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faction:iromakuanhe:sahti_vandr [2019/06/21 12:40] – Get rid of unnecessary bolding wesfaction:iromakuanhe:sahti_vandr [2023/12/21 00:59] (current) – external edit 127.0.0.1
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 ===== History and Background ===== ===== History and Background =====
- As was the original intention with the [[erla_vandr]], the designers managed to figure out how to get the variable deployment system working. Thus, the Sahti can both engage hostile forces as a space and air superiority fighter [Avynna Mode] craft and as a humanoid powered frame. [Janisar mode] Due to the advent of the [[faction:iromakuanhe:inverted_vector_pocket_system]] the Sahti can hold a larger payload of missiles than a typical organoid frame which suits it in it'role as a fast-attack, deep-strike unit.+ As was the original intention with the [[erla_vandr]], the designers managed to figure out how to get the variable deployment system working. Thus, the Sahti can both engage hostile forces as a space and air superiority fighter [Avynna Mode] craft and as a humanoid powered frame. [Janisar mode] Due to the advent of the [[faction:iromakuanhe:inverted_vector_pocket_system]] the Sahti can hold a larger payload of missiles than a typical organoid frame which suits it in its role as a fast-attack, deep-strike unit.
  
 //Sahti// means //jewel// or //treasure//, while //VANDR// is an acronym for //VANguard Deployment Ranger//. //Sahti// means //jewel// or //treasure//, while //VANDR// is an acronym for //VANguard Deployment Ranger//.
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 As the [[erla_vandr|Erla]] before it, the Sahti Vandr is a fast, agile organoid frame able strike from many directions. It improves upon the [[erla_vandr|Erla]]'s array of fin-like [[masc_drive|MASC-based]] propulsion and replaces it with two sleek paired fins. The two fins act as an extension to the [[masc_drive|MASC Drive]], which allows it to make sudden low-speed FTL jumps under conditions that would otherwise hamper other drives, allowing it to effectively cross short and medium distances on the battlefield. This grants the invaluable ability to make decisive jumps in combat to harass a more powerful enemy, and seed confusion in the ranks of a hostile force. As the [[erla_vandr|Erla]] before it, the Sahti Vandr is a fast, agile organoid frame able strike from many directions. It improves upon the [[erla_vandr|Erla]]'s array of fin-like [[masc_drive|MASC-based]] propulsion and replaces it with two sleek paired fins. The two fins act as an extension to the [[masc_drive|MASC Drive]], which allows it to make sudden low-speed FTL jumps under conditions that would otherwise hamper other drives, allowing it to effectively cross short and medium distances on the battlefield. This grants the invaluable ability to make decisive jumps in combat to harass a more powerful enemy, and seed confusion in the ranks of a hostile force.
  
-__**Avynna Mode**__ +__Avynna Mode__ 
 As an air and space superiority unit, the Sahti Avynna mounts dual linked [[celb_laser|CELB lasers]] and a single [[rcpa_cannon|Rapid Charged Particle Accelerator Cannon]] for dogfighting and strafing ground targets, with access to two of the four [[phid_missile|PHID]] or [[faction:iromakuanhe:apala_missile]] launchers located on the Sahti, both of the  and all four of the [[lemb_laser|LEMB arrays]] for use mostly against larger targets such as starships and other organoid units. As an air and space superiority unit, the Sahti Avynna mounts dual linked [[celb_laser|CELB lasers]] and a single [[rcpa_cannon|Rapid Charged Particle Accelerator Cannon]] for dogfighting and strafing ground targets, with access to two of the four [[phid_missile|PHID]] or [[faction:iromakuanhe:apala_missile]] launchers located on the Sahti, both of the  and all four of the [[lemb_laser|LEMB arrays]] for use mostly against larger targets such as starships and other organoid units.
  
  
-__**Janisar Mode**__+__Janisar Mode__
 As a direct combat unit, the Sahti Janisar has access to the full range of weaponry equipped on the unit. Including the same [[civw_system|CIVW system]] that came on the Erla for when melee encounters are necessary. As a direct combat unit, the Sahti Janisar has access to the full range of weaponry equipped on the unit. Including the same [[civw_system|CIVW system]] that came on the Erla for when melee encounters are necessary.
  
-It is also well armored in bothmodes, mounting a protective layer of [[materials:aerudirn]] colonies that can absorb a high amount of damage, and boasts excellent shielding systems. However, forces should rely on remaining mobile and harassing the enemy with [[empty_resonance_pulse|ERP's]] and assaulting them with a multitude of [[phid_missile|PHID missiles]] while the enemy's sensors are blinded.+It is also well armored in both modes, mounting a protective layer of [[materials:aerudirn]] colonies that can absorb a high amount of damage, and boasts excellent shielding systems. However, forces should rely on remaining mobile and harassing the enemy with [[empty_resonance_pulse|ERP's]] and assaulting them with a multitude of [[phid_missile|PHID missiles]] while the enemy's sensors are blinded.
  
