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nepleslia:maximus_ruse [2017/04/23 13:30] – [Weapons Systems] frostjaegerfaction:nepleslia:vehicles:maximus_ruse [2023/12/21 04:24] (current) – external edit 127.0.0.1
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 ====== Maximus (RUSE) ====== ====== Maximus (RUSE) ======
-The Maximus (RUSE) is an overhaul of the original [[nepleslia:maximus_hmbt]]. R.U.S.E. stands for Reliability Upgraded Selected Equipment, extending the tank's service life by improving its performance with new and more powerful equipment than the Mk I and Mk II variants.+ 
 + 
 +The Maximus (RUSE) is an overhaul of the original Maximus HMBT. R.U.S.E. stands for Reliability Upgraded Selected Equipment, extending the tank's service life by improving its performance with new and more powerful equipment than the Mk I and Mk II variants.
  
 Upon entering service, it has been nicknamed the "Super Maximus" by its crews, and the moniker stuck more than its official designation. Upon entering service, it has been nicknamed the "Super Maximus" by its crews, and the moniker stuck more than its official designation.
  
-{{:nepleslia:supermaximus.jpg?500  }}+{{faction:nepleslia:vehicles:supermaximus.jpg?500  }}
  
  
 ===== About the Maximus(RUSE) ===== ===== About the Maximus(RUSE) =====
-Following its early years in service, tank crews serving in the [[nepleslia:maximus_hmbt]] progressively reported faults with the design, which included things like a very limited operational range (due to the diesel engine with the fusion counterpart), slow responding APS((Active Protection System)), and a lack of a dedicated place to store crew essential items such as spare parts, cigarettes, porno magazines and alcohol. Upon the receiving these complaints, the NSMC sent a request to NAM for an overhaul of the platform to extend its service life instead of designing a whole new vehicle. + 
 +Following its early years in service, tank crews serving in the original Maximus HMBT progressively reported faults with the design, which included things like a very limited operational range (due to the diesel engine with the fusion counterpart), slow responding APS((Active Protection System)), and a lack of a dedicated place to store crew essential items such as spare parts, cigarettes, porno magazines and alcohol. Upon the receiving these complaints, the NSMC sent a request to NAM for an overhaul of the platform to extend its service life instead of designing a whole new vehicle. 
  
 The enhancement of the Mk II Maximus faced a lot of challenges to meet the demands of the NMSC; for example, to increase the operational range of the vehicle, as well as to power the new weapon systems. To achieve that, the powerpack had to be enlarged and updated, which translated to a longer rear hull to accommodate it. The enhancement of the Mk II Maximus faced a lot of challenges to meet the demands of the NMSC; for example, to increase the operational range of the vehicle, as well as to power the new weapon systems. To achieve that, the powerpack had to be enlarged and updated, which translated to a longer rear hull to accommodate it.
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 Another interesting feature is that several of the tank systems, more importantly the Monoeyes, are enabled to be used through the crew's newly designed helmets. For example, the tank commander can just push the visor of his helmet down, set the visor's visual settings to his Monoeye and look around as if his field of vision was the optical system. Another interesting feature is that several of the tank systems, more importantly the Monoeyes, are enabled to be used through the crew's newly designed helmets. For example, the tank commander can just push the visor of his helmet down, set the visor's visual settings to his Monoeye and look around as if his field of vision was the optical system.
  
-The turret was also changed to fit the new sensors and weaponry, replacing the original round shape with sharp angles, and to further increase protection the front and the sides of the tank can be fitted with applique [[material:nerimium]] plates.  The sides of the turret, although made like that to fit extra mini-missile racks to supplement the ones on the back, are instead used to attach stowage bins, which the crew uses to house their belongings, supplies (although tools and extra tracks are usually stored over the track guards) and reconnaissance drones. Additional racks can be placed on the rear of the turret to carry additional equipment.+The turret was also changed to fit the new sensors and weaponry, replacing the original round shape with sharp angles, and to further increase protection the front and the sides of the tank can be fitted with applique [[materials:nerimium]] plates.  The sides of the turret, although made like that to fit extra mini-missile racks to supplement the ones on the back, are instead used to attach stowage bins, which the crew uses to house their belongings, supplies (although tools and extra tracks are usually stored over the track guards) and reconnaissance drones. Additional racks can be placed on the rear of the turret to carry additional equipment.
  
 The inside of the tank was also changed, featuring a single monoeye for each crewmember, which is more of a measure of security in case one gets knocked out, since the gunner has another own separate sight to aim the gun, and the loader doesn't have any reason to use his in a combat scenario. The inside of the tank was also changed, featuring a single monoeye for each crewmember, which is more of a measure of security in case one gets knocked out, since the gunner has another own separate sight to aim the gun, and the loader doesn't have any reason to use his in a combat scenario.
  
