Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


Tzevi Destroyer

:!: WIP: This article is a work in progress and is not yet approved for usage in the RP.

The Tzevi is a compact Destroyer designed by Solan Starworks in Year

About the Ship

Key Features

Mission Specialization


So-D1-1A Tzevi

History and Background

Statistics and Performance


Class: So-D1-1A Tzevi Type: Scout/escort Destroyer Designers: Kaerl Solan, Solan Starworks Manufacturer: Solan Starworks, Mazerin Dockyards Production: Full Mass Production Fielded by: Astral Vanguard


Total Crew: 30 Starship Operations and Command: 6 Medical and Maintenance: 9 Security and Support: 9 Frame Runners: 6

Maximum Capacity: An additional 70 passengers may be taken aboard, but life support systems will be strained and require additional resources. Living space will be very cramped.


Length: 81 meters Width: 84 meters Height: 16 meters Decks: 4 {3m each)

Propulsion and Range

MASC Drive: 2000c Sublight Engines: .25c Range: Up to eight months, without refueling or employing BHS to replenish resources Lifespan: The organoid components of the ship can last up to a century. Refit Cycle: Twice a year.

Damage Capacity

See Damage Rating (Version 3) for an explanation of the damage system.

  • Hull: 6
  • Shields: 10 (2/5)

Inside the Ship

Section Sub-Compartments
Compartment 1 Storage (1), Emergency Shields, Brig

Living Spaces

The Tzevi, while somewhat condensed compared to many larger Iromakuanhe designs, still contains all the standard compartment and room types used by the Astral vanguard. The compartments include:

Standard crew quarters x 6 Communal bathrooms Standard Crew Shrine Standard Mess Hall Standard Officer Quartersx 4


The Tzevi uses the the standard Frigate type bridge, found on many Iromakuanhe starships.

Ship Utilities

The Ship's standard utilities are what helps it function as a ship both during, and outside of battle.


The Tzevi has two separate VANDR bays, each with two VANDR Nooks, giving the Tzevi a total compliment of Four VANDRs


The Engineering section of the Tzevi does not fit the typical norm of ship design philosophy. Instead it acts as a rather straight forward 'hub' filled with lifts, and hallways between the various important ship systems. The routes are direct,and well marked for the mechanists to easily reach their destinations with the utmost possible alacrity. Along the way are various panels, and displays to assist the mechanists in their repair and upkeep of the ship's systems. The lifts however are nothing more then simple hand lifts which allow quick exits, and boarding. Overall, this design philosophy is designed to increase rapid response time by getting on the scene quickly, and efficiently.

Chief Mechanist's Station

This is where the Chief Mechanist sends their subordinates off on their daily duties, or during combat operations. It is a simple, but well-equipped station, allowing the Chief Mechanist to remain in contact with those they send out, and keep an eye on the ship's systems. Entry Port Access upon the station is available if necessary, allowing the Chief to increase their response times to the various nuances of their jobs, during combat situations and above all, keeping their mechanist subordinates organized and on task.


GB (Gravitic Boundary) System

The Tzevi employs a Gravitic Boandary System to provide and manipulate the gravitic environment within the ship.

Frigate-Class Storage Facilities

A typical frigate-type storage area is made up of a long corridor divided into two sub-compartments, each accessible from the other (and the rest of the ship) by freight elevators and numerous entry/exit ports to allow easy access from the rest of the ship. The storage corridor is designed to be quasi-spinal, not quite on the actual spinal axis of the ship, but built along it - a fact that helps in two separate cases. The entire room is done in the familiar earthy-neutral eggshell tone of most Solan designs, and is notable for having well-appointed 'rib' arches throughout, and flexible divider walls that shift and deploy to divide off cargo areas.

Ship Systems

Armored Hull and Hull Integrated Systems

Hull and Chassis

Life Support Systems

The Tzevi's life support functions are tied in directly with the Organoid's natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.

