Last night @Andrew and I had a great talk about a wide variety of things and one of the things we agreed on was that we should start laying the groundwork for the next "big bad" for some future war. Right now Star Army is in a peace phase where we're getting to recover, explore, and not worry about a big war. But eventually, we'll go into a war phase again and it would make sense for us to do that in a better way next time. Specifically, the Mishhuvurthyar have a lack of detail and Kuvexians even more so. The staff should put more effort into building up antagonists next time and that means some planning in advance. Then, when we finally get to reveal them in 2022 or whenever, we can hype them and launch them like an expansion pack for an MMO, with art and wiki pages and plot hooks ready for GMs to use.
So before we get into any of that design work, it makes sense to ask you, the players and GMs of Star Army: What do you want to see in an enemy? What excites you and makes you want to write action posts and villains? If you got some concepts or qualities that you think we should include when we start work on this, I'd love to hear them so we can provide something you'll love.
So before we get into any of that design work, it makes sense to ask you, the players and GMs of Star Army: What do you want to see in an enemy? What excites you and makes you want to write action posts and villains? If you got some concepts or qualities that you think we should include when we start work on this, I'd love to hear them so we can provide something you'll love.