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character:simo_anzu

Simo Anzu

Simo Anzu is a player character played by Reynolds.

Simo Anzu
Species: Nekovalkyrja
Gender: Female
Age: 4 years
Height: 4'10“ (148 cm)
Weight: 85 lbs (38 kg)
Organization: Star Army of Yamatai
Occupation: Star Army Infantry
Rank: Jôtô Heisho
Current Placement: YSS Sakishima
Orders: Orders

Physical Characteristics

  • Height: 4'10” (148 cm)
  • Mass: 85 lbs (38 kg)
  • Measurements: 29-19-30 (74-50-78)

Build and Skin Color: Anzu is short and wiry, her slim form all straight lines and hard angles. Her skin is coffee colored, contrasting with her hair.

Eyes and Facial Features: Her eyes are a vibrant purple, slightly tilted. Simo's face is sharp and angular, normally featuring a mischievous smile.

Ears: Anzu's ears are long, pointed and covered in white fur.

Hair Color and Style: Her bright, white hair is short and spiky on top, generally messy and wild. Anzu's hair is much longer on the back and sides, reaching nearly to her shoulders.

Distinguishing Features: Anzu's canines are slightly more pointed than normal, which she hopes makes her seem more ferocious.

Psychological Characteristics

Personality: Anzu is rather feline, appropriate for her species. She enjoys lazing about and taking naps, but rapidly transforms into a bundle of energy when necessary. She has a short attention span for technical issues, instructions and conversations. However, she's at peace on the battlefield, silently waiting for hours before taking the perfect shot. Old squadmates love to tell the story of her sleeping through an artillery bombardment, only to snap awake when another Neko touched her rifle. Simo was voted cutest Neko in her training group, much to her chagrin.

  • Likes: Rifles, naps, nature, hot meals or drinks, taking baths.
  • Dislikes: Training manuals, complicated orders, cold temperatures, negotiations, taking prisoners.
  • Goals: Keep shooting things for Yamatai until her mental backup is worn out, possibly join up with SAINT and shoot some really interesting people.

History

Family (or Creators)

Anzu was created by the Star Army of Yamatai at the end of 10/33 into 11/33. Simo Anzu

Pre-RP

Simo Anzu has been rambunctious and mischievous since the day she was created. She had a hard time getting through the technical parts of her training, though she passed the physical requirements quite easily, even considering her small stature. Impatient and quick to resort to violence, she's been known to pick fights she can't win, resulting in frequent trips to Medical. Her lack of luck in regards to injuries earned her the nickname 'Black Cat' in one of her earliest squads. It hasn't caught on as well as she'd like, which she blames on her white hair. 'White Cat' doesn't have the same ring to it.

Although she gets along well with her fellow soldiers, she tends to work better alone. Anzu was shuffled around through infantry positions - the less that is said about her stint in Demolitions, the better - until she comfortably settled into the surprising position of sniper. No one thought she had the patience to wait hours for a target to perfectly present itself, but she finds some sort of pleasure in 'pouncing' on the unsuspecting victim. Waiting by herself also kept her out of her commanders' hair, and prevented her from wading into melee range, where she tended to act as if she were an armored soldier twice her size. Sharp eyes and ears made her every unit's favorite selection for overwatch, and she worked hard to keep her friends safe.

Unfortunately, her tongue was just as sharp. Anzu's made an ass of herself enough times to make further promotion unlikely, no matter how skilled she is. When the Fifth Fleet's 'Unlucky' Squad 13 was wiped out yet again, her former commanding officer was more than happy to transfer her. All of her glowing recommendations didn't quite match up with the corrective actions lodged against her, but her attitude and skill set made her a good match for the squad's 'boots on the ground' assignments.

Squad Thirteen

Anzu spent some time on Pisces Station in 2/35 while waiting for her official transfer to Squad 13. After doing some shopping the first day, she spent most of her free time napping. By 3/35 she was already on her first mission with her new squad, sent as backup for the offensive on Lkihujngfv II. Her squad took back a few key defensive points and assisted other troubled troops before being assigned a special infiltration mission. They were almost immediately discovered and forced into combat with a Render.

After losing a fellow soldier, not to mention the injuries the surviving squad members had received defeating the giant machine, Anzu was not pleased to learn the operation had been a glorified distraction, buying time for another unit to sweep in and take out the target. Simo violently confronted the commander in charge of both units while still on the field, but was held back before any damage could be done. While her squad leader was able to protect her from punishment, she was still immediately removed from the squad and sent off-planet for reassignment.

YSS Sakishima

After the incident with Squad 13, Anzu was forced out of the action, bouncing from ship to station to ship while awaiting her next assignment. She soon realized this was probably her real punishment. While catching a ride on the YSS Mogami in 8/35, en route to her latest temporary appointment, the ship was attacked by pirates in Misato's Passage. Escaping notice by the pirates due to several errors on their part during a successful boarding, she hid in the ship's maintenance tunnels, launching an attack on the pirates in Engineering. Injured while dispatching the five guards, she managed to shut down the ship's engines, aiding the YSS Sakishima in recapturing the Mogami. She was temporarily stationed aboard the Sakishima while attempting to return for her official transfer elsewhere.

