The Dahbi Class Colony is one geared towards both civilian life and production of civilian and military goods, including ships, food, and products as well as that of a military presence and necessity in the War of Reclamation.
The Dahbi colony is one built around the sustained life of the individual Iromakuanhe colonists within it and provides for them in such a way that living on the colony is near-tantamount to living on a planet and just as viable of an option.
The Dahbi Class Colony is cylindrical in design with a hollow center in which a secondary cylindrical addition is. This inner cylinder is attached with four pole-like shapes. Inside of this inner hollow cylinder is a sphere that is connected by extensions of the aforementioned pole-like shapes.
Created in AR 941, the Dahbi Class Colony was focused on creating a place for habitants to thrive as well as a way to connect the production of goods and services to the outer planets of the Iruotl System as diaspora were brought into the fold of the Iromakuanhe Astral Commonwealth. It was in 941 that the first few Dahbi Colonies were produced and added to the outer systems, where they were both a military presence and a home to the colonists that chose to live there.
The colony was expertly designed as a joint effort between Solan Starworks and Ahmida Civiltech to house about a million occupants at one time. It is able to take damage on ship scale to the hull and shielding is present. The colony is 12000 meters in diameter and can move at sublight speeds.
There are multiple sectors to the colony, such as industrial ones for making goods that include molecular furnaces, Sea of Life, and fabrication facilities. There is a business park for some of the main corporations of the Iromakuanhe to take part in the colony. The framework is typical for the Iromakuanhe in that it is an Organoid-type Substructure. The capacitors, reactors, and solar panels all provide power to the colony. The Organoid Natural intelligence or LCOMNI is a key factor in the operation of the colony, as well.
Organoid-type Substructure Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, muscles and primitive organs that perform various functions related to keeping the unit and runner alive. The tissues have exceptional toughness compared to those of normal species, and can even survive in vacuum conditions should the entirety of the upper armor layer be destroyed. Should weapons fire occur inside of the ship, the interior compartments are nearly entirely filled with covered organoid tissues, giving them a high degree of durability versus small arms damage.
So-P1-G0717 Colony-Class COFU Reactor x2 COFU reactors use advanced space compression to collapse the atomic structure of matter into itself and induce nuclear fusion. They run on a finite combination of tritium and deuterium, meaning that run times are limited. However they are typically used in combination with other power generation means to lessen the burden and decrease fuel consumption when no readily available means of refueling is available upon the colony.
The main source of power for the colony are the solar panels. They're quite large, being 1.3 km in height and 1.05 in width. Materials used are derived from the Zeinur Solar Disks.
Preferring to keep heavy industry off their worlds, the Iromakuanhe moved such things out into space. Their reasons were due to environmental impact that could occur. And their firm belief that planets are ment to remain as pristine and untouched by industry as possible. They even have laws in place that prohibit such things and limit pollutant producing material production. Due to some of the more hazardous jobs being automated, ANIE type Constructs are typically used to perform the necessary automated functions throughout the industrial sectors.
Dotted throughout the industrial sectors are a several large scale molecular furnaces. Their purpose is to consume and break down materials and converting it to other substances for use in production 2). Typically finished materials are pressed into thick sheets, or outright blocks and rods depending on the intended use. Once the product is finished they're shipped out all over the colony to be worked either by automated assembly or by Iromakuanhe crafters of everyday, or artisan goods.
Workable material is usually brought in via several ways. Truck, cargo shuttle, or directly via cargo ship at a docking port underneath a given furnace for immediate use. The furnace is not solely limited to mined materials but also recyclable metals are broken back down to their core molecular structures and reformed back into sheets, blocks, or rods for reuse.
A series of large containers filled with Prajna that produce Organoid Components for use in all Iromakuanhe technologies. Rows upon rows of these tanks lie within a complex and are surrounded by a single tank that is two kilometers in diameter that is used for the construction of ship-grade organic components. Ships smaller then five-hundred meters are typically produced in one piece with in-organic components installed either as they go or later. Larger vessels are constructed piece meal and fabricated outside of the tank. Failed or recycled organic components are sent through the Biomass Harvest System (BHS) where the materials are broken down, and reused for future production as well as to refresh the Prajna 'sea'.