-The overhaul was introduced in [[calendar:ye 37]], and is yet to be battle-tested. +The overhaul was introduced in [[timeline:ye_37]], and as is yet to be battle-tested.  
  
 ==== Key Features ==== ==== Key Features ====
-The Maximus has the following key features: 
  
 +The Maximus has the following key features:
   * Improved Heavy Armor   * Improved Heavy Armor
   * Direct and Indirect fire support capabilities (The Main gun can also double as artillery as the new combat AI can offer the firing solutions)   * Direct and Indirect fire support capabilities (The Main gun can also double as artillery as the new combat AI can offer the firing solutions)
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 =====Appearance===== =====Appearance=====
 +
 The Super Maximus retains some of the appearance of the tank it replaces, still having a large and imposing chassis. The hull retains the same "pike-nosed" appearance even with the applique armor, but the turret was severely changed, increasing in size to accommodate a bigger armor thickness as well as providing more space for the systems on top and a better stowage capability for the cargo outside and the equipment inside. The Super Maximus retains some of the appearance of the tank it replaces, still having a large and imposing chassis. The hull retains the same "pike-nosed" appearance even with the applique armor, but the turret was severely changed, increasing in size to accommodate a bigger armor thickness as well as providing more space for the systems on top and a better stowage capability for the cargo outside and the equipment inside.
  
 The armored grill was replaced with a slightly raised armored plate that protects the top of the engine compartment in the rear of the tank when the back of the turret doesn't cover it. To access the engine for repairs, the plate needs to be removed. The armored grill was replaced with a slightly raised armored plate that protects the top of the engine compartment in the rear of the tank when the back of the turret doesn't cover it. To access the engine for repairs, the plate needs to be removed.
  
-{{:nepleslia:besttenkactual.jpg?800}}+{{faction:nepleslia:vehicles:besttenkactual.jpg?800}}
  
  
 =====Statistical Information===== =====Statistical Information=====
-  * **Used By:** [[nepleslia:nsmc]] 
-  * **Type:** Heavy Main Battle Tank 
-  * **Class:** Na-K5-2 
-  * **Designer:** [[nepleslia:nepleslian arms and munitions|Terratech]] 
-  * **Manufacturer:** Terratech 
-  * **Production:** Limited Mass Production 
-  * **Price:**  Not available for commercial purchase. 
-  * **Crew:** Four (Commander, Driver, Gunner, Loader) 
-  * **Maximum Capacity:** Four inside, several outside on the hull 
-  * **Passenger Capacity:** Eight non-PA infantry, 4 PA  
-  * **Width:** 5.25 meters, 6 meters with Applique armor equipped 
-  * **Height:** 3 meters, 3.5 meters with the Remote-Controlled Weapon System 
-  * **Length:** 13.5 meters 
-  * **Weight:** 102 metric tons 
  
 +  * Used By: [[faction:nepleslia:military:nepleslian_space_marine_corps]], Private Contractors ("dumb" model)
 +  * Type: Heavy Main Battle Tank
 +  * Class: Na-K5-2
 +  * Designer: [[corp:nepleslian_arms_and_munitions|Terratech]]
 +  * Manufacturer: Terratech
 +  * Production: Limited Mass Production
 +  * Price:  50,000 DA (35,000 DA to make the "dumb" model) 
 +
 +  * Crew: Four 
 +  * Maximum Capacity: Four inside, several outside on the hull
 +  * Passenger Capacity: Eight non-PA infantry, 4 PA 
 +
 +  * Width: 5.25m, 6m with Applique armor
 +  * Height: 3m, 3.5m with the RWS
 +  * Length: 13.5m
 +  * Mass: 112 tons
 ==== Speeds ==== ==== Speeds ====
-  * **Ground (Road):** 82 kilometers/hour +Ground speed: 82 kph on road, 65 off road   
-  * **Ground (Off-Road):** 65 kilometers/hour +Range: 2 days of uninterrupted use on full power load  
-  * **Range:** 2 days of uninterrupted usage on full power load  +Lifespan: 12 years 
-  * **Lifespan:** 12 years +
  
 ==== Damage Capacity ==== ==== Damage Capacity ====
 //See [[guide:damage_rating_v3]] for an explanation of the damage system.// //See [[guide:damage_rating_v3]] for an explanation of the damage system.//
  
-  * **Hull:** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 9, Heavy Mecha  +  * Body: Tier 9 
-  * **[[nepleslia:vehicular_shield_projectors|Barriers]]:** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 9, Heavy Mecha ([[guide:damage_rating_v3_quick_reference#barrier|One-]], [[guide:damage_rating_v3_quick_reference#barrier|Two-]], [[guide:damage_rating_v3_quick_reference#barrier|Three-]], [[guide:damage_rating_v3_quick_reference#barrier|Four-]], or [[guide:damage_rating_v3_quick_reference#barrier|Five-Faced]]) +  * Shields: [[technology:nepleslia:barriers|]], can create four different shield walls simultaneously
  
