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iromakuanhe:graiv_vahin [2016/11/01 05:29] – ↷ Links adapted because of a move operation wesfaction:iromakuanhe:graiv_vahin [2023/12/21 00:59] (current) – external edit 127.0.0.1
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 ===== About the Graiv VAHIN ===== ===== About the Graiv VAHIN =====
  
-**Government:** [[faction:iromakuanhe_astral_commonwealth]]\\ +Government: [[faction:iromakuanhe:iromakuanhe_astral_commonwealth]] 
-**Organization:** [[astral_vanguard]]\\ +Organization: [[astral_vanguard]] 
-**Type:** Organoid Powered Frame\\ +Type: Organoid Powered Frame 
-**Class:** So-KM1-1A Graiv VAHIN\\ +Class: So-KM1-1A Graiv VAHIN 
-**Designer:** [[solan_starworks]]\\ +Designer: [[solan_starworks]] 
-**Manufacturer:** [[solan_starworks]]\\ +Manufacturer: [[solan_starworks]] 
-**Production:** Full Mass Production\\ +Production: Full Mass Production
-\\ +
-**Crew:** 1 [[people]]. Entry port inserts restrict the use of a standard model to [[people]] pilots only.\\ +
-**Maximum Capacity:** There is only enough room for the infantryman to sit inside comfortably.\\ +
-**Appearance:**\\ +
-\\ +
-**Width:** 1.7 Meters\\ +
-**Height:** 2.3 Meters\\ +
-**Mass:** 1.7 Tonnes\\+
  
-=== Speeds ===+Crew: 1 [[species:iromakuanhe]]. Entry port inserts restrict the use of a standard model to [[species:iromakuanhe]] pilots only. 
 +Maximum Capacity: There is only enough room for the infantryman to sit inside comfortably. 
 +Appearance:
  
-**Ground speed (Hover):** 80 KM/H\\ +Width1.7 Meters 
-**Air speed (Flight):** 600 KH/H\\ +Height2.3 Meters 
-**Zero Atmosphere (Flight):** .01c\\+Mass1.7 Tonnes
  
-\\ +==== Speeds ====
-**Range:** \\ +
-**Lifespan:** 15 Years\\+
  
-=== Damage Capacity ===+Ground speed (Hover): 80 KM/H 
 +Air speed (Flight): 600 KH/H 
 +Zero Atmosphere (Flight): .01c
  
-**Hull:** 10\\ + 
-**ADNR Arrestor**4\\ +Range:  
-**Shields ([[iromakuanhe:resistor_barrier|RBS]]):** 6\\+Lifespan: 15 Years 
 + 
 +==== Damage Capacity ==== 
 + 
 +Hull: Tier 6 
 +ADNR Arrestor: Tier 5 
 +Shields ([[faction:iromakuanhe:resistor_barrier|RBS]]): Tier 5
  
 ===== Weapons Systems ===== ===== Weapons Systems =====
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 === (3): So-KM1-W0833 "Sundering Fist" Pile Bunker === === (3): So-KM1-W0833 "Sundering Fist" Pile Bunker ===
  
-The W0833 "Sundering Fist" is a multi-purpose weapon system designed to provide close up attack capabilities and tactical motion assistance, by giving the unit the ability to anchor onto a nearby surface. It is a pile bunker weapon exclusive to the VAHIN, which creates powerful impaling thrusts by rapidly accelerating a sharpened ferrous-cored [[material:ADNR|Agridinn]] rod when the enemy is in reach, or simply charging with the already deployed shaft. Its main purpose, however, is to be used as an anchor to hold onto a naturally occurring surface for ambushing and climbing buildings and mountainsides.+The W0833 "Sundering Fist" is a multi-purpose weapon system designed to provide close up attack capabilities and tactical motion assistance, by giving the unit the ability to anchor onto a nearby surface. It is a pile bunker weapon exclusive to the VAHIN, which creates powerful impaling thrusts by rapidly accelerating a sharpened ferrous-cored [[materials:adnr|Agridinn]] rod when the enemy is in reach, or simply charging with the already deployed shaft. Its main purpose, however, is to be used as an anchor to hold onto a naturally occurring surface for ambushing and climbing buildings and mountainsides. 
 + 
 +Location (Fixed): Left Forearm and Both Feet, Fixed 
 +Purpose: Hard Surface Anchoring/Climbing 
 +Secondary: Melee Weapon 
 +Damage: MDR 2-4
  