 =====Statistical Information===== =====Statistical Information=====
  
-**Government:** [[faction:iromakuanhe:iromakuanhe_astral_commonwealth]] +  ***Government:** [[faction:iromakuanhe:iromakuanhe_astral_commonwealth]] 
-**Organization:** [[astral_vanguard]] +  ***Organization:** [[astral_vanguard]] 
-Type: Organoid Variable Powered Frame Prototype +  ***Type:** Organoid Variable Powered Frame Prototype 
-Class: So-M2-1A Sahti VANDR +  ***Class:** So-M2-1A Sahti VANDR 
-**Designer:** [[faction:iromakuanhe:solan_starworks|Solan Staryards]] +  ***Designer:** [[faction:iromakuanhe:solan_starworks|Solan Staryards]] 
-**Manufacturer:** [[faction:iromakuanhe:solan_starworks]] +  ***Manufacturer:** [[faction:iromakuanhe:solan_starworks]] 
-**Production:** Limited Prototype Production+  ***Production:** Limited Prototype Production
  
-**Crew:** 1 [[species:iromakuanhe]]. Entry port inserts restrict the use of a standard model to [[species:iromakuanhe]] pilots only. +  ***Crew:** 1 [[species:iromakuanhe]]. Entry port inserts restrict the use of a standard model to [[species:iromakuanhe]] pilots only. 
-**Maximum Capacity:** There is sufficient room and life support resources to keep three people alive inside the cockpit.+Maximum Capacity: There is sufficient room and life support resources to keep three people alive inside the cockpit.
  
-Width: 6.0 Meters +  ***Width:** 6.0 Meters 
-Height: 9.2 Meters +  ***Height:** 9.2 Meters 
-**Mass: ** 23.2 Tonnes+  ***Mass:**  23.2 Tonnes
  
 === Speeds === === Speeds ===
  
-**Ground speed (Hover):** 80 KM/H +  ***Ground speed (Hover):** 80 KM/H 
-**Airspeed (Janisar Mode):** Mach 6 +  ***Airspeed (Janisar Mode):** Mach 6 
-**Airspeed (Avynna Mode):** Mach 8.3 +  ***Airspeed (Avynna Mode):** Mach 8.3 
-**Zero Atmosphere (Janisar Mode):** .33c +  ***Zero Atmosphere (Janisar Mode):** .33c 
-**Zero Atmosphere (Avynna Mode): .375c**  +  ***Zero Atmosphere (Avynna Mode):** .375c  
-**[[MASC Drive|MASC Drive]] (FTL):** 500c+  ***[[MASC Drive|MASC Drive]] (FTL):** 500c
  
-Range: 7 Days of FTL (3500 LD, 9.5 LY), 6 Months STL (45 LD) +  ***Range: 7 Days of FTL (3500 LD, 9.5 LY), 6 Months STL (45 LD) 
-Lifespan: 35 Years+Lifespan:** 35 Years
  
 === Damage Capacity === === Damage Capacity ===
  
-**Hull :** [[guide:damage_rating_v3|Tier 8]] Mecha +  ***Hull :** [[guide:damage_rating_v3|Tier 8]] Mecha 
-**Shields (VFS):** [[guide:damage_rating_v3|Tier 8]] Mecha+  ***Shields (VFS):** [[guide:damage_rating_v3|Tier 8]] Mecha
  
  
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 [[faction:iromakuanhe:rcpa_cannon]] [[faction:iromakuanhe:rcpa_cannon]]
  
-**Location:** Chest +  ***Location:** Chest 
-**Purpose:**  Medium Anti-Armor, Anti-Mecha +  ***Purpose:**  Medium Anti-Armor, Anti-Mecha 
-**Secondary:** Anti-Shield +  ***Secondary:** Anti-Shield 
-**Damage:** T8, Electrical Damage +  ***Damage:** T8, Electrical Damage 
-Range: 3 KM in Atmosphere, 18 000 KM in Space +  ***Range:** 3 KM in Atmosphere, 18 000 KM in Space 
-**Rate of Fire:** 180 RPM +  ***Rate of Fire:** 180 RPM 
-**Area of Effect:** 1.5 Meters +  ***Area of Effect:** 1.5 Meters 
-**Muzzle Velocity**.35c +  ***Muzzle Velocity:** .35c 
-**Ammunition (Passive Mode):** 200 Particle Shots, Replenishes completely after 90 Minutes out of combat +  ***Ammunition (Passive Mode):** 200 Particle Shots, Replenishes completely after 90 Minutes out of combat 
-**Ammunition (Active Mode):** Unlimited so long as the unit provides power.+  ***Ammunition (Active Mode):** Unlimited so long as the unit provides power.
  
