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In the Star Army RP, a faction is an in-character group or organization such as a nation.
Played factions are factions that contain player characters and role-playing plots. They are the heart of the site's roleplay and are living, ever-changing entities made possible by combined effort of multiple people. Played factions should have a comprehensive collection of information about them on the wiki.
The current playable factions are:
Flag | Faction | Managers |
---|---|---|
![]() | Yamatai Star Empire | A high-tech post-human empire partly inspired by 80s anime. FM: Wes Assistant FM: Andrew and Rawolfe |
![]() | Democratic Imperium of Nepleslia | Manly humans and cyborgs. FM: Charmaylarg Co-FM: Thekrimsonwulf |
![]() | Elysian Celestial Empire1) | Greco-Roman angels. FM: Arbitrated |
![]() | Kingdom of Neshaten | FM: SirSkully Co-FM: Rawolfe |
![]() | New Dusk Conclave | FM: Jack Pine Co-FMs: Madi Harper, Alex Hart, and Whisper |
Note: Origin Industries, though a corporation, is basically treated like a faction. It's managed by Kai.
Non-Player Factions (also called background factions) are setting resources usable by all GMs. These could be:
It is important that each faction have a purpose and a use: if you're building a faction as a static personal display piece or one that no one is using, you're doing it wrong. Connect to other factions in the setting.
Background factions usually have a person in creative control of them. Please be respectful to their creation and consult them before using the faction if possible. Background factions are not used as the equivalent of player characters; Star Army is a character-based roleplay, not one where each player has/plays a personal faction or Empire. Once you make the species, it's for everyone.
It's okay for player characters to be from a background faction. In fact, this can be a great way to flesh the faction out.
These factions currently do not have an RP running for them, although some may have in the past.
Flag | Faction | Managers | Status |
---|---|---|---|
![]() | Abwehran Star Empire | Syaoran | Inactive in RP |
![]() | Azorean Commonwealth | Wes | Inactive in RP |
![]() | Freespacers | Primitive Polygon, Co-FM Legix | Recovering slowly |
![]() | I'ee | Littlewasp | Inactive in RP |
![]() | Interstellar Kingdom of Kuvexia (NPC) | Wes | In development |
![]() | Iromakuanhe Astral Commonwealth | Soresu, Co-FM Ametheliana | Inactive in RP |
![]() | Mishhuvurthyar (NPC) | Wes | Inactive in RP |
![]() | Poku Saeruo Degonjo | Nashoba | Inactive in RP |
![]() | The Tenet | Lijosu | Inactive in RP |
- | Tsumi | IQ | Active in RP |
These factions no longer exist in the main timeline.
Faction | Historic Managers | Fate |
---|---|---|
Black Claw Star Empire | Wes | Became the Uesureyan Star Empire after a coup. |
Lorath Matriarchy | DocTomoe & Osaka/Osakanone | Departed the setting. |
Osman Space Organization | Zack | Collapsed in YE 40. |
Tre Empire | N/A | Became part of the YSE. (?) |
Tymian Empire | N/A | Became part of the YSE. |
Uesureyan Star Empire | Wes | Morphed into the Yamatai Star Empire. |
United Outer Colonies | Andrew & Kim | Collapsed due to Second Mishhuvurthyar War. |
On Star Army a Faction Manager (FM) is a person responsible for the out-of-character management of a playable faction.
Managed Factions on Star Army have certain rights, which can be exercised by their Faction Manager and his/her designated assistants:
Making things canon or not canon is the right of the setting manager. When it says โmay be marked as non-canonโ that means the setting manager has to make a judgement call on whether or not to allow the RP to be canon. The system is designed to be flexible and allow for some GM mistakes. Occasionally some violations by GMs could be tolerated for being really great RP or for being too minor to really matter.
Faction rights do not supercede Player's Rights.
The reason we have plot planning threads is so that FMs get their chance to raise concerns to GM plans and to keep communication lines open between all the GMs and the FMs. While this is not explicitly asking FMs for permission, the assumption is that if there's no FM objection in a reasonable timeframe, the GM is free to go about their plans.
Try to give your GMs the autonomy they need to do their thing. It's important to know when bend and when to step back and get out of the way so they can deliver an awesome plot.
Responsibilities of the Faction Manager include:
Faction Managers do not necessarily have the ability to approve articles (that falls to site staff/Setting Submissions Moderators). However, all articles must be approved by the appropriate faction manager before the NTSE staff can approve them.