 ===== Interior ==== ===== Interior ====
 +
 Differently from its predecessor, the Super Maximus is comprised of one compartment for the crew. The driver's seat is adjacent to the turret basket, so that the commander can kick his shoulders if the intercom is disabled. The tank turret, occupied by the commander, loader, and gunner is not quite roomy despite the bigger frame of the tank, but since the loader has an entire side of the turret for himself, the space is large enough for an ID-SOL to squeeze into if he lowers his seat slightly into the turret floor. Differently from its predecessor, the Super Maximus is comprised of one compartment for the crew. The driver's seat is adjacent to the turret basket, so that the commander can kick his shoulders if the intercom is disabled. The tank turret, occupied by the commander, loader, and gunner is not quite roomy despite the bigger frame of the tank, but since the loader has an entire side of the turret for himself, the space is large enough for an ID-SOL to squeeze into if he lowers his seat slightly into the turret floor.
  
 Despite the proximity, the crew must communicate via personal headsets with microphones on their helmets or secured at the neck for easy access.  It is far too loud during maneuvers and combat for the crew to communicate without it.  Alternately, kicking the driver's shoulders is another means of direction. Despite the proximity, the crew must communicate via personal headsets with microphones on their helmets or secured at the neck for easy access.  It is far too loud during maneuvers and combat for the crew to communicate without it.  Alternately, kicking the driver's shoulders is another means of direction.
  
-The commander's seat is more cramped with electronics and the new override controls to the gunner's station, which also doubles as the controls for the RCWS mount over the turret. Each crewmember has the potential to control a single, armored monoeye mount on the turret (with the driver having his own next to his hatch), although each one can also be controlled by the commander. There are also regular periscopes in case the optical equipment is disabled.+The commander's seat is more cramped with electronics and the new override controls to the gunner's station, which also doubles as the controls for the RWS mount over the turret. Each crewmember has the potential to control a single, armored monoeye mount on the turret (with the driver having his own next to his hatch), although each one can also be controlled by the commander. There are also regular periscopes in case the optical equipment is disabled.
  
 Underneath and behind the commander's seat is a space dedicated to house the tank's combat AI. The equipment is protected by a reinforced Nerimium "box" and is right next to the tank's internal air conditioning unit. Underneath and behind the commander's seat is a space dedicated to house the tank's combat AI. The equipment is protected by a reinforced Nerimium "box" and is right next to the tank's internal air conditioning unit.
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 The gunner's seat, right under and to the front of the commander's on the right side of the turret has the gun controls, while the loader's is situated beside the TC's seat. To his front,are the gun controls, which receives the firing solutions from the tank's AI situated on the back of the fighting compartment. The AI also operates the PLAs((Pulse Laser Array)) on the turret that act both as an anti-personnel measure and the tank's APS((Active Protection System)). The gunner's seat, right under and to the front of the commander's on the right side of the turret has the gun controls, while the loader's is situated beside the TC's seat. To his front,are the gun controls, which receives the firing solutions from the tank's AI situated on the back of the fighting compartment. The AI also operates the PLAs((Pulse Laser Array)) on the turret that act both as an anti-personnel measure and the tank's APS((Active Protection System)).
  
-A ready magazine of 20 155mm rounds is stored at the rear of the turret while the rest of the tank's main gun ammunition is stored in a compartment below and to the rear of the turret, behind that, the engine is stored in a separate section, at the rear of the hull. On the back of the turret there are two [[nepleslia:minimissile|minimissile]] racks, each one carrying 60 missiles. To their front, over the tank's shot locker is a large blowout plate, which is also present under the hull beneath the secondary ammo storage.+A ready magazine of 20 155mm rounds is stored at the rear of the turret while the rest of the tank's main gun ammunition is stored in a compartment below and to the rear of the turret, behind that, the engine is stored in a separate section, at the rear of the hull. On the back of the turret there are two [[faction:nepleslia:weapons:minimissile|minimissile]] racks, each one carrying 60 missiles. To their front, over the tank's shot locker is a large blowout plate, which is also present under the hull beneath the secondary ammo storage.
  
 The driver's seat is the safest place in the tank to when buttoned down, located right behind the thick frontal armor and a little to the left of the hull. The driver "sits" in what initially may look like an awkward position, like someone leaning too far down on their comfort chair. Despite that, the driver's seat is comfortable and driving the tank like that becomes no challenge, since the new helmet's visor, which can be linked to the driver's Monoeye, helps with the poor visibility. Should the monoeye be knocked out, the driver's hatch still has a set of periscopes for him to use. The driver's seat is the safest place in the tank to when buttoned down, located right behind the thick frontal armor and a little to the left of the hull. The driver "sits" in what initially may look like an awkward position, like someone leaning too far down on their comfort chair. Despite that, the driver's seat is comfortable and driving the tank like that becomes no challenge, since the new helmet's visor, which can be linked to the driver's Monoeye, helps with the poor visibility. Should the monoeye be knocked out, the driver's hatch still has a set of periscopes for him to use.
  
