adjust their position to obtain the maximum volume of fire. Each pod has a maximum output of 150,000 PetaWatts (two times as great as the PDV-5). Should a Star Army ship be disabled or destroyed, the pods will actually jump to another suitable Star Army ship (or power armor, in the case of the armor assisting drones) that passes close by.

Location: Hull
Weapon:
  • Transphasic Beam
  • Scalar Electrogravitic Pulse
  • Transplanar Phased Pulse
  • Armor Assisting Attack Drones
  • Yamataium Armor Regenerative Drones
Primary Purpose:
  • Transphasic Beam: Anti-Starship/Anti-Mecha
  • Scalar Electrogravitic Pulse: Anti-Mecha/Anti-Projectile
  • Transplanar Phased Pulse: Anti-Starship
Secondary Purpose:
  • Armor Assisting Attack Drones: Anti-Mecha/Point-Defense
  • Yamataium Armor Regenerative Drones: Maintenance/Emergency repairs
Effect:
  • Transphasic Beam: Precise attacks which deal heavy damage on smaller ships, moderate on capital vessels.
  • Scalar Electrogravitic Pulse: Destroys electrical systems, kills life, detonates explosives.
  • Transplanar Phased Pulse: Very Heavy; may destroy poorly-armored smaller hulls in a single hit; especially shields penetrating.
  • Armor Assisting Attack Drones: Detaches into six attack bits of comparable power and performance as the Accelerated Plasma Rifle. Weapon power source is the assisted armor CFS - the drones otherwise are limited to 50 shots from launch.
  • Yamataium Armor Regenerative Drones: Encourages regeneration of yamataium hull at a rate of 1 cubic centimeter restored per second.
Area of Effect:
  • Primary Purpose: Point of Impact.
  • Armor Assisting Attack Drones: Separates in six attack bits which orbits a power armor.
  • Yamataium Armor Regenerative Drones: Pod hovers at maximum 50 centimeters away from the ship's hull to effect repairs.
Range:
  • Transphasic Beam: 1,200,000 miles
  • Scalar Electrogravitic Pulse: 500,000 miles
  • Transplanar Phased Pulse: 20,000 miles
  • Armor Assisting Attack Drones: Remains in CFS bubble or in close proximity of adopted power armor, performs as this weapon.
  • Yamataium Armor Regenerative Drones: Remains in CFS bubble.
Rate of Fire:
  • Transphasic Beam: 3 times per second
  • Scalar Electrogravitic Pulse: 2 times per second
  • Transplanar Phased Pulse: Once every 5 seconds.

Dual Port Type 29 Torpedo Launchers (6): Similar to the Type 26 Torpedo launchers but with improved firing mechanisms, improved tube cover reaction time to protect the tubes during battle. Capable of firing the AS-5 series torpedoes at a rate of 2 per second.
  • Location: 1 on the midline of the forward bow, 1 midline of aft above and between the two armor bays, and located on the mid-lateral lines both starboard (2), and port (2).
  • Warhead: WickedArms AS-5a Transphasic Aether
  • Primary Purpose:Anti-starship
  • Secondary Purpose: Assault
  • Damage: Extremely Heavy. Shield-piercing.
  • Range: 59,000,000 miles
  • Payload: 25 Aether torpedoes each tube for a total of 50 per dual port.More can be produced in the onboard production bays.
  • Note: Shielded.
  • Warhead: WickedArms AS-5b Compressed Antimatter
  • Primary Purpose: Anti-starship
  • Secondary Purpose: Assault
  • Damage: Heavy. Shield and Armor-Piercing.
  • Range: 59,000,000 miles
  • Payload: 25 anti-matter torpedoes each tube for a total of 50 per dual port. More can be produced in the onboard production bays.
  • Note: Shielded. Persistent shaped charge.
Standard Vehicle Compliment

6,000 Lamia M1-1 Power Armors
2,000 Mindy 2-1F Power Armors
750 Sylph Ke-M4-1A Light Power Armors
1,000 Daisy Ke-M6-1a Planetary Power Armors
100 Fox T4 Shuttles

Thanks to all on the GM forum that aided me with this.
 
Hey, could you put the "Location" field in for each weapon?
 
Location field added. :)
 
I just noticed the Takumi lacked an hyperspace fold system. Is this an oversight or intentional?

I get the feeling longer trips wouldmean something if the ship was limited to CDD FTL capabilities, but the ship being state-of-the-art and yet lacking this piece of equipment does seem slightly odd.
 