Usually controlled by an independent series of ANIE type Constructs, the fabrication bays none the less still require a certain… human touch in regard to current demands being placed upon the bays. The fabrication bays are in effect large automated assembly systems filled with robotic arms containing a multitude of different tools to do their job quickly, and efficiently. Depending on what is being produced, the process can be either two-tiered in construction, or more via several levels of the facility being used to complete it.
There are also conveyor belts and honeycombed walls used to store ready components to be used during the assembly process. The component stores are easily accessible via robotic arms and a series of Lifter Dollies and Lifter Trams to ferry goods to and from assembly lines or partially finished/finished goods to their designated pickup areas.
The facilities aren't exactly limited to production of mid-to large units, but can also produce many smaller personal scale goods including various body armors, weaponry, medical equipment, tools and so on in respectable volume.
The Dahbi comes standard with a number of supply yards and warehouses to store finished goods and excess raw material for usage in future production. When a ship docks or there is an excess in material they go here via a series of large scale automated or Iromakuanhe driven Lifter Vehicles that offload at the yards in an orderly fashion and into pre-assigned sections for each material. More hazardous materials are stored in specially shielded sections and under heavier supervision lest they find their way into the public. The yards are sectioned off from much of the inhabited sections. They include their own security, surveillance systems and fences as a precautionary measure.
|Class||Description||Base SP||Build Time|
|Very Light||Small Escorts and Patrol Craft||10||4 days|
|Light||Destroyers, Gunships||20||8 days|
|Heavy||Carriers, Heavy Cruisers||40||16 days|
While the colony itself is mainly dedicated to industrial activity, many companies have placed corporate branch offices in a business park away from the main industrial facilities. The park is located in a relatively urban area surrounded by many trees, flowering plants, and a lake at the center all to break up the somewhat drab aesthetic of the urbanized area even including pieces of modern art with statues dotted throughout. The offices do all manner of business including having shopping floors to purchase products, as well as setup consultations and meetings with business heads. While the business park itself acts just as it implies it doubles as an actual park for colonists to enjoy the scenery and recreational activities.
Some of the more prominent companies include:
Unlike the tried and tested FIOMNI and ICOMNI construct subtypes, the Life Culture NI, or LCOMNI is still technically in the prototypical phase and has yet to be implemented outside of a few test projects. As they expand out from the Iruotl System, the Iromakuanhe knew they would need to establish large permanent shipyards and engage in large-scale terraforming of the worlds they will encounter, most of which will likely be lifeless and rocky.
Built from the existing OMNI constructs, Life Culture units would do both and ensure the continued existence of the Iromakuanhe. They are characterized by introspective, but motherly personalities, and have the least erratic and mutable minds among other constructs. Because they operate on large facilities such as space stations, they also have higher processing power than FIOMNI.
|Sensor Type||Detection Method/Pattern||Range (Starship) Active/Passive||Range (Powered Frame) Active/Passive||Detectability Active/Passive|
|Vector Wave Sensors||Spatial Flux, Radial||4 AU / .5 AU||.5 AU / .1 AU||Active Only|
|Subspace Mass Sensors||Mass and Movement, Radial||6 AU / 1 AU||2 AU / 1 AU||Active Only|
|LADAR||Laser, Directed Area||400 000 KM / 300 000 KM||200 000 KM / 150 000 KM||Moderate/Low|
|RADAR||Radio Waves, Radial||150 000 KM / 50 000KM||75 000 KM / 25 000 KM||High/Moderate|
|MASC Particle Scanner||MASC_drive-Enhanced Particles, Directed Area||8 AU / NA||6AU / NA||Very High|
|Thermal Sensors||Heat Signature, Directed Area||2000 KM||500 KM||None|
|Communication System||Type||Broadcast Pattern||Range||Detectability|
|Laser||Visible EM||Directed, Requires Line of Sight||400 000 KM||Low|
|Radio||Visible EM||Radial||175 000 KM||Medium|
|Microwave||Microwave Emissions||Directed Area||350 000 KM||High|
|MASC-Assisted Laser||MASC-enhanced Laser||Directed to Point of Arrival||20 LY||Low/Medium|
|MASC-Assisted Radio||MASC-enhanced Radio||Radial from Point of Arrival||20 LY + 155 000 KM at Point of Arrival||Medium/High|
|Fiber Optic Network||Wired Visible Light Pulses||Point to Point Wired Network||Limited by Network Size||None|
There are rural and residential sectors that have their own parks, and even some Treasure Trove Frozen Treats and BEST KEBABS Kebab Stands spread throughout. There is a fort for the Astral Vanguard forces with their own housing, parks, outfits of VANDR, and other equipment as well as a temple to the Saints. It is all held together by a Life Support System that keeps the colony habitable.
