|Homeworld|| Colonial Pact Alliance, Core Systems
|Official Languages||Trade (language)|
|Start of Calendar||NCC 00000|
|Type of Government||FederalPresidentialConstitutional Republic|
|Executive Leader||Karl J. Olivo|
|Capital City||Helka City, Planet Leningrad|
|Date of Government Establishment||NCC 00964|
|Gross Domestic Product||51.2 Trillion CC|
|GDP Per Capita (Mean)||35,000 CC|
|Currency||Colonial Standard Credit (CC)|
|Faction Use Guide|
|Star Systems Under VSGCR Control|
|Helka Trinary Star System||15,929,436,240||Helka City, Planet Leningrad|
|Atmospheric Terrestrial Planets||9|
|Airless Terrestrial Planets||3|
|Ice Giant Planets||2|
The Valmet Self Governing Colonial Region of the Colonial Pact or the VSGCR is a far flung colony of the human faction known as the Colonial Trade Pact Alliance, a large scale conglomerate of trading factions who's core worlds lay nearly 250 thousand lightyears 'down spin' from the Kikyo Sector. The colony itself began as a corporate exploration adventure which came through and stabilized the stellar gate inside of the Helka-Alpha Star System and began to exploit the various resources, their primary goal being the extraction of Callenite and its refinement before shipping the processed ore back to the colonies for sale.
As of NCC00999, this humble start had 'snowballed' into a full and growing official colony with a steady stream of colonists, pioneers, and freelancers adding to the corporate population of over nearly three decades of expansion. Now host to an official government backed by military and security forces of the humans of the Valmet Sector region seem set to expand both into their two nearby star systems part of the trinary (of which the more adventurous and corporate minded already have) and beyond.
Effectively, their goals are simple; to expand their territory, population, influence, and profit margin across the sector by any reasonable means needed.
The economy of the Valmet Sector or the Helka Trinary System began and circles around the industrial scale extraction, purification, and shipping of Callenite. An extremely rare mineral which only forms in protoplanetary disks under the influence of space-time anomalies; the ore itself is practically the center of Colonial Pact industry. It is a core item in everything from quantum computing systems, to compact fusion powerplants, to FTL drives. As a result of its rarity and value, the Colonial Pact Trade Alliance ranges far and wide following the various space time lines which create it.
What started as a gate founding expedition rapidly grew as the gate itself was stabilized and regular commercial traffic was allowed. The population swelling as a mixture of corporate personnel, colonists, and all the assorted persons such a new system brings in flooded toward what they hoped was either fortunes or in the very least their own plot of land on a hospitable world.
By NCC00996 Helka-Alpha was a bustling nexus of rapidly growing civilization and industry continuously expanding across the various worlds to support the growing population, by then in the billions. While the extraction, concentration, refinement, and export of Callenite was still king in the economic sector. Agriculture, fusion fuel gas, and general metal ore extraction had also grown to satisfy the in system needs and had replaced the need to ship in materials from the core colonies coming through the gate.
Sub branches of three mega-conglomerates have also established themselves in both Helka-Alpha and have started to expand their operations to the two co-orbiting frontier systems that are part of this group of trinary systems. The companies being Kaar General Resources, Oppon Ship and Metalworks Consortium, and Dyer Applied Technologies. Numerous smaller specialized companies have also sprung up from simple single world or asteroid mining efforts to large scale purpose made farming cooperatives. Various free lancing adventurous groups both corporate and groups of pioneers have also begun staking their claims in the relatively unregulated environments of Helka-Beta and Helka-Gamma's systems.
The Valmet government is modeled after the Common Colonial Law (CCL) government model consisting of three major branches of government, of which two are democratically elected. Those two being the Valmet Federal Council on a two year election cycle with a term limit of two before a candidate must wait five years before he can return. The other being the Valmet Executive Ministers Office, effectively acting as the head of the executive branch. This branch has a five year term/election cycle and can only be held twice every fifty years. The third branch is the Valmet Supreme Judicial Court who's terms are twenty years, the executive branch nominates and the Federal Council approves appointees to this branch. More detailed information can be found here.
The Valmet Region Armed Forces or VRAF is a five branch military and civil security organization based on voluntary recruitment, each falling under the united command of the VRAF which employs a 'Joint Chiefs' style of leadership with a selected general or chief from each major service. This group by defacto is under the control of the Valmet elected government, typically the joint chiefs are selected by the executive branch to serve two years. Below are more detailed descriptions of the five branches of the VRAF.
A late fusion technical society revolving around the extraction and use of a unique element that enables various advanced technologies such as quantum computing and faster then light travel. The hunger for this element has led to an ever expansive colonization effort reaching out among the stars. However while advanced as a human civilization, one could argue that when compared to the major factions in the sector they could almost be seen as primitive. While their medical prowess is far more advanced then anything seen today they still have not discovered the art of bringing back the completely dead even though lifespans are double or nearly triple that of modern man. However cybernetics are quite advanced with full body conversions a normal fact of life for the tragic or enthusiast. An approximate comparison between the Sesestrans and mainline Star Army factions could be summed up as the SCU being roughly 80 to 100 years behind the Yamatai Star Empire (their nanotechnology and power technology isn't nearly up to snuff however that represents the majority of the gap) and 50 to 60 years behind the Democratic Imperium of Nepleslia (mostly due to their access to vacuum energy technology and some Yamataian tech and again that is the majority of the gap) technologically speaking.
However one could argue the one and most important piece of technology to the Colonial Pact Alliance is the FTL Stellar Gate. Composed of a mixture of man's interference and naturally occurring weaknesses and anomalies in the fabric of space time. These gates both in their natural form, which cause during star and planetary formation the formation of the essential mineral and when discovered and altered by the Colonial Pact serving as a very high speed network of stellar gates for rapid transit between distant systems (1 day of gate travel equals six days of regular Colonial FTL travel). Due to the distance of the colony from even the outer most Colonial Pact systems (thirty days of gate travel) the stellar gate is absolutely essential as a link between them and the rest of the Alliance proper.
As of NCC00999 the total territory claimed by the Valmet Government of the Colonial Trade Pact Alliance is a single multiple star system with three component systems. Designated as the Helka Trinary Star System, its component star systems being Helka-Alpha, Helka-Beta, and Helka-Gamma. Of these three systems roughly 97.9 percent of the population along with most of the infrastructure is concentrated in the Helka-Alpha component system.
Of the other two systems the Helka-Beta component system is the next most developed with first line colonization beginning on its worlds, however most of these are corporate backed rather then governmental, outside of these company settlements are numerous single and multi-family efforts either starting settlements or simply prospecting for valuable ores. The resulting low population and lack of real government presence outside of protecting a few shipping lanes has led to Helka-Beta being somewhat of a wild west. Profits to be made from either piracy or the various private military contracts to prevent it.
Finally Helka-Gamma represents the last 'frontier' of the multiple star system, only a few scant settlements exist in system making it a haven for the less lawful. Brave pioneers seeking riches or their own stake in a rich ore deposit can be found here.
Articles in this area are not approved for IC use.
Arieg created this article on 2017/03/05 02:53.