-**Location (Fixed):** Left Forearm and Both Feet, Fixed\\ +Range: .8 Meters 
-**Purpose:** Hard Surface Anchoring/Climbing\\ +Rate of Fire: 5 Recycle Between Strikes
-**Secondary:** Melee Weapon\\ +
-**Damage:** MDR 2-4\\ +
-\\ +
-**Range:** .8 Meters\\ +
-**Rate of Fire:** 5 Recycle Between Strikes\\+
  
 === (1): So-KM1-W1833 "Storm Ray-B" LEMB Laser Array  === === (1): So-KM1-W1833 "Storm Ray-B" LEMB Laser Array  ===
  
-[[iromakuanhe:lemb_laser]]\\+[[faction:iromakuanhe:lemb_laser]]
  
-**Location:** Center Torso\\ +Location: Center Torso 
-**Purpose:** Point Defense Weapon\\ +Purpose: Point Defense Weapon 
-**Secondary:** Anti-Infantry\\ +Secondary: Anti-Infantry 
-**Damage:** MDR 2\\+Damage: MDR 2
  
-**Range:** 5 KM in Atmosphere, 300 000 KM in Space\\ +Range: 5 KM in Atmosphere, 300 000 KM in Space 
-**Rate of Fire:** Can maintain up to 12 beams simultaneously.\\ +Rate of Fire: Can maintain up to 12 beams simultaneously. 
-**Muzzle Velocity:** 1c\\+Muzzle Velocity: 1c
  
  
 === (1): So-M1-W4784 "Star Locust-B" PASD Missile Pod === === (1): So-M1-W4784 "Star Locust-B" PASD Missile Pod ===
  
-[[iromakuanhe:pasd_missile]]\\+[[faction:iromakuanhe:pasd_missile]]
  
-**Location:** Left Shoulder, Pod\\ +Location: Left Shoulder, Pod 
-**Purpose:** Anti-Armor, Anti-Vehicle\\ +Purpose: Anti-Armor, Anti-Vehicle 
-**Secondary:** Anti-Shield\\ +Secondary: Anti-Shield 
-**Salvo Size:** 9\\ +Salvo Size: 9 
-**Damage:** MDR 3, Electrical Damage\\+Damage: MDR 3, Electrical Damage
  
-**Range:** 25KM in Atmosphere, 15 000 KM in Space\\ +Range: 25KM in Atmosphere, 15 000 KM in Space 
-**Rate of Fire:** 1 salvo every 8 Seconds\\ +Rate of Fire: 1 salvo every 8 Seconds 
-**Area of Effect:** .5 Meters\\ +Area of Effect: .5 Meters 
-**Muzzle Velocity:** Mach 6 in Atmosphere, .2c in Space\\ +Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space 
-**Ammunition:** 72 Missiles\\ +Ammunition 72 Missiles 
-**Ammo Replenish:** Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.\\+Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.
  