 ===== Armor and Design ===== ===== Armor and Design =====
-The Maximus was always intended to be a heavily armored monster, and the Super Maximus improved that. Its frontal hull is a V-shaped armored glacis, made even thicker by the overlapping applique armor plates. The tank's sloping hull is made of a composite material that consists of [[material:nerimium]] and subsequent layers of [[material:meridium]] allow the deflection of kinetic munitions.+The Maximus was always intended to be a heavily armored monster, and the Super Maximus improved that. Its frontal hull is a V-shaped armored glacis, made even thicker by the overlapping applique armor plates. The tank's sloping hull is made of a composite material that consists of [[materials:nerimium]] and subsequent layers of [[materials:durandium]] allow the deflection of kinetic munitions.
  
 Different from the previous models, the sides and rear of the tank also share the same composition, this decision was made since attacks can come from any direction in an urban environment, not just the front. Extra plates of the armor can be placed on the sides as applique, protecting the tracks and further improving the survivability of the tank.. Different from the previous models, the sides and rear of the tank also share the same composition, this decision was made since attacks can come from any direction in an urban environment, not just the front. Extra plates of the armor can be placed on the sides as applique, protecting the tracks and further improving the survivability of the tank..
  
-Improving on the previous model, the new designs features a larger turret, allowing for more armor and to house the extra subsystems. The turret mounts the 155mm main gun at the apex, while to the right side of the main gun, there is a coaxial HPAR.  It mounts explosive reactive armor modules atop of a V-shaped cast Nerimium and Meridium front.  The sides of the turret are flat but thickly armored with layers of Nerimium and Meridium.  The reactive armor and its distinctive V-shape lend the turret a clam-shaped appearance.+Improving on the previous model, the new designs features a larger turret, allowing for more armor and to house the extra subsystems. The turret mounts the 155mm main gun at the apex, while to the right side of the main gun, there is a coaxial HPAR.  It mounts explosive reactive armor modules atop of a V-shaped cast Nerimium and Durandium front.  The sides of the turret are flat but thickly armored with layers of Nerimium and Durandium.  The reactive armor and its distinctive V-shape lend the turret a clam-shaped appearance.
  
 To enhance on the previous model, the underside of the tank has made a little thicker, although it still remains the least protected part of the tank. To enhance on the previous model, the underside of the tank has made a little thicker, although it still remains the least protected part of the tank.
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 Little was changed in the NBC systems, and the the tank remains fully protected against all NBC threats and can work with a recyclable oxygen supply for a week.  It is also rated for combat in a complete vacuum. The only new addition was an air conditioning system, which is mainly used to keep the computers cooled in a hot environment. Little was changed in the NBC systems, and the the tank remains fully protected against all NBC threats and can work with a recyclable oxygen supply for a week.  It is also rated for combat in a complete vacuum. The only new addition was an air conditioning system, which is mainly used to keep the computers cooled in a hot environment.
  
-Also retaining the same philosophy as the original tank model that armor alone is useless against modern weapons, the Super Maximus carries the same [[nepleslia:vehicular shield projectors|VBP]] system. The main difference is that instead of drawing more power for the shields to absorb an attack entirely, the tank's AI sets it so that incoming fire is slowed down enough to barely scratch the armor, making the overall system more efficient.+Also retaining the same philosophy as the original tank model that armor alone is useless against modern weapons, the Super Maximus carries the same [[technology:nepleslia:vehicular_barrier_projectors|VSP]] system. The main difference is that instead of drawing more power for the shields to absorb an attack entirely, the tank's AI sets it so that incoming fire is slowed down enough to barely scratch the armor, making the overall system more efficient.
  
 The Super Maximus also has the same the driver's safety  measures against land mines and IEDs((Improvised Explosive Device)), in the form of a dynamic safety seat.  This removes all contact between the driver and the tank's hull, save for the pedals, which removes the driver from the shockwaves produced by a blast. The only visible difference is that the seat is now padded for more comfort The Super Maximus also has the same the driver's safety  measures against land mines and IEDs((Improvised Explosive Device)), in the form of a dynamic safety seat.  This removes all contact between the driver and the tank's hull, save for the pedals, which removes the driver from the shockwaves produced by a blast. The only visible difference is that the seat is now padded for more comfort
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 The spall liners that are placed throughout the vehicle to protect the crew members from flying pieces of metal within the tank were also upgraded from the ballistic mesh to the Nepleslian-made SynAraS.  It is recommended that these are checked after every engagement, even if the crew didn't think they had been hit.  The spall liners that are placed throughout the vehicle to protect the crew members from flying pieces of metal within the tank were also upgraded from the ballistic mesh to the Nepleslian-made SynAraS.  It is recommended that these are checked after every engagement, even if the crew didn't think they had been hit. 
  