Ooops
I will fix that. It was accidental
 
Why are the shields so ridiculously more powerful per square meter than even the Sakura's?
 
What do you think a more reasonable sheild output would be for a ship this size?

I am not very good with that kind of stuff
 
Changed to 22 YottaWatts for the shielding.
 
Wes said:
Why are the shields so ridiculously more powerful per square meter than even the Sakura's?

It's bigger, and it's a Command/capital ship, those are generally Stratigic targets in inter-fleet combat, so a good defense is required.
 
It isn't a very good comparison anyway, the Sakura could sit inside a black hole and take _no_ damage. So any sheild numbers we get nowdays are just technobabble fluff really.
 
The sakura has no room with how powerful it's shields are. It's a small fast craft.

For the bigger ships, stronger shields are required. Since they're not as fast, and are eaier to hit. Why do you think big boats in navys have mor armor then smaller ones? Better protection.
 
Edits made, waiting for approval.
 
Y'know......

22 yottawatts of defensive power is very weak given the weapons in this setting since......most of the weapons in this setting given their descriptions have yields at least in the gigaton range - and the most powerful nuclear device ever tested (50 MT by the Soviets) has a yield in the yottawatt range.

Since there aren't any actual figures for the yields of most Star Army weapons, I use the NDI's weapons as a benchmark - most energy wave projection cannons on a warship have yields up to and exceeding 200 gigatons - the most powerful versions have teraton yields.

And NDI shields can defend against attacks in that teraton range - part of the reason why I continually make the statement that NDI warships are ridiculously hard to kill.
 
Easier to go with a benchmark that uses the Sakura as a base, as Wes (and everyone else) have a rough idea how difficult it is to destroy. So, Sak x 10 shields? Or something like that?
 
The sakura has 4.5 yottowatt shields.

The Chiharu capital ship, which is only slightly bigger then this, has 55 Yottowatts. The Yuumi battle cruiser, which is also only slightly bigger has 20 yottowatts.

To be tecnhical, since this ship is roughtly the same size as capitalships, shouldn't it have the same shield grid strength as them?
 
Yeah. I guess no changes need to be made after all.

This reinforces my desire for a ship damage stat system.
 
bump for approval?
 
APPROVED

But I wish we had some art for it. ^_^;
 
=Guys, there is no need to compare weapon outputs with the shield strength of SA vessels since no one uses them anyway. As scribbles said, outputs for shields and weaponry are just so people can say "ooo! my guns are bigger than yours! <sticks>", they have no bearing on the game in any hard way. For this shield buisness, it is a hideous example of overpowerdness, seeing as the shield can withstand the entire output of 834 Sol-output stars per second. Does anyone ever pay attention to numbers like this when engaged in combat? not really. Another example are the positron railguns which have been repeatedly described as able to destroy a planet, despite the fact that their maximum theoretical yield is nearly 930 billion time less than what is needed to just barely cause a planets mass to slowly break up (and keep in mind the theoretical yield is far less then what its actual yield would be).

And btw, I would like to comment again on what I put in one of my original posts in the tech discussion thread way back when:

The firepower present on all starships and there mobility is such that navies would bear no resemblance to modern day forces. If a scout is equipped with a weapon whose damage is listed as “total annihilationâ€
 
Ok Firstly...

This ship was approved. So I am not going to debate every peice of Star Army technology with you. I would like to point out to you a few things however.

This ship doesn't have some planet destroying guns. I repeatedly see you making posts about this stuff, why not take it to a separate thread rather than repeating yourself over and over.

Nextly as for Katsuko's involvement in the project. One of the things assigned to the 5th Expeditionary Fleet was to participate in a Starship Improvement Program. During this time she recommended the designs of the Hummingbird CDC, and then this ship. Its safe to say that Katsuko did not execute the entire design process herself. Its likely she came up with the concept and forwarded it to the designers at KFY, not to mention she does have a staff...

As for her skills. Id like to point out here that she has developed more skills over time. I just have not had the time to update her bio as that I have been busy running the plot arc, etc.

Im glad you have the time to work out all these little equations, and comment continually about how Star Army technologny doesn't work. There is some science fiction involved.

I would like to remind you that Star Army is a roleplaying community not a University. We try to stay within the realms of science but some concepts are indeed fiction.

But please if you want to debate weapons, systems etc that have been an accepted part of this RP for years, please do so in another thread.
 
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