 ==== Handheld Weapons ==== ==== Handheld Weapons ====
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 === (1): So-KM1-W2833 "Searing Ray-B" CELB Laser Rifle === === (1): So-KM1-W2833 "Searing Ray-B" CELB Laser Rifle ===
  
-[[iromakuanhe:celb_laser]]\\+[[faction:iromakuanhe:celb_laser]]
  
-**Location:** Handheld (1-2 Hand)\\ +Location: Handheld (1-2 Hand) 
-**Purpose:** Anti-Vehicle/Anti-Starship\\ +Purpose: Anti-Vehicle/Anti-Starship 
-**Secondary:** Navigational Protection\\ +Secondary: Navigational Protection 
-**Damage:** MDR 3\\+Damage: MDR 3
  
-**Range:** 10 KM in Atmosphere, 300 000 KM in Space\\ +Range: 10 KM in Atmosphere, 300 000 KM in Space 
-**Rate of Fire:** Beam can be maintained for up to 1 minute. Cooldown is 1/4 of projection time.\\ +Rate of Fire: Beam can be maintained for up to 1 minute. Cooldown is 1/4 of projection time. 
-**Muzzle Velocity:** 1c\\+Muzzle Velocity: 1c
  
 === (1): So-KM1-W3833 "Linear Ray" Light Coil Rifle === === (1): So-KM1-W3833 "Linear Ray" Light Coil Rifle ===
  
-[[iromakuanhe:lls_rifle]]+[[faction:iromakuanhe:lls_rifle]]
  
-**Location:** Handheld (1 Handed)\\ +Location: Handheld (1 Handed) 
-**Purpose:** Anti-Vehicle\\ +Purpose: Anti-Vehicle 
-**Secondary:** Suppression Fire\\ +Secondary: Suppression Fire 
-**Damage**  +Damage  
-  * //Rod Penetrator:// ADR 3 +  * //Rod Penetrator:// Tier 5 or Tier 6, Medium Anti-Armor or Heavy Anti-Armor (FIXME: Staff needs to determine which) 
-  * //Needle Jet://  ADR 2+  * //Needle Jet://  Tier 4, Light Anti-Armor
  
-**Range:** 3.9 KM in Atmosphere, Theoretically Unlimited in Space\\ +Range: 3.9 KM in Atmosphere, Theoretically Unlimited in Space 
-**Rate of Fire:** 480 RPM\\ +Rate of Fire: 480 RPM 
-**Muzzle Velocity:** 1200 m/s\\+Muzzle Velocity: 1200 m/s
  
 === (1): So-KM1-W4833 "Linear Shrike" Heavy Coil Rifle === === (1): So-KM1-W4833 "Linear Shrike" Heavy Coil Rifle ===
  
-[[iromakuanhe:hls_rifle]]+[[faction:iromakuanhe:hls_rifle]]
  
-**Location:** Handheld (2 Handed)\\ +Location: Handheld (2 Handed) 
-**Purpose:** Anti-Vehicle\\ +Purpose: Anti-Vehicle 
-**Secondary:** Suppression Fire\\ +Secondary: Suppression Fire 
-**Damage:** ADR 4+Damage: Tier 7 or Tier 8, Light Anti-Mecha or Medium Anti-Mecha (FIXME: Staff needs to determine which)
  
-**Range:** 17.9 KM in Atmosphere, Theoretically Unlimited in Space\\ +Range: 17.9 KM in Atmosphere, Theoretically Unlimited in Space 
-**Rate of Fire:** 1260 RPM\\ +Rate of Fire: 1260 RPM 
-**Muzzle Velocity:** 3200 m/s\\+Muzzle Velocity: 3200 m/s
  
 === (1): So-KM1-W5833 "Linear Hammer" Heavy Coil Bazooka === === (1): So-KM1-W5833 "Linear Hammer" Heavy Coil Bazooka ===
  
-[[iromakuanhe:hls_bazooka]]+[[faction:iromakuanhe:hls_bazooka]]
  
-**Location:** Handheld\\ +Location: Handheld 
-**Purpose:** Anti-Vehicle\\ +Purpose: Anti-Vehicle 
-**Secondary:** Suppression Fire\\ +Secondary: Suppression Fire 
-**Damage, AoE** ADR 4, 10m (40m shockwave)+Damage, AoE Tier 7 or Tier 8, Light Anti-Mecha or Medium Anti-Mecha (FIXME: Staff needs to determine which), 10m (40m shockwave)
  
-**Range:** 20.03 KM\\ +Range: 20.03 KM 
-**Rate of Fire:** 60 RPM\\ +Rate of Fire: 60 RPM 
-**Muzzle Velocity:** 1300 m/s\\+Muzzle Velocity: 1300 m/s
  
  
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 === Outer Armor === === Outer Armor ===
  
-The unit's exoskeleton was design using a combination of a smooth [[aerudirn]] shell reinforced with nonporous [[material:adnr|Agridinn]] plating, creating a combination of toughened regenerative armor with an overlay of disposable ultrahard over-armor. Due to the somewhat squat design the torso and and lower body have received the most armor, due to those sections actually containing the pilot. The arms are quite sturdy, but are not physically occupied by the pilot, and so are made to be easily jettisoned in case of emergency.+The unit's exoskeleton was design using a combination of a smooth [[materials:aerudirn]] shell reinforced with nonporous [[materials:adnr|Agridinn]] plating, creating a combination of toughened regenerative armor with an overlay of disposable ultrahard over-armor. Due to the somewhat squat design the torso and and lower body have received the most armor, due to those sections actually containing the pilot. The arms are quite sturdy, but are not physically occupied by the pilot, and so are made to be easily jettisoned in case of emergency.
  
-**Armor Type:** Light\\ +Armor Type: Light 
-**Structural Points:** SP 8\\+Structural Points: SP 8
  
 === Interior === === Interior ===
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 The interior of the VAHIN appears to be filled with a smooth leathery substance with a chitinous sheen, segmented by a series of rubbery ribs that extend all along the torso. The interior of the VAHIN appears to be filled with a smooth leathery substance with a chitinous sheen, segmented by a series of rubbery ribs that extend all along the torso.
  
-**Armor Type:** Light\\ +Armor Type: Light 
-**Structural Points:** SP 2\\+Structural Points: SP 2
  
 === Life Support === === Life Support ===
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 //The Graiv VAHIN's life support functions are tied in directly with the Organoid's natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.// //The Graiv VAHIN's life support functions are tied in directly with the Organoid's natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.//
  
-**[[organoid_substructure#life_support|Organoid Integrated Life Support Functions]]** **[[Prajna]]**\\+[[organoid_substructure#life_support|Organoid Integrated Life Support Functions]] + [[Prajna]]
 The organoid's Prajna glands will fill the cockpit module in the liquid breathing fluid once the pilot has activated the frame, and will withdraw it during the powering down process. The liquid also removes the need to eliminate waste, eat and can greatly assist in the healing process. The organoid's Prajna glands will fill the cockpit module in the liquid breathing fluid once the pilot has activated the frame, and will withdraw it during the powering down process. The liquid also removes the need to eliminate waste, eat and can greatly assist in the healing process.
  
-**[[kord_kinetic_force_diffuser|So-KM1-R0833 KORD System]]**\\+[[kord_kinetic_force_diffuser|So-KM1-R0833 KORD System]]
 The KORD (Kinetic Force Diffuser) is an essential system that protects the soldier from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times. The KORD (Kinetic Force Diffuser) is an essential system that protects the soldier from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times.
  
 === Shields === === Shields ===
      
-**[[resistor_barrier|So-KM1-S1833 Compact-type Resistor Barrier]]**\\+[[resistor_barrier|So-KM1-S1833 Compact-type Resistor Barrier]]
 The Resistor projects a conformal combined EM/ES field around the unit, enforcing the surface tension of the armor it protects, preventing weapons penetration, partially or totally vaporizing solid munitions and preventing a respectable amount of damage from coherent and irradiating electromagnetic weapons. The Resistor projects a conformal combined EM/ES field around the unit, enforcing the surface tension of the armor it protects, preventing weapons penetration, partially or totally vaporizing solid munitions and preventing a respectable amount of damage from coherent and irradiating electromagnetic weapons.
  
-**Locations:** Integral\\ +Locations: Integral 
-**Shield Points:** SP 6 (1)\\ +Shield Points: SP 6 (1) 
-**Runtime:** Limited by Power Source Only\\+Runtime: Limited by Power Source Only
  
  
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 === Primary Power === === Primary Power ===
  
-**[[cofu_reactor|So-KM1-G0833Compact COFU Reactor]]**\\+[[cofu_reactor|So-KM1-G0833Compact COFU Reactor]]
 COFU reactors use advanced space compression to collapse the atomic structure of matter into itself and induce nuclear fusion. They run on a finite combination of tritium and deuterium, meaning that runtimes are limited. The Compact COFU reactor powers all systems onboard the Graiv VAHIN and produces enough surplus power to recharge the Zaiflar Supercapacitor in roughly 90 minutes. COFU reactors use advanced space compression to collapse the atomic structure of matter into itself and induce nuclear fusion. They run on a finite combination of tritium and deuterium, meaning that runtimes are limited. The Compact COFU reactor powers all systems onboard the Graiv VAHIN and produces enough surplus power to recharge the Zaiflar Supercapacitor in roughly 90 minutes.
  
 === Emergency Power Sources === === Emergency Power Sources ===
  
-**[[zaiflar_supercapacitor|So-KM1-G1833 Zaiflar Supercapacitor x1]]**\\+[[zaiflar_supercapacitor|So-KM1-G1833 Zaiflar Supercapacitor x1]]
 Zaiflar Supercapacitor is an over-sized version of the power storage units employed by [[solan_starworks]] in their small arms designs. Roughly the size of a scuba tank, a single capacitor has been inserted into the VAHIN, giving it a rechargeable source of emergency power. The Supercapacitor can provide power outputs equivalent to the COFU Reactor for 45 Minutes.  Zaiflar Supercapacitor is an over-sized version of the power storage units employed by [[solan_starworks]] in their small arms designs. Roughly the size of a scuba tank, a single capacitor has been inserted into the VAHIN, giving it a rechargeable source of emergency power. The Supercapacitor can provide power outputs equivalent to the COFU Reactor for 45 Minutes. 
 ==== Electronics and Propulsion ==== ==== Electronics and Propulsion ====
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 === Control Systems === === Control Systems ===
  
-**So-KM1-E0833 VAHIN-type Immersion Control Pod w/ [[iromakuanhe:organoid_ni#VCANIOS Core]]**\\+So-KM1-E0833 VAHIN-type Immersion Control Pod w/ [[faction:iromakuanhe:organoid_ni#VCANIOS Core]]
  
-Due to their natural interface abilities, designing a responsive and intuitive control system for an [[people]] was relatively easy. This system, know as the Immersion Control Pod, allows easy and natural control of most vehicles, including large units such as powered frames and starships. The Control Pod is the seat component of the cockpit, and is comprised of a rounded chair in which the pilot is most comfortable in a reclining position, and multiple [[people#entry ports|entry port]] plugs. The chair itself is lined in a soft, organic material lined in a highly flexible rubbery skin that is smooth to the touch and has a light golden reflective sheen. It will naturally conform to the user's body, and can even form cushioned indentations for the tips of horns.+Due to their natural interface abilities, designing a responsive and intuitive control system for an [[species:iromakuanhe]] was relatively easy. This system, know as the Immersion Control Pod, allows easy and natural control of most vehicles, including large units such as powered frames and starships. The Control Pod is the seat component of the cockpit, and consists of a rounded chair in which the pilot is most comfortable in a reclining position, and multiple [[species:iromakuanhe#entry ports|entry port]] plugs. The chair itself is lined in a soft, organic material lined in a highly flexible rubbery skin that is smooth to the touch and has a light golden reflective sheen. It will naturally conform to the user's body, and can even form cushioned indentations for the tips of horns.
  
 == Use == == Use ==
  
-To connect with the machine, one must connect the plugs to their [[people#entry ports|entry ports]], which can be done  manually, or automatically by the organoid. The pilot's senses and ability to move will then quickly begin to fade as they are rerouted to those of the frame, which they will be able to control as extensions of their own bodies. Weapons systems and certain functions may have to be practiced.+To connect with the machine, one must connect the plugs to their [[species:iromakuanhe#entry ports|entry ports]], which can be done  manually, or automatically by the organoid. The pilot's senses and ability to move will then quickly begin to fade as they are rerouted to those of the frame, which they will be able to control as extensions of their own bodies. Weapons systems and certain functions may have to be practiced.
  
 == Note == == Note ==
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 === STL Propulsion === === STL Propulsion ===
  
-**[[GE_lifter|So-KM1-P0833 GE Lifter Propulsion]]**\\+[[GE_lifter|So-KM1-P0833 GE Lifter Propulsion]]
  
  
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 === Communications Systems === === Communications Systems ===
  
-**[[communications_systems|So-KM1-E1833 Frame-type Communications Package]]**\\+[[communications_systems|So-KM1-E1833 Frame-type Communications Package]]
  
-**Location:** Torso+Location: Torso
  
 Includes: Includes:
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 === Sensors === === Sensors ===
  
-**[[iromakuanhe:sensors_systems|So-KM1-E2833 Frame-type Sensors Package]]**\\+[[faction:iromakuanhe:sensors_systems|So-KM1-E2833 Frame-type Sensors Package]]
  
-**Location:** Head, Shoulder Blades+Location: Head, Shoulder Blades
  
 Includes: Includes:
  
   * [[Vector Wave]]   * [[Vector Wave]]
-  * [[:Subspace Mass Sensors]] +  * [[technology:subspace_mass_sensors]] 
-  * [[:LADAR]]+  * [[technology:ladar]]
   * RADAR   * RADAR
   * [[Masc particle]]   * [[Masc particle]]
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 === Electronic Warfare === === Electronic Warfare ===
  
-**[[iromakuanhe:empty_resonance_pulse|So-KM1-E3833 ERP Projector]]**\\+[[faction:iromakuanhe:empty_resonance_pulse|So-KM1-E3833 ERP Projector]]
 The Empty Resonance Pulse, or ERP, is a potent electronic warfare system that could be seen as a modern analogue to the flashbang, by generating short burst that temporarily render space void of traceable emissions. It employs a combination of space compression and exotic charged particles that generates a short-lived effect, however, lingering particles may continue to hamper sensors for some time. The Empty Resonance Pulse, or ERP, is a potent electronic warfare system that could be seen as a modern analogue to the flashbang, by generating short burst that temporarily render space void of traceable emissions. It employs a combination of space compression and exotic charged particles that generates a short-lived effect, however, lingering particles may continue to hamper sensors for some time.
  
-**Location:** Right Shoulder\\ +Location: Right Shoulder 
-**Max Pulse Range:** 800 M\\ +Max Pulse Range: 800 M 
-**Max Pulse AoE:** 50 M\\ +Max Pulse AoE: 50 M 
-**Duration:** 5 Seconds\\ +Duration: 5 Seconds 
-**Rate of Fire:** 1 Pulse per 20 Seconds\\+Rate of Fire: 1 Pulse per 20 Seconds
  
-\\ 
  
-**[[iromakuanhe:listening_device|So-KM1-E4833 Listening Deveice]]**\\+ 
 +[[faction:iromakuanhe:listening_device|So-KM1-E4833 Listening Deveice]]
 The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold. The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold.
  
-**Location:** Head\\ +Location: Head 
-**Can Intercept:**   +Can Intercept:   
    * Radio    * Radio
    * Microwave    * Microwave
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 ^  Subspace  |  15 000 KM of Receiver or Sender  |  5000 KM  | ^  Subspace  |  15 000 KM of Receiver or Sender  |  5000 KM  |
  
-\\ 
  
-**[[iromakuanhe:muted_resonance_shroud|So-M1-E5784 Muted Resonance Shroud]]**\\+ 
 +[[faction:iromakuanhe:muted_resonance_shroud|So-M1-E5784 Muted Resonance Shroud]]
 The Muted Resonance Shroud, or MRS, is a squad-assist stealth system that uses a combination of Vector Shroud-type space compression and exotic charged particles to create sections of space that appear very dim to sensors systems. These areas do not stick out as emptier than vacuum as with some related systems, but creates a signature similar to that of the space a significant distance from a star. The results in high difficulty in achieving targeting locks on  and determining the nature of objects inside the field. Unfortunately, this has similar effects on the units deploying the field, forcing the runner to rely on FTL sensors such as [[masc_particle|MASC Particle]], which may reveal his presence, though not necessarily his position. The Muted Resonance Shroud, or MRS, is a squad-assist stealth system that uses a combination of Vector Shroud-type space compression and exotic charged particles to create sections of space that appear very dim to sensors systems. These areas do not stick out as emptier than vacuum as with some related systems, but creates a signature similar to that of the space a significant distance from a star. The results in high difficulty in achieving targeting locks on  and determining the nature of objects inside the field. Unfortunately, this has similar effects on the units deploying the field, forcing the runner to rely on FTL sensors such as [[masc_particle|MASC Particle]], which may reveal his presence, though not necessarily his position.
  
 Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the frame employing it, as to hide effectively, but not arouse suspicion by creating overly large zones that the enemy cannot scan properly. Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the frame employing it, as to hide effectively, but not arouse suspicion by creating overly large zones that the enemy cannot scan properly.
  
-**Detection Range:** 250 M\\ +Detection Range: 250 M 
-**Max Field Size:** 1 KM\\+Max Field Size: 1 KM
  
  
 === Countermeasures === === Countermeasures ===
  
-**[[iromakuanhe:regenerative_beacon_flares| So-KM1-E6833 Regenerative Beacon Flares]]**+[[faction:iromakuanhe:regenerative_beacon_flares| So-KM1-E6833 Regenerative Beacon Flares]] 
 + 
 +Location: Left Shoulder 
 +Purpose: Anti-Missile, Anti-Targeting Lock 
 +Secondary: Misdirection 
 +Salvo Size: 1, 2 or 3 
 +Damage: MDR 1 
 + 
 +Range: 25KM in Atmosphere, 15 000 KM in Space 
 +Rate of Fire: 1 salvo every 2 Seconds 
 +Area of Effect: 500M in Atmosphere, 2500 KM in Space 
 +Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space 
 +Ammunition 12 Missiles 
 +Ammo Replenish: Can refill capacity in hospitable conditions in about 1 hour outside of combat. Any further attempts to refill will require an external source of biomass.
  
-**Location:** Left Shoulder\\ +===== OOC Notes =====
-**Purpose:** Anti-Missile, Anti-Targeting Lock\\ +
-**Secondary:** Misdirection\\ +
-**Salvo Size:** 1, 2 or 3\\ +
-**Damage:** MDR 1\\+
  
-**Range:** 25KM in Atmosphere, 15 000 KM in Space\\ +Approved [[https://stararmy.com/roleplay-forum/index.php?threads/iroma-graiv-vahin.4934/|here]].
-**Rate of Fire:** 1 salvo every 2 Seconds\\ +
-**Area of Effect:** 500M in Atmosphere, 2500 KM in Space\\ +
-**Muzzle Velocity:** Mach 6 in Atmosphere, .2c in Space\\ +
-**Ammunition:** 12 Missiles\\ +
-**Ammo Replenish:** Can refill capacity in hospitable conditions in about 1 hour outside of combatAny further attempts to refill will require an external source of biomass.\\+

faction/iromakuanhe/graiv_vahin.1478003368.txt.gz · Last modified: 2023/12/20 21:30 (external edit)