Kingdom of Neshaten
- Current Arms & Equipment
- Armor and Power Armor A-Z
- Components and Systems A-Z
- Weapons A-Z
Designed in EE 004(YE-40) for the Neshaten Shukara Navy, the Kestrire'alis reconnaissance Class is a medium warships and provides the Neshaten with a decent amount of firepower, long range assault capability, protected exploration, and fighter support. It entered service in EE004.
The Kestrire'alis is the first medium class long range recon ship created by the Neshaten, unlike other medium class vessels the ship is intended to operate on its own and doesn't require a support fleet to operate.
The ship is equipped with less weaponry than a patrol class, but makes up for this by having a spinal weapon capable of allowing it to tangle with other ships of its weight class or potentially higher. It also has a decent sized hanger bay which allows it to carry a small squadron of fighters, but where it shines is its capability of carrying large numbers of troops and vehicles along with having a state of the art sensor system.
The vessels weaponry is located across the entire vessel. Ten broadside batteries are located on the forward starboard and portside; three medium turret mounts are located on the top, while beam blisters are located on the ships engine arch and along the bottom. Ten mark 1 anti-fighter and missile turrets are located on the top while an additional ten of each are on the bottom. Streamer turrets are located on the sides of the ship including two that are located on the rear near the engine section.
As the Kestrire'alis was designed for long range exploration and recon, it has ample storage space for plenty of provisions while also having a rather large hanger and vehicle bay that can house a plentiful number of shuttles, fighters, and vehicles. It's storage bays also mean that it can house prefabricated structures, including those that can be used to create FOB's. The arch located on the back of the ship houses some of the vessels sensor equipment while also serving as a stabalizer in rough weather.
The ship also has a forward ram on it, used to breach the hulls of enemy vessels, although the ram also serves as a boarding apparatus due to the three 'hatches' that exist on it, one on the front of the ram, on the left, and another on the right; all of which allow for the ships marine's to board an enemy vessel. The ram can be jettisoned in the event that the enemy tries to use *it* to board the ship.
The Kestrire'alis specializes in long range reconnacise and because of this has ample storage space for supplies. It's well equipped nature means that it is capable of taking a pounding while fleeing from enemies.
It's large vehicle and hanger bay likewise means that it can carry a decent amount of shuttles and vehicles.
The Kestrire'alis resemble's a long, thin sword with a bloated rear section that has an arch that houses some of the ships weaponry. The undercarriage is where the spinal mounted cannon finds its home while the top of the vessel is where the majority of the ships weaponry is located.
The Kestrire'alis was created in response to the failed She'tan'ora class that, instead of becoming the staple of space exploration, became a death trap for crews that manned her. The Kestrire'alis's designers made the class not only bigger, but also more well armed, faster, and capable of operating for long periods of time without the need of constant resupply. Engineers looked toward the populace for the ships actual appearance and then looked toward the opinions and advice of those who had crewed a She'tan'ora to see what this class of ship needed in order to be better.
This lists the general performance information, it should be noted that while large, the ship is actually faster than most other vessels.
Crew: 23 officers, 471 Enlisted. At least 10 officers and 150 crew are required.
Maximum Capacity: There are accommodations for 500 people. About 1400 people can fit aboard in an emergency, but the ship would be extremely cramped.
The following will list the guts of the ship.
For a visual layout, please see the Ship Diagram.
Kar'ta'nomae Guka'meka choose to deviate from tradition and instead the deck layout for the is more simplistic. Decks are numbered from top to bottom, with the top being deck 1 and the bottom being deck 15. A deck layout will be added at a later date. Deck 5 is all storage for the ship, and is designed to serve as a buffer between the ships primary weapon (The MAC Gun) and the rest of the ship.
