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Reaper Power Armor

The β€œReaper” is a newer Mishhuvurthyar power armor designed to be piloted by the humanoid pilots.

About the Reaper

Instead of designing an entirely new power armor, the NMX instead used stolen Star Army technology to cobble together their own unit. Essentially a heavily modified Daisy, the Reaper allows the NMX to field their mass-produced Nekovalkyrja and Nepleslian clones without having to rely on captured equipment.

The Reaper has an organic interior and can be worn by a standard humanoid such as a Nekovalkyrja or Nepleslian.

General Information

  • Organization: NMX
  • Type: Anti-Armor Armor
  • Manufacturer: NMX


  • Height: about 210cm
  • Mass: about 180kg
    • Speed: 100 kph

Damage Capacity

See Damage Rating (Version 3) for an explanation of the damage system.

  • Armor: 8 SP
  • Shields: 8 SP (Threshold 3)


The Reaper is similar in appearance to the Daisy, though with a somewhat more organic shape, and a number of spikes, near the elbows, shoulders, knees, and wrists of the armor. The helmet is more elongated and features rear-swept spikes.



  • The Reaper power armor is armored mainly in Durandium Alloy, with some Yama-Dura reinforcement in key areas such as the chest.


  • Radio, up to ten kilometers
  • Laser, up to two kilometers, harder to intercept.

Power Generation

  • The Reaper can be powered by a variety of sources, ranging from Aether, to Fusion, to Antimatter reactors. all the power source types have around the same output and give the same amount of runtime, except aether, which can run indefinitely, but is impossible to hide from sensors.


The Reaper has basic optical sensors as well as RADAR.

  • Optical range is limited by the eyesight of the wearer, but can zoom in on objects up to half a kilometer away.
  • The Reaper RADAR system operates in two modes: omnidirectional passive, and forward-looking active. Omnidirectional sensors can sense objects within a kilometer if there is nothing to interfere with the signal, and forward-looking can detect up to two kilometers away, even through some less dense objects, such as foliage.


  • Impaler Particle Rifle Tier 3, Heavy Anti-Personnel
  • Forearm plasma Cannons (Comparable to those on the Daisy) Tier 4, Light Anti-Armor
  • Shoulder-mounted subspace-encased 50mm Gauss rifle (atmospheric use) Tier 5 or Tier 6, Medium Anti-Armor or Heavy Anti-Armor (FIXME: Staff needs to determine which)
  • Optional Aether Rifle/Lance Tier 8 or Tier 9, Medium Anti-Mecha or Heavy Anti-Mecha (FIXME: Staff needs to determine which) (Elite Units)
  • Optional Missile Launchers on the calves (6 missiles @ Tier 5 or Tier 6, Medium Anti-Armor or Heavy Anti-Armor (FIXME: Staff needs to determine which))
  • Optional Back Units

faction/mishhuvurthyar/reaper.txt Β· Last modified: 2019/11/02 06:19 by wes