 === (4): So-M2-W2936 "Star Adder" APaLa Missile Rack === === (4): So-M2-W2936 "Star Adder" APaLa Missile Rack ===
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 [[faction:iromakuanhe:apala_missile]] [[faction:iromakuanhe:apala_missile]]
  
-**Location**Vehicle-Mounted +  ***Location:** Vehicle-Mounted 
-**Purpose**Heavy Anti-Mecha, Anti-Vehicle +  ***Purpose:** Heavy Anti-Mecha, Anti-Vehicle 
-**Secondary**Anti-Starship +  ***Secondary:** Anti-Starship 
-**Salvo Size**+  ***Salvo Size:** 3 
-**Damage**T9, Electrical Damage+  ***Damage:** T9, Electrical Damage
  
-**Range**55 KM in Atmosphere, 5.4 Light Seconds in Space +  ***Range:** 55 KM in Atmosphere, 5.4 Light Seconds in Space 
-**Rate of Fire**1 salvo every 7 Seconds +  ***Rate of Fire:** 1 salvo every 7 Seconds 
-**Area of Effect**10 Meter 'Geyser' +  ***Area of Effect:** 10 Meter 'Geyser' 
-**Muzzle Velocity**Mach 8.1 in Atmosphere, .27c in Space +  ***Muzzle Velocity:** Mach 8.1 in Atmosphere, .27c in Space 
-**Ammunition:** 30 Missiles - (Extended missile capacity due to [[faction:iromakuanhe:inverted_vector_pocket_system|IVP]] integration.)+  ***Ammunition:** 30 Missiles - (Extended missile capacity due to [[faction:iromakuanhe:inverted_vector_pocket_system|IVP]] integration.)
  
  
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 [[faction:iromakuanhe:civw_system]] [[faction:iromakuanhe:civw_system]]
  
-**Damage**T8, Electrical/Kinetic Damage +  ***Damage:** T8, Electrical/Kinetic Damage 
-**Location:** Hands and Feet +  ***Location:** Hands and Feet 
-**Purpose:** Medium Anti-Vehicle/Anti-Infantry +  ***Purpose:** Medium Anti-Vehicle/Anti-Infantry 
-**Secondary:** Anti-Shield+  ***Secondary:** Anti-Shield
  
  
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 [[faction:iromakuanhe:vt_blade#vt_fang|VT Fang]] [[faction:iromakuanhe:vt_blade#vt_fang|VT Fang]]
  
-**Location:** Docked on ATA +  ***Location:** Docked on ATA 
-**Purpose:** Medium Anti-Vehicle/Anti-Mecha +  ***Purpose:** Medium Anti-Vehicle/Anti-Mecha 
-**Secondary:** Psychological Warfare+  ***Secondary:** Psychological Warfare
  
-**Damage:** T8 +  ***Damage:** T8 
-Range: .35 Meters +  ***Range:** .35 Meters 
-**Rate of Fire:** Varies+  ***Rate of Fire:** Varies
  
  
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 [[faction:iromakuanhe:celb_laser]] [[faction:iromakuanhe:celb_laser]]
  
-**Location:** Shoulders, Thighs +  ***Location:** Shoulders, Thighs 
-**Purpose:** Light Anti-Vehicle/Anti-Mecha +  ***Purpose:** Light Anti-Vehicle/Anti-Mecha 
-**Secondary:** Navigational Protection +  ***Secondary:** Navigational Protection 
-**Damage:** T7+  ***Damage:** T7
  
-Range: 10 KM in Atmosphere, 300 000 KM in Space +  ***Range:** 10 KM in Atmosphere, 300 000 KM in Space 
-**Rate of Fire:** Beam can be maintained for up to 1 minute. Cooldown is 1/4 of projection time. +  ***Rate of Fire:** Beam can be maintained for up to 1 minute. Cooldown is 1/4 of projection time. 
-**Muzzle Velocity:** 1c+  ***Muzzle Velocity:** 1c
  
  
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 [[faction:iromakuanhe:lemb_laser]] [[faction:iromakuanhe:lemb_laser]]
  
-**Location:** Rear Cockpit Pod, Torso +  ***Location:** Rear Cockpit Pod, Torso 
-**Purpose:** Point Defense Weapon +  ***Purpose:** Point Defense Weapon 
-**Secondary:** Light Armor / Anti-Infantry +  ***Secondary:** Light Armor / Anti-Infantry 
-**Damage:** T4+  ***Damage:** T4
  
-Range: 5 KM in Atmosphere, 300 000 KM in Space +  ***Range:** 5 KM in Atmosphere, 300 000 KM in Space 
-**Rate of Fire:** Can maintain up to 12 beams simultaneously. +  ***Rate of Fire:** Can maintain up to 12 beams simultaneously. 
-**Muzzle Velocity:** 1c+  ***Muzzle Velocity:** 1c
  
 === (2): So-M1-W4784 "Star Locust" PASD Missile Pods === === (2): So-M1-W4784 "Star Locust" PASD Missile Pods ===
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 [[faction:iromakuanhe:pasd_missile]] [[faction:iromakuanhe:pasd_missile]]
  