-Since not all incoming fire is kinetic in nature, the exterior armor of the Maximus is coated in heat and energy absorbing materials to reduce the power of energy beams and blasts and supplementing the Meridium between the sheets of Nerimium. It remains the SOP to reapply the coating after each mission.+Since not all incoming fire is kinetic in nature, the exterior armor of the Maximus is coated in heat and energy absorbing materials to reduce the power of energy beams and blasts and supplementing the Durandium between the sheets of Nerimium. It remains the SOP to reapply the coating after each mission.
  
  
 ===== Onboard Systems Descriptions ===== ===== Onboard Systems Descriptions =====
-The Super Maximus is even more sophisticated than its predecessor.+The Super Maximus even more sophisticated than its predecessor.
  
 ==== Engine ==== ==== Engine ====
-Completely replacing the obsolete Diesel engine, the Super Maximus uses eight [[nepleslia:ucf|UCF-04a]] on its power pack to power the entire tank, no longer being only a supplementary power supply. This resulted in a bigger operational range and overall better performance than its diesel predecessor, allowing the Super Maximus to maintain its original speed despite the added weight.+Completely replacing the obsolete Diesel engine, the Super Maximus uses eight [[technology:nepleslia:ultra-compact_fusion_generator|UCF-04a]] on its power pack to power the entire tank, no longer being only a supplementary power supply. This resulted in a bigger operational range and overall better performance than its diesel predecessor, allowing the Super Maximus to maintain its original speed despite the added weight.
  
 Each UCF unit is located in separate "cells" on the engine compartment of the tank, and although the tank can function with only six and still reach full power, the other two are there as a replacement for any faulty unit.  Each UCF unit is located in separate "cells" on the engine compartment of the tank, and although the tank can function with only six and still reach full power, the other two are there as a replacement for any faulty unit. 
  
-To cool the engines, the tank possesses two superchargers to draw the air from outside into the air filters in an atmospheric environment; if the tank is operating in a vacuum, then it can be set to run on a "closed loop" before being deployed, although this comes at the cost of less efficiency. These superchargers also grant the RUSE a distinctive [[https://youtu.be/sXE4tMEYCoI|sound]] when active.+To cool the engines, the tank possesses two superchargers to draw the air from outside into the air filters in an atmospheric environment; if the tank is operating in a vacuum, then it can be set to run on a "closed loop" before being deployed, although this comes at the cost of less efficiency. 
  
 ==== Electric Turret ==== ==== Electric Turret ====
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 Although the inside of the tank is very cramped, and only really carries the crew and ammo, all of the other cargo for the Super Maximus is stored outside. To the sides of the turret there are two large stowage bins on each side, which allow the Nepleslian crew to carry vital supplies to their survival and functioning, such as water, booze, rations of cigarettes and porno magazines. Although the inside of the tank is very cramped, and only really carries the crew and ammo, all of the other cargo for the Super Maximus is stored outside. To the sides of the turret there are two large stowage bins on each side, which allow the Nepleslian crew to carry vital supplies to their survival and functioning, such as water, booze, rations of cigarettes and porno magazines.
  
-Additional tools to work on field repairs for the vehicle, as well as spare parts are stored over the track guards along the sides on the top of the tank's hull, or over the engine deck as long as they don't block the air intakes for the engine.+Additional tools to work on field repairs for the vehicle, as well as spare parts are stored over the track guards along the sides on on the top of the tank's hull, or over the engine deck as long as they don't block the air intakes for the engine.
  
 ==== Fire Suppression ==== ==== Fire Suppression ====
-Inside the tank there are several [[nepleslia:na-fe32|fire extinguishers]] placed and automatically triggered in case of a fire.+Inside the tank there are several [[items:equipment:fire_extinguisher|fire extinguishers]] placed and automatically triggered in case of a fire.
  
 ==== ACE AI Suite ==== ==== ACE AI Suite ====
-A welcome addition by its crews from the previous model was the introduction of the [[nepleslia:ace_ai|ACE]] (Advanced Combat Executive) AI. Located behind and below the commander's seat and next to the engine compartment, the AI handles the fire control system for the main gun, the PLA and several other subsystems like the shield projectors.+A welcome addition by its crews from the previous model was the introduction of the [[technology:nepleslia:ace_ai|A.C.E.]] ((Advanced Combat Executive)) AI. Located behind and below the commander's seat and next to the engine compartment, the AI handles the fire control system for the main gun, the PLA and several other subsystems like the shield projectors.
  
