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guide:armor_combat:space

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guide:armor_combat:space [2014/04/16 16:01] – external edit guide:armor_combat:space [2019/06/21 12:19] – Remove forced line breaks wes
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 ====== Space Combat in a Power Armor ====== ====== Space Combat in a Power Armor ======
 FIXME //Article not yet completed// FIXME //Article not yet completed//
 +
 +
 +The Grandaddy of SARP armor combat: Space.
 +
 +Though you can maneuver in three dimensions (just like in the air) the floor can be in any direction - gravity wells ten or even thousands times that of a typical planet tugging at you as you maneuver through belts of rock moving at millions of miles an hour. The energies here are intense and the temperatures in extremes.
 +
 +Visibility is nigh infinite and it truly comes down to who spots who first.
 +
 +In space, high velocity high accuracy weapons reign supreme. 
 +
 +
 +=== Consider... ===
 +  * Functioning in a group means so much more now: You can only look in one direction at a time.
 +  * Communicating and coordinating together is vital. 
 +  * Cover is non-existent in every direction. You don't even have the curvature of the earth or atmosphere to insulate you from detection.
 +  * Response-speeds need to be extremely fast: With the extreme distances, the possibility to evade fire poses a massive advantage to high mobility units - hence why most Space Powered-Armor handle a lot like Space-fighters.
 +  * Motion depends utterly on thrust and inertia. You can fire in one direction and be moving in another. This can be used to great effect to confuse inexperienced or nervous pilots - Multiple units properly coordinated into patterns, subspace wake can mask your position and even distort light making you harder to target.
 +
 +== Think... ==
 +Can I afford not to be supported by a big ship who can tell me what's going on five light-years away?
  
 ===== Environmental Factors ===== ===== Environmental Factors =====
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 However, in the case of traditional munitions your options are to either... However, in the case of traditional munitions your options are to either...
  
-** Have your onboard computer compensate for the gravitational fields. ** \\+** Have your onboard computer compensate for the gravitational fields. ** 
 Self explanatory and relatively simple, having one's onboard computer compensate with negotiate the majority of gravitational field problems unless the force is not entirely predictable. Self explanatory and relatively simple, having one's onboard computer compensate with negotiate the majority of gravitational field problems unless the force is not entirely predictable.
  
-** Make a best guess if a computer is unavailable. ** \\+** Make a best guess if a computer is unavailable. ** 
 Inaccurate and hazardous, making a wrong calculation in some circumstances can guide your rounds back at yourself or friendly targets. However, with enough experience and an idea of the fields about one's self, it is possible to accurately hit a target over a short distance with a high velocity round. Inaccurate and hazardous, making a wrong calculation in some circumstances can guide your rounds back at yourself or friendly targets. However, with enough experience and an idea of the fields about one's self, it is possible to accurately hit a target over a short distance with a high velocity round.