|Small Observation Lounge, Medium Turret Bay||Deck 1|
|Hanger Bay Upper, Observation Lounge, Astrometrics Lab, Escape pod access, aft/port airlock, Medium Turret Bay, Flight Control, Flight Control Observation Deck, Dorsal Waste Storage, Meditation Room||Deck 2|
|Hanger Bay Middle, Vehicle and Star fighter Storage, Armory, Training Room, Armor Maintenace, Secondary Computer Core, Agricultural Storage, Marine Deployment Bay, Water Storage, Science Lab, Marine Barracks, Training Room, Brig, Escape Pod Access, Atmospheric Control Systems Backups, Atmospheric Control Systems, Scanner Array Suite, Observation Bridge, Crew Quarters, Labs, Backup Shield Generator,Damage Control Center, Weapons Maintenance Rooms, Fabrication Area, Steller Cartography||Deck 3|
|Hanger Bay Lower, Vehicle and Star fighter Storage, Recreational, Captain, Officers and VIP Quarters, Officers Mess, Escape Pod Access,Medical Center, Medical Officers Quarters and Office, Escape Pod Access, Main Science Lab, Computer Core Room, Shield Control Room, Backup Storage||Deck 4|
|Guest Quarters, Civilian quarters, Escape Pod Access, Warrent Officer Mess, Main Mess Hall, Crew Quarters, Escape Pod access, Environmental Control Room Backup||Deck 5|
|Crew Quaters, Lab, Main Bridge(Assault Bridge), Ready Room, Conference Room, Marine Barracks, Light Turret Access||Deck 6|
|Ship Isolation||Deck 7|
|Engineering, Main Shield Generator, Weapons Reactor Room, Port/Starboard/Forward Docking Ports, Escape Pod Access, Crew Quarters, Munitions Storage, FTL Drive Core Access, Reserve FTL Drive Core, Crew Quarters||Deck 8|
|Maintenance Deck, Marine Barracks, Capacitor Banks, Emergency Life Support,||Deck 9|
|MAC Munitions Storage, Escape Pod Access, Waste Storage, Upper Spinal Mount, MAC Fire Control Center, Labs, Escape Pod Access, Environmental Control Room||Deck 10|
|Spinal Mount Access, Escape Pod Access, Upper Vehicle Bay, Marine Drop Pod Bay Upper, Middle Spinal Mount, Spinal Mount Loading Area and Arming,||Deck 11|
|Vehicle Bay, Boarding Ramp, Marine Drop Pod Bay, Lower Spinal Mount||Deck 12|
This vessel has multiple Neshaten Weapons Armory.
The vessel uses two Small Assault Bridge's for command and control, one serves as the primary bridge while a second one as the backup.
Has two Neshaten Flight Control Center, one primary which is located on the ships fore, and another that is located in the ships hanger bays.
Q'abrenal Cabin is the main living space for the ships captain, a second one serves as the living quarters in the event that the ship has a Q'Abrenal stationed on board.
The vessel has multiple L1, L2, and L3, Prefab Crew Decks, of which the Standard Crew Cabin is used by the ships crew. The Neshaten Officer Cabins are used by officers, the Ini'she (Counselor) by the ships Counselor and finally the Neshaten Q'Abrenal Quarters for the Shipmaster. The ship also has multiple Neshaten Wash Facilities
The Observation Lounge serves as part of the vessels recreational lounge.
This vessel has the Large Engineering Bay that serve as it's main engineering.
This vessel uses the Prefab Cafeteria and Lounge for both eating and lounging.
The Maintenance Conduit streches throughout the ship, similiar to a honeycomb, providing direct access to most of the ships systems.
On this ship is the Large Medical Center, which enables the vessel to provide medical relief to a large number of crew or even in the event of an emergency on planet or in space.
The Standard Hallways are considered standard hallways for this vessel, however, this is subject to change.
The Armory is where all of the ships personnel weaponry is storaged, there are several on this ship all of which are under armed guard.
The vessel has a custom built bay that is designed to house a large number of starfighters, bombers, dropships, and shuttles. The bay takes up three of the ships decks.
The Shield Control Room serves not only as the central location where the ships main shield is controlled but can also serve as the location of the shield generator itself, it is often protected by guards.
The Kes' uses a Large Computer Room to store the ships main computer, like a few other area's, it is constantly under guard… this includes the decoy room.
There are severalDamage Control Center's located throughout the vessel that provides ample, and quick, response to damage sustained either in combat or from natural causes.
The following lists all of the ships systems.
The ship has one primary, and one secondary weapons reactor, with the primary being a Lunabaren High-Energy Reactor and it's backup being of a similiar model.
The Kes' has a single Class 1 Kres'tronova Fold Drive for faster than light travel.
Has the Landing Claw that serve's as its main landing gear.
This vessel has one Ta'tagen Field Generator, and another that serves as a backup.
This section lists the
maximum number of vehicles.
This section lists the
maximum number of shuttles. It should be noted that the Ure'name Skiff, being quite small and easy to store, has the largest amount on the ship and can serve as a 'dead-mans' escape vehicle in an emergency.
This section lists the
maximum number of fighters/bombers. Do note that modiciations done to the ship could mean that more can be stored than what is listed here.
The ship is designed to carry a full compliment of six squadrons of starfighters and the required equipment to service them. Depending on its mission profile though, it might carry other vehicles.