So-F1-V0815 Organoid Internal Life Support

So-F1-V1815 Gravitic Boundary System

So-F1-R0815 KORD System

Computers and Electronics

The Tzevi uses the standard computer and electronic systems as found in most Iromakuanhe vessels.

Starship Control ANIOS

Starship Control ANIOS are advanced assist NI that are designed to interact with the operator of their respective starship, greatly improving the general effectiveness of maneuvers and allowing them to be aware and compensate for effects an unassisted Iromakuanhe would be unable to. As starships have astronomical numbers of subsystems and operating system subroutines, the construct is essential in the effective operation of most Astral Vanguard vessels without the implementation of larger numbers of crewmen.

Standard Capabilities

  • Deciphering and ordering gathered and received data.
  • Voice interface with selectable persona.
  • Maneuvering assistance and coordination.
  • Weapons system assistance and coordination.
  • Semi-automated subsystem management.


  • Requires connection to pilot for all non-essential functions.
  • Subservient to OMNI systems.
  • Sub-sapient intelligence.
  • Cannot automate all functions.



Electronic Warfare and Stealth

So-D1-E2815 Combined Jamming System

Subsystem Detection Range Area of Effect Jamming Effectiveness
Artificial Noise 3 KM 12000 KM 45%
Active Cancellation 300 KM 3000 KM 80%

So-D1-E2815 Combined Deception System

So-D1-E3815 Muted Resonance Shroud

Detection Range: 1 KM Max Field Size: 250 KM

So-D1-E4815 Listening Device

Can Intercept:

Medium Maximum Interception/Detection Range Tracking Range
Radio 600 000 KM 15 000 KM
Microwave 300 000 KM 7 500 KM
Subspace 7 500 KM of Receiver or Sender 2500 KM

So-M1-5815 Destroyer-type Immersion Control Pod

Emergency Systems

Solan Emergency Systems


  • Interlocked Shutter Doors
  • Aerudirn Autosealing
  • Firefighting


Shield Systems

So-D1-S0815 Destroyer Vector Field Suite

Location: Internal Shield Structural Points: SP 10 Threshold 2

More powerful than the Vector Shroud, Vector Barriers are large, oval 'hard' space compression shields that are effective against all weapon types, especially directed energy weapons. The Tzevi's array allows it to project One large barrier to the front, and one to the rear. Locations: Forward, Rear Threshold: 3 Runtime: 4-12 Minutes, Recharge 1.5x Runtime

So-D1-S2815 Destroyer Repulsor Burst Array

Purpose: Defensive Countermeasure Secondary: Deterrent Damage: MDR 2, Kills through Kinetic Force Range: 10m radius Rate of Fire: One pulse every 6 seconds

Weapons Systems

Main Weapons

(4): So-F1-W1815 "Searing Wave" CEHB Laser Array

CEHB (Compression-Enhanced Heavy Beam) Laser

Location: fixed arrays on dorsal and ventral surfaces Purpose: Anti-Vehicle/Anti-Starship Secondary: Navigational Protection Damage: Tier 11, Medium Anti-Starship

Range: 20 KM in Atmosphere, 600 000 KM in Space Rate of Fire: Beam can be maintained for up to 2 minutes. Cooldown is 1/8 of projection time. Muzzle Velocity: 1c

Point Defense

(4): So-F1-W2815 "Storm Wave" CEHB Laser Array

HEMB (Heavy Enhanced Multi-Beam) Laser

Location: Dual Arrays in the Front and Rear, dorsal and ventral. Purpose: Point Defense Weapon Secondary: Anti-Vehicle, Navigational Protection Damage: Tier 10, Light Anti-Starship

Range: 10 KM in Atmosphere, 300 000 KM in Space Rate of Fire: Can maintain up to 36 beams simultaneously. Muzzle Velocity: 1c

Vehicle Complement

OOC Notes

This page was originally created on 2013/12/21 20:58 by Kai.

faction/iromakuanhe/tzevi_destroyer.txt · Last modified: 2019/11/02 06:26 by wes