-**Location:** Forearms  +  ***Location:** Forearms  
-**Purpose:** Heavy Anti-Armor, Anti-Vehicle +  ***Purpose:** Heavy Anti-Armor, Anti-Vehicle 
-**Secondary:** Anti-Shield +  ***Secondary:** Anti-Shield 
-**Salvo Size:** 9 +  ***Salvo Size:** 9 
-**Damage:** T6, Electrical Damage+  ***Damage:** T6, Electrical Damage
  
-Range: 25KM in Atmosphere, 15 000 KM in Space +  ***Range:** 25KM in Atmosphere, 15 000 KM in Space 
-**Rate of Fire:** 1 salvo every 8 Seconds +  ***Rate of Fire:** 1 salvo every 8 Seconds 
-**Area of Effect:** .5 Meters +  ***Area of Effect:** .5 Meters 
-**Muzzle Velocity:** Mach 6 in Atmosphere, .2c in Space +  ***Muzzle Velocity:** Mach 6 in Atmosphere, .2c in Space 
-**Ammunition:** 72 Missiles +  ***Ammunition:** 72 Missiles 
-**Ammo Replenish:** Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.+  ***Ammo Replenish:** Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.
  
  
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 === Hull and Chassis === === Hull and Chassis ===
  
-**[[materials:aerudirn|Aerudirn Armor Colonies]]**+[[materials:aerudirn|Aerudirn Armor Colonies]]
 Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time. Aerudirn consists of living colonies that grow out into thick, smooth sheets of a high durability, that are have been bred to be resistant to damages from radiation and can charge themselves with an electrostatic field to enforce their surface tension, thereby inhibiting penetration by weaker solid-ammunition weapons. Should the shell be damaged, the colonies underneath, which are dense enough on their own to survive exposure to vacuum can quickly have other sections stretch to accommodate tears, and regenerate completely with enough time.
  
-**Armor Type:** Light+Armor Type: Light
  
  
-**[[organoid_substructure]]**+[[organoid_substructure]]
 Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, muscles and primitive organs that perform various functions related to keeping the unit and runner alive. The tissues have exceptional toughness compared to those of normal species, and can even survive in vacuum conditions should the entirety of the upper armor layer be destroyed. Given the living nature of the organoid, the frame will retain the ability it move it's limbs, even in the event of power failure. Highly resilient organoid tissues form the remainder of the body, including an endoskeleton, muscles and primitive organs that perform various functions related to keeping the unit and runner alive. The tissues have exceptional toughness compared to those of normal species, and can even survive in vacuum conditions should the entirety of the upper armor layer be destroyed. Given the living nature of the organoid, the frame will retain the ability it move it's limbs, even in the event of power failure.
  
-**Armor Type:** None+Armor Type: None
  
  
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 //The Erla VANDR's life support functions are tied in directly with the Organoid's natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.// //The Erla VANDR's life support functions are tied in directly with the Organoid's natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.//
  
-**[[organoid_substructure#life_support|Organoid Integrated Life Support Functions]]** **[[Prajna]]**+[[organoid_substructure#life_support|Organoid Integrated Life Support Functions]] + [[Prajna]]
 The organoid's Prajna glands will fill the cockpit module in the liquid breathing fluid once the pilot has activated the frame, and will withdraw it during the powering down process. The liquid also removes the need to eliminate waste, eat and can greatly assist in the healing process. The organoid's Prajna glands will fill the cockpit module in the liquid breathing fluid once the pilot has activated the frame, and will withdraw it during the powering down process. The liquid also removes the need to eliminate waste, eat and can greatly assist in the healing process.
  
-**[[kord_kinetic_force_diffuser|So-M1-R0784 KORD System]]**+[[kord_kinetic_force_diffuser|So-M1-R0784 KORD System]]
 The KORD (Kinetic Force Diffuser) is an essential system that protects the frame runner from the tremendous G-Forces and shocks the Erla VANDR experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times. The KORD (Kinetic Force Diffuser) is an essential system that protects the frame runner from the tremendous G-Forces and shocks the Erla VANDR experiences during both before and after FTL travel and during highly perilous combat maneuvers. It also protects from weapons that kill through kinetic force, in a manner similar to maces against armored troops in ancient times.
  
 === Shields === === Shields ===
      
-**[[vector field system|So-M1-S1784 Frame-type Vector Shroud]]** +[[vector field system|So-M1-S1784 Frame-type Vector Shroud]] 
-Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the frame's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. **Shares SP with the Vector Barrier Guards.**+Vector Shrouds are sophisticated vector field systems that envelop the craft in a conformal shell of compressed space, allowing one to become relatively invisible to electromagnetic and particle based sensors, and shrinking the frame's profile to other systems. As a shield, it is reliable and particularly effective versus energy weapons. Shares SP with the Vector Barrier Guards.
  
