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faction:iromakuanhe:sahti_vandr

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faction:iromakuanhe:sahti_vandr [2020/01/21 12:23] soresufaction:iromakuanhe:sahti_vandr [2023/12/21 00:59] (current) – external edit 127.0.0.1
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 ===== History and Background ===== ===== History and Background =====
- As was the original intention with the [[erla_vandr]], the designers managed to figure out how to get the variable deployment system working. Thus, the Sahti can both engage hostile forces as a space and air superiority fighter [Avynna Mode] craft and as a humanoid powered frame. [Janisar mode] Due to the advent of the [[faction:iromakuanhe:inverted_vector_pocket_system]] the Sahti can hold a larger payload of missiles than a typical organoid frame which suits it in it'role as a fast-attack, deep-strike unit.+ As was the original intention with the [[erla_vandr]], the designers managed to figure out how to get the variable deployment system working. Thus, the Sahti can both engage hostile forces as a space and air superiority fighter [Avynna Mode] craft and as a humanoid powered frame. [Janisar mode] Due to the advent of the [[faction:iromakuanhe:inverted_vector_pocket_system]] the Sahti can hold a larger payload of missiles than a typical organoid frame which suits it in its role as a fast-attack, deep-strike unit.
  
 //Sahti// means //jewel// or //treasure//, while //VANDR// is an acronym for //VANguard Deployment Ranger//. //Sahti// means //jewel// or //treasure//, while //VANDR// is an acronym for //VANguard Deployment Ranger//.
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 As a direct combat unit, the Sahti Janisar has access to the full range of weaponry equipped on the unit. Including the same [[civw_system|CIVW system]] that came on the Erla for when melee encounters are necessary. As a direct combat unit, the Sahti Janisar has access to the full range of weaponry equipped on the unit. Including the same [[civw_system|CIVW system]] that came on the Erla for when melee encounters are necessary.
  
-It is also well armored in bothmodes, mounting a protective layer of [[materials:aerudirn]] colonies that can absorb a high amount of damage, and boasts excellent shielding systems. However, forces should rely on remaining mobile and harassing the enemy with [[empty_resonance_pulse|ERP's]] and assaulting them with a multitude of [[phid_missile|PHID missiles]] while the enemy's sensors are blinded.+It is also well armored in both modes, mounting a protective layer of [[materials:aerudirn]] colonies that can absorb a high amount of damage, and boasts excellent shielding systems. However, forces should rely on remaining mobile and harassing the enemy with [[empty_resonance_pulse|ERP's]] and assaulting them with a multitude of [[phid_missile|PHID missiles]] while the enemy's sensors are blinded.
  
 =====Statistical Information===== =====Statistical Information=====
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 [[faction:iromakuanhe:rcpa_cannon]] [[faction:iromakuanhe:rcpa_cannon]]
  
-Location: Chest +  ***Location:** Chest 
-Purpose:  Medium Anti-Armor, Anti-Mecha +  ***Purpose:**  Medium Anti-Armor, Anti-Mecha 
-Secondary: Anti-Shield +  ***Secondary:** Anti-Shield 
-Damage: T8, Electrical Damage +  ***Damage:** T8, Electrical Damage 
-Range: 3 KM in Atmosphere, 18 000 KM in Space +  ***Range:** 3 KM in Atmosphere, 18 000 KM in Space 
-Rate of Fire: 180 RPM +  ***Rate of Fire:** 180 RPM 
-Area of Effect: 1.5 Meters +  ***Area of Effect:** 1.5 Meters 
-Muzzle Velocity: .35c +  ***Muzzle Velocity:** .35c 
-Ammunition (Passive Mode): 200 Particle Shots, Replenishes completely after 90 Minutes out of combat +  ***Ammunition (Passive Mode):** 200 Particle Shots, Replenishes completely after 90 Minutes out of combat 
-Ammunition (Active Mode): Unlimited so long as the unit provides power.+  ***Ammunition (Active Mode):** Unlimited so long as the unit provides power.
  
 === (4): So-M2-W2936 "Star Adder" APaLa Missile Rack === === (4): So-M2-W2936 "Star Adder" APaLa Missile Rack ===
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 [[faction:iromakuanhe:apala_missile]] [[faction:iromakuanhe:apala_missile]]
  
-Location: Vehicle-Mounted +  ***Location:** Vehicle-Mounted 
-Purpose: Heavy Anti-Mecha, Anti-Vehicle +  ***Purpose:** Heavy Anti-Mecha, Anti-Vehicle 
-Secondary: Anti-Starship +  ***Secondary:** Anti-Starship 
-Salvo Size: 3 +  ***Salvo Size:** 
-Damage: T9, Electrical Damage+  ***Damage:** T9, Electrical Damage
  
-Range: 55 KM in Atmosphere, 5.4 Light Seconds in Space +  ***Range:** 55 KM in Atmosphere, 5.4 Light Seconds in Space 
-Rate of Fire: 1 salvo every 7 Seconds +  ***Rate of Fire:** 1 salvo every 7 Seconds 
-Area of Effect: 10 Meter 'Geyser' +  ***Area of Effect:** 10 Meter 'Geyser' 
-Muzzle Velocity: Mach 8.1 in Atmosphere, .27c in Space +  ***Muzzle Velocity:** Mach 8.1 in Atmosphere, .27c in Space 
-Ammunition 30 Missiles - (Extended missile capacity due to [[faction:iromakuanhe:inverted_vector_pocket_system|IVP]] integration.)+  ***Ammunition:** 30 Missiles - (Extended missile capacity due to [[faction:iromakuanhe:inverted_vector_pocket_system|IVP]] integration.)
  
  
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 [[faction:iromakuanhe:civw_system]] [[faction:iromakuanhe:civw_system]]
  
-Damage: T8, Electrical/Kinetic Damage +  ***Damage:** T8, Electrical/Kinetic Damage 
-Location: Hands and Feet +  ***Location:** Hands and Feet 
-Purpose: Medium Anti-Vehicle/Anti-Infantry +  ***Purpose:** Medium Anti-Vehicle/Anti-Infantry 
-Secondary: Anti-Shield+  ***Secondary:** Anti-Shield
  
  
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 [[faction:iromakuanhe:vt_blade#vt_fang|VT Fang]] [[faction:iromakuanhe:vt_blade#vt_fang|VT Fang]]
  
-Location: Docked on ATA +  ***Location:** Docked on ATA 
-Purpose: Medium Anti-Vehicle/Anti-Mecha +  ***Purpose:** Medium Anti-Vehicle/Anti-Mecha 
-Secondary: Psychological Warfare+  ***Secondary:** Psychological Warfare
  
-Damage: T8 +  ***Damage:** T8 
-Range: .35 Meters +  ***Range:** .35 Meters 
-Rate of Fire: Varies+  ***Rate of Fire:** Varies
  
  
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 [[faction:iromakuanhe:celb_laser]] [[faction:iromakuanhe:celb_laser]]
  
-Location: Shoulders, Thighs +  ***Location:** Shoulders, Thighs 
-Purpose: Light Anti-Vehicle/Anti-Mecha +  ***Purpose:** Light Anti-Vehicle/Anti-Mecha 
-Secondary: Navigational Protection +  ***Secondary:** Navigational Protection 
-Damage: T7+  ***Damage:** T7
  
-Range: 10 KM in Atmosphere, 300 000 KM in Space +  ***Range:** 10 KM in Atmosphere, 300 000 KM in Space 
-Rate of Fire: Beam can be maintained for up to 1 minute. Cooldown is 1/4 of projection time. +  ***Rate of Fire:** Beam can be maintained for up to 1 minute. Cooldown is 1/4 of projection time. 
-Muzzle Velocity: 1c+  ***Muzzle Velocity:** 1c
  
  
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 [[faction:iromakuanhe:lemb_laser]] [[faction:iromakuanhe:lemb_laser]]
  
-Location: Rear Cockpit Pod, Torso +  ***Location:** Rear Cockpit Pod, Torso 
-Purpose: Point Defense Weapon +  ***Purpose:** Point Defense Weapon 
-Secondary: Light Armor / Anti-Infantry +  ***Secondary:** Light Armor / Anti-Infantry 
-Damage: T4+  ***Damage:** T4
  
-Range: 5 KM in Atmosphere, 300 000 KM in Space +  ***Range:** 5 KM in Atmosphere, 300 000 KM in Space 
-Rate of Fire: Can maintain up to 12 beams simultaneously. +  ***Rate of Fire:** Can maintain up to 12 beams simultaneously. 
-Muzzle Velocity: 1c+  ***Muzzle Velocity:** 1c
  
 === (2): So-M1-W4784 "Star Locust" PASD Missile Pods === === (2): So-M1-W4784 "Star Locust" PASD Missile Pods ===
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 [[faction:iromakuanhe:pasd_missile]] [[faction:iromakuanhe:pasd_missile]]
  
-Location: Forearms  +  ***Location:** Forearms  
-Purpose: Heavy Anti-Armor, Anti-Vehicle +  ***Purpose:** Heavy Anti-Armor, Anti-Vehicle 
-Secondary: Anti-Shield +  ***Secondary:** Anti-Shield 
-Salvo Size: 9 +  ***Salvo Size:** 
-Damage: T6, Electrical Damage+  ***Damage:** T6, Electrical Damage
  
-Range: 25KM in Atmosphere, 15 000 KM in Space +  ***Range:** 25KM in Atmosphere, 15 000 KM in Space 
-Rate of Fire: 1 salvo every 8 Seconds +  ***Rate of Fire:** 1 salvo every 8 Seconds 
-Area of Effect: .5 Meters +  ***Area of Effect:** .5 Meters 
-Muzzle Velocity: Mach 6 in Atmosphere, .2c in Space +  ***Muzzle Velocity:** Mach 6 in Atmosphere, .2c in Space 
-Ammunition 72 Missiles +  ***Ammunition:** 72 Missiles 
-Ammo Replenish: Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.+  ***Ammo Replenish:** Can refill capacity in hospitable conditions in about 2 hours outside of combat. Any further attempts to refill will require an external source of biomass.
  
  

faction/iromakuanhe/sahti_vandr.1579638210.txt.gz · Last modified: 2023/12/20 21:32 (external edit)