Anzu quickly learned that her temporary assignment had been made more permanent. She was initially upset at the idea of being a ground trooper with no ground to troop upon, but Chui Yoshi Katai talked her into giving it a chance. It wasn't long at all before she was forced into her first space battle, as more pirates ambushed the Sakishima while they were investigating the wreckage of a ship the same pirates had destroyed earlier. Her only real contribution to the battle was boarding an injured cruiser. After setting the reactor to overload, she destroyed the bridge and returned home.

In 10/35 the crew finally dragged themselves to Leo Star Fortress for repairs. Since the Sakishima was badly damaged, and the full repair job would take around a month, they were given much more shore leave than Anzu had ever expected. Their captain also possibly bankrupted herself purchasing every member of the crew their own personal condo, all packed together in one corner of the station. With a wild first night of celebratory drinking and shopping, their vacation began.

Simo was again shocked to find out, once the ship was on the move once more, they were stopping for another day of leave on Yamatai in 12/35. After some shopping and a festive Yule Party, the crew was briefly kidnapped by an unknown alien race. Hooked into a simulation of Earth's wild west era, they eventually managed to escape the dreamworld and return to their ship, rescuing another Star Army soldier the aliens had captured before them. They returned to Leo once again for debriefing. She was horrified to learn she was being promoted to the rank of Nitô Heisho when promotions were given to the crew for their service on this strange mission.

After a short break on Leo to recover from the alien abduction, the Sakishima was sent out as part of a large anti-pirate force. Their target was a pirate base they had learned of during their earlier encounter. Anzu boarded the pirate's space station along with other infantry, taking control of the main hanger to prevent both escape and any reinforcements for the space battle going on outside. After all of the higher-ranking officers she'd entered with had left, Simo found herself in command. Not just in charge of her comrades from the Sakishima, but dozens of soldiers involved in the raid. She was very uncomfortable, but begrudgingly took command. Resisting the urge to charge in head first, she managed to lead their group to a quick victory over a force of armed and armored pirates, returning to the hangar with their prisoners to learn the fight was already winding down.

After this rousing success, the Sakishima was sent to Hanako's World for extended leave. Here Anzu slacked off even more than usual, but still had time for a fling with Misha "Wavewatcher" Milat.

Skills

Communications

Anzu is familiar with basic radio operation and procedures and can make transmissions to and receive transmissions from other characters through headsets, starships, power armor, her natural Neko abilities and shuttles in both combat and non-combat conditions. She is fluent in Nepleslian and Yamataian, and knows quite a few curse words in other languages. While calm when reporting under fire, she has little interest in or skill for filing reports or filling in details.

Fighting

Simo received hand-to-hand combat training, and is skilled and experienced in combat both in Yamatai-like conditions and in zero-gravity, with and without weapons. She is proficient with energy pistols, knives and most infantry weapons, although she is generally not allowed to handle explosives. She is an extremely skilled sniper, most comfortable with anti-personnel rifles. Anzu is also fully trained in power armor combat, and is just as accurate with their heavier firearms. She considers armored combat less 'fun' and prefers the personal touch of a weapon she can fire herself.

Technology Operation

Anzu is capable of operating any computer system that uses the Kessaku OS, found on all Star Army starships. She is proficient in entering and/or searching for information, even if she prefers to leave this sort of work to the egghead Science officers.

Mathematics

Anzu received basic mathematics training, up to and including algebra and trigonometry. She's not as dumb as some people think, and is a whizz at calculating trajectories, artillery arcs, etc.

Physical

Simo is as fit as any other Neko soldier, and is a particularly good swimmer.

Survival and Military

Spending time by herself in the field, she's gotten more use out of her survival training than many other soldiers. She can protect herself from the elements, rig up a shelter, start a concealable fire, find clean water, camouflage herself and perform numerous other handy tricks usually handled by more high-tech solutions.

Vehicles

Anzu is skilled with most ground vehicles, and at least familiar with shuttles. Most larger vehicles are out of her league, especially starships.

Medals

Medal Name Number Missions Received
Red Tessen The Turning Point

Inventory

Simo Anzu has the following items:

  • A condo on Leo Star Fotress containing some nondescript furniture and miscellaneous supplies

Finances

Simo Anzu is currently a Nitô Heisho in the Star Army of Yamatai.

Total Savings Addition Subtraction Reason
3000 KS Starting Funds
2200 KS 800 KS Purchases at Headsman's Alley
2864 KS 664 KS Monthly Pay 3/35
3528 KS 664 KS Monthly Pay 4/35
4192 KS 664 KS Monthly Pay 5/35
4856 KS 664 KS Monthly Pay 6/35
5520 KS 664 KS Monthly Pay 7/35
6184 KS 664 KS Monthly Pay 8/35
6848 KS 664 KS Monthly Pay 9/35
7512 KS 664 KS Monthly Pay 10/35
8176 KS 664 KS Monthly Pay 11/35
8840 KS 664 KS Monthly Pay 12/35
7340 KS 1500 KS Holiday purchases
8447 KS 1107 KS Monthly Pay 1/36
9554 KS 1107 KS Monthly Pay 2/36
10661 KS 1107 KS Monthly Pay 3/36
11768 KS 1107 KS Monthly Pay 4/36
12875 KS 1107 KS Monthly Pay 5/36
13982 KS 1107 KS Monthly Pay 6/36
15089 KS 1107 KS Monthly Pay 7/36
16196 KS 1107 KS Monthly Pay 8/36

Quality:
character/simo_anzu.txt · Last modified: 2019/06/21 12:37 (external edit)