A modest building of glass, chitin and stone, it still engenders majesty in its own right. Typically one would see such a sight upon a colony, or within a small-to medium sized town or city when a cathedral is simply too large to be accommodated but no less impressive despite the differences in size. The Stewards, and Guard Priests who run them, leading those in attendance in their prayers to the sleeping Sand Dreamers of the Vigil in helping to uplift the spirits of the down-trodden masses, as well as steel their faith should it begin to falter not only in themselves, but those around them and the slumbering Saints.
Within the confines of the chapel is a centralized statue within of the lobby of the patron saint and namesake of the colony class, Dahbi The Able. The statue is rather large, hand-cut and carved from white stone showing the Saint holding one hand out and the other at his side.
Transportation is usually carried out via a automated mass transit system provided for the colony. However, many civilians still use their own private vehicles to get around as sometimes the transit system may become crowded, or is found undesirable.
Through out the colony are a series of commercial 'districts'. Due to the nature of the colony fresh products are shipped in as needed and quite rapidly. Each of these districts can be near town-size or smaller depending, and also include Iromakuanhe run artisan craft shops and stands that charge a little more than a bulk retailer due to being hand-made. It is also even possible to find small fairs to show off one's prowess at their trade or an open market for produce and textiles.
Many food carts, stalls and restaurants dot each district ranging from low brow to high class cuisines uniquely tailored to each colony. Some are owned by mega corporations such as fast food chains while others maybe family owned and operated or a small chain of businesses.
Housing proved to be no problem and ranges in in size and variation quite drastically. While personal homes may cost more due to the use of space for a small family vs say an apartment complex or building it is all still very affordable and safe. Typically residential areas are found around the business sectors, and away from the industrial complexes leading to the appearance of a well to do city or large town. Such things are a common enough occurrence, and are kept in relatively peaceful and kempt due to automated systems as well as on site personnel who attend to such things. It is not uncommon for buildings to have rooftop/community gardens or the occasional creeping vine and moss upon them for a more rustic feel as well. There are a number of parks, fields, and artificial lakes for recreation.
In the rural areas afforded to the colony, much of them are used to grow foodstuffs in a bid of self-sufficiency which are also supplemented by large-scale hydro and aeroponic farms where they also help in the reduction of CO2 and increase oxygen production. These range from purpose built production facilities, green houses and even large scale farming ventures depending upon the colonists who live in the area.
Like all colonies the Dahbi has its own policing forces. However, due to the innate nature of the colony as a military presence, the Astral Vanguard station a force on site. This is to serve as an exterior guard in case of pirate raids, to subdue New Veyrin Republic forces, patrol of the area and to better secure military and civilian assets that may be under construction in the outer reaches of the home system. The facility is segregated from the main community with their own 'fort' of sorts. Included are their own private launching bays for space excursions, landings; resupply. The living quarters of the Astral Vanguard force are much like the residential ones on the colony in that there are several parks with their own artificial lakes and have areas for recreation. The structures for living are much like condos in which four members of the Astral Vanguard will live at a time; not sex segregated. On hand each facility usually comes with a compliment of one and a half thousand to two and a half thousand personnel which include support staff, reserve frame runners, as well as infantry. In case a VANDR is required within the colony it is fully capable of entering via a shutter system around the outer ring that open to allow a direct VTOL or by simply walking out of the holding facility.
The Dahbi's life support functions are tied in directly with the Organoid's natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.
So-P1-V0722 Organoid Internal Life Support Life support systems are enabled via a combination of potent thermo/photosynthetic reprocessing of air, allowing the organoid to feed itself while producing breathable gasses for the crew. This is done by drawing light from the nearest star, or absorbing heat and radiation from the various compartments of the colony, including the reactors and inhabited regions of the colony. It may also deploy small antibody-like drones to neutralize vermin and naturally search out and sequester harmful substances and antigens inside of the ship's environment.
The vehicles employed by the colonists and Astral Vanguard, alike, are below: