• If you were supposed to get an email from the forum but didn't (e.g. to verify your account for registration), email Wes at [email protected] or talk to me on Discord for help. Sometimes the server hits our limit of emails we can send per hour.
  • Get in our Discord chat! Discord.gg/stararmy
  • 📅 February and March 2024 are YE 46.2 in the RP.

Approved Submission Yūgure-class Merchant Destroyer

This suggestion has been implemented. Votes are no longer accepted.
This doesn't destroy merchants at all. I feel misled.

But I'll review it anyways.

Couple things I noticed while going through the article:
- You said 'caution and potence' - did you mean 'patience' or 'potency'?
- Earlier in the article it's mentioned that the ship can't land. In the greenhouse section, it talks about opening the section's greenhouse when the ship lands.
- It feels fast for a destroyer, maxing out the possible speed for an armored vessel both sublight and FTL. As-is, it can keep up with some of the setting's faster/est fighters. Typical destroyer escorts or merchant destroyers are slower than the destroyers they escort to save on costs, manufacturing time, etc. Just an observation/feedback!

Everything else seems good!
 
I noticed that it's using the Super-Yakaze version of the Yakaze turrets, but it just says the normal ones on the ship's page because the link has no flavor text. Might be helpful to make sure it's clear which version of the type 43 turrets that it's using.

Not really a review thing but I thought it bore saying.
 
This doesn't destroy merchants at all. I feel misled.

But I'll review it anyways.

Couple things I noticed while going through the article:
- You said 'caution and potence' - did you mean 'patience' or 'potency'?
- Earlier in the article it's mentioned that the ship can't land. In the greenhouse section, it talks about opening the section's greenhouse when the ship lands.
- It feels fast for a destroyer, maxing out the possible speed for an armored vessel both sublight and FTL. As-is, it can keep up with some of the setting's faster/est fighters. Typical destroyer escorts or merchant destroyers are slower than the destroyers they escort to save on costs, manufacturing time, etc. Just an observation/feedback!

Everything else seems good!

1. Edited
2. Edited out that, it was that way on the Misha. Thanks for catching that.
3. I edited.

@Whisper
 
[ ✅ ] 1. The destination URL should be a page in the appropriate namespace and titled lower_case_with_underscores
[ ✅ ] 2. The article is in the appropriate format and the article template. Is all the information for struct present?
[ ✅ ] 3. The article follows our wiki-style guidelines, including No forced line breaks, text after each section header, etc.
[ ✅ ] 4. The article is easily read and free of errors in spelling and grammar
[ ✅ ] 5. Links to other wiki articles are present as appropriate and are not broken
[ ✅ ] 6. The article fits into the Star Army universe's space opera theme and technology levels.
[ ✅ ] 7. Images in the article are hosted on Star Army's wiki and credited in the OOC section.
[ ✅ ] 8. The article is original and doesn't contain copy-pasted content from other articles.
[ ✅ ] 9. The article complies with Star Army's rules in terms of damage ratings, speed limits, etc.
[ ✅ ] 10. The Faction Manager(s), if applicable, have posted approval for this article in this thread.

Once the usual 3 days is up I'll close this out if no objections are made.

edit:

This is currently missing a backlink. Would normally need to resolve that before I can finalize the submission, but I know it'll get done on approval.
 
RPG-D RPGfix
Back
Top