|Skin Color||Light Tan|
|Hair||Short, brown hair with a low fade|
|Notable Features||Chiseled features with a squared-off jaw and a clef chin|
|Organization||Star Army of Yamatai|
|Current Post||YSS Asamoya|
Family: None that he is aware of
The major driving force in Kerr's thinking is his addiction to adrenaline-inducing events. He loves intense, fast-paced combat and this leads him to be rather hot-headed in a fight. When not in combat, he's boasting about his skills or trying to find a new thrill to entertain himself. The next factor that shape's Kerr's personality is his considerable skill in cheating and deception. He is not above bending the rules or the truth should it suit him. However, he doesn't plan his deceptions out. He merely improvises as quickly as he can.
For as far back as he could remember, Kerr has been a member of various street gangs that operated on Nepleslia. He never knew much about where he came from, only that he wasn't cloned. As such, he never had a real family but that wasn't an uncommon occurance considering the culture he was born into. His family name, Kerr was only something he gave to himself when he was twelve. The reason he picked the name, something that he is quite embarrassed about, is that if Kerr was connected behind his nickname, Joe, his name became Joker. It happened that he was getting his first tastes of card gambling at the time. Without any real moral guidance and living in a world where only the strongest and the boldest thrived, Kerr learned to enjoy dangerous situations and actually sought them out.
In his quest for thrills, Kerr decided that, with war raging over Nepleslia, that he would join the Star Army of Nepleslia. There was only one problem. Women would be pretty much non-existant. He did the only logical thing, or at least according to Kerr, he could think of. He joined the Star Army of Yamatai after the species restriction ban was lifted. With a bigger war and comrades whom were almost entirely female, he was in heaven. Though he discarded his Nepleslian body for a Yamataian body as was strongly suggested of him, he ended up picking a nearly dead occupation, fighter pilot. His reasoning was simple. Fighters seemed like they moved faster than anything else. In spite of his uncommon profession, Kerr put his all into becoming a fighter pilot. After his training, all that was left was to find a ship to serve on
Kerr is familiar with basic radio operation and procedures and can make transmissions to and receive transmissions from other characters through headsets, starships, power armor, and shuttles in both combat and non-combat conditions. He is fluent in English. He can speak and write both correctly and efficiently and can write reports, fill forms, issue orders under fire, etc.
Kerr knows how to embelish a story just enough to keep an audience hooked from start to finish and can even improvise interesting stories on the fly.
Kerr received hand-to-hand combat training, followed up with a rigorous training program. He is skilled and experienced in combat both in Yamatai-like conditions and in zero-gravity, with and without weapons. Weapons he is trained in include energy pistols, knives, grenades, energy rifles and power armor.
Kerr received basic mathematics training, to including up to algebra and trigonometry.
Kerr is skilled with slight-of-hand tricks that involve objects that are used to gamble with (cards, dice, ect). He is also an adept bluffer, smooth talker and truth bender.
Kerr is capable of operating any computer system that uses the Kessaku OS, found on all Star Army starships. He is proficient in entering and/or searching for information.
Kerr has been trained to pilot fighter air/spacecraft as a specialty. He prefers the Ryusei V3 and the Hyuga V4 ranks a close second, but he has flown them mostly through simulators. Though fighters are his specialty, he is also able to Fox T4 and the Cougar T5 shuttles quite efficiently.