-**Locations:** Integral +Locations: Integral 
-**Bonus:** - 1 MDR by Lasers, Particle Weapons +Bonus: - 1 MDR by Lasers, Particle Weapons 
-**Runtime:** Limited by Power Source Only+Runtime: Limited by Power Source Only
  
-**So-M1-S1784 Vector Barrier Guards**+So-M1-S1784 Vector Barrier Guards
 More powerful but considerably less reliable than the Vector Shroud, the Vector Barrier is the first line of defense in the field, and an excellent last resort. They employ advanced space compression to generate a long 4m oval shield that is separate of the main unit and acts as a kind of disposable barrier.  These are generated at various locations on the frame unit and remain fixed in proximity to the module that formed it. More powerful but considerably less reliable than the Vector Shroud, the Vector Barrier is the first line of defense in the field, and an excellent last resort. They employ advanced space compression to generate a long 4m oval shield that is separate of the main unit and acts as a kind of disposable barrier.  These are generated at various locations on the frame unit and remain fixed in proximity to the module that formed it.
  
-**Locations:** Forearm and Shin Guards +Locations: Forearm and Shin Guards 
-**Shield Points:** SP 25 (5) +Shield Points: SP 25 (5) 
-**Bonus:** - Decreases Beam Weapon Damage by One Tier +Bonus: - Decreases Beam Weapon Damage by One Tier 
-**Runtime** 3 Minutes+Runtime 3 Minutes
  
-**[[repulsor_burst|So-M1-S2784 Frame-type Repulsor Burst Array]]**+[[repulsor_burst|So-M1-S2784 Frame-type Repulsor Burst Array]]
 Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, which generates an omni-directional concussive blast that is fully capable of causing tractor beams be dispersed and unwanted hangers to disengage, allowing one to temporarily shrug off the effects of such devices. It is commonly used to force boarding craft away from hulls, knock away incoming projectiles and can potentially kill or disable poorly protected infantry with pure kinetic force. Repulsor systems work by creating a temporary vector field, which at regular intervals can be overcharged and super-expanded, which generates an omni-directional concussive blast that is fully capable of causing tractor beams be dispersed and unwanted hangers to disengage, allowing one to temporarily shrug off the effects of such devices. It is commonly used to force boarding craft away from hulls, knock away incoming projectiles and can potentially kill or disable poorly protected infantry with pure kinetic force.
  
  
-**Location:** Integral +Location: Integral 
-**Purpose:** Defensive Countermeasure +Purpose: Defensive Countermeasure 
-**Secondary:** Deterrent +Secondary: Deterrent 
-**Damage:** T5, Kills through Kinetic Force+Damage: T5, Kills through Kinetic Force
 Range: 1m radius Range: 1m radius
-**Rate of Fire:** One pulse every 6 seconds+Rate of Fire: One pulse every 6 seconds
  
 ==== Power  ==== ==== Power  ====
  
 === Primary Power === === Primary Power ===
-**[[faction:iromakuanhe:zero-point_siphon|So-M2-G0936 Frame-class ZeP Siphon]]**+[[faction:iromakuanhe:zero-point_siphon|So-M2-G0936 Frame-class ZeP Siphon]]
 The Type-P ZeP Siphon is an experimental early production model of the basic frame-class zero-point energy sources, which has been down-tuned in regards to performance and output to prevent the reactors from being damaged until the equations required to achieve full draw can be perfected. The engineering of the Type-P is identical to the tentative completed model, but features a limiter that keeps the output bellow combat-capable levels. Consequently, the mecha features a capacitor system that stores virtual particles and can catalyze them to effectively replace the reactor entirely for several hours.  The Type-P ZeP Siphon is an experimental early production model of the basic frame-class zero-point energy sources, which has been down-tuned in regards to performance and output to prevent the reactors from being damaged until the equations required to achieve full draw can be perfected. The engineering of the Type-P is identical to the tentative completed model, but features a limiter that keeps the output bellow combat-capable levels. Consequently, the mecha features a capacitor system that stores virtual particles and can catalyze them to effectively replace the reactor entirely for several hours. 
  
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 === Capacitor System === === Capacitor System ===
  
-**[[faction:iromakuanhe:null_entropy_capacitor|So-M2-G1936 Frame-class NEn Capacitor x6]]**+[[faction:iromakuanhe:null_entropy_capacitor|So-M2-G1936 Frame-class NEn Capacitor x6]]
 The NEn capacitors equipped on the Erla VANDR II were originally meant to supplement the reactor by storing virtual particles produced, to allow for silent running operations and replace the output of the reactor in case of emergencies. However, technology constraints on the reactor's potential maximum output have changed this purpose, making the capacitors the main power system for combat scenarios. The NEn capacitors equipped on the Erla VANDR II were originally meant to supplement the reactor by storing virtual particles produced, to allow for silent running operations and replace the output of the reactor in case of emergencies. However, technology constraints on the reactor's potential maximum output have changed this purpose, making the capacitors the main power system for combat scenarios.
  
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 === Control Systems === === Control Systems ===
  
-**So-M1-E0784 VANDR-type Immersion Control Pod w/ [[faction:iromakuanhe:organoid_ni#VCANIOS Core]]**+So-M1-E0784 VANDR-type Immersion Control Pod w/ [[faction:iromakuanhe:organoid_ni#VCANIOS Core]]
  
 Due to their natural interface abilities, designing a responsive and intuitive control system for an [[species:iromakuanhe]] was relatively easy. This system, know as the Immersion Control Pod, allows easy and natural control of most vehicles, including large units such as powered frames and starships. The Control Pod is the seat component of the cockpit, and is comprised of a rounded chair in which the pilot is most comfortable in a reclining position, and multiple [[species:iromakuanhe#entry ports|entry port]] plugs. The chair itself is lined in a soft, organic material lined in a highly flexible rubbery skin that is smooth to the touch and has a light golden reflective sheen. It will naturally conform to the user's body, and can even form cushioned indentations for the tips of horns. Due to their natural interface abilities, designing a responsive and intuitive control system for an [[species:iromakuanhe]] was relatively easy. This system, know as the Immersion Control Pod, allows easy and natural control of most vehicles, including large units such as powered frames and starships. The Control Pod is the seat component of the cockpit, and is comprised of a rounded chair in which the pilot is most comfortable in a reclining position, and multiple [[species:iromakuanhe#entry ports|entry port]] plugs. The chair itself is lined in a soft, organic material lined in a highly flexible rubbery skin that is smooth to the touch and has a light golden reflective sheen. It will naturally conform to the user's body, and can even form cushioned indentations for the tips of horns.
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-**[[faction:iromakuanhe:masc_drive|So-M1-P0935 Vector Transition Drive]]**+[[faction:iromakuanhe:masc_drive|So-M1-P0935 Vector Transition Drive]]
 The VT Drive is a variant of the [[MASC Drive|MASC Drive]] that has been optimized for powered frames, that replaces the fins and extensions of the basic MASC Drive with a substructure and under-armor that has been heavily doped with purified [[materials:veyrinite]], effectively internalizing the complex geometry required to produce the funnel-like compression of space that could be turned to functional propulsion. Although such techniques were used on spacecraft, the technology could not be sufficiently micronized for practical usage in powered frames until the inception of the Mk II. The VT Drive is a variant of the [[MASC Drive|MASC Drive]] that has been optimized for powered frames, that replaces the fins and extensions of the basic MASC Drive with a substructure and under-armor that has been heavily doped with purified [[materials:veyrinite]], effectively internalizing the complex geometry required to produce the funnel-like compression of space that could be turned to functional propulsion. Although such techniques were used on spacecraft, the technology could not be sufficiently micronized for practical usage in powered frames until the inception of the Mk II.
  
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 === Maneuver === === Maneuver ===
  
-**[[ge_lifter|So-M1-P1935 Lift Ring System]]**+[[ge_lifter|So-M1-P1935 Lift Ring System]]
 Because the MASC Drive itself is less effective than conventional drives in atmospheric conditions, the EV II partners it up with an array of [[ge_lifter]] rings which have been placed at the joints and extremities of the powered frame. These generate anti-gravity forces that allow it to propel itself as easily as if it were in microgravity conditions, and can generate precise thrust through the manipulation of Lorentz Force fields. This allows it greater land((While hovering and performing low-atmospheric maneuvers.)) and air speed. Because the MASC Drive itself is less effective than conventional drives in atmospheric conditions, the EV II partners it up with an array of [[ge_lifter]] rings which have been placed at the joints and extremities of the powered frame. These generate anti-gravity forces that allow it to propel itself as easily as if it were in microgravity conditions, and can generate precise thrust through the manipulation of Lorentz Force fields. This allows it greater land((While hovering and performing low-atmospheric maneuvers.)) and air speed.
  
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 === Communications Systems === === Communications Systems ===
  
-**[[communications_systems|So-M1-E1784 Frame-type Communications Package]]**+[[communications_systems|So-M1-E1784 Frame-type Communications Package]]
  
-**Location:** Torso, Cockpit Pod+Location: Torso, Cockpit Pod
  
 Includes: Includes:
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 === Passive Sensors === === Passive Sensors ===
  
-**[[faction:iromakuanhe:sensors_systems|So-M1-E0935 Frame-type Passive Sensors Pod]]**+[[faction:iromakuanhe:sensors_systems|So-M1-E0935 Frame-type Passive Sensors Pod]]
 The passive sensors of the Erla VANDR II consist of advanced long-range RADAR for area scanning, along with [[vector wave]] and [[technology:subspace_mass_sensors]] for early warning purposes. With the exception of RADAR, the components of the passive sensors package do not produce any traceable emissions at low-level operation. The array consists of two clusters, located in the head antenna and rear cockpit pod. The passive sensors of the Erla VANDR II consist of advanced long-range RADAR for area scanning, along with [[vector wave]] and [[technology:subspace_mass_sensors]] for early warning purposes. With the exception of RADAR, the components of the passive sensors package do not produce any traceable emissions at low-level operation. The array consists of two clusters, located in the head antenna and rear cockpit pod.
  
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 === Active Sensors === === Active Sensors ===
  
-**[[faction:iromakuanhe:sensors_systems|So-M1-E1935 Frame-type Active Sensors Pod]]**+[[faction:iromakuanhe:sensors_systems|So-M1-E1935 Frame-type Active Sensors Pod]]
 For the purposes of separating sensors and streamlining design, the Erla VANDR II has its passive and active sensors seperated and located in areas where they would be considered most effective. The pods that comprise the passive sensors contain a short-range thermal scanner for low-light operations and lifesign detection, high-energy LADAR emitter as well as long-range [[MASC Particle]] nodes that allow the mecha to target or scan objects at an extreme distance. These sensors are often of greater importance during combat and when determining the course for high-speed STL and FTL maneuvers. For the purposes of separating sensors and streamlining design, the Erla VANDR II has its passive and active sensors seperated and located in areas where they would be considered most effective. The pods that comprise the passive sensors contain a short-range thermal scanner for low-light operations and lifesign detection, high-energy LADAR emitter as well as long-range [[MASC Particle]] nodes that allow the mecha to target or scan objects at an extreme distance. These sensors are often of greater importance during combat and when determining the course for high-speed STL and FTL maneuvers.
  
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 === Electronic Warfare === === Electronic Warfare ===
  
-**[[faction:iromakuanhe:empty_resonance_pulse|(5): So-M1-E3784 ERP Projectors]]**+[[faction:iromakuanhe:empty_resonance_pulse|(5): So-M1-E3784 ERP Projectors]]
 The Empty Resonance Pulse, or ERP, is a potent electronic warfare system that could be seen as a modern analogue to the flash bang, by generating short burst that temporarily render space void of traceable emissions. It employs a combination of space compression and exotic charged particles that generates a short-lived effect, however, lingering particles may continue to hamper sensors for some time. The Empty Resonance Pulse, or ERP, is a potent electronic warfare system that could be seen as a modern analogue to the flash bang, by generating short burst that temporarily render space void of traceable emissions. It employs a combination of space compression and exotic charged particles that generates a short-lived effect, however, lingering particles may continue to hamper sensors for some time.
  
-**Location:** Head, Hands, Torso +Location: Head, Hands, Torso 
-**Max Pulse Range:** 800 M +Max Pulse Range: 800 M 
-**Max Pulse AoE:** 50 M +Max Pulse AoE: 50 M 
-**Duration:** 5 Seconds +Duration: 5 Seconds 
-**Rate of Fire:** 1 Pulse per 20 Seconds+Rate of Fire: 1 Pulse per 20 Seconds
  
  
  
-**[[faction:iromakuanhe:listening_device|So-M1-E4784 Listening Deveice]]**+[[faction:iromakuanhe:listening_device|So-M1-E4784 Listening Deveice]]
 The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold. The Listening Device is a system employed to passively intercept and sample data being transmitted through unsecured methods. It is also a critical component in many important electronic warfare devices, and allows Astral Vanguard starships and vehicles to track the communications of hostile forces. As the unit approaches the source of the transmissions, it becomes increasingly easier to track, until a positive match can be made at a certain threshold.
  
-**Location:** Head +Location: Head 
-**Can Intercept:**   +Can Intercept:   
    * Radio    * Radio
    * Microwave    * Microwave
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 === Passive Stealth === === Passive Stealth ===
  
-**So-M1-E5935 Phantoma Sink System**+So-M1-E5935 Phantoma Sink System
 The Phantoma Sink System is a system that was developed specifically for the Erla VANDR II, that uses the reactor and primary drive system to effectively regulate the space immediately around the unit, allowing it to camouflage itself by imitating background radiation and heat levels within 88% accuracy. This is done by effectively sinking reactor by-products such as heat, heat gradient, neutrinos, loose virtual particles and electromagnetic radiation back into the artificial space that it taps for energy. However, the reactor must be operating at at least minimal levels to initiate this effect or the system will be unable to function. The Phantoma Sink System is a system that was developed specifically for the Erla VANDR II, that uses the reactor and primary drive system to effectively regulate the space immediately around the unit, allowing it to camouflage itself by imitating background radiation and heat levels within 88% accuracy. This is done by effectively sinking reactor by-products such as heat, heat gradient, neutrinos, loose virtual particles and electromagnetic radiation back into the artificial space that it taps for energy. However, the reactor must be operating at at least minimal levels to initiate this effect or the system will be unable to function.
  
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 === Active Stealth === === Active Stealth ===
-**[[faction:iromakuanhe:muted_resonance_shroud|So-M1-E5784 Muted Resonance Shroud]]**+[[faction:iromakuanhe:muted_resonance_shroud|So-M1-E5784 Muted Resonance Shroud]]
 The Muted Resonance Shroud, or MRS, is a squad-assist stealth system that uses a combination of Vector Shroud-type space compression and exotic charged particles to create sections of space that appear very dim to sensors systems. These areas do not stick out as emptier than vacuum as with some related systems, but creates a signature similar to that of the space a significant distance from a star. The results in high difficulty in achieving targeting locks on  and determining the nature of objects inside the field. Unfortunately, this has similar effects on the units deploying the field, forcing the runner to rely on FTL sensors such as [[masc_particle|MASC Particle]], which may reveal his presence, though not necessarily his position. The Muted Resonance Shroud, or MRS, is a squad-assist stealth system that uses a combination of Vector Shroud-type space compression and exotic charged particles to create sections of space that appear very dim to sensors systems. These areas do not stick out as emptier than vacuum as with some related systems, but creates a signature similar to that of the space a significant distance from a star. The results in high difficulty in achieving targeting locks on  and determining the nature of objects inside the field. Unfortunately, this has similar effects on the units deploying the field, forcing the runner to rely on FTL sensors such as [[masc_particle|MASC Particle]], which may reveal his presence, though not necessarily his position.
  
 Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the frame employing it, as to hide effectively, but not arouse suspicion by creating overly large zones that the enemy cannot scan properly. Field Size can be lowered or raised, though it is suggested to limit the area of the field to the approximate area of the frame employing it, as to hide effectively, but not arouse suspicion by creating overly large zones that the enemy cannot scan properly.
  
-**Detection Range:** 250 M +Detection Range: 250 M 
-**Max Field Size:** 1 KM+Max Field Size: 1 KM
  
  
 === Countermeasures === === Countermeasures ===
  
-**[[faction:iromakuanhe:regenerative_beacon_flares|(2): So-M1-E6784 Regenerative Beacon Flares]]**+[[faction:iromakuanhe:regenerative_beacon_flares|(2): So-M1-E6784 Regenerative Beacon Flares]]
  
-**Location:** Rear Hip Pods +Location: Rear Hip Pods 
-**Purpose:** Anti-Missile, Anti-Targeting Lock +Purpose: Anti-Missile, Anti-Targeting Lock 
-**Secondary:** Misdirection +Secondary: Misdirection 
-**Salvo Size:** 1, 2 or 3 +Salvo Size: 1, 2 or 3 
-**Damage:** MDR 1+Damage: MDR 1
  
 Range: 25KM in Atmosphere, 15 000 KM in Space Range: 25KM in Atmosphere, 15 000 KM in Space
-**Rate of Fire:** 1 salvo every 2 Seconds +Rate of Fire: 1 salvo every 2 Seconds 
-**Area of Effect:** 500M in Atmosphere, 2500 KM in Space +Area of Effect: 500M in Atmosphere, 2500 KM in Space 
-**Muzzle Velocity:** Mach 6 in Atmosphere, .2c in Space +Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space 
-**Ammunition:** 24 Missiles +Ammunition 24 Missiles 
-**Ammo Replenish:** Can refill capacity in hospitable conditions in about 1 hour outside of combat. Any further attempts to refill will require an external source of biomass.+Ammo Replenish: Can refill capacity in hospitable conditions in about 1 hour outside of combat. Any further attempts to refill will require an external source of biomass.
  
  
-**[[faction:iromakuanhe:regenerative_canister_missiles|(2): So-M2-E3936 Regenerative Canister Missiles]]**+[[faction:iromakuanhe:regenerative_canister_missiles|(2): So-M2-E3936 Regenerative Canister Missiles]]
  
-**Location:** Back of Torso +Location: Back of Torso 
-**Purpose:** Anti-Beam, Sensors/Communications Jamming +Purpose: Anti-Beam, Sensors/Communications Jamming 
-**Secondary:** Misdirection +Secondary: Misdirection 
-**Salvo Size:** 3, 6 or 9 +Salvo Size: 3, 6 or 9 
-**Damage:**+Damage:
   * //Impact:// T5   * //Impact:// T5
   * //Cloud:// T3   * //Cloud:// T3
  
 Range: 20KM in Atmosphere, 12 500 KM in Space Range: 20KM in Atmosphere, 12 500 KM in Space
-**Rate of Fire:** 1 salvo every 2 Seconds +Rate of Fire: 1 salvo every 2 Seconds 
-**Duration:** Cloud dissipates after 20 seconds. +Duration: Cloud dissipates after 20 seconds. 
-**Area of Effect:** 400M +Area of Effect: 400M 
-**Muzzle Velocity:** Mach 3 in Atmosphere, .1c in Space +Muzzle Velocity: Mach 3 in Atmosphere, .1c in Space 
-**Ammunition:** 27 Missiles +Ammunition 27 Missiles 
-**Ammo Replenish:** With power supply from reactor, can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.+Ammo Replenish: With power supply from reactor, can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.
  
 ==== Misc ==== ==== Misc ====
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 === BHS === === BHS ===
  
-**[[faction:iromakuanhe:biomass_harvest_system]]**+[[faction:iromakuanhe:biomass_harvest_system]]

faction/iromakuanhe/sahti_vandr.1561146042.txt.gz · Last modified: 2023/12/20 21:32 (external edit)