 ==== Monoeyes and Optical Sights ==== ==== Monoeyes and Optical Sights ====
-Throughout the turret and on the front of the hull of the tank there are a total of four [[nepleslia:monoeye|Monoeyes]] to be used by the tank's crew. Each crewmember has their own, but the commander can override each one as he sees fit. These sensors have a variety of uses to the crew, included but not limited to providing target acquisition and range finding for the weapons, feeding visual and sensor data to the tank's crew and the onboard AI, providing direct laser comms between units in the event the electronic counter measures are activated.+ 
 +Throughout the turret and on the front of the hull of the tank there are a total of four [[technology:nepleslia:monoeye|Monoeyes]] to be used by the tank's crew. Each crewmember has their own, but the commander can override each one as he sees fit. These sensors have a variety of uses to the crew, included but not limited to providing target acquisition and range finding for the weapons, feeding visual and sensor data to the tank's crew and the onboard AI, providing direct laser comms between units in the event the electronic counter measures are activated.
  
 ==== Electronic Counter-measures ==== ==== Electronic Counter-measures ====
-To replace the old counter-measures system, the Super Maximus possesses the [[nepleslia:brainspammer]], which is designed to complement the ACE AI Suite and is also supposed to be a step-up in relation to the Noisemaker.+ 
 +To replace the old counter-measures system, the Super Maximus possesses the [[faction:nepleslia:technology:brainspammer]], which is designed to complement the ACE AI Suite and is also supposed to be a step-up in relation to the Noisemaker.
  
 ====Weapons Systems==== ====Weapons Systems====
-=== Main Gun === 
-The  main gun of the tank - the [[nepleslia:155mm_sg_cannon|Na-K5-W3501 'Say Goodbye' 155mm Cannon]] - was left virtually unchanged, the only new additions were a couple more ammo types for the gun. 
  
-  * **[[guide:damage_rating_v3|Purpose]]:** + 
-    * [[nepleslia:155mm_sg_cannon#ammunition|High-Explosive Anti-Tank Shells]]: [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 9/[[guide:damage_rating_v3_quick_reference#tiers|Tier]] 7, Heavy Anti-Mecha/Light Anti-Mecha((Versus armor, hull, and shields/Verus barriers.)) +=== Main Gun === 
-    [[nepleslia:155mm_sg_cannon#ammunition|High-Explosive Squash Head Shells]]: [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 8, Medium Anti-Mecha +The [[faction:nepleslia:weapons:155mm_sg_cannon| main gun]] of the tank was left virtually unchanged, the only new additions were a couple more ammo types for the gun.
-    * [[nepleslia:155mm_sg_cannon#ammunition|Armor-Piercing Fin-Stabilized Discarding Sabot Shells]]: [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10/[[guide:damage_rating_v3_quick_reference#tiers|Tier]] 6, Light Anti-Starship/Heavy Anti-Armor((Versus armor, hull, and shields/Versus barriers.)) +
-    * [[nepleslia:155mm_sg_cannon#ammunition|High-Explosive Plasma Dual-Purpose Shells]]: [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10, Light Anti-Starship((Limited usage.)) +
-    * [[nepleslia:155mm_sg_cannon#ammunition|Fission Shells]]: [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10, Light Anti-Starship((Restricted usage.)) +
-  * **Area of Effect:** +
-    * [[nepleslia:155mm_sg_cannon#ammunition|High-Explosive Plasma Dual-Purpose Shells]]: 50 meters +
-    * [[nepleslia:155mm_sg_cannon#ammunition|Fission Shells]]: 300 meters +
-  * **Effective Range (Atmosphere):** 6,000 meters +
-  * **Effective Range (Space):** Effectively unlimited. +
-  * **Rate of Fire:** 5-12 rounds/minute on average, depending on the individual skill of the loader. +
-  * **Muzzle Velocity (Gunpowder):** +
-    * [[nepleslia:155mm_sg_cannon#ammunition|High-Explosive Anti-Tank Shells]]: 2,100 meters/second +
-    * [[nepleslia:155mm_sg_cannon#ammunition|High-Explosive Squash Head Shells]]: 2,000 meters/second +
-    * [[nepleslia:155mm_sg_cannon#ammunition|Armor-Piercing Fin-Stabilized Discarding Sabot Shells]]: 2,400 meters/second +
-    * [[nepleslia:155mm_sg_cannon#ammunition|High-Explosive Plasma Dual-Purpose Shells]]: 2,000 meters/second +
-    * [[nepleslia:155mm_sg_cannon#ammunition|Fission Shells]]: 1,800 meters/second +
-  * **Muzzle Velocity (Railgun):** +
-    * [[nepleslia:155mm_sg_cannon#ammunition|High-Explosive Anti-Tank Shells]]: 2,600 meters/second +
-    * [[nepleslia:155mm_sg_cannon#ammunition|High-Explosive Squash Head Shells]]: 2,600 meters/second +
-    * [[nepleslia:155mm_sg_cannon#ammunition|Armor-Piercing Fin-Stabilized Discarding Sabot Shells]]: 3,200 meters/second +
-    * [[nepleslia:155mm_sg_cannon#ammunition|High-Explosive Plasma Dual-Purpose Shells]]: 2,400 meters/second +
-    * [[nepleslia:155mm_sg_cannon#ammunition|Fission Shells]]: 2,200 meters/second +
-  * **Ammunition**((Note: The following is the //standard// ammunition loadout, which is why the [[nepleslia:155mm_sg_cannon#ammunition|Fission]] shells are not included.)) +
-    * x20 [[nepleslia:155mm_sg_cannon#ammunition|High-Explosive Anti-Tank Shells]] +
-    * x10 [[nepleslia:155mm_sg_cannon#ammunition|High-Explosive Squash Head Shells]] +
-    * x8 [[nepleslia:155mm_sg_cannon#ammunition|Armor-Piercing Fin-Stabilized Discarding Sabot Shells]] +
-    * x4 [[nepleslia:155mm_sg_cannon#ammunition|High-Explosive Plasma Dual-Purpose Shells]]+
  
 === Coaxial HPAR === === Coaxial HPAR ===
-"Slaved" to the main gun is an [[nepleslia:hpar|Heavy Penetrating Assault Rifle]] that can be used by the gunner. The choice to revert the coaxial weapon to the same one used by the Maximus' predecessor (the K-4) was mainly due to the seemingly ineffective power of the PLA against armored infantry. 
- 
-    * **[[guide:damage_rating_v3|Purpose]]:** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 5, Medium Anti-Armor 
-    * **Range (Atmosphere):** 2,000 meters 
-    * **Rate of Fire:** 7 rounds/second, 3 round-burst or fully automatic 
-    * **Muzzle Velocity:** 4,000 meters/second 
-    * **Ammunition:** 700 rounds, reloadable((Must be reloaded manually.)) 
  
 +"Slaved" to the main gun is an [[faction:nepleslia:weapons:heavy_penetrating_assault_rifle|HPAR]] that can be used by the gunner. The choice to revert the coaxial weapon to the same one used by the Maximus' predecessor (the K-4) was mainly due to the seemingly ineffective power of the PLA against armored infantry.
  
 === Commander's RWS=== === Commander's RWS===
-Sitting behind the commander's hatch is the Remote Weapon System. With the introduction of the overhaul, the option to instead fit two HPARs (side by side) on the mount instead of the usual [[nepleslia:medium_chaingun_30mm|30mm chaingun]] was added. +Sitting behind the commander's hatch is the Remote Weapon System. With the introduction of the overhaul, the option to instead fit two HPARs (side by side) on the mount instead of the usual [[faction:nepleslia:weapons:12.7mm_medium_chaingun]] was added.
- +
-  * x1 [[nepleslia:medium_chaingun_30mm|NAM Na-W3201 30mm Medium Chain Gun]] +
-    * **[[guide:damage_rating_v3|Purpose]]:**  +
-      * [[nepleslia:30mm_mass_driver#solid_slug|Solid Rounds]]: [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 3, Heavy Anti-Personnel +
-      * [[nepleslia:30mm_mass_driver#hi-explosive_armor_piercing_heap|High-Explosive Armor-Piercing Rounds]]: [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 4, Light Anti-Armor +
-      * [[nepleslia:30mm_mass_driver#incendiary_rounds|Incendiary Rounds]]: [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 5/[[guide:damage_rating_v3_quick_reference#tiers|Tier]] 2, Medium Anti-Armor/Medium Anti-Personnel((Versus armor, hull, and shields/Versus barriers.)) +
-    * **Effective Range:** 2,000 meters +
-    * **Maximum Range:** 4,000 meters +
-    * **Rate of Fire:** Up to 750 rounds/minute. +
-    * **Ammunition:** 650 rounds, reloadable((Note: Each magazine is loaded with the same kind of ammunition and must be reloaded manually.)) +
- +
-  * x2 [[nepleslia:hpar|NAM HPAR-01a Heavy Penetrating Assault Rifles]] +
-    * **[[guide:damage_rating_v3|Purpose]]:** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 5, Medium Anti-Armor +
-    * **Range (Atmosphere):** 2,000 meters +
-    * **Rate of Fire:** 7 rounds/second, 3 round-burst or fully automatic +
-    * **Muzzle Velocity:** 4,000 meters/second +
-    * **Ammunition:** 700 rounds, reloadable((Per [[nepleslia:hpar|HPAR]]; must be reloaded manually and cannot be reloaded from within the tank.))+
  
 ===Nepleslian Miniature Missile Systems=== ===Nepleslian Miniature Missile Systems===
-Another new weapon system added to the Super Maximus were two racks of the famous [[nepleslia:minimissile|Minimissile System]] used in the power armors. The missiles are located on the back of the turret, and the casing for the rack is designed so that in the event that one rack is hit and detonates, the blast is directed upward. Each one of the two racks can fit a total of 60 minimissiles, and a further extra two racks can be fitted on each side instead of the usual stowage bins. 
  
-  * **[[guide:damage_rating_v3|Purpose]]:** +Another new weapon system added to the Super Maximus were two racks of the famous [[faction:nepleslia:weapons:minimissile|Minimissile System]] used in the power armors. The missiles are located on the back of the turret, and the casing for the rack is designed so that in the event that one rack is hit and detonates, the blast is directed upwardEach one of the two racks can fit a total of 60 minimissilesand a further extra two racks can be fitted on each side instead of the usual stowage bins. 
-    * [[nepleslia:minimissile#dart|DART Mini-Missiles]]: [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 5/[[guide:damage_rating_v3_quick_reference#tiers|Tier]] 2Medium Anti-Armor/Medium Anti-Personnel((Versus barriers/Versus everything else; also disrupts sensors and unshielded electronics caught within area of effect.)) +=== PLA-01a ===
-    * [[nepleslia:minimissile#tracer|TRACER Mini-Missiles]]: N/A((Used for tracking targets or missile decoys/misdirection.)) +
-    * [[nepleslia:minimissile#dart|ARROW Mini-Missiles]]: [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 4, Light Anti-Armor +
-    * [[nepleslia:minimissile#dart|BOLT Mini-Missiles]]: [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 5, Medium Anti-Armor +
-  * **Area of Effect:** +
-    * [[nepleslia:minimissile#dart|DART Mini-Missiles]]: 3 meters +
-    * [[nepleslia:minimissile#dart|ARROW Mini-Missiles]]: 3 meters +
-    * [[nepleslia:minimissile#dart|BOLT Mini-Missiles]]: 3 meters +
-  * **Range (Atmosphere):** 1,000 meters +
-  * **Range (Space):** 2,000 meters +
-  * **Rate of Fire:** 15 missiles/second +
-  * **Maximum Velocity:** 600 meters/second +
-  * **Ammunition:** 120 [[:nepleslia:minimissile|Mini-Missiles]]((Per [[nepleslia:ers|Rack]]; Note: During typical use, only one missile type is used to fill any single rack. Reloading is only possible with properly-equipped service facilities.))+
  
-=== PLA-02a === +Situated around the turret of the tank are four [[faction:nepleslia:weapons:pulse_laser_array#pla-02a|PLAs]]. The laser arrays act as both the active defense system of the tank against solid munitions like missiles, as well as a measure to deal with non-power armored infantry.
-Situated around the turret of the tank are four [[nepleslia:pla#pla-02a|PLAs]]. The laser arrays act as both the active defense system of the tank against solid munitions like missiles, as well as a measure to deal with non-power armored infantry. +
- +
-  * **[[guide:damage_rating_v3|Purpose]]:** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 3, Heavy Anti-Personnel +
-  * **Range (Atmosphere):** 1,000 meters +
-  * **Range (Space):** 3,000 meters +
-  * **Rate of Fire:** Continuous +
-  * **Beam Velocity:** 1c (299,792 kilometers/second) +
-  * **Ammunition:** Unlimited((As long as the weapon's power supply is uninterrupted.))+
  
 === Loader's Weapon Station === === Loader's Weapon Station ===
-Located in front of the loader's hatch there is a [[nepleslia:m115_spaid|M115 SPAID]] for when the main gun isn't being used and does not need a loader to tend to it. Due to physical constraints, the SPAID can't be equipped with any under-barrel attachments. +Located in front of the loader's hatch there is a [[faction:nepleslia:weapons:na-k1-w3100]] for when the main gun isn't being used and does not need a loader to tend to it.
- +
-  * **[[guide:damage_rating_v3|Purpose]]:** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 3, Heavy Anti-Personnel +
-  * **Effective Range:** 0-350 meters +
-  * **Rate of Fire (Full Auto/Normal):** 800 rounds/minute +
-  * **Rate of Fire (Full Auto/Adverse):** 1,100 rounds/minute +
-  * **Ammunition:** 200 [[nepleslia:11.5x43mm]] rounds per magazine, reloadable((Must be reloaded manually.)) +
  
 ===== OOC Notes ===== ===== OOC Notes =====
 This page was originally created on 2015/09/19 18:07 by  This page was originally created on 2015/09/19 18:07 by 

faction/nepleslia/vehicles/maximus_ruse.1492979404.txt.gz · Last modified: 2023/12/